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URL: https://www.nuget.org/packages/dotnet-shaderc/

⇱ NuGet Gallery | dotnet-shaderc 1.2.2




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dotnet-shaderc 1.2.2

dotnet tool install --global dotnet-shaderc --version 1.2.2
 
 
This package contains a .NET tool you can call from the shell/command line.
dotnet new tool-manifest
 
if you are setting up this repo
dotnet tool install --local dotnet-shaderc --version 1.2.2
 
 
This package contains a .NET tool you can call from the shell/command line.
#tool dotnet:?package=dotnet-shaderc&version=1.2.2
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
nuke :add-package dotnet-shaderc --version 1.2.2
 
 
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

XenoAtom.ShaderCompiler 👁 ci

<img align="right" width="160px" height="160px" src="https://raw.githubusercontent.com/XenoAtom/XenoAtom.ShaderCompiler/main/img/XenoAtom.ShaderCompiler.png">

This project provides:

  • A library XenoAtom.ShaderCompiler that exposes higher-level integration of shaderc to compile HLSL/GLSL shaders. 👁 NuGet
  • A tool dotnet-shaderc the equivalent of glslc that can be installed on any machine that has the .NET 8 SDK 👁 NuGet
  • A MSBuild integration via XenoAtom.ShaderCompiler.Build that allows to compile shaders to SPIR-V binary files, embed them directly in C# (via a built-in Source Generator) or generates tar/tar.gz files. 👁 NuGet

✨ Features

  • Supports most features of shaderc.
    • Support for include directories.
  • Multithreaded shader compiler.
  • dotnet-shaderc is a .NET Tool equivalent of glslc that can be installed on any machine that has the .NET 8 SDK
  • The package XenoAtom.ShaderCompiler.Build allows to integrate in your C# or any MSBuild projects the compilation of HLSL/GLSL shaders.
    • C# source generator supports embedding SPIR-V binary returned as ReadOnlySpan<byte> (Default mode for C# projects).
    • Can generate tar / tar.gz files to collect all compiled shaders.
    • Can copy SPIR-V files as-is to the output folder shipped with your library/app.
    • Incremental compiler that detects includes and dependencies to only compile relevant changes.

📖 User Guide

For more details on how to use XenoAtom.ShaderCompiler, please visit the user guide.

🪪 License

This software is released under the BSD-2-Clause license.

🤗 Author

Alexandre Mutel aka xoofx.

Product Versions Compatible and additional computed target framework versions.
.NET net8.0 net8.0 is compatible.  net8.0-android net8.0-android was computed.  net8.0-browser net8.0-browser was computed.  net8.0-ios net8.0-ios was computed.  net8.0-maccatalyst net8.0-maccatalyst was computed.  net8.0-macos net8.0-macos was computed.  net8.0-tvos net8.0-tvos was computed.  net8.0-windows net8.0-windows was computed.  net9.0 net9.0 was computed.  net9.0-android net9.0-android was computed.  net9.0-browser net9.0-browser was computed.  net9.0-ios net9.0-ios was computed.  net9.0-maccatalyst net9.0-maccatalyst was computed.  net9.0-macos net9.0-macos was computed.  net9.0-tvos net9.0-tvos was computed.  net9.0-windows net9.0-windows was computed.  net10.0 net10.0 was computed.  net10.0-android net10.0-android was computed.  net10.0-browser net10.0-browser was computed.  net10.0-ios net10.0-ios was computed.  net10.0-maccatalyst net10.0-maccatalyst was computed.  net10.0-macos net10.0-macos was computed.  net10.0-tvos net10.0-tvos was computed.  net10.0-windows net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

Version Downloads Last Updated
1.2.2 357 3/23/2025
1.2.1 234 3/20/2025
1.2.0 232 3/20/2025
1.1.0 289 6/21/2024
1.0.0 247 6/20/2024