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Mesa News Archives

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2,629 Mesa open-source and Linux related news articles on Phoronix since 2006.

๐Ÿ‘ Mesa 26.2 Lands VK_GOOGLE_display_timing Support For Direct Display Mode

The VK_GOOGLE_display_timing extension for obtaining display timing information that can be useful for frame-pacing and eliminating micro-stuttering in games now has direct display mode support with KHR_display for the Mesa Vulkan drivers. This now merged addition immediately benefits the Intel ANV and Radeon RADV drivers as well as the PowerVR, Turnip, and V3DV drivers too.

7 June 2026 - VK_GOOGLE_display_timing for KHR_display - 5 Comments

Eric Engestrom announced the release of Mesa 26.0.8 today as the latest stable point release of that Q1'2026 driver series and the last planned update for that stable series.

27 May 2026 - Mesa 26.0 Over - Add A Comment
๐Ÿ‘ Mesa Developers Consider Branching Off Some Older GPU Drivers - Including AMD R300/R600

Mike Blumenkrantz of Valve's Linux graphics team has ignited a discussion over potentially shifting some of Mesa's older GPU drivers into a new legacy Git branch in order to better support the more modern OpenGL and Vulkan drivers without having to worry about breaking the legacy drivers and to allow for better cleaning of the Mesa codebase. Among the drivers that could be impacted are the ATI/AMD R300 and R600 drivers and many smaller drivers.

1 May 2026 - Mesa Amber2 - 79 Comments
๐Ÿ‘ Mesa 26.1 Makes It Easier To "Fake" A GPU Reset Using LLVMpipe

As a small but interesting addition coming for this quarter's Mesa 26.1 release is making it easy to simulate a GPU reset with the LLVMpipe software driver. While seemingly mundane, this can be quite handy for compositor developers and other app/software developers wanting to more easily test how their code behaves when encountering a GPU reset.

5 April 2026 - Fake GPU Resets - 1 Comment
๐Ÿ‘ OpenGL Lands New Extension To Benefit Wine

The OpenGL API is still seeing new extensions introduced in 2026. Merged today to the OpenGL Registry is a new extension intended to help Wine usage for 32-bit Windows games/apps on 64-bit Linux systems.

19 March 2026 - MESA_map_buffer_client_pointer - 2 Comments
๐Ÿ‘ Imagination's Open-Source PowerVR Vulkan Driver Now Plays Nicely With Zink OpenGL

The past several years Imagination Tech has been investing in an upstream and open-source DRM kernel graphics driver as well as a PowerVR Vulkan driver in Mesa. Their Mesa focus has exclusively been on the PowerVR Vulkan driver with the plans all along to use the Zink generic OpenGL-on-Vulkan implementation. With next quarter's Mesa 26.1 release, that goal is being realized with Zink now working nicely atop the PowerVR Vulkan driver for in turn achieving open-source OpenGL support on PowerVR.

16 March 2026 - PowerVR Vulkan + Zink - 3 Comments
๐Ÿ‘ Valve/RADV Developers Look At More Per-Game Tuning/Optimizations For Mesa Drivers

RADV Radeon Vulkan driver developers on Valve's Linux graphics team are evaluating the idea of greater use of per-game/app profiles within this open-source driver and for Mesa drivers at large. Currently for Mesa drivers with DriConf there is the ability to provide per-game/app workarounds while the consideration now is extending that to allow for more per-game optimizations.

10 March 2026 - Mesa More Per-Game Tuning - 19 Comments
๐Ÿ‘ Mesa Developers Trying To Reach A Consensus On AI Policy

If all goes well, Mesa developers are hoping to reach a consensus or at least some common ground on an AI policy in March. Mesa is the latest open-source project making considerations around the growing activity around AI coding agents and the like and how to deal with them for this project that is crucial to the Linux desktop and open-source 3D graphics drivers at large.

27 February 2026 - Mesa AI Policy - 37 Comments
๐Ÿ‘ Mesa KosmicKrisp Driver Is Coming To iOS, More Performance & Vulkan 1.4 Expected

Last year LunarG announced KosmicKrisp as a new Vulkan implementation atop Apple's Metal API. Initially targeting macOS, KosmicKrisp since was merged to Mesa and has evolved quite nicely as a modern implementation of Vulkan-on-Metal for Apple Silicon. It continues moving ahead with an eye for iOS, more performance optimizations, and completing Vulkan 1.4 support.

20 February 2026 - KosmicKrisp - 13 Comments
๐Ÿ‘ Mesa's KosmicKrisp Vulkan-On-Metal Achieves MoltenVK Feature Parity

Announced last year by consulting firm LunarG was KosmicKrisp as a Vulkan-on-Metal driver for efficiently leveraging the Vulkan API on Apple macOS systems as an alternative to the MoltenVK project. KosmicKrisp was upstreamed for Mesa 26.0 and continues making great progress for opening up more Vulkan possibilities in Apple's world.

15 February 2026 - KosmicKrisp - 1144 Comments
๐Ÿ‘ The Open-Source OpenGL & Vulkan Drivers Enjoyed A Rather Remarkable 2025

The open-source OpenGL and Vulkan drivers making up Mesa had another very successful year. Even with all the years being invested into Mesa largely by Intel, AMD, Valve, Red Hat, and others, the upward trajectory continues for Mesa on expanding the hardware support, punctually adding new Vulkan extensions, and racking up other wins.

30 December 2025 - Mesa 2025 Highlights - 2 Comments
๐Ÿ‘ Mesa's "Present Timing" Vulkan Driver Support Now Feature Complete

Last month the Vulkan VK_EXT_present_timing extension was merged after 5+ years in development. VK_EXT_present_timing ended up debuting at the end of November within the Vulkan 1.4.335 spec update to much excitement for providing functionality to obtain information on the presentation engine's display for accurate timing information and to assist in scheduling a present to happen no earlier than a desired time. This is a big win for helping avoid game stuttering and more while now the Mesa support for it is nearly complete and could be merged soon.

11 December 2025 - VK_EXT_present_timing - 68 Comments
๐Ÿ‘ Venus Vulkan Driver Lands Mesh Shader Support In Mesa 26.0

Venus is the VirtIO-GPU driver that allows for Vulkan support within guest virtual machines permitting sufficient host driver support and other requirements in place with hypervisors like CrosVM and QEMU. The Venus driver now supports Vulkan's mesh shader capabilities and in turn advances the DXVK-Proton support for Linux gaming within VMs.

5 December 2025 - Venus + Vulkan Mesh Shader - 10 Comments
๐Ÿ‘ Rusticl Has Turned Out Remarkably Well For Open-Source OpenCL For Mesa Drivers

Rusticl as a modern OpenCL implementation for Mesa Gallium3D drivers has turned out remarkably well. Rusticl performance has evolved quite well for this Rust-based OpenCL driver and it continues tacking on new features / OpenCL extensions as well as working gracefully with more Mesa drivers. Rusticl lead developer Karol Herbst presented on some of the recent accomplishments for this driver back at XDC2025.

20 November 2025 - Rusticl - 10 Comments
๐Ÿ‘ Mesa 25.3 Released With Many Open-Source Vulkan Driver Improvements

Mesa 25.3 is out tonight as the newest quarterly feature release to this set of (predominantly) OpenGL and Vulkan drivers widely used across Linux systems. Mesa 25.3 features numerous Vulkan extensions added to the different open-source drivers, continued enhancements to the OpenGL drivers, and various other changes.

14 November 2025 - Mesa 25.3 - 13 Comments
๐Ÿ‘ RadeonSI OpenGL Mesh Shader Support Is Now Completed For Mesa 26.0

For next quarter's Mesa 26.0 release, the AMD RadeonSI Gallium3D driver will present OpenGL mesh shaders support. It's been a long journey from the GL_EXT_mesh_shader extension being crafted and merged to wiring up the Mesa driver support while now it's in place for the AMD Radeon Linux graphics driver.

13 November 2025 - RadeonSI Mesh Shaders - 5 Comments
๐Ÿ‘ Mesa Lands Fixes For HDR With Vulkan Drivers

Merged overnight to Mesa 26.0-devel and likely to be back-ported for the upcoming Mesa 25.3 release are a few fixes around high dynamic range (HDR) support within the common Vulkan windowing system integration (WSI) / display code.

7 November 2025 - Mesa Vulkan + HDR Fixes - 7 Comments

2629 Mesa news articles published on Phoronix.