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⇱ Blender Experimenting With Vulkan Ray Queries - Phoronix


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Blender Experimenting With Vulkan Ray Queries

Written by Michael Larabel in Free Software on 13 October 2025 at 06:11 AM EDT. Add A Comment
As part of Blender continuing to build out the Vulkan API capabilities for this open-source 3D modeling software, a proof of concept merge request was opened for beginning to make use of Vulkan ray queries.

Blender developers are looking at making use of Vulkan ray queries in the future and as a first step toward that came up with a proof of concept implementation to replace workbench shadows with a ray query implementation.

This helped the Blender developers gain more insight into this Vulkan ray-tracing capability for performing ray geometry intersection tests directly within any shader stage as an alternative to Vulkan's ray-tracing pipelines.

This Vulkan ray query proof of concept was noted within the latest viewport and EEVEE meeting.

👁 Blender ray query


The proof of concept ray queries implementation can be found within this pull request.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.