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⇱ DXVK 2.7.1 Delivers Improved Performance For Some Direct3D 9 Titles - Phoronix


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DXVK 2.7.1 Delivers Improved Performance For Some Direct3D 9 Titles

Written by Michael Larabel in Valve on 30 August 2025 at 06:32 AM EDT. 11 Comments
Philip Rebohle working for Valve just released DXVK 2.7.1 as the newest version of this Direct3D 8 / 9 / 10 / 11 to Vulkan API translation layer. DXVK 2.7.1 enables yet more games to correctly render now with DXVK on Linux.

DXVK 2.7.1 fixes a regression with multi-sample anti-aliasing (MSAA) for a number of Direct3D 9 games, a number of performance improvements for D3D9 games, a new "d3d9.modeCountCompatibility" configuration knob to workaround buffer overflows in older games, and a number of game-specific fixes.

DXVK 2.7.1 has targeted fixes to help a number of games including Crysis 3, Comanche 4, Alone in the Dark, Dungeon Siege 2, Fallout New Vegas, Guilty Gear, Scarface, The Witcher 1, Team Fortress 2, and other titles.

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More details on the DXVK 2.7.1 update via GitHub.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.