Overnight Valve released SteamOS 3.8.10 into the stable channel. for succeeding SteamOS 3.7. There's a lot happening across the board to their in-house Linux platform for the likes of the Steam Deck and upcoming Steam Machine hardware.
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737 Valve open-source and Linux related news articles on Phoronix since 2007.
Overnight Valve released SteamOS 3.8.10 into the stable channel. for succeeding SteamOS 3.7. There's a lot happening across the board to their in-house Linux platform for the likes of the Steam Deck and upcoming Steam Machine hardware.
Daniel SchΓΌrmann of Valve's Linux team has posted a new VK_AMD_anti_lag implementation for the RADV open-source Radeon Vulkan driver.
Back in March Steam on Linux skyrocketed to 5.33% with more than double the Steam gaming marketshare of macOS. Then for April Steam on Linux pulled back to a still-great 4.52%, well above the times when Steam on Linux was at 2% or less for many years. Now the May 2026 figures have been published overnight by Valve.
Valve tonight released their beta version of SteamOS 3.8.6 that contains a number of notable enhancements, including native HDMI Variable Refresh Rate (VRR) support in initial form.
Valve's VKD3D-Proton component to Steam Play (Proton) for Direct3D 12 implemented over the Vulkan API has landed its descriptor heap (VK_EXT_descriptor_heap) support as a big step forward.
It seems that Valve isn't done expanding their open-source Linux graphics driver team and securing top talent for enhancing the Linux GPU drivers for a better gaming experience. One of the foremost leading Mesa developers has left AMD to join Valve.
A few days ago the widely-used SDL library added support for the new Steam Controller without depending upon the Steam client. Now another improvement for the new Steam Controller has been merged to this widely-used library for cross-platform games/apps with software/hardware abstractions.
Valve's new Steam Controller, which began shipping earlier this month for $99 USD, is a great piece of hardware. This high-end gaming controller is great hardware wise but what some may not enjoy about it currently is the tight integration with the Steam controller and no native OS drivers currently for use outside of Steam. As a big win today, the widely-used SDL3 gaming software/hardware abstraction library has added support for the new Steam Controller that works outside the confines of Steam.
For those eager to get their hands on Valve's new Steam Controller, the gaming controller is now shipping.
It turns out the Steam Deck OLED gaming handheld has not had working audio support with the mainline (upstream) Linux kernel since a change in late 2023 that was merged for Linux 6.8. There was an AMD ASoC audio change that inadvertently broke audio support for the Steam Deck OLED handheld but not affecting the original LCD model. Valve's downstream Steam OS kernel has compensated for this known breakage and other distributions targeting the Steam Deck OLED have carried the patch, but now there is a proper solution upstream ahead of Linux 7.1-rc2.
Steam on Linux use in March had skyrocketed to 5.33%, a 3.1% boost month-over-month and easily the highest level we've seen Steam on Linux at since its inception more than a decade ago. This record growth came amid the ongoing success of the Steam Deck handheld and Steam Play (Proton) for enabling more Windows games to run well on Linux. The April numbers are in and the Linux gaming marketshare pulled back somewhat but still remaining healthy.
Back in 2018, Valve open-sourced their Steam networking sockets library as a basic network transport layer for games. This library is used by games from Counter-Strike to Dota 2 and since its public open-source drop has been picked up elsewhere. Finally after going nearly four years without a new version, GameNetworkingSockets v1.5 dropped today.
Valve just announced that their new Steam Controller will be going on sale on 4 May. Pricing in the US is at $99 USD.
Valve and CodeWeavers have just released Proton 11.0 Beta as their first beta milestone for this software that powers Steam Play now rebased against upstream Wine 11.0.
If Valve's latest Steam Survey monthly figures are accurate, Steam on Linux enjoyed a very wild month of March. Steam on Linux is now above the 5% threshold and more than twice the size of the Steam on macOS marketshare.
In addition to last night's Steam client beta with Steam Runtime container support for the client and that SteamRT3 client now a 64-bit build, Valve also released a big preview update to the forthcoming SteamOS 3.8. The SteamOS 3.8 preview release brings initial support for Steam Machine hardware, various handheld gaming device support improvements, various other Steam Deck updates, improved compatibility with newer Intel and AMD platforms, and its KDE Plasma desktop is now using Wayland by default.
An interesting new Steam client beta dropped overnight from Valve with some exciting low-level enhancements.
Valve just published the latest Steam Survey monthly figures to provide insight on various software and hardware trends across this dominant gaming ecosystem. One of the most interesting measurements is the monthly changes in the size of the Linux gaming marketshare.
The EFI subsystem updates have been merged for the in-development Linux 7.0 kernel. Worth mentioning here is a new quirk for helping Valve's Steam Deck handheld.
After Steam on Linux gaming hit a record high in December of 3.58%, the January 2026 numbers are now published.
Valve and CodeWeavers today released Proton 10.0-4 as their newest update to this downstream of Wine that powers Steam Play for running Windows games on Linux.
Valve released the SteamOS 3.7.20 beta overnight and with it they are finally building the NTSYNC kernel driver for helping accelerate Windows NT synchronization primitives.
Back on the 1st Valve published the Steam Survey results for December 2025 and they put the Linux gaming marketshare at 3.19%, a 0.01% dip from November. But now the December results have been revised with a nice bump to the Linux marketshare.
Back in November Steam on Linux use hit an all-time high at 3.2%. With the still increasing popularity around the Steam Deck powered by the Arch Linux based SteamOS, Linux gaming continuing to grow thanks to Steam Play (Proton), and excitement around the upcoming Steam Frame and Steam Machine hardware, the Linux gaming outlook continues to be positive. The Steam Survey results for December 2025 are out tonight and with just a tiny dip to Linux use.
Valve's Steam Deck with SteamOS features built-in crash data collection as well as for logging other system events worth having knowledge about like the split-lock detection and other events. This is all opt-in by users for data collection by Steam, but for those curious about a bit more insight into this Steam Deck data collection, a presentation at this past week's Linux Plumbers Conference dove into the matter.
The Steam Survey results are out for November 2025 and continue to be very positive for the growing adoption of Linux gaming thanks to the success of the Steam Deck, the underlying Steam Play (Proton) software, and now further excitement thanks to the upcoming Steam Machine and Steam Frame.
Originally opened in September 2020 by NVIDIA Linux engineer James Jones, tonight the Vulkan VK_EXT_present_timing extension was finally merged! Five years in the making and incorporating contributions from Google, NVIDIA, AMD, Collabora, Samsung, Unity, and Red Hat is this prominent new addition to the Vulkan API.
In addition to Valve contributing to the open-source Radeon Vulkan driver for enhancing the Linux gaming experience and their AMD-powered Steam Deck, the upcoming Steam Frame VR headset is making use of Mesa's open-source "Turnip" Vulkan driver for Qualcomm Adreno graphics.
An updated version of the Steam Linux Runtime 4 branch was rolled out that has now shifted from Debian 11 to Debian 13 libraries for some significant upgrades. In the process more libraries have gone x86_64 only in foregoing the i386 builds. In addition, the SDL 2 library support for the Steam Runtime is now provided by sdl2-compat as the compatibility layer for SDL2 atop SDL3.
Hans-Kristian Arntzen of Valve just announced VKD3D-Proton 3.0 as a major update to this Direct3D 12 implementation atop the Vulkan API that is used by Valve's Steam Play (Proton).
Valve and CodeWeavers today released Proton 10.0-3 as the newest stable update to this Wine-based software that powers Steam Play for enabling countless Windows games to run often extremely well under Linux.
Valve just sent over the press release announcing three new Steam Hardware devices.
As covered recently on Phoronix there has been several exciting improvements for aging AMD Radeon GCN 1.0 and GCN 1.1 era graphics cards for the open-source AMD Linux graphics driver stack. This work has been led by Timur KristΓ³f of Valve's Linux Open-Source Graphics Driver Group with an ultimate goal of shifting the GCN 1.0/1.1 open-source Linux driver hardware support from the aging "Radeon" kernel graphics driver over to the "AMDGPU" kernel driver already used by default for all AMD GPUs/accelerators from GCN 1.2 and newer.
Steam on Linux use has hit an all-time high! With the Steam Survey results for October 2025 coming out this evening, Steam on Linux has finally cracked the 3% threshold! A few months back Steam on Linux was close to 3% before stumbling a bit but now it's above that elusive threshold. The only time Steam on Linux use was close to the 3% mark was when Steam on Linux initially debuted a decade ago and at that time the overall Steam user-base was much smaller than it is today. Long story short, thanks to the ongoing success of Valve's Steam Deck and other handhelds plus Steam Play (Proton) working out so well, these October numbers are the best yet.
Valve just published the Steam Survey results for September with a slight increase to the Linux gaming userbase.
Valve is finally pushing the Steam client beyond the 32-bit world, at least for Microsoft Windows.
For the Steam Survey results published last month for July it showed Steam on Linux use approaching 3%. With hitting 2.89% in July there was hope that perhaps in August it would breach the elusive 3.0% threshold not seen since the original days of Steam on Linux when the overall Steam user base was also much smaller than it is today. But that didn't pan out and Steam on Linux numbers for August are showing a small dip.
Philip Rebohle working for Valve just released DXVK 2.7.1 as the newest version of this Direct3D 8 / 9 / 10 / 11 to Vulkan API translation layer. DXVK 2.7.1 enables yet more games to correctly render now with DXVK on Linux.
Back in February Steam on Linux was at a 1.45% marketshare, then was corrected to 2.33% for Linux gaming in March, 2.27% for April, a nice jump to 2.69% for Linux gaming in May, and June came in at 2.57% for the Linux gaming population as a percent of Steam users. The July numbers were published this evening and show a new recent high for Linux gamers.
Valve is ending out the month of July with a new Steam beta release that has a few Linux-specific fixes.
Proton 10.0-2 beta was released today by Valve and CodeWeavers for furthering this Wine-derived software powering Steam Play for running Windows games on Linux with great success.
Timur KristΓ³f as a contractor on Valve's open-source Linux graphics driver team is known for his work on the RADV Vulkan driver and ACO shader compiler but recently he's been working on some improvements to the AMDGPU kernel driver. A big feat he's been tackling is enabling support for analog display connectors within the AMDGPU driver for the "DC" code. Besides a few supported older GPUs having DVI-I connections, this analog support is significant in that it's a milestone for unblocking the aging GCN 1.0 and GCN 1.1 GPUs from using the modern AMDGPU driver by default.
Steam Survey issues prevented the survey results from being posted on the evening of the 1st as is traditionally done, but the results were just uploaded now to the Steam website. Steam on Linux usage dipped slightly but overall remains healthy with much excitement still around the Steam Deck and SteamOS efforts.
One day after Steam on Linux set a recent high with the Steam Survey, a new Steam client beta is out today to fix an excruciating annoyance affecting some Linux gamers.
Valve just published the Steam Survey results for May 2025 with a nice increase for the Linux gaming marketshare.
Valve today released SteamOS 3.7.8 to their stable channel as the first stable version of their Arch Linux based SteamOS 3.7 operating system.
After being speculated that such a feature would surface the past few months, today's updated Steam Deck Client Beta from Valve introduces a battery charge limit control to help preserve the longevity of your Steam Deck's battery.
Last week Valve introduced Proton 10.0 beta as the newest version of their Wine-derived software for Steam Play that enables countless Windows games to run well for Linux gamers on the desktop and with the extremely popular Steam Deck. Out today is another Proton 10.0 beta update with some additional bug and regression fixes over what was shipped last week.
Like clockwork with the start of the new month comes the updated Steam Survey results from Valve to reflect the latest Linux gaming hardware and software trends.
Valve and CodeWeavers today announced the much anticipated beta release of Proton 10.0 as the newest version of their downstream version of Wine that powers Steam Play for running Windows games on Linux.
737 Valve news articles published on Phoronix.
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