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⇱ VKD3D 1.16 Released With DXIL Shader Support - Phoronix


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VKD3D 1.16 Released With DXIL Shader Support

Written by Michael Larabel in WINE on 20 May 2025 at 07:16 AM EDT. 2 Comments
VKD3D 1.16 was released today by Wine/CodeWeavers developers as this upstream Direct3D 12 over Vulkan API implementation used by Wine for running D3D12 Windows games/applications on Linux.

With the VKD3D 1.16 Direct3D to Vulkan translation library there is now support for DirectX Intermediate Language (DXIL) shaders and separately is also having initial support for geometry shaders within the HLSL compiler. DXIL shaders were previously an experimental feature within VKD3D.
- Support for DirectX Intermediate Language (DXIL) shaders.
- Initial support for geometry shaders in the HLSL compiler.
- Miscellaneous bug fixes.

VKD3D 1.16 also adds new HLSL features, experimental built-in support for disassembling SPIR-V shaders, new experimental GLSL and Metal MSL features, and various fixes.

👁 VKD3D logo


Downloads and more details on the VKD3D 1.16 release via WineHQ.org.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.