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VOOZH | about |
| Robin in Super Smash Bros. Ultimate | |
|---|---|
👁 FireEmblemSymbol.svg | |
| Universe | Fire Emblem |
| Other playable appearance | in SSB4 |
| Availability | Unlockable |
| Final Smash | Pair Up |
| Tier | C- (67) |
Robin (ルフレ, Reflet) is a playable character in Super Smash Bros. Ultimate. He was officially revealed on June 12th, 2018 alongside Lucina and the rest of the returning roster. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character. Robin is classified as Fighter #56.
The voice actors for male and female Robin reprise their roles in English (David Vincent and Lauren Landa) and in Japanese (Yoshimasa Hosoya and Miyuki Sawashiro), with their portrayals from Super Smash Bros. 4 being repurposed for their respective editions of Ultimate.
Robin is ranked 67th out of 82 on the current tier list, placing him towards the center of the C- tier. This is a noticeable drop from his 37th/38th out of 54 placement in SSB4, where he was tied with Samus. Robin plays as a zoner with access to a variety of useful projectiles in Thunder and Arcfire, the latter allowing him to set up punishes or ledge traps. He has a unique mechanic in the form of durability, which turns his tomes and Levin Sword into items that can be thrown after sufficient use, which allows for creative item play. His Levin Sword has limited durability but strong power and shield safety for its speed; when combined with his projectiles, this allows him to do highly damaging conversions from one opening. Finally, he has a far-reaching recovery with Elwind, and a niche healing command grab in Nosferatu, which heals for substantially more based on how damaged he is compared to his victim.
However, Robin has notable flaws. His durability mechanic is the most glaring: it forces downtime into his gameplay cycle and removes essential tools from his kit when he has no uses. Outside of his decent aerial mobility, his general speed is one of the worst in the game. Additionally, all his projectiles outside of Thoron are canceled out against other hitboxes, while his disjointed range is very short for a swordfighter, especially with the Bronze Sword, which makes trading blows very unfavorable. Combined, these make it difficult for him to start aggressive approaches and makes him vulnerable to rushdowns. Robin's defensive game is lacking as he has almost no out of shield options outside of Z-dropping used items (which requires him to deplete tools), while his grab is only average in speed and range, with his throws having only serviceable use. Finally, his recovery does not provide any protection from above, and the aforementioned durability mechanic can cause him to lose access to it.
Overall, Robin is a mid-range, keep-away zoner that has potential to perform short, high-damage combos with his projectiles and items. However, his durability mechanic, limited range and poor defensive options make it hard for him to mount an offense. His representation in competitive play has been low throughout the lifespan of Ultimate, though he has a few dedicated players to his name, such as Leaf and morrocoYo.
Complete one of the following:
Robin must then be defeated on Castle Siege (the Ω form is used in World of Light).
Robin is a tall, middleweight character who has very low ground mobility. Robin’s dashing speed is the second slowest in the game, and his walking speed is very slow. While his dashing speed is below average, Robin still has an average initial dash distance, which allows him to rely on Fox-trotting as a quicker ground movement option. Aside from these attributes, Robin's other traits are typical of a middleweight: his air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree.
Robin's tomes provide myriad spacing, pressure, and additional damaging capabilities. Both the Thunder and Fire tomes can disrupt opponents, rack up damage, and open up windows to chain attacks together. Thunder and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos, and set-ups, and Thoron pierces through opponents and deals considerable knockback. Arcfire produces a trapping, multiple-hitting pillar of flame that is instrumental for approaching or disrupting approaches, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the Wind tome: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback. In contrast, the latter tome generates a neutral infinite consisting of wind magic that deals serious damage and concludes with a blast of wind magic that deals strong vertical knockback. Elwind provides respectable vertical recovery, and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank range with the first hit. Lastly, Nosferatu is a self-healing move that heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent. At the same time, it cannot be shielded because it functions like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier, and it grants full-body intangibility.
Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, impressive combo potential, and high KO power. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, and for neutral aerial when the Levin Sword is already in use. It can be swung eight times before it breaks. Robin's down smash with the Levin Sword has good ledge trapping potential, as it can hit hanging opponents, and the electric shockwaves cover both sides of Robin. Despite being vastly inferior to the Levin Sword in terms of KO potential, the Bronze Sword has combo potential due to its weaker knockback. His neutral aerial covers both front and back sides successively, which can be useful for spacing in the air, and is his most effective out of shield option. His down tilt can keep grounded opponents away from him.
Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge that can combo into Thoron to get early K.Os, while down throw is a reliable combo starter.
However, as previously stated, Robin has several weaknesses, such as being the second-slowest runner in the game. Furthermore, Robin lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making Robin susceptible to rush-downs and juggles. Robin’s tilts generally have a short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many moves, specifically smash attacks and special attacks, have significant ending lag, which leaves Robin wide open for punishment following his execution. His forward smash, though extremely strong, has a very limited range, sometimes misses fighters when they crouch, and is also extremely laggy. Down smash is a strong move with great range; however, the range is limited, as the farthest part is also one of the weakest. Up smash is a strong move with considerably less endlag compared to his other smash attacks. It has a mediocre range, and an even worse range while using the Bronze Sword, whereas Robin is unable even to hit fighters standing next to him.
Lastly, Robin's durability mechanic can severely weaken Robin once he starts to lose the tomes or the Levin Sword. Losing the Levin Sword gives him pathetic K.O. power despite the Bronze Sword's respectable combo game. Losing Thunder removes one of his only zoning options, as well as losing combo potential. Losing Arcfire costs Robin damage output and even more combo potential. Losing Nosferatu reduces Robin's survivability, especially given his average weight. Losing Elwind is the worst case for Robin, as his double jump is merely average, leaving Robin effectively helpless while recovering should he be launched too far offstage without Elwind available.
Overall, Robin is a tactically based character with varied spacing, damage-accumulating, and KO options that must be used wisely and opportunistically. At the same time, the lack of mobile and defensive options leaves Robin vulnerable to pressure and combos. With this, Robin players must keep track of their weapons' durability, respond intelligently to opponents, and take precise offensive action to succeed in battle.
Robin has been given a mix of buffs and nerfs in the transition to Ultimate, with both buffs and nerfs being of equal weight. While he benefits from a considerably improved advantage, the faster pace of Ultimate and the miscellaneous nerfs to some of his tools make it more difficult to capitalize on this. Collectively, it is hard to determine whether Robin was buffed or nerfed overall.
Several of Robin's attacks have reduced lag or increased KO power, while most of his formerly situational attacks are more effective due to altered hitboxes: up tilt now has grounded hitboxes, and up smash has much better horizontal reach above Robin, significantly improving their reliability. Neutral aerial can now use the Levin Sword, giving it much better utility and better edgeguarding capabilities. Robin's neutral attack, a staple in his neutral game, also fares significantly better due to several improvements with its consistency; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in SSB4.
Robin's special moves have been heavily revamped. Except for the uncharged version, all versions of Thunder hit much harder and now function as effective KO moves, especially Thoron; the move can now also be charge-canceled by jumping. Arcfire is much harder to escape from and travels much farther, making it even more effective for combo initiating. Elwind can have its trajectory significantly altered, grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, Nosferatu has slightly more range, heals and deals damage faster, and has fewer uses; this also allows it to generate a used tome much faster.
However, Robin's nerfs are also notable. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents follow-ups unless initiated at a distance, Elwind has fewer uses, and down throw has increased knockback, reducing the percentage range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Arcfire's fire pillar now possesses a hitbox that can cancel other moves. At the same time, this allows it to cancel other projectiles and gives it use at counterzoning; the fact that any other hitbox can cancel it makes it less reliable for ledge-trapping under some circumstances.
Universal changes to gameplay mechanics are a mixed bag for Robin, but have hurt him overall. The universal reduction to landing lag now creates safer landing options (especially with the Levin Sword's high shieldstun), and the streamlined jumpsquats allow Robin to take advantage of his extremely powerful aerials faster. The changes to air dodges now make it easier for Robin to pressure the opponent through his powerful projectiles and sword attacks, and the introduction of directional air dodges gives Robin an emergency recovery option if he lacks Elwind. However, Robin is significantly harmed by the universal increases to mobility; despite sporting faster mobility like the rest of the cast, Robin's own mobility hasn't seen an improvement notable enough to allow him to catch up to other characters, still being one of the slowest characters in terms of grounded mobility unless he resorts to fox-trotting. As a result, and because other veterans are moving faster, it is now easier to overwhelm Robin, while his tools don't allow him to handle pressure.
Overall, Robin's playstyle, while largely unchanged from SSB4, has been improved, allowing him to play to his strengths more easily, and many of his worst issues have been addressed. However, his worsened down throw combos have removed his previously guaranteed KO setup, forcing Robin to find other setup methods to KO the opponent, though thanks to Arcfire's utility, this isn't as big of an issue. That said, Robin still has some of his former flaws, such as difficulty escaping pressure, a few awkward hitboxes, and mediocre grounded mobility. The latter issue is especially prevalent due to the faster pace of Ultimate, which brings the extent of many of Robin's buffs into question; the game's engine now prioritizes faster, more aggressive playstyles, and the prevalence of fast characters has caused Robin's powerful neutral game and disadvantage state to be worse than before. Overall, Robin's changes have not significantly improved his standing; he performs worse relative to the cast in Ultimate than in SSB4.
Robin received a mix of buffs, nerfs and a single glitch fix via game updates, but was buffed slightly overall. Update 2.0.0 made Elwind safer for recovering by shortening its edge lockout time when it is used backwards. Update 3.0.0 decreased the shield damage outputs of Thunder, Elthunder and Arcfire as part of a near-universal nerf to projectiles.
However, update 6.0.0 provided a number of useful buffs for Robin. The most notable ones were to Thunder and Arcfire: the former had its charge times sped up significantly, whereas the latter gained significantly more active frames. As a result, Robin's respectable zoning ability and trapping potential were improved by a fairly noticeable degree. This update also granted Robin a few quality of life buffs: forward tilt's higher base knockback improved its spacing potential, neutral aerial's overall lag was decreased (which also improved it as a follow-up from down throw), and the Levin Sword's durability will replenish slightly faster upon using the Bronze Sword for smash attacks.
Update 9.0.0 granted transcendent priority to neutral infinite's finisher as part of a near-universal buff, while update 13.0.1 improved neutral infinite's damage racking potential and range.
Overall, Robin fares slightly better than he did at the launch of Ultimate, although not enough to change his position in the metagame.
👁 Super Smash Bros. Ultimate
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👁 Super Smash Bros. Ultimate
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👁 Super Smash Bros. Ultimate
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👁 Super Smash Bros. Ultimate
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👁 Super Smash Bros. Ultimate
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👁 Super Smash Bros. Ultimate
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For a gallery of Robin's hitboxes, see here.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
| Name | Damage | Description | ||
|---|---|---|---|---|
| Neutral attack | Right Chop (ライトチョップ) Combination Chop (コンビネーションチョップ) Fire (ファイアー) Wind (ウインド) Wind Finish (ウインドフィニッシュ) |
2% | An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, depending on whether the attack button is held or button mashed. The former is a fiery explosion, and the latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a more powerful blast that launches the opponent directly upwards. Both of these third hits have very high knockback for neutral attacks, and are viable KO options starting from around 130%. However, using one drains the durability of the Arcfire or Elwind tome, respectively, with the neutral infinite draining more durability the longer it is sustained. If the wind tome is depleted, Robin will always use the fire third hit regardless of how it is inputted, while if the Arcfire tome is depleted, inputting a gentleman jab will result in a lack of third hit and the player will have to input correctly if they want the wind neutral infinite. If both are depleted, Robin will only be able to use the first two sword slashes. | |
| 1.5% | ||||
| 5% (Arcfire finisher) | ||||
| 0.9% (Elwind loop), 2% (Elwind final hit) | ||||
| Forward tilt | Front Hack (フロントハック) | 7.5% | An outward turning, downward slash. A weak, though decent spacing option. As it shifts Robin's hurtbox quite a bit before striking, it has deceptive range; additionally, the hitbox is almost as big as Cloud's forward tilt. However, the lack of reward makes its utlity quite rare, with neutral attack being a much safer and more effective grounded punish, especially since its finishers have KO potential. | |
| Up tilt | Upper Swing (アッパースイング) | 6% | An inward turning, upward slash. Its arc is rather generous, making it useful for catching jumps if an opponent is close by. At low percents, it is able to combo into itself. | |
| Down tilt | Leg Cutter (レッグカッター) | 6% | A crouching, outward slash. Short ranged but very quick and is a decent combo starter, allowing for followups such as dash attack. | |
| Dash attack | Short Stab (ショートスタッブ) | 10% (clean), 6% (late) | Slides forward, thrusting the Bronze Sword at a low angle. Low range but causes Robin to dash forward slightly, making it one of his few decent burst options. It is also decently powerful, and can KO near the ledge at high percents. | |
| Forward smash | Neck Striker (ネックストライカー) | Bronze: 9.6% Levin: 16% (clean), 10% (late) |
An underhanded outward thrust. A powerful KO option; with the Levin Sword, it also possesses a lingering hitbox. The clean hit can KO rather early, while the late hit, though much weaker, is capable of KOing around 165% from the center of Final Destination. | |
| Up smash | Rising Thrust (ライジングスラスト) Spinning Sword (スピニングソード) |
Bronze: 9% Levin: 10% (early), 15% (clean), 10% (late) |
The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, Robin will gesture upwards with the Levin Sword, which causes it to levitate out of his hand, twirling backwards from Robin's facing direction once before he catches it. The Levin Sword's sweetspot hitbox lasts for the duration of it twirling upwards and has great coverage, capable of hitting opponents on the ground and behind Robin. The Levin Sword's sourspot is smaller, but has very high active frames (16 frames), making it overall good against aerial opponents. In contrast, the Bronze Sword version is unremarkable, and functions similar to a very weak version of Hero's up smash. | |
| Down smash | Earth Knock (アースノック) Earth Shocker (アースショッカー) |
Bronze: 8% Levin: 15% (clean), 12% (late) |
Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect. The Bronze Sword is significantly weaker and lacks the sparks, meaning it can only hit in front of Robin. However, it does send at a very low angle, making it a good punish option at the ledge. | |
| Neutral aerial | Double Chop (ダブルチョップ) | Bronze: 6.9% Levin: 11.5% |
An inward slash forwards, followed by an outward slash backward. If the special move and attack button are pressed (provided the A+B control setting is turned on), Robin will switch to the Levin Sword. The Levin Sword version of this move deals increased damage and covers both sides with increased range, but it cannot autocancel in a short hop. Unlike in SSB4, using neutral air will not put away the Levin Sword. The Levin Sword version is generally useful in most situations thanks to its range and damage, and has uses in both early-percent combos and offstage KOs. | |
| Forward aerial | Air Upper Swing (エアアッパースイング) | Bronze: 7.5% Levin:12.5% (clean), 5% (late) |
An upward swipe. Because of its arc, it is good for ground-to-air transitioning as it can easily reach grounded opponents. Outside of edgeguards, it has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials. The Levin version also has combo potential, being able to combo into other aerials at low percents such as neutral aerial and another forward aerial when SHFF'd, while at high percents it is excellent for KOing due to its strong knockback and diagonal angle. | |
| Back aerial | Backhand Slash (バックハンドスラッシュ) | Bronze: 9% Levin: 15% (clean), 5% (late) |
A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. The Levin variant is one of the most powerful back aerials in the game, being able to KO middleweights under 80% at the ledge of Final Destination. It can hit a few frames after ending while using the Levin Sword, with the vertical launch angle of the late hit allowing for combos into another Levin aerial such as up aerial or another back aerial. Strongly resembles sword animations for the Cavalier and Paladin classes throughout the Fire Emblem series. | |
| Up aerial | Arc Slash (アークスラッシュ) | Bronze: 7.8% Levin: 13% (clean), 5% (late) |
An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd. When inputting a short hop aerial up air using a full tilt of the control stick, the game will interpret this as a smash input, and Robin will always switch to his Levin Sword if it is available. | |
| Down aerial | Under Cut (アンダーカット) | Bronze: 7.2% Levin: 11% (clean), 8% (late) |
A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can meteor smash while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox in both of its versions, with the lingering hit of the Bronze version sending lower than the Levin version, which gives both versions a niche use for edgeguarding. Has high landing lag (16 frames). | |
| Grab | Grab (つかみ) | — | Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo enlargens when Robin successfully grabs an opponent. Pivot grab has great range, and Robin has one of the best roll cancel grabs in the game, allowing them to cover a large distance when mastered. On the other hand, all of his grabs are notably slow for their range, especially dash and pivot grab; this makes his grab very punishable and risky to perform out of shield. | |
| Pummel | Grab Force Attack (つかみフォースアタック) | 1.5% | A point-blank burst of magic. It is unique compared to other pummels, having more power than pummels like Mario but less than others like Bowser, and its electric effect makes it much slower than most other pummels barring Kazuya. As a result, it is arguably the worst pummel in the game overall. | |
| Forward throw | Force Kinesis (フォースキネシス) | 8% | Magically shoves the opponent forward. Has moderate base knockback but very low knockback scaling, and it is unable to KO at any realistic percent. This makes it more suited for sending opponents offstage. | |
| Back throw | Reverse Kinesis (リバースキネシス) | 11% | Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth. However, its angle makes it susceptible to DI, with optimal DI making it survivable at 150% near the edge of Battlefield. | |
| Up throw | Launch Kinesis (ローンチキネシス) | 9% | Magically heaves the opponent upwards. Niche compared to Robin's other throws due to its ending lag and high base knockback; it can set up situational aerial juggles, but otherwise has little use. | |
| Down throw | Pressure Kinesis (プレッシャーキネシス) | 6% | Magically slams the opponent onto the ground, launching them vertically upward. Its knockback growth is high for a down throw, which allows for KOs below 200%. It is also Robin's primary combo throw and can set up for highly damaging one-two combos, though its follow-ups are not guaranteed. Combo include up tilt at low percents, neutral aerial at mid percents, and up aerial at high percents. | |
| Forward roll Back roll Spot dodge Air dodge |
— | — | ||
| Techs | — | — | ||
| Floor attack (front) Floor getups (front) |
7% | Swipes forward with the Bronze Sword, then backward. | ||
| Floor attack (back) Floor getups (back) |
7% | Same as frontal floor attack, but strikes backward first. | ||
| Floor attack (trip) Floor getups (trip) |
5% | Same as back floor attack. | ||
| Edge attack Edge getups |
9% | Performs a thrust with the Bronze Sword while climbing up. | ||
| Neutral special | Thunder | 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Archthunder, finisher), 2.6% (Thoron) | Robin casts thunder magic from a Thunder tome. It is a chargeable projectile with distinct properties for each charge level:
| |
| Side special | Arcfire | 2% (hit 1), 1.2% (hits 2-8), 4% (final explosion) | Robin casts fire magic from an Arcfire tome. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact with an opponent or shield. Opponents trapped in the flame pillar take multiple hits and are pushed slightly upwards, and when the pillar expires, it explodes, dealing a fair amount of upward knockback. It is primarily useful for disrupting approaches and capitalizing on the opponent's reaction, while it can also be used for edgeguarding, either by directly attacking the opponent or covering the edge as they attempt to grab it. However, if the initial fireball meets any hitbox from the opponent, the fireball will dissipate without detonating. Can combo and kill-confirm into various attacks if timed properly, and it can also be used to set up footstooling, which can then lead to tech chase. | |
| Up special | Elwind | 5% (first blade), 7% (second blade) | Robin casts wind magic downward twice from the Elwind tome, which propels Robin a great distance upwards before making him helpless. Elwind's projectiles can also be angled, allowing for a great horizontal recovery as well as vertical. If used when the Elwind tome has 2 durability units remaining, Robin will only cast one wind blade, providing significantly less momentum. If used while fully depleted, Robin will not generate any wind blades nor go helpless, but will gain a short upward boost, slightly improving the chance of survival. Although difficult to use as an attack, the first wind blade has a meteor smash effect on the first few frames, and both blades generate a small push effect on impact with the ground. | |
| Down special | Nosferatu | 2% (loop) | Robin casts Nosferatu on a nearby opponent to drain their health and heal Robin, while also dealing damage to other nearby opponents. This acts as a command grab and will bypass shields. The healing increases in power the more damage Robin has compared to the opponent, healing upwards of 40% if the difference is over 100. The healing power also increases if used on an opponent facing away from Robin. Nosferatu only has three uses before it runs out of durability; this can be used in Robin's advantage to easily create a throwable tome. If Nosferatu connects in midair, Robin will become helpless once the move ends. | |
| Final Smash | Pair Up | 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit) | Summons Chrom via warp magic to pair up and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his Falchion, while Robin casts thunder and fire magic, including Bolganone. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored. | |
| Stats | Weight | Dash speed | Walk speed | Traction | Air friction | Air speed | Air acceleration | Gravity | Falling speed | Jumpsquat | Jump height | Double jump height |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | 95 | 1.815 – Initial dash 1.265 – Run |
0.936 | 0.105 | 0.007 | 1.05 | 0.01 – Base 0.07 – Additional |
0.089 | 1.5 – Base 2.4 – Fast fall |
3 | 33.21 - Base 16.02 - Short hop |
33.21 |
Robin has a unique fighter ability: true to the Fire Emblem series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it like one of Robin’s idle poses. These poses can be canceled, similarly to taunts.
If Robin fully depletes a weapon, it will be tossed backward, hitting any opponents before it disappears. In the case where Robin is sent flying by knockback immediately after depleting a weapon, the used weapon will be dropped on the ground before Robin is knocked back. They disappear almost immediately after hitting the ground once, but they can also be picked up and thrown. The Levin Sword deals 15% when smash thrown, while the tomes deal 12.3% when smash thrown, making both attacks decent surprise KOing options due to their high base knockback. The discarded weapons can also lock if Z-dropped on an opponent.
If Robin does not have the proper tome for a given special move and tries to perform it, Robin will perform the animation but will not produce any hitboxes. For the Levin Sword, all such attacks will instead use the Bronze Sword, which cannot break, but has a shorter range, deals considerably less damage and knockback, and also lacks the Levin Sword's lingering electrical hitboxes.
Weapons restore gradually after they have been depleted, which is displayed as the meter refilling its units. When Robin scores a KO, it reduces the respawn timer for all currently-regenerating weapons by a small amount. Alternatively, aerials and smash attacks will hasten the respawn time for the Levin Sword.
Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does Pair Up, though only if it is used successfully.
| Durability | 8 |
|---|---|
| Recharge time | 10 seconds |
| Time reduced per KO | -3.0 seconds |
| Bronze Sword smash attack/smash aerial |
-0.4 seconds |
| Durability cost | |
| Smash attacks/aerials | 1 |
If the tome has less durability than the spell requires, it can still be performed, though the tome will be immediately depleted afterward. If Kirby copies Robin, he will lose the Copy Ability altogether once he depletes his tome.
| Durability | 20 | |
|---|---|---|
| Recharge time | 12 seconds | |
| Time reduced per KO | -1.5 seconds | |
| Durability cost | ||
| Thunder | 1 | |
| Elthunder | 3 | |
| Arcthunder | 5 | |
| Thoron | 8 | |
| Durability | 6 |
|---|---|
| Recharge time | 12 seconds |
| Time reduced per KO | -1.0 second |
| Durability cost | |
| Arcfire | 1 |
| Neutral attack finisher | 0.5 |
| Durability | 10 |
|---|---|
| Recharge time | 6 seconds |
| Time reduced per KO | -2.0 seconds |
| Durability cost | |
| Elwind | 1 (per blade) |
| Neutral attack | 1 (per second) |
| Durability | 3 |
|---|---|
| Recharge time | 30 seconds |
| Time reduced per KO | -1.0 second |
| Durability cost | |
| Nosferatu | 1 |
| 👁 Sound.png |
This article could use additional or higher-quality audio files. The editor who added this tag suggests: Needs announcer calls from other languages. If you have a good audio file for this article, upload it here. |
English
Japanese/Chinese
Robin's on-screen appearance
Robin's up taunt.
Robin's side taunt.
Robin's down taunt.
Robin's first idle pose.
Robin's second idle pose.
See also: Category:Robin players (SSBU)
Despite being buffed during the transition from Smash 4, Robin remained a relatively unpopular character for most of competitive play, due to his lackluster speed, weak defensive options, and the weapon durability system. As such, Robin was often overlooked for other characters who did his job better, and despite efforts from players such as Jul in the early metagame, Robin's representation in the metagame remained rather small, and only decreased further following Jul's inactivity.
Currently, there are a few notable Robin players who perform well regionally, including morrocoYo, who dominates competitive Ultimate in Venezuela; Leaf, who has a few notable major placements; and Whisky, who regularly places well at Mexican events. However, both morrocoYo and Whisky have limited national-level appearances, while Leaf's results remain inconsistent. As such, opinions on Robin have largely remained the same since the early metagame, which was reflected in Robin's placement on the first tier list, where he is ranked 62nd as a lower-mid tier. He then dropped further to 67th on the second tier list in the D+ tier and retained this position for the third, although tier restructuring technically made him rise into the C- tier.
Robin fights each round against two fighters (with the exception of Round 6): one that wields electricity, and one that wields fire.
| Round | Opponent | Stage | Music | Notes |
|---|---|---|---|---|
| 1 | 👁 Pichu (SSBU) Pichu and 👁 Charizard (SSBU) Charizard |
Pokémon Stadium | Prelude (Ablaze) | Charizard's Pokémon Trainer is absent. |
| 2 | 👁 Zero Suit Samus (SSBU) Zero Suit Samus and 👁 Roy (SSBU) Roy |
Coliseum | Winning Road - Roy's Hope | |
| 3 | 👁 Pikachu (SSBU) Pikachu and 👁 Incineroar (SSBU) Incineroar |
Pokémon Stadium 2 | Destiny (Ablaze) | |
| 4 | 👁 R.O.B. (SSBU) R.O.B. and 👁 Ken (SSBU) Ken |
Norfair | Conquest (Ablaze) | |
| 5 | 👁 Dr. Mario (SSBU) Dr. Mario and 👁 Bowser (SSBU) Bowser |
Mushroom Kingdom II | Duty (Ablaze) | |
| 6 | 👁 Robin (SSBU) (👁 Robin (SSBU) ) Opposite-gender |
Arena Ferox | Id (Purpose) | |
| Bonus Stage | ||||
| Final | Master Hand | Final Destination | Master Hand (Less than 7.0 intensity) Master Hand / Crazy Hand (Intensity 7.0 or higher) |
On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand. |
Note: Every round except the bonus stage and boss plays a track from Fire Emblem.
Credits roll after completing Classic Mode. Completing it as Robin has Id (Purpose) (Remix) accompany the credits.
Although neither male nor female of Robin appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.
Male Robin was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Dracula's Castle sub-area as the last fighter to be awakened aside from Richter before confronting Dracula; a ghost blocks Robin on the ladder below, and if Wario had been previously awakened by rotating the lever blocking him, said lever must be switched back to its original orientation for the cannon to ricochet off and destroy the ghost.
| No. | Image | Name | Type | Power | Stage | Music |
|---|---|---|---|---|---|---|
| 56 | Robin | 10,700 | Castle Siege (Ω form) | Prelude (Ablaze) |
Male Robin's fighter spirit can be obtained by completing Classic Mode as Robin. It is also available periodically for purchase in the shop for 300 Gold, but only after Robin has been unlocked. Unlocking Robin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Robin also has a fighter spirit of her own, only available through the shop. Unlike most fighters, the spirits for Robin only use their artwork from Ultimate, rather than also having alternative artwork from a previous appearance.
| Spirit | Battle parameters | Inspiration | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | Character |
| 103 | Mallow | Super Mario RPG: Legend of the Seven Stars | • 👁 Robin (SSBU) ×3 |
4,100 | Magicant | •Item: Lightning | •The enemy's magic attacks have increased power •The enemy favors neutral specials |
Time's Running Out! | |||
| 111 | Antasma | Mario & Luigi Series | • 👁 Robin (SSBU) |
4,300 | Peach's Castle (Battlefield form) | •Item: Food •Hazard: Slumber Floor |
•The floor is sleep-inducing •The enemy becomes more powerful after eating •The enemy is easily distracted by items |
The Grand Finale | |||
| 185 | Agahnim | The Legend of Zelda Series | • 👁 Robin (SSBU) ×2 |
3,600 | Temple (Ω form) | •Reflect-Damage Buffed | •The enemy's magic attacks have increased power •The enemy favors special moves •All fighters' reflected projectiles have increased power |
Dark World (Brawl) | |||
| 224 | Zant | The Legend of Zelda Series | • 👁 Robin (SSBU) |
4,100 | Bridge of Eldin (Battlefield form) | •Giant | •The enemy is giant after a little while •Timed battle (2:00) •Only certain Pokémon will emerge from Poké Balls (Abra) |
Main Theme - The Legend of Zelda: Twilight Princess | |||
| 317 | Hongo | Yoshi Series | • 👁 Robin (SSBU) |
2,000 | Super Happy Tree | •Sudden Final Smash | •The enemy will suddenly have a Final Smash after a little while | Yoshi's Story (64) | |||
| 355 | Magolor | Kirby Series | • 👁 Robin (SSBU) |
9,300 | Halberd | •Hazard: Screen Flip | •The screen will suddenly flip •The enemy's magic attacks have increased power |
CROWNED | |||
| 359 | The Three Mage-Sisters | Kirby Series | • 👁 Robin (SSBU) 👁 Robin (SSBU) 👁 Robin (SSBU) |
3,600 | Dream Land (Battlefield form) | N/A | •The enemy's special moves have increased power | A Battle of Friends and Bonds 2 | Zan Partizanne (yellow costume) Flamberge (red costume) Francisca (pink costume) | ||
| 376 | Plasma Wisp | Kirby Series | • 👁 Robin (SSBU) |
2,300 | Prism Tower (Battlefield form) | •Item: Hothead •Hazard: Zap Floor |
•The floor is electrified •The enemy favors neutral specials |
City Trial | |||
| 605 | The Skull | F-Zero Series | • 👁 Robin (SSBU) |
1,900 | Big Blue | N/A | •The enemy's magic attacks have increased power •The enemy favors down specials |
Brain Cleaner | |||
| 626 | Merric | Fire Emblem Series | • 👁 Robin (SSBU) |
1,700 | Castle Siege | N/A | •The enemy's magic attacks have increased power •The enemy favors special moves |
Shadow Dragon Medley | |||
| 628 | Linde | Fire Emblem Series | • 👁 Robin (SSBU) |
4,100 | Temple (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •The enemy's magic attacks have increased power |
Shadow Dragon Medley | |||
| 636 | Gharnef | Fire Emblem Series | • 👁 Robin (SSBU) |
2,700 | Unova Pokémon League (Battlefield form) | •Hazard: Slumber Floor | •The floor is sleep-inducing •Timed battle (1:30) •The enemy favors down specials |
Lords-A Chance Encounter | |||
| 643 | Julius | Fire Emblem Series | • 👁 Robin (SSBU) (120 HP) |
2,200 | Castle Siege (Battlefield form) | •Hazard: Lava Floor | •The floor is lava •The enemy's explosion and fire attacks have increased power •Stamina battle |
Power-Hungry Fool | |||
| 652 | Nino | Fire Emblem Series | • 👁 Robin (SSBU) |
3,600 | Arena Ferox | N/A | •The enemy's magic attacks have increased power •The enemy favors up specials in the air |
Attack - Fire Emblem | |||
| 655 | L'Arachel | Fire Emblem Series | • 👁 Robin (SSBU) •Sheik 👁 Sheik (SSBU) •Wario 👁 Wario (SSBU) |
1,600 | Castle Siege | •Health Recovery | •The enemy is healed when the enemy's at high damage | Preparing to Advance | |||
| 656 | Lyon | Fire Emblem Series | • 👁 Robin (SSBU) •Giant Ridley 👁 Ridley (SSBU) |
3,700 | Unova Pokémon League (hazards off) | N/A | •Reinforcements will appear after an enemy is KO'd •The enemy is giant |
Preparing to Advance | |||
| 658 | Soren | Fire Emblem Series | • 👁 Robin (SSBU) •Ike 👁 Ike (SSBU) |
1,800 | Temple (Battlefield form) | •Magic and PSI Unleashed | •The enemy favors special moves •All fighters' magic and PSI attacks have increased power |
Victory Is Near | |||
| 684 | Leo | Fire Emblem Series | • 👁 Robin (SSBU) |
9,200 | Reset Bomb Forest (hazards off) | •Hazard: High Gravity | •Your jumping power decreases •The enemy starts the battle with a Black Hole •The enemy's melee blows will heal them when they hit |
Lost in Thoughts All Alone (for 3DS / Wii U) | |||
| 793 | Blaze the Cat | Sonic The Hedgehog Series | • 👁 Robin (SSBU) |
4,100 | Green Hill Zone (Battlefield form) | •Hazard: Lava Floor | •The floor is lava •The enemy's explosion and fire attacks have increased power •The enemy starts the battle with a Fire Flower |
Reach for the Stars | |||
| 1,017 | Balder | Bayonetta Series | •Giant 👁 Robin (SSBU) (140 HP) |
4,200 | Umbra Clock Tower (hazards off) | N/A | •The enemy's special moves have increased power •Stamina battle •The enemy's FS Meter charges quickly |
The Legend Of Aesir | |||
| 1,060 | Yoko Belnades | Castlevania Series | • 👁 Robin (SSBU) |
3,800 | Spear Pillar (Battlefield form) | N/A | •The enemy's magic attacks have increased power •The enemy's special moves have increased power |
Lost Painting | |||
| 1,063 | Hector (Castlevania) | Castlevania Series | • 👁 Robin (SSBU) •Ridley 👁 Ridley (SSBU) |
3,700 | The Great Cave Offensive (Battlefield form) | •Item: Battering Types | •Reinforcements will appear during the battle | Lament of Innocence | |||
| 1,071 | Death | Castlevania Series | • 👁 Robin (SSBU) |
9,400 | Dracula's Castle | •Hard to Launch •Sudden Damage |
•You take serious damage after a little while •You are hard to launch •The enemy starts the battle with a Death's Scythe |
Nothing to Lose | |||
| 1,074 | Shaft | Castlevania Series | • 👁 Robin (SSBU) |
1,700 | Dracula's Castle (Ω form) | •Move Speed ↓ •Invisibility |
•You have reduced move speed •The enemy is invisible |
Dance of Gold | |||
| 1,171 | Ivan | Golden Sun Series | • 👁 Robin (SSBU) |
2,300 | Onett | •Hazard: Heavy Wind | •Dangerously high winds are in effect after a little while •The enemy starts the battle with a Gust Bellows |
Battle Scene / Final Boss - Golden Sun | |||
| 1,246 | Orville | Takt of Magic | • 👁 Robin (SSBU) •Pit 👁 Pit (SSBU) •Zelda 👁 Zelda (SSBU) |
3,400 | PictoChat 2 | N/A | •Defeat the main fighter to win | Struggle Against Chaos | |||
| 1,274 | Kageshina Kurabe | Nintendoji | • 👁 Robin (SSBU) |
1,800 | The Great Cave Offensive | •Item Tidal Wave | •Certain items will appear in large numbers after a little while | Boss 1 - Sakura Samurai: Art of the Sword | |||
| 1,307 | Igor | Persona Series | • 👁 Robin (SSBU) •Ridley 👁 Ridley (SSBU) ×3 |
10,600 | Kalos Pokémon League (hazards off) | •Health Recovery •Item: Assist Trophy |
•Defeat the main fighter to win •Start with 300% damage •You are healed significantly after a little while |
Aria of the Soul | |||
| 1,391 | Dorothea | Fire Emblem Series | • 👁 Robin (SSBU) •Jigglypuff 👁 Jigglypuff (SSBU) ×3 |
2,400 | Garreg Mach Monastery (Reception Hall) | N/A | •Defeat the main fighter to win •The enemy's electric attacks have increased power |
Fódlan Winds | |||
| 1,448 | The Turks & Rufus Shinra | FINAL FANTASY Series | • 👁 Robin (SSBU) •Mii Gunner 👁 Mii Gunner (SSBU) ×2 (Moveset 2223, Business Suit - White) •Mii Brawler 👁 Mii Brawler (SSBU) (Moveset 2123, Business Suit - White) •Mii Swordfighter 👁 Mii Swordfighter (SSBU) (Moveset 2123, Business Suit - White) |
7,700 | Fourside (Battlefield form) | •Item: Exploding Types | •Reinforcements will appear after an enemy is KO'd •Reinforcements will appear during the battle •The enemy starts the battle with a Steel Diver |
Those Who Fight (AC Version) | Rufus Shinra | ||
| 1,457 | Elvis & Adelle | Bravely Default | • 👁 Robin (SSBU) •Sheik 👁 Sheik (SSBU) |
3,800 | Reset Bomb Forest (forest) | •Attack Power ↑ | •The enemy's magic attacks have increased power •The enemy has increased attack power after a little while •The enemy favors side specials |
Save the World, Heroes! | Elvis | ||
| 1,509 | Xion | Kingdom Hearts Series | • 👁 Robin (SSBU) (80 HP) • 👁 Robin (SSBU) ×2 (60 HP) |
3,700 | Delfino Plaza (rooftop) | N/A | •Defeat the main fighter to win •Stamina battle |
Shrouding Dark Cloud | Roxas and Axel (default costume) | ||
| Spirit | Battle parameters | Inspiration | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | Character |
| 667 | Lissa | Fire Emblem Series | •Isabelle 👁 Isabelle (SSBU) • 👁 Robin (SSBU) •Chrom 👁 Chrom (SSBU) |
3,300 | Arena Ferox | N/A | •Take your strongest team into this no-frills battle | Duty (Ablaze) | Robin | ||
| 1,064 | Jonathan Morris | Castlevania Series | •Richter 👁 Richter (SSBU) • 👁 Robin (SSBU) |
9,300 | Dracula's Castle | N/A | •The enemy's throwing-type items have increased power | Jail of Jewel | Charlotte Aulin | ||
| 1,168 | Isaac | Golden Sun Series | •Mii Swordfighter 👁 Mii Swordfighter (SSBU) (Moveset 1222, Isaac Wig, Isaac's Outfit, High Voice Type 1) •Palutena 👁 Palutena (SSBU) • 👁 Robin (SSBU) •Roy 👁 Roy (SSBU) |
8,900 | Wuhu Island (Swaying Bridge) | •Assist Trophy Enemies (Isaac) | •The enemy's magic attacks have increased power •Hostile assist trophies will appear •Reinforcements will appear during the battle |
Battle Scene / Final Boss - Golden Sun | Ivan | ||
| 1,247 | Frey & Freya | Zangeki no Reginleiv | •Link 👁 Link (SSBU) • 👁 Robin (SSBU) |
3,700 | Reset Bomb Forest | •Giant | •The enemy's melee weapons have increased power •The enemy's magic attacks have increased power •You are giant |
Save the World, Heroes! | Freya | ||
| 1,328 | Hero's Comrades | DRAGON QUEST Series | •Ike 👁 Ike (SSBU) (120 HP) •Tiny King Dedede 👁 King Dedede (SSBU) (120 HP) •Zero Suit Samus 👁 Zero Suit Samus (SSBU) (100 HP) •Sheik 👁 Sheik (SSBU) (130 HP) •Tiny 👁 Robin (SSBU) (90 HP) •Zelda 👁 Zelda (SSBU) (110 HP) •Link 👁 Link (SSBU) (100 HP) |
13,300 | Yggdrasil's Altar | N/A | •The enemy has increased melee-weapon damage and move speed •The enemy's smash attacks have increased power •Stamina battle |
The Hero Goes Forth with a Determination | Veronica | ||
| 1,412 | Kevin & Charlotte | Mana Series | •Incineroar 👁 Incineroar (SSBU) •Tiny 👁 Robin (SSBU) |
9,100 | Hyrule Castle (hazards off) | •Health Recovery •Attack Power ↑ |
•The enemy has increased attack power when the enemy's at high damage •The enemy is healed significantly when the enemy's at high damage |
Preparing to Advance | Charlotte | ||
| 1,422 | Tressa & Cyrus | OCTOPATH TRAVELER | •Villager 👁 Villager (SSBU) • 👁 Robin (SSBU) |
9,400 | Luigi's Mansion | •Item: Battering Items •Hazard: Heavy Wind |
•Dangerously high winds are in effect after a little while | Battle Scene / Final Boss - Golden Sun | Cyrus | ||
| 1,461 | Amalthus | Xenoblade Chronicles Series | •Giant Dark Samus 👁 Dark Samus (SSBU) (120 HP) • 👁 Robin (SSBU) x5 (50 HP) |
9,500 | Shadow Moses Island (Ω form) | •Health Recovery | •The enemy has super armor but moves slower •Stamina battle •Reinforcements will appear after an enemy is KO'd |
Praetor Amalthus - The Acting God - | Indoline Loyalists | ||
| 1,514 | Rauru | The Legend of Zelda Series | •Mewtwo 👁 Mewtwo (SSBU) (100 HP) •Zelda 👁 Zelda (SSBU) (70 HP) •Giant R.O.B. 👁 R.O.B. (SSBU) (70 HP) • 👁 Robin (SSBU) (60 HP) •Inkling 👁 Inkling (SSBU) (60 HP) •Charizard 👁 Charizard (SSBU) (60 HP) •Pit 👁 Pit (SSBU) (60 HP) |
13,000 | Temple (Battlefield form) | N/A | •Stamina battle •The enemy favors neutral specials •Reinforcements will appear after an enemy is KO'd |
Calamity Ganon Battle - Second Form | Gerudo Sage of Lightning | ||
| 👁 Palette swap (SSBU) | |||||||
| 👁 Robin (SSBU) |
👁 Robin (SSBU) |
👁 Robin (SSBU) |
👁 Robin (SSBU) |
👁 Robin (SSBU) |
👁 Robin (SSBU) |
👁 Robin (SSBU) |
👁 Robin (SSBU) |
Artwork of all playable Fire Emblem characters and Assist Trophies, as posted on the official Japanese Fire Emblem Heroes Twitter account.
Screenshot of all playable Fire Emblem characters on Arena Ferox, as posted on the official Japanese Fire Emblem Twitter account.
Robin's fighter card.
Robin's unlock notice.
Male Robin on Coliseum.
Male Robin hitting Villager and Sonic with his down smash on Wily Castle.
Male Robin Taunting with Toon Link on Wii Fit Studio.
Female Robin attacking Wii Fit Trainer using her neutral infinite on Temple.
Male and female Robins in their green and pink costumes, respectively, on Tomodachi Life.
Female Robin and Chrom standing back-to-back on Coliseum.
Male Robin using Arcfire on Gaur Plain.
With all playable Fire Emblem veterans on Coliseum.
HUD showing Female Robin and the amount of health the Thunder tome has remaining.
Being attacked by Eleven while Erdrick attacks Wario on Yggdrasil's Altar.
|
👁 Fire Emblem (universe) Fire Emblem universe | |
|---|---|
| Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · ) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
| Assist Trophies | Lyn · Black Knight · Tiki |
| Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
| Item | Killing Edge |
| Other | Sothis |
| Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
| Music | Brawl · SSB4 · Ultimate |
| Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |