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VOOZH | about |
| Rush Coil | |
|---|---|
| π Mega Man Up B SSBU.gif Rush Coil in Super Smash Bros. Ultimate. | |
| User | Mega Man |
| Universe | Mega Man |
The Rush Coil (γ©γγ·γ₯γ³γ€γ«, Rush Coil) is Mega Man's up special move.
When the move is activated, Mega Man calls his robot dog, Rush, to battle. Rush activates a coil that any character can jump on to reach higher areas. After about three seconds, Rush will warp out of the battlefield. Similar to Sonic's Spring Jump, characters can bounce on Rush after he is set on the ground, which will launch the character higher than when it is in the air (or when initially used by Mega Man).
Also like Spring Jump, the move allows Mega Man to attack in the air after using it. Mega Man can also use his midair jump after Rush Coil if he has not done so already. However, the move has more ending lag than Spring Jump, making it less useful for offense. Even so, once Rush is on the ground he can be used for powerful combos, such as hitting an opponent with an up aerial, bouncing off Rush to chase them into the sky and then using another up aerial for a possible KO.
| π Super Smash Bros. for Nintendo 3DS case foldout |
π Mega Man (SSB4) |
Jump off the coil on the back of your trusty partner, Rush. |
| π Super Smash Bros. Ultimate Move List |
π Mega Man (SSBU) |
Summons his faithful dog, Rush, to propel him to new heights. |
Special Move customization was added in Super Smash Bros. 4. These are the variations:
| 1. Rush Coil | 2. Tornado Hold | 3. Beat |
|---|---|---|
| π NTSC "Summon your faithful dog, Rush, to propel you to new heights." π PAL |
π NTSC "Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies." π PAL |
π NTSC "Summon the bird-type robot Beat to carry you through the air." π PAL |
Beat.
Tornado Hold.
The Rush Coil and Beat trophies are available in both versions of Super Smash Bros. 4. In the Wii U version, both trophies are part of the Mega Man and Friends Trophy Box.
Both Rush and Beat appear as support spirits in Super Smash Bros. Ultimate. Rush can be summoned using the cores of Chibi-Tot, Boney, and a support-type spirit. Beat can be purchased at Timmmy and Tommy's for 1,000 SP or fought via Spirit Board.
Beat's Spirit Battle uses a blue Falco and cyan Mega Man puppet fighters and is fought on Wily Castle's Ξ© form. The stage has a Heavy Wind hazard and the puppet fighters favor grabs and throws, representing Beat's ability to fly and carry Mega Man.
| No. | Image | Name | Type | Class | Cost | Ability | Series |
|---|---|---|---|---|---|---|---|
| 869 | Rush | β β β | 1 | Up Special β | Mega Man Series | ||
| 870 | Beat | β β | 1 | Air Attack β | Mega Man Series |
The Rush Coil, and Rush himself, first appeared in Mega Man 3. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man three energy units. However, in later games, this move would only cost two energy units. Rush could also transform into a jet or a submarine.
One of the move's variants, Tornado Hold was introduced in Mega Man 8 as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable.
The second variant, Beat, first appeared in Mega Man 5, designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter as seen in Mega Man 7, Mega Man 9, Mega Man 10, and Mega Man 11 was to act as a safety net, saving Mega Man if he fell down a pit (and Proto Man in Mega Man 10). He could only be used a set number of times (excluding Newcomer Mode difficulty in Mega Man 11 which has unlimited usage) before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers. In Mega Man 7 only, Beat had to be found and rescued before this ability could be used, but in Mega Man 9, Mega Man 10, and Mega Man 11 the Beat item could be bought right away.
Beat carries Mega Man out of a pit in Mega Man 7.
Tornado Hold's appearance in Mega Man 8.
Rush with Mega Man during E3.
Mega Man hopping onto Rush.
Sonic and Mega Man jumping on a Spring Pad and Rush, respectively.
Mega Man in the air after using Rush Coil.
The customised move using Beat.
Challenge board unlock image for Tornado Hold.
Mega Man and Rush in Ultimate.
Rush Coil as shown by the Move List in Ultimate.
| Language | Name |
|---|---|
| π Japan Japanese |
γ©γγ·γ₯γ³γ€γ«, Rush Coil |
| π UK English |
Rush Coil |
| π France French |
Ressort Rush |
| π Germany German |
Rush Coil |
| π Spain Spanish (PAL) |
Muelle Rush |
| π Mexico Spanish (NTSC) |
Resorte Rush |
| π Italy Italian |
Rush Coil |
| π China Chinese (Simplified) |
θ±θ₯ΏεΌΉη°§ |
| π Taiwan Chinese (Traditional) |
θθ₯Ώε½η°§ |
| π South Korea Korean |
λ¬μ μ½μΌ, Rush Coil |
| π Netherlands Dutch |
Rush-springveer |
| π Russia Russian |
ΠΡΡΠΆΠΈΠ½Π° Π Π°ΡΠ° |