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VOOZH | about |
| Yoshi in Super Smash Bros. Brawl | |
|---|---|
| π Yoshi SSBB.jpg π YoshiSymbol.svg | |
| Universe | Yoshi |
| Other playable appearances | in SSB in Melee in SSB4 in Ultimate |
| Availability | Starter |
| Final Smash | Super Dragon |
| Tier | D (27) |
Yoshi (γ¨γγ·γΌ, Yoshi) is a returning veteran in Super Smash Bros. Brawl, confirmed on the Smash Bros. DOJO!! website on July 24, 2007. Kazumi Totaka's voice clips from Yoshi's Story are reused once again, with a mix of those last used in Melee and some not used in Smash before Brawl.
Yoshi currently ranks 27th out of 38 on the tier list at the bottom of D tier. This is a significant drop from his 10th out of 26 position in Melee, and his worst placement in the series to date. Yoshi is a unique character, being a floaty heavyweight with the fastest air speed in Brawl, and a recovery that revolves around a swooping midair jump. Yoshi also has a unique shield that does not shrink, making him immune to shield stabbing (outside of a miniscule blindspot at the bottom). Yoshi in general has great all around speed, being able to walk and dash quickly to compliment his air speed, and being saddled with fast attacks throughout his moveset. Additionally, he possesses grab release options leading to chain grabs and kill confirms on nearly half the cast, which is complimented by one of the best pivot grabs. Furthermore, Yoshi has good reach all around, and solid survivability coming off of his heavyweight status, and effective momentum-canceling options.
Yoshi has some egregious flaws, however, the biggest of which is the major downsides of his shield. He cannot jump out of shield (and is the only character with this hindrance), his shield-drop animation is twice as long as that of the rest of the cast, he has lost all of his advanced shield techniques from Melee, and he can neither perfect shield cancel nor glide toss. To make matters worse, his traction is very low, pushing him out of range and preventing him from punishing many moves which are easily punishable for the rest of the cast and making him uniquely vulnerable to simple shield pressure. When combined with the fact that he has slow rolls and his standing grab (his fastest out of shield option) is the slowest in the game, this collectively gives Yoshi the worst shield, as well as the worst all-around defensive options in the game. In addition, he is also completely dependent on his double jump to recover, although it comes with armor and he can air dodge simultaneously to gain invincibility, and footstools, meteor smashes, and certain grabs are very dangerous to him. Other considerable flaws include an awkwardly large hurtbox on Yoshi's nose that makes it surprisingly easy to stuff him out, and poor KO power, especially for a heavyweight, as outside of his forward smash, up aerial and neutral aerial, he lacks an effective finisher.
Overall, Yoshi's unorthodox design philosophy has resulted in a mixed bag of matchups, with low usage rates and below-average tournament results, especially early on. However, his competitive reception has noticeably improved over the years, thanks to some notable placements by the likes of players such as Deltacod and Poltergust.
Yoshi is a rather heavy character, tied with Wario in weight, but rather small and fast for his weight. He is very maneuverable in the air with a slow falling speed and the fastest air speed in the game, which are not usually attributes found in heavyweights. His moves generally have decent speed (although not as quick as several characters) and weak knockback, and his range is good for non-disjointed moves. His Flutter Kick (down aerial) can hit for 35% if used correctly, making it among the most damaging attacks in the game (although this can be escaped with SDI). Arguably the most notable aspect of Yoshi's moveset is his midair jump, which is the farthest-reaching in the game, and gives him limited knockback resistance during the ascent. As long as Yoshi has his double jump, he can also be an effective edge guarder, either finishing enemies off with his meteor smashes, or using his neutral aerial at the right time to knock them back even further. This also allows Yoshi to perform a pseudo-wavedash, known as the Dragonic Reverse, which allows him to move and attack somewhat spontaneously. However, it is very difficult to execute, so its actual usage is limited.
One significant flaw with Yoshi is that, because of his minuscule third jump, Footstool Jumps, grabs (such as special grabs that can catch in the air), and attacks with enough knockback to cancel his midair jump's resistance can be devastating to Yoshi should they be performed while he is in his second jump. He is quite speedy on the ground, but he has few effective ways to advance on the opponent. Yoshi's standing grab range has high start-up lag, and his dash grab is very punishable, with both being relatively short for tether grabs. However, Yoshi arguably has the best pivot grab in the game. His specials are largely situational due to a mix of poor range and speed. Egg Throw, for example, is an effective projectile attack that can help change directions in midair and can help recovery, but it can be hard to use because it travels in an arc, which can make it hard to hit with. Although his shield gives him immunity to shield poking (outside of a miniscule blindspot at the bottom of Yoshi's shield), it has a long exiting animation (taking 15 frames to shield drop instead of 7 frames for anyone else) and it cannot be jumped out of, giving him arguably the worst out of shield options in the game when considering his very slow standing grab, making him have a near-impossible time punishing the opponent for hitting Yoshi's shield. His roll is also poor, though he has one of the best spot dodges in the game.
Yoshi's major advantage is in his grab-release on a large number of cast members. He has a grab-release on at least nineteen cast members, and he can grab-release-spike seven of those.
Yoshi is a character with very clear advantages and disadvantages. Many of his advantageous match-ups stem from his grab-release or other tricks he can pull off, but his relatively short and laggy grab can be an impediment (though he can pivot grab to remedy this). Yoshi's extremely high learning curve and difficulty in using his chain grabs on some characters means that only dedicated Yoshi players can do very well with him.
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Yoshi has received noticeable buffs, such as a much better grab game due to his new air release option on a large portion of the cast and his new effective pivot grab, his superior mobility especially in the air, a majorly improved recovery due to him now performing a small jump when using Egg Throw; additionally, he was initially considered to be overall greatly buffed in the transition from Melee to Brawl due to him being thought as a low tier character, or even among the worst. However, as Yoshi's metagame in Melee developed, he is now considered much better that he was thought to be before, while the changes caused by the transition to Brawl caused him to be significantly nerfed.
Yoshi has received several big direct nerfs, and the new mechanics introduced in Brawl overall plagued him. His KO potential was drastically reduced, as the severely decreased knockback to many of his attacks, most notably his smash attacks, sweetspotted forward aerial and Yoshi Bomb, and damage to his down air removed his down smash and Yoshi Bomb's KO potential and his up smash is now among the weakest in his kit. This leaves him capable of KOing reliably only with his now weak forward smash, his neutral aerial and his up aerial. Also, Egg Roll no longer gives him horizontal distance, making it completely useless for recovering and removing its utility outside of momentum canceling. On the plus side, the drastic changes applied to his double jump and worsened comboing ability due to the loss of double jump canceling and the addition of the hitstun canceling have harmed Yoshi very significantly. Yoshi's biggest nerf, however, is his already abysmal shield game. His shield is significantly worse, going from being different but still useful in Melee to being almost unusable compared to the rest of the cast. He still cannot jump out of shield and has lost all his advanced techniques out of shield, which is an exacerbated problem in Brawl's defensive play, where a character's out of shield game is much more important. This is made worse by the fact that Yoshi now suffers from the same amount of shieldstun as the rest of the cast. His shield grab, while improved from Melee, is still among the slowest in the game and is extremely situational at best. The only positives his shield has are the fact it still cannot be shield poked and that he possesses one of the best spot dodges in the game, which has had its invincibility increased from Melee. This causes him to have the worst defensive game in Brawl, with terrible out of shield options and the loss of all his advanced techniques.
As such, the intensity of the nerfs heavily overshadow the buffs he received, making him a much less effective character than in Melee.
For a gallery of Yoshi's hitboxes, see here.
For a more detailed information regarding Yoshi's moveset and attack hitboxes, see this page.
| Name | Damage | Description | ||
|---|---|---|---|---|
| Neutral attack | 3% | Yoshi quickly kicks with his left leg, then with his right leg. The feet Yoshi strikes with are invulnerable. | ||
| 6% | ||||
| Forward tilt | β | 10% | Yoshi spins and swipes opponents with his tail. Can be angled up or down. When angled up, it can KO at 197% from the center of Final Destination. | |
| β | 9% | |||
| β | 8% | |||
| Up tilt | 11% (tail), 10% (tail tip) | Yoshi crouches and flicks his tail upwards. | ||
| Down tilt | 10% (tail), 5% (tail tip) | Yoshi performs a low sweep with his tail. | ||
| Dash attack | 9% (clean), 7% (late) | Yoshi does a running headbutt. Does decent knockback and can KO at 187%. | ||
| Forward smash | 16% | Yoshi slams his head forward with a powerful headbutt. Yoshi's head is invincible during the attack. Can be aimed up or down. KOs at 112% when uncharged and 72% when fully charged. | ||
| Up smash | 16% | Yoshi headbutts upwards. Yoshi's head is invincible during the attack, similar to his forward smash. KOs at 131% when uncharged and 85% when fully charged. | ||
| Down smash | 14% (front), 13% (back) | Yoshi strikes on both sides with his tail. Very quick, but has surprisingly low knockback. KOs at 178% when uncharged and 123% when fully charged with the front hit. | ||
| Neutral aerial | 12% (clean), 9% (mid), 6% (late) | Yoshi performs a sex kick. The size of his foot is larger during the attack to indicate an extended reach. KOs at 142% from the center of Final Destination. | ||
| Forward aerial | Noggin Dunk (γγγ¦γγγ€γ, Rotating Headbutt) | 16% (body), 15% (head) | Yoshi winds up and slams his head downward. The head meteor smashes and can KO at 187%, while the body deals horizontal knockback and can KO at 132%. | |
| Back aerial | 4% (hits 1), 3% (hits 2-3), 4% (hit 4) | Yoshi wags his tail rapidly, hitting four times. | ||
| Up aerial | 13% | Yoshi flips his body and flicks his tail upward. Considered Yoshi's best KO move. | ||
| Down aerial | Flutter Kick (γ°γγγγγγ―) | 2-3% (hits 1-7), 1-2% (hits 8-15) | Yoshi rapidly pedals his feet as he descends. Can deal up to 33% on large opponents. | |
| Grab | β | Yoshi uses his tongue to grab an opponent and pull them into his mouth. His dash grab causes him to trip if he doesn't get anyone. Despite the appearance, Yoshi's tongue isn't a tether, though its range and lag is between tethers and normal grabs. | ||
| Pummel | 2% | Chews on the opponent. | ||
| Forward throw | 7% | Yoshi spits the opponent forwards. | ||
| Back throw | 7% | Exactly the same as the forward throw, just backwards. | ||
| Up throw | 5% | Yoshi spits the opponent upwards. | ||
| Down throw | 4% | Yoshi spits the opponent into the ground. | ||
| Forward roll Back roll Spot dodge Air dodge |
β | β | ||
| Techs | β | β | ||
| Floor attack (front) Floor getups (front) |
6% | Gets up and headbutts both sides of himself. | ||
| Floor attack (back) Floor getups (back) |
6% | Gets up and spin kicks both sides of himself. | ||
| Floor attack (trip) Floor getups (trip) |
5% | Gets up and whips his tail both sides of himself. | ||
| Edge attack (fast) Edge getups (fast) |
6% | Gets up and whips his tail. | ||
| Edge attack (slow) Edge getups (slow) |
12% | Slowly gets up and slams his head forward with short range. The third most damaging ledge attack in the game. | ||
| Neutral special | Egg Lay | 7% | Yoshi swallows the foe and turns them into an egg. | |
| Side special | Egg Roll | 4-12% | Yoshi eggs himself and rolls around. The damage done is based on how fast he's moving. At max speed, it can KO at roughly 170%. | |
| Up special | Egg Throw | 1% (contact), 8% (explosion) | Yoshi throws an egg in a controllable parabolic arc. This moves gives Yoshi a small boost when used in the air. | |
| Down special | Yoshi Bomb | 4% (hop), 15% (ground drop), 12% (air drop), 4% (stars) | Yoshi plummets downwards, producing stars when he lands. KOs at 111% (both hits), 123% (ground drop), and 163% (air drop). | |
| Final Smash | Super Dragon | 8% (ram), 6% (fire breath), 17% (fireball) | Yoshi grows wings allowing him to fly, rendering him invulnerable whilst in this state, and starts spewing fire. Pressing the special button will also allow him to shoot fireballs. If Yoshi remains standing for around 3-5 seconds, he starts spewing fire automatically similar to the Superspicy Curry. However while in this form, Yoshi has no inertia, hence he'll be a bit hard to control for beginners. | |
The following characters can be chain grabbed through an air release by Yoshi, though some are harder to chain grab than others:
| π Data.png |
This article or section may require additional technical data. The editor who added this tag elaborates: Needs short hop and double jump heights You can discuss this issue on the talk page or edit this page to improve it. |
| Stats | Weight | Dash speed | Walk speed | Traction | Air friction | Air speed | Air acceleration | Gravity | Falling speed | Jumpsquat | Jump height | Double jump height | Empty landing lag |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | 107 | 1.33 β Initial dash 1.68 β Run |
1.15 | 0.0426 | 0.00975 | 1.316 | 0.01 β Base 0.07 β Additional |
0.07347 | 1.29 β Base 1.806 β Fast fall |
6 | 36.10337322 - Base ? - Short hop |
? | 3 |
| π Sound.png |
This article could use additional or higher-quality audio files. The editor who added this tag suggests: Needs announcer calls from other languages. If you have a good audio file for this article, upload it here. |
English/Japanese
| π YoshiOnScreenAppearanceSSBB.gif |
|---|
| Up taunt | Side taunt | Down taunt |
|---|---|---|
| π YoshiUpTauntBrawl.gif |
π YoshiSideTauntBrawl.gif |
π YoshiDownTauntBrawl.gif |
| π Yoshi Idle Pose 2 Brawl.png |
π Yoshi Idle Pose 1 Brawl.png |
|---|
| Cheer (English) | Cheer (Japanese) | Cheer (German) | Cheer (Korean) | |
|---|---|---|---|---|
| Cheer | ||||
| Description | Yo - shi! | Yo - shi! | Yo - shiiiiii! | |
| Cheer (French) | Cheer (Italian) | Cheer (Spanish) | ||
| Cheer | ||||
| Description | Yo - shi ! | Yoshiiiiii! | Yo -- shi! | Yoshi! |
| Up | Left | Right |
|---|---|---|
| π Yoshi-VictoryUp-SSBB.gif |
π Yoshi-VictoryLeft-SSBB.gif |
π Yoshi-VictoryRight-SSBB.gif |
Opinions on Yoshi's viability have greatly fluctuated throughout SSBB's metagame. During the initial release of SSBB, players had little faith in Yoshi due to his notoriously bad shield, low KO power, and almost non-existent out of shield options. As a result, Yoshi was considered to be one of the worst characters in the game, being ranked 32nd on the first tier list.
However, players such as Poltergust started to gain good tournament results with Yoshi, notably WHOBO 3, where he placed 17th, as well as 2nd in Brawl low tier singles using only Yoshi. Because of this, Yoshi then rose to 28th place on the sixth tier list (July 2011). He also jumped up two places in the seventh tier list (April 2012), his highest placement so far. He is currently ranked 27th place on the eighth and final tier list. His current placement has, however, been called into question in recent years. Some players think Yoshi should be slightly higher, while some think he should be even lower.
In Classic Mode, Yoshi can appear as an opponent or ally in Stage 2 along with Donkey Kong and Diddy Kong on Yoshi's Island, Rumble Falls, or 75m (with the latter available if it has been unlocked). Yoshi can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 2.
In All-Star Mode, Yoshi is fought in Stage 12 on Yoshi's Island.
After removing the Master Sword from a pedestal in a forest, Link encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadow Bugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off.
Yoshi's next role in the story depends on which princess Kirby saved at the stadium. If Peach was rescued, Yoshi and Link battle against a Shadow bug clone of Peach (who was recently trophied by Bowser), who was trying to trophify an unsuspecting Mario and Pit until Link sliced the cannon in half. After the battle, the trophy disintegrates. Thinking that they killed the real princess, Mario and Pit attack Link and Yoshi. If Zelda was saved, then Mario and Pit would fight a Shadow Bug clone of her instead, and Link and Yoshi would attack Mario and Pit. Either way, both teams fight each other. After Link and Yoshi/Mario and Pit defeat the opposing characters, King Dedede passes by in the cargo and snags the trophies with a metal arm, while Link/Mario notices the real trophy of Zelda/Peach in the back. After King Dedede raises his fist in triumph, Kirby jumps onto the cargo and performs a Final Cutter, severing the arm and reviving the trophies. Pit/Link quickly hits the cargo with an arrow as it passes by, damaging it. Kirby, Link, Yoshi, Mario, and Pit then team up to find Dedede's castle. After going through a set of caves, they arrive at the castle, only to find it in ruins from an ambush by Bowser. They only find a hole in the wall and they venture through a second set of caves until they catch up to Bowser at a cliff. They try to stop him from taking Zelda/Peach, but fail. Bowser then takes the princess' trophy up to the Halberd.
Later on, they find the Ancient Minister setting off a Subspace bomb, and see the real regret that he feels in this deed. As the bomb goes off, Yoshi carries Mario to safety by running really fast, while Pit, Kirby and Link fly overhead on a warp star. Yoshi carrying Mario in this SSE cutscene reflects on how Yoshi was used for transportation for Mario (most notably in Yoshi's Island and Super Mario World).
Yoshi joins his companions when they reinforce Marth's team in the Canyon. Later, he joins the heroes in the battle against the Subspace Gunship and again against Tabuu. After being trophied by Tabuu's Off Waves, Yoshi is revived by Kirby, and afterward, joins Sonic and the others against Tabuu, successfully defeating him to end the Subspace Invasion.
The following stickers can either only be used by Yoshi or by a select few including him:
Yoshi's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with him.
| π Yoshi Palette (SSBB).png | |||||
| π Yoshi (SSBB) |
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π Yoshi (SSBB) |
π Yoshi (SSBB) |
π Yoshi (SSBB) |
π Yoshi (SSBB) |
Official Artwork.
Releasing his shield on Bridge of Eldin.
| Fighters in Super Smash Bros. Brawl | |
|---|---|
| Veterans | Bowser Β· Captain Falcon Β· Donkey Kong Β· Falco Β· Fox Β· Ganondorf Β· Ice Climbers Β· Jigglypuff Β· Kirby Β· Link Β· Luigi Β· Mario Β· Marth Β· Mr. Game & Watch Β· Ness Β· Peach Β· Pikachu Β· Samus Β· Β· Zelda / Sheik |
| Newcomers | Diddy Kong Β· Ike Β· King Dedede Β· Lucario Β· Lucas Β· Meta Knight Β· Olimar Β· Pit Β· PokΓ©mon Trainer (Charizard Β· Ivysaur Β· Squirtle) Β· R.O.B. Β· Snake Β· Sonic Β· Toon Link Β· Wario Β· Wolf Β· (Zero Suit Samus) |
|
π Yoshi (universe) Yoshi universe | |
|---|---|
| Fighter | Yoshi (SSB Β· SSBM Β· Β· SSB4 Β· SSBU) |
| Stages | Super Happy Tree Β· Yoshi's Story Β· Yoshi's Island (SSBM) Β· Yoshi's Island (SSBB) Β· Woolly World |
| Enemies | Shy Guy Β· Fly Guy |
| Other | Kamek |
| Trophies, Stickers, and Spirits | Trophies (SSBM Β· SSBB Β· SSB4) Β· Stickers Β· Spirits |
| Music | Brawl Β· SSB4 Β· Ultimate |
| Masterpiece | Yoshi |
| Related content | Mario (universe) Β· Bowser Β· Birdo Β· Egg |