For every game that changed our lives, there's often a sequel we never got. Chalk it up to publisher misfires, licensing nightmares, or the cruel erosion of time, but there are hundreds of sequels that millions of players over the world have always wanted, but never got.
Some, however, are even more baffling, because the games they could follow up knocked it out of the park, and they had to do was take the success forward. Whatever the reason may be that we may not have gotten some game sequels, some unfinished stories still haunt us to this day.
Bloodborne 2
Every Bloodborne fan has an enviable amount of patience
When it comes to a Bloodborne sequel, is there even anything left to say? It remains one of the most revered FromSoft games, and, sadly, still a PS4 sequel. All the PC-only FromSoft fans I know eventually gave up hope for a PC port and just watched YouTube playthroughs of the game over the course of a decade of waiting.
Meanwhile, we never got a PS5-enhanced port, let alone a sequel. It will always remain baffling how adamant Sony has apparently been about not giving this game the love players want them to show it. Over on PC, though, emulation took some huge leaps forward last year, and Bloodborne finally became playable. It now runs at a smooth 60fps with visual enhancements on ShadPS4, thanks to the tenacious efforts of the players who never gave up and kept trying to run the game on PC. With all of that said and done, a Bloodborne sequel may very well never be happening, and that's a reality we'll have to continue living in.
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OpenCritic Reviews - Top Critic Avg: 91/100 Critics Rec: 98%
- Released
- March 24, 2015
- ESRB
- M for Mature: Blood and Gore, Violence
- Developer(s)
- From Software
- Publisher(s)
- Sony
WHERE TO PLAY
- Engine
- Havok
- Genre(s)
- Action, RPG, Soulslike
Battlefield: Bad Company 3
A sequel to one of the best Battlefield games ever could've been a home run
There aren't a lot of players in the world who would disagree with Battlefield: Bad Company 2 being one of the greatest Battlefield games ever, if not the best. Heck, it even ended on a cliffhanger, but it's been fifteen years, and we may have gotten six mainline Battlefield games since then, but none of them was Bad Company 3.
Hey, I've loved Battlefield 4 and 1 myself, but EA, I wouldn't mind a Bad Company 3, much like the rest of the playerbase. However, the franchise has steered in different directions, even going so far as giving us cops versus robbers, but the Russian invasion through Alaska with the Bad Company squad? Nada. We were lucky to get some Bad Company 2 maps in Battlefield 2042 through the Battlefield Portal, and boy did they feel nice to have. At this point, it remains unclear if we'll ever have a Bad Company 3, especially because a significant chunk of the player base today, especially the younger players, may not remember or have played the two Bad Company games in the first place, being consumers of more modern-day FPS games.
- Released
- March 2, 2010
- ESRB
- M For Mature 17+ due to Blood, Strong Language, Violence
- Developer(s)
- DICE
- Publisher(s)
- Electronic Arts
- Engine
- Frostbite 1.5
- Multiplayer
- Online Multiplayer, Online Co-Op
- Franchise
- Battlefield
WHERE TO PLAY
- Genre(s)
- First-Person Shooter
Bully 2
Everyone who ever played Bully wanted a sequel
Rockstar Games' Bully was an absolute hit with the players, even though it found more than its fair share of controversy. Canis Canem Edit felt like playing GTA inside the walls of a glorified high-school, and somehow, that formula worked brilliantly well. After that, every player who saw the end credits roll on Bully wanted a sequel, and so the wait began.
Seventeen whole years later, we've never seen a sequel, and we likely won't. Instead of working on a Bully 2, Rockstar focused instead on the development and production of major titles like Red Dead Redemption and Max Payne 3. The former paved the way for RDR2, one of the biggest, most successful open-world titles ever, and the latter was already a massive IP. Then came their most commercially successful venture ever, GTA V, which has had dev support for over a decade. With all of that said and done, and the upcoming GTA VI set to undoubtedly see years of content, anyone hoping for a Bully sequel should, as the rest of the player base, give up.
- Released
- October 17, 2006
- ESRB
- T For Teen due to Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence
- Developer(s)
- Rockstar Vancouver
- Publisher(s)
- Rockstar Games
- Engine
- RenderWare, βGamebryoβ
- Multiplayer
- Local Multiplayer, Local Co-Op
WHERE TO PLAY
- Genre(s)
- Sandbox
Star Wars: Battlefront III
Licensing costs became too high for EA
What is it about the Star Wars: Battlefront series that never gets it a sequel? First, Pandemic Studios' Battlefront I and II in 2004 and '05 never got a sequel, owing to time constraints, shifting priorities for LucasArts, and this ultimately led to the cancelation of the project. However, players got this fantastic PvP multiplayer Star Wars game back when EA rebooted it with DICE, making for two of the most solid Star Wars multiplayer experiences ever.
While Dice's Battlefront II sparked controversy all around the world for its microtransactions and lootbox systems, there will never be any denying that the core gameplay was incredibly solid, and I myself had the highest possible hopes from Battlefront III. It was pitched, yes, but high licensing costs eventually made EA reconsider and focus instead on their Battlefield series. In May 2025, Battlefront II saw a major resurgence, and while that time felt amazing to be a Star Wars fan, there's EA is unlikely to ever make a third Star Wars: Battlefront game.
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OpenCritic Reviews - Top Critic Avg: 67/100 Critics Rec: 28%
- Released
- November 17, 2017
- ESRB
- T for Teen: Violence
- Developer(s)
- DICE
- Publisher(s)
- Electronic Arts
- Engine
- Frostbite
- Multiplayer
- Online Multiplayer
- Franchise
- Star Wars
WHERE TO PLAY
- Genre(s)
- FPS
Sleeping Dogs 2
A sequel could finally be on the horizon, if all goes well
When it came out in 2012, Sleeping Dogs was an absolute sleeper hit. Nobody expected this open-world Sandbox game set in Hong Kong to even remotely be as good as the gold standard β GTA. However, everyone soon ate their words, myself included, when Sleeping Dogs went toe-to-toe with GTA in terms of its gameplay, narrative, and open-world freedom. The game's Hong Kong map was smaller than GTA IV at the time, but it was definitely denser and more impressive.
Even today, barring the vehicle handling, I couldn't fault the gameplay anywhere. Plus, when it came to combat, Sleeping Dogs knocked it out of the park, with environmental combos and an intense, Arkham Asylum-based combat system that never got old. Sadly, the IP has since languished in limbo because pre-production shut down after original developers United Front Games shut down in 2016. Square Enix, the owners of the IP, have just not done anything with it, making it an absolute shame, because had we gotten a sequel or two, Sleeping Dogs could very well have been a fantastic franchise capable of going head-to-head with Grand Theft Auto.
Nevertheless, with a movie now in development and lead actor Simu Liu open about his hopes for a second game borne from the movie's potential success, we, too, can hope for a Sleeping Dogs 2 some time in the future.
Sleeping Dogs: Definitive Edition
- Publisher
- SQUARE ENIX CO. LTD.
- Released
- October 14, 2014
- Developer(s)
- United Front Games, Feral Interactive (Mac)
- ESRB
- M
Sleeping Dogs: Definitive Edition brought a host of technical improvements to the classic crime adventure game set in Hong Kong. Known for its innovative melee combat and solid narrative, Sleeping Dogs is a game everyone should play at least once.
Bulletstorm 2
The first game was a remarkable out-of-the-box FPS
2011's Bulletstorm was a very rare blend of juvenile chaos and genuinely satisfying combat and gunplay. It struck with a very particular chord with players who wanted something a little more unhinged. Between the incredible skillshot system, the over-the-top dialogue, and the wild, desert sci-fi setting, this was the kind of game that I absolutely loved to death, playing it over and over again. The fact that this game never took itself seriously was its greatest strength, and it earned a cult following fast and loud. As such, talk of a sequel began almost immediately, as it should have.
Sadly, we live in a world where Bulletstorm 2 never happened. The developer People Can Fly ended up moving on to other projects despite the first game's decent sales and a demand from fans for a sequel. The remaster we got years later was never the sequel, and to this day, it feels like an open-wound in the timeline of great FPS games that just wanted to let loose and go absolutely bonkers.
- Released
- February 22, 2011
- ESRB
- M For Mature 17+ due to Blood and Gore, Game Experience May Change During Online Play, Intense Violence, Partial Nudity, Sexual Themes, Strong Language, Use of Alcohol
- Developer(s)
- People Can Fly
- Publisher(s)
- Electronic Arts
- Engine
- Unreal Engine 3
- Multiplayer
- Local Multiplayer
WHERE TO PLAY
- Genre(s)
- First-Person Shooter
Driveclub 2
What could've PlayStation's Forza Horizon
Driveclub will always be my favorite racing game of all time. Be it the hyperrealistic art style, the unparalleled weather and sound effects, and the overall look and feel of the game, or the fact that it was one of my first games on the PlayStation 4, Driveclub continues to stand head and shoulders above the rest. However, it was also one of the worst launches ever. After almost a year's worth of delays, the game launched with terrible servers and non-availability for PS Plus members like promised. The stream of content was slow, and in the bigger picture, led to far fewer sales than the game needed to continue on.
It's an absolute shame that the studio got shut down just two years later. Driveclub's devs went on to join Codemasters, working on Dirt 5 before becoming part of Criterion to move over to the Need for Speed franchise, which itself is languishing in a limbo we hate to see. For Driveclub, we never got to see a 60fps patch on the PS5, and it's only now that PS4 emulation is catching up, with Driveclub finally playable on PC. With visual enhancements, widescreen support, and a 60fps patch on PC emulation, Driveclub is another case of a first-party Sony game getting more love from players than Sony itself. With all of its history, it's clear that a Driveclub sequel will never be happening, with Gran Turismo instead being Sony's crown racer. On the arcade side, they've simply brought on Forza Horizon over to fill the void instead.
Driveclub
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OpenCritic Reviews - Top Critic Avg: 68/100 Critics Rec: 26%
- Released
- October 7, 2014
- ESRB
- t
- Developer(s)
- Evolution Studios
- Publisher(s)
- Sony Interactive Entertainment
- Franchise
- Driveclub
WHERE TO PLAY
Evolution Studios and Sony Computer Entertaiment bring you a racing video game for the PlayStation 4 that lets players compete in racing events all around the world. Driveclub promises to bring to life the heart and soul of car culture.
- Genre(s)
- Racing
- Platform(s)
- PlayStation 4
Deus Ex 3
A planned sequel to Mankind Divided that never happened
The cancellation of the Deus Ex: Human Revolution franchise will always remain my biggest gripe with Square Enix. The reason? Monumental sales targets that Mankind Divided β the second game in the rebooted Deus Ex prequel series β was never able to reach. To this day, 2016's Deus Ex: Mankind Divided remains one of the most incredible open-world games I've ever played. It's scale was small, yes, but the game itself was incredibly polished, and a true Deus Ex entry.
Sadly, it felt like Mankind Divided was genuinely chopped ungracefully with an axe to save the rest for a third part in what was obviously always going to be a trilogy β one that never happened. In 2022, Square then sold the Deus Ex IP over to Embracer Group, who canceled the third game that was in development for two years at Eidos Montreal, and then proceeded to split three-ways shortly after.
Deus Ex: Human Revolution and Mankind Divided are two of the most amazing cyberpunk RPGs ever made, and it will always be a shame what happened to this franchise. Unlike Adam Jensen in the games, I definitely asked for this. I just never got it.
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OpenCritic Reviews - Top Critic Avg: 81/100 Critics Rec: 81%
- Released
- August 23, 2016
- ESRB
- M For Mature 17+ Due To Blood, Drug Reference, Intense Violence, Partial Nudity, Sexual Themes, Strong Language, Use of Alcohol
- Developer(s)
- Eidos Montreal
- Publisher(s)
- Square Enix
- Engine
- Dawn Engine
- Franchise
- Deus Ex
WHERE TO PLAY
- Genre(s)
- Action RPG
Split/Second 2
Disney had other plans, again
One of the best car combat games ever, Split/Second was an incredible game when it came out in 2010, and it remains that way even today. Made by Black Rock Studio and published by Disney Interactive Studios, it featured some of the most intense racing and action setpieces ever of its console generation.
Split Second's ending teased a sequel, showing a rival racing outfut taking over. A sequel was even in early development, with some concept art and gameplay going, and it would have included boats and even some on-foot segments. Ultimately, Disney decided to go towards character-based games instead of AAA racing, which led to them shutting down the original studio. Since then, it's been a decade and a half, and we can be absolutely certain that Split Second 2 will never come.
Split/Second
Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion.
- Genre(s)
- Racing
Star Wars: Knights of the Old Republic 3
The Force was not with this one
Knights of the Old Republic I and II are legendary for their storytelling, and for how they showed us what a true Star Wars RPG could feel like. With the first KOTOR, BioWare set the gold standard with the original game, and Obsidian, with the follow up, gave us even darker themes and complex choices. Sadly, instead of a proper trilogy with a third game to tie everything together, we got radio silence. Eventually, the entire Star Wars game franchise pivoted away from that vision of the series, and while KOTOR III was rumoredc, pitched, and half-developed more than once, none of it ever stuck.
What stings most is that this was very much the definitive Star Wars RPG experience. It had built a galaxy, a mythos, and a cast that fans and players became deeply attached to. In 2021, we saw the annoucement of a remake for the first game, but it's currently stuck deep in development hell, and Lucasfilm Games' own state is still murky. It's honestly not a reach to say that Knights of the Old Republic III is gone and swept into the Sarlacc pit of what-ifs.
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OpenCritic Reviews - Top Critic Avg: 77/100 Critics Rec: 67%
- Released
- December 6, 2004
- ESRB
- T For Teen due to Mild Blood, Mild Suggestive Themes, Violence
- Developer(s)
- Obsidian Entertainment, Aspyr
- Publisher(s)
- LucasArts
- Engine
- Odyssey Engine
- Franchise
- Star Wars
WHERE TO PLAY
- Genre(s)
- RPG
Voids that will never be filled
These missing sequels are unresolved conversations between players and developers.
These missing sequels are games we truly believed in, and games we already imagined in our heads for years after the credits rolls on the original games. However, they just ended up becoming unresolved conversations between players and developers.
Even though we never got to see them through, there's always hope, and hope remains a stubborn thing. We mod, we emulate, and we wait.
