Every year, we see our fair share of video game blunders. But these games take home the trophy for the most expensive video game failures of all time. These titles had disastrous releases, and their subsequent failure led to huge financial losses, studio closures, and the death of many beloved franchises.
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8 Darksiders II
$50 Million
Darksiders is a hack-and-slash game where you play as one of the four horsemen of the apocalypse. In the original game, Darksiders, you play as War, but in Darksiders II you play as Death. And that seems pretty fitting, considering how Darksiders II was received.
After THQ sunk nearly $50 million dollars into the game, it was considered one of the most expensive video games ever developed at the time. With the game selling only a million copies after its first year, it was condemned as one of the biggest commercial failures of the decade.
Darksiders 2
- Released
- August 14, 2012
Become the terrifying force which everything fears but nothing can escape. Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen embarks on a quest to redeem his brother's name.
- Genre(s)
- Action, Adventure
7 Shenmue
$70 Million
Shenmue was an ambitious project at the time and cost Sega over $70 million to produce. Unfortunately, they were never able to recoup their money back. While regarded as a cult classic now, at launch, the title performed poorly, and it wasn't until the sequel that the series really started to gain a fan base.
Shenmue is an open-world action-adventure game where you play as Ryo Hazuki as he avenges his father's death at Lan Di's hands. Despite its failure at launch, the game pioneered or at least popularized a lot of gameplay mechanics that we take for granted nowadays, like day/night cycles, NPCs with daily schedules, quick-time events (QTE), dynamic weather effects, and much more.
Shenmue
- Released
- December 29, 1999
- ESRB
- t
- Developer(s)
- Sega
In 1986, teenage jujitsu artist Ryo Hazuki returns to the dojo of his father, Iwao Hazuki, only to witness his murder by a Chinese man, Lan Di. Lan Di steals a mysterious artifact known as the Dragon Mirror. Ryo vows to avenge his fatherβs death and sets out tracing Lan Diβs path.
- Genre(s)
- Action-Adventure
6 Too Human
$80 Million
After going through development hell for almost a decade, the action RPG, Too Human, ended up costing 80-100 million dollars and was later court-ordered to be removed from store shelves. Too Human took so long to develop that it had to be rebuilt three separate times for the PlayStation, GameCube, and Xbox 360. The studio behind the game, Silicon Knights, first started developing the game in 1999 for the PlayStation 1, but the project was abandoned.
After that, Nintendo partnered with the studio for its release on the GameCube, but development was stalled and later abandoned again. Finally, Microsoft picked up the title for the Xbox 360, and after five more years of development, the game was finally released. Unfortunately, at the same time, an ongoing lawsuit from Epic Games resulted in the court-ordered destruction of all unsold copies of the game. Leaving the studio, being unable to sell any more games, and paying nearly $4.5 million in restitution and legal fees.
Too Human
- Released
- August 19, 2008
WHERE TO PLAY
Too Human is an action RPG that was developed by Silicon Knights and is best known for its time in development hell. The game was initially scheduled to release on the PlayStation 1 in 1999 before plans switched to it releasing on the GameCube.
- Genre(s)
- Action RPG
5 APB: All Points Bulletin
$100 Million
APB: All Points Bulletin is another game that took way too long to develop and cost too much ever to make a real profit. APB was a massive multiplayer online (MMO) game that placed players in one of two factions, the enforcers and the criminals, fighting for control of the city of San Paro.
Announced in 2005, the game was developed by the same person who created the Grand Theft Auto and Crackdown games, so naturally, fans were excited about the new title. Unfortunately, the game left the studio floor feeling unfinished, with fans complaining that the game lacked substance and had hard-to-use controls. After its poorly received release, the game would only last a year before the servers were shut down, and the studio behind declared bankruptcy.
APB Reloaded
- Released
- December 6, 2011
WHERE TO PLAY
What once was lawless heaven for deviants has turned into a warzone. There are new sheriffs in town. Take up arms as a hardened criminal or a rugged enforcer and fight to regain dominance of the city's streets. APB: Reloaded is an action MMO third-person shooter with endless customization options that will bring you blockbuster-like gaming action!
- Genre(s)
- Action, Open-World
4 E.T. The Extra-Terrestrial
$100 Million
While many of the games on this list caused financial loss or studio closure after their failure, E.T. The Extra-Terrestrial caused the entire industry to crash. E.T. The Extra-Terrestrial was a movie tie-in game that was created for the Atari 2600. Due to the popularity of the movie, Atari saw an opportunity to capitalize on its success and quickly purchased the rights to the game for a staggering $22 million.
Unfortunately, the development team behind the game was only given five weeks to develop and ship the title. On release, the game received massive backlash for its horrible controls and even worse graphics. Atari, having already made five million cartridges, only managed to sell 1.5 million, and almost 700,000 were returned shortly after. The backlash from consumers was so great that the game is thought of as one of the catalysts for the 1983 crash in the video games' industry.
E.T. The Extra-Terrestrial
- Released
- December 6, 2001
In 1983, the video game industry saw its biggest financial crash in its history, and at the center of it was E.T. The Extra-Terrestrial. This game has infamously been regarded as the worst game of all time and resulted in such a huge loss for Atari that the games ended up being buried in the middle of the desert.
3 Skull & Bones
$200 million
After the meteoric success of Assassin's Creed Black Flag, fans were begging Ubisoft to release a game that revolves solely around pirates. But by the time they released Skull & Bones, nearly 12 years later, it was too little too late. Skull & Bones had been in development for so long that when it was released, the genre had already been filled by other pirate games like Sea of Thieves.
The choice to make it a live service game further alienated many of the fans, and when they announced there wouldn't be any on-foot exploration or combat, no one really wanted to play the game anymore. Being praised as a AAAA (Quadruple A) game by Ubisoft's CEO just added fuel to the fire and made it even more embarrassing when Skull & Bones eventually ended up in Davy Jones' locker.
Skull and Bones
- Released
- February 16, 2024
WHERE TO PLAY
Skull and Bones is a co-op pirate open-world action game RPG made for gamers who enjoy immersing themselves in thrilling experiences by sailing through unexplored waters in search of challenges, competition and crafting.
- Genre(s)
- Action, Adventure
2 Suicide Squad: Kill the Justice League
$200 million
Suicide Squad: Kill the Justice League is a live-service third-person looter shooter that puts you in the shoes of the Suicide Squad as you fight off mind-controlled members of the Justice League. But after a lackluster launch and even worse player retention, the game ended up with massive discounts and was even given away for free without enticing new players to buy the game.
There are a few reasons why this game failed, but one of the main gripes players have with the game is its live service elements. Dedicated fans hated that it was canonically part of the Arkham series. The gameplay and combat were pretty bland. The lack of diversity in missions bored players. And the boss fights were uninspiring, requiring you to shoot the Justice League with different bullets until you win.
Suicide Squad: Kill The Justice League
- Released
- February 2, 2024
WHERE TO PLAY
Play as the Suicide Squad to take down the Worldβs Greatest DC Super Heroes, The Justice League. Suicide Squad: Kill the Justice League, is a genre-defying, action-adventure third-person shooter from Rocksteady Studios, creators of the critically acclaimed Batman: Arkham series.
- Genre(s)
- Action, Adventure, Open-World
1 Concord
$400 Million
Arguably, the biggest commercial failure in recent history is Concord. A game that had been in development for over eight years and was later bought by Sony. Concord was supposed to be a live-service hero shooter game akin to titles like Overwatch or Valorant. But after only two weeks, the gameβs servers were shut down, and a month later, the studio was closed forever.
Concordβs failure can be attributed to a few things: an over-saturated market, bland and forgettable characters, bad marketing, and forgoing the free-to-play model. Hero shooter games are a dime a dozen in today's age, and all of them are free to play. Thereβs no doubt that if Concord had given players a chance to play the game for free, it could have ended up as one of the best free-to-play FPS games on the market.
Concord
- Released
- August 23, 2024
WHERE TO PLAY
Concord is a new team-based first-person shooter for PS5 and PC. Handpick your personal roster of Freegunners from the crew of the Northstar β a group of outlaws and adventurers working as guns-for-hire. Assemble your crew of Freegunner space outlaws and team up online with friends for thrilling 5v5 PVP modes across the galaxy in Concord.
- Genre(s)
- FPS
Gone but not forgotten
While many of these games were dead on arrival, they will continue to live on in gaming history as some of the biggest video game failures of all time. Many of the games listed above ended up getting sequels or remakes that would bring the franchise back to life, but others were not so lucky.
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