It's a shame when some games come out and start looking dated within a couple years or more of their release. At the same time, it's magical when others remain stunning for decades, and what it all comes down to is art direction. The PS3-to-PS4 leap was one of the most amazing generational leaps between consoles, and it gave us worlds that looked and felt richer than anything we'd ever seen before.
Still, there are a few titles that truly stood the test of time, and they weren't necessarily the most graphically advanced. Instead, they were the ones that understood one thing — style outlasts specs. That's what keeps a game looking gorgeous and easy on the eyes years and even decades after they come out, and these PS4 exclusives are a sight to behold even today.
Ghost of Tsushima (2020)
Samurai poetry in a living painting
If there's one PS4 game that I'm absolutely certain will look awe-inducing and stunning even decades from now, it's Ghost of Tsushima from Sucker Punch. This was a game that came out in the PS4's final year, and it absolutely pushed the console to its very limits. With Tsushima, Sucker Punch didn't chase realism for realism's sake, though. What they instead did was chase beauty. The game's crimson maple leaves, the golden plains, the fields swaying in the wind, the distant thunderclouds, and the raindrops — every single thing about the island of Tsushima was a brushstroke in motion. You could turn off the HUD, ride into the wind, and it would still tell you everything you needed to know, with the winds and the birds being your guides.
Then there was the Kurosawa Mode, which was far from just a gimmick. It was a love letter to cinematic heritage, and served as proof that the developers understood the visual soul of samurai storytelling. Even now, it's hard to find another game that uses color and contrast as deliberately as this, except, of course, the newly-released Ghost of Yotei. The way the wind guides you, the way fog creeps across a temple roof, or how even the most beautiful cliffside could run crimson with the Mongol army's blood — it was all art first, pixels later. The brilliant art design in Ghost of Tsushima served the narrative's emotion, and that's what makes the game look, feel, and be completely timeless.
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OpenCritic Reviews - Top Critic Avg: 84/100 Critics Rec: 88%
- Released
- July 17, 2020
- ESRB
- M for Mature: Blood and Gore, Intense Violence, Language, Partial Nudity
- Developer(s)
- Sucker Punch
- Publisher(s)
- Sony
- Engine
- Proprietary
- Multiplayer
- Online Multiplayer
- Cross-Platform Play
- PC, PS4 & PS5
WHERE TO PLAY
- Genre(s)
- Action, Adventure
InFAMOUS Second Son (2014)
Neon against the concrete jungle
I remember how it felt like to play Second Son on a PS4 all the way back in 2014. It felt wrong to be playing a game that looked this beautiful. This game was one of the earliest showcases of what the PS4 could do, and it still dazzles today. Sucker Punch built Seattle into a playground of rain-soaked reflections and neon rebellion, where every particle effect and electric streak was part of the visual storytelling. The game wasn't going for hyperrealism, and instead, it leaned into its comic-book inspirations, crafting a world that glowed with stylized personality.
What makes InFAMOUS Second Son endure is how vibrant it remains in motion. I promise you that you'd only be able to see its true magic while playing it yourself. The dynamic lighting, the graffiti colors, and the streaking trails of your powers all burst with energy and personality. Delsin's powers were so damned cool, and giving them a style of their own that then informed the visual design of the rest of the map was an inspired choice. Second Son is a perfect reminder that color, contrast, and movement can genuinely outshine polygon counts when wielded with care and passion.
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OpenCritic Reviews - Top Critic Avg: 82/100 Critics Rec: 78%
- Released
- March 21, 2014
- ESRB
- T For Teen due to Blood, Drug Reference, Language, Sexual Themes, Violence
- Developer(s)
- Sucker Punch
- Publisher(s)
- Sony
- Engine
- Havok Engine
- Franchise
- Infamous
WHERE TO PLAY
- Genre(s)
- Action, Adventure
Bloodborne (2015)
Gothic horror doesn't get more beautiful than this
You can't talk about art direction without mentioning Bloodborne. FromSoftware's magnum opus was less about pristine graphics and a lot more about mood. Sure, it didn't hurt that the game looked beautiful at the time, but it was the thick, oppressive, and unforgettable mood that makes Bloodborne live ion in every player's mind and heart. Every lane and alley in Yharnam felt handcrafted to evoke dread and awe, and the interplay of light and shadow, with the twisted gothic architecture, along with the grim silhouettes of beasts under a blood-red moon — god, this was visual storytelling at its absolute peak.
What feels genuinely miraculous is how Bloodborne remains terrifyingly beautiful even after hundreds of hours. I may have spent several weeks replaying the game on my PS5, but when emulated, Bloodborne, with some visual performance-enhancing mods, is still one of the most beautiful PS4 exclusive games to have ever graced us. Games like Dark Souls and Elden Ring are often beautiful in a traditional sense, juxtaposing the beauty of their in-game locations with the dread of the world you inhabit. Bloodborne, on the other hand, is beauty itself, in the most macabre sense of the word. Eleven years later, Bloodborne doesn't seem to have aged a single day. Instead, it has only grown more iconic.
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OpenCritic Reviews - Top Critic Avg: 91/100 Critics Rec: 98%
- Released
- March 24, 2015
- ESRB
- M for Mature: Blood and Gore, Violence
- Developer(s)
- From Software
- Publisher(s)
- Sony
WHERE TO PLAY
Hunt your nightmares as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.
A Terrifying New World: Journey to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner.
Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you'll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city's dark secrets.
A New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PlayStation(R)4 system.
Ever-changing Chalice Dungeons to Explore: Use holy chalices to gain entrance to a network of vast underground ruins, filled with traps, beasts, and rewards, to explore and conquer alone or with others. These procedurally generated dungeons offer brand new challenges to master, and can be uploaded or shared with friends.
- Engine
- Havok
- Genre(s)
- Action, RPG, Soulslike
Driveclub (2016)
A racer that romanticizes reality
My favorite racing game of all time, and also one of the best PS4 exclusives in the history of that eighth-generation console, Driveclub got off to a rather rocky start. The game first had to go through several delays and development hell, and then, when it launched, it faced plenty of online woes. Still, it was one of the most visually breathtaking racers ever made. With Driveclub, Evolution Studios built a world drenched in atmosphere, with dynamic skies, torrential rain, gorgeous snowscapes, and a game that captured the feeling of driving, rather than just the physics of it.
Play Driveclub in 4K today, and you'll see why it's worthy of being called one of the greatest racing games of all time. The art direction in this game took realism, and then romanticized that reality. Driveclub's sense of speed and weather effects, to me, are still some of the best in the industry, even almost a decade later. The saturated sunsets, the glistening tarmac, and the storm clouds all feel alive in a hyperreal way. It's clear that the studio put just as much heart in this game's visual design as there is horsepower in its cars, which makes it even more of a shame that Evolution Studios shut down soon after Driveclub's release. Regardless, what they built with this game will forever keep it looking like one of the most beautiful racing games ever made.
Driveclub
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OpenCritic Reviews - Top Critic Avg: 68/100 Critics Rec: 26%
- Released
- October 7, 2014
- ESRB
- t
- Developer(s)
- Evolution Studios
- Publisher(s)
- Sony Interactive Entertainment
- Franchise
- Driveclub
WHERE TO PLAY
Evolution Studios and Sony Computer Entertaiment bring you a racing video game for the PlayStation 4 that lets players compete in racing events all around the world. Driveclub promises to bring to life the heart and soul of car culture.
An authentic and immersive driving experience, Driveclub promises to let you feel the exhilaration of racing the most powerful and beautifully designed cars in the world. Share in high-speed solo racing, or join a racing Club to discover what Driveclub is all about.
Created specifically with the next-generation gamer in mind, Driveclub connects you and your friends, allowing you to share your experiences, send and receive challenges, and keep up to speed with your team’s performance. You can customize your car, club, and driver to help finish challenges or to just switch things up from a looks perspective.
Put your crew together or find some new friends and get racing!
- Platform(s)
- PlayStation 4
- Genre(s)
- Racing
Personality trumps pixels every time
When art direction takes center stage, even hardware limitations fade into the background.
Every console generation gives us more "realistic" showpieces, but the sad part is that they become dated the very moment the next showpiece rolls around. The games that truly endure, on the other hand, are the ones that know who they are, and their lasting impressions on us are left through their art, style, and design rather than just the polygon count.
When art direction takes center stage, even hardware limitations fade into the background, and that's how true longevity is achieved. The PS4 may have passed the torch, but its most beautiful games are still worthy of attention and praise, without ever needing a remaster.
