The Steam Deck is often cited as the watershed moment for Linux gaming. Valve's previous iterations of SteamOS had failed to gain traction due to poor performance, limited game support, and a lack of polish, each of which the modern SteamOS 3.0 solved on the Steam Deck. The Steam Deck did wonders for Linux gaming, pushing its market share to new heights, but its biggest impact was breaking the myth that Windows was the best platform for gaming. Linux users had already abandoned Windows' bloated environment, but the Steam Deck brought millions of additional eyeballs to the mess that Windows users were dealing with every day. It finally made a large section of gamers realize how good things could be. It may not have led to a massive rise in Linux's market share, but it paved the way for Valve to bring SteamOS to every device one day.

The Steam Deck shed light on Linux's modern avatar

The secret sauce was already there

SteamOS 3.0 may have integrated Proton into the Steam Deck's software suite, but it existed years before Valve's iconic handheld hit the market. Before Proton, Linux gaming was dependent on Wine or community-built tools like Lutris to translate Windows games. Proton was the magic ingredient that gradually made around 90% of Steam games compatible with Linux. Combined with Vulkan's lack of overhead and the open-source Mesa drivers improving hardware compatibility, Proton gave rise to the modern era of Linux gaming. All of this existed before the Steam Deck, but the handheld showed the possibilities to millions of average users who had never used Linux before.

The SteamOS experience on the Steam Deck finally showcased what Linux gaming done right can look like. An OS that faded into the background and didn't even enter the player's mind was exactly what was needed. Instead of Linux feeling like a chore, SteamOS made it feel like the best version of a handheld OS. It was seamless, perfectly built for a 7-inch handheld, and made the most of the Steam Deck's humble hardware. Countless games can run at a locked 60 FPS on the Steam Deck, which can be surprising, considering its internals. Other handhelds have shown that SteamOS can be even better, but the latter is still one of the best ways to experience Linux gaming.

Today, Linux has crossed 5% desktop market share in the U.S., which may not seem like much, but it's a testament to the Steam Deck's success. A large portion of that 5% is on the Steam Deck, eagerly waiting for the Steam Deck 2. Other distros like CachyOS, Bazzite, and Fedora are catching up faster than they ever did. The renewed industry interest in Linux gaming is in no small part due to Valve's relentless work on SteamOS. Microsoft is finally taking Linux seriously, addressing long-term Windows drawbacks under its recently announced Windows K2 project. It wants to ensure games run the best on Windows to avoid gamers from taking Linux too seriously.

Steam Deck OLED
Brand
Valve
Screen
7.4-inch OLED 1280x800 RGB with HDR support
Storage
Steam Deck 512GB NVMe SSD Steam Deck 1TB NVMe SSD. Both include high-speed microSD card slot
CPU
6 nm AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.6GHz (1.6 TFlops FP32) APU power: 4-15W
Battery
50Whr battery, 3-12 hours of use (content dependent)
Connectivity
Tri-band Wi-Fi 6E radio, 2.4GHz, 5GHz, and 6GHz 2 x 2 MIMO, IEEE 802.11a/b/g/n/ac/ax Bluetooth 5.3 (support for controllers, accessories and audio) Dedicated Bluetooth antenna Display port over Type C; up to 8K @60Hz or 4K @120Hz, USB3 gen 2

It made Windows 11's bloat even more apparent

Yes, that was possible

As popular as Windows is (it enjoys over 70% market share), its users have a love-hate relationship with the OS. While all the forced Copilot integrations, relentless advertising, and telemetry concerns are usually at the top of Reddit threads, the average user pays the Windows tax every day, whether they know it or not. Unlike SteamOS and other Linux distros, Windows 11 is not a lightweight OS by any standards. There's a ton of background activity at any given moment, consuming system resources that could otherwise be used by games or other programs. The broad hardware compatibility and legacy support of Windows also contribute to the OS not being as lean as Linux. This performance overhead on Windows makes it technically inferior to Linux in terms of gaming performance, with many demanding games running faster on Linux than on Windows.

While Windows had been losing users to Linux due to its bloatware, forced updates, and questionable changes, the modern version of SteamOS was the catalyst that accelerated that trend. Gamers were slowly opening up to how much performance they had been sacrificing by staying on Windows. Unlike Windows 11's stringent hardware requirements, Linux actually respects aging PCs. By sticking to a familiar OS that granted universal compatibility, gaming or otherwise, people had been ignoring how far Linux gaming had come. With game compatibility on Linux steadily improving and performance clearly better than that on Windows, the legacy burden on Microsoft's OS has been thrown into sharp relief.

SteamOS

Linux gaming is having a moment, but a Windows exodus is still far away

Expectations need to be kept in check

We may be living in a golden age of Linux gaming, but it's too soon to celebrate a victory for SteamOS or its brethren. Microsoft has been deeply entrenched in PC gaming for over 30 years, and that dominance can't be broken easily. Linux adoption has been accelerating over the last few years, but we need to talk in terms of decades. It took Linux's desktop share around a decade to go from 1% to 2%, but little over 2 years to move to 3%. The next 1% growth happened in 7 months, and the journey to 5% took less than a year. Perhaps, we might even see the number touch 15% in the next five years, as Valve launches the Steam Machine later this year. Still, a genuine exodus of gamers from Windows to Linux will not happen anytime soon.

Deals

Score Gaming Gear Deals: Save on Controllers, Headsets & More

Discover discounts on gaming gear, from portable handhelds and controllers to headsets, docks, and PC peripherals. Explore deals and limited-time offers on accessories and hardware to boost performance without breaking the bank.

Linux is competing against what is essentially a Windows walled garden, built out of a tight integration between the OS, developers, and gaming hardware. Valve has been working on its dream of bringing SteamOS to every household for many years, but it knows that Microsoft won't sit idly by. Its Windows K2 project is proof of that, and over the next few years, we will see these two ecosystems go head to head in many different ways. Microsoft's next-gen Xbox, named Project Helix, will run on a customized version of Windows 11, much like Valve's SteamOS on the Steam Deck. Meanwhile, Valve is readying to take over the living room with the Steam Machine, and the VR market with the Steam Frame. The future of PC gaming is far from boring, and it will be exciting to see how things shape up in the Windows vs. Linux war.

Steam Machine
CPU
AMD 6-core Zen 4 x86, up to 4.8 GHz, 30W TDP
Graphics
Semi-custom AMD RDNA3 28CU (8GB GDDR6, 2.45GHz max sustained clock, 110W TDP)
Memory
16GB DDR5 SODIMMs
Storage
512GB or 2TB models, microSD card slot
Ports
DisplayPort 1.4, HDMI 2.0, Ethernet (1Gbps), USB Type-C 3.2 Gen 2, 2x USB Type-A Gen 3 (front), 2x USB Type-A Gen 2 (rear)
Operating System
SteamOS

The Steam Deck proved how bad Windows users had it

Valve's SteamOS 3.0 on the Steam Deck showed everyone that a lean version of Linux could be seamless and easy to run, unlike what most Linux distros were known for at the time. It also proved that the amount of bloat on Windows was heavily limiting its performance compared to Linux. The next-gen Steam Machine and Xbox will be key milestones in the Windows vs. Linux debate. However it plays out, gamers will be the ones who benefit the most.