These days, you hear the phrase "console wars" all too often, usually in a very mild context. The debates about video game consoles have always been a part of discussions within gaming culture. Whether it's about the PlayStation 5 and the Xbox Series X, or the Nintendo Switch 2 compared to anything else, this division and competitiveness is a constant thing within gaming. However, the concept of console wars has lost its weight and true meaning among people, especially among the younger generation on social media, who often find themselves clashing over superficial aspects of their favorite platforms. They don't truly understand what it was like to be within something as poignant and massive as the true console wars of the 1990s.

As a person who grew up as a Sega kid during this time, it doesn't get any more real or closer to it than having a childhood when the Sega Genesis and the Super Nintendo were hot on the market. It was a period when video games, as an industry and entertainment medium, were still emerging in the public eye, with many unknowns being discovered for the first time. However, as much as people took sides in the division between two titans of the industry at that time, there was always a constant curiosity that kept people from becoming permanently cut off from one another. It was a different time with a very different vibe than what people know now, and it was something truly special. This is what it was like growing up during the real console wars, and what happened to everything afterward.

👁 A combination of retro game consoles
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Being a Sega fan from the start

The war where everyone went home

From the time I was born, Sega and the Sega Genesis home console were a big part of my life. It might be cheesy to say that I was born the same year the Genesis (Mega Drive) was created and released in Japan, and my first video game was Sonic the Hedgehog, but it's entirely true. This is mostly due to one thing that the majority of 90s kids had in common, regardless of what games they liked or fandoms they were part of growing up. We all got one console that we stuck with because of a lack of money. We couldn't purchase multiple consoles and had to make do with what we had. This, in turn, had many of us representing and sticking with what we knew, and often opposing what challenged that in different ways.

This is where people recall the debates and arguments in the playgrounds, the back-and-forth in the gym, or on field trips with school. The human interaction between friends and colleagues had gaming as a common thread, but a competitiveness to be right about what we knew up to that point. As someone who played Sega Genesis games all the time, it was weird to hear and see things about Super Nintendo titles from others, especially when I knew the games I was playing were great as is. I knew Mortal Kombat on Genesis was bloody and gritty, so I couldn't comprehend a console that had it removed and still considered fun or cool. I knew Sonic was fast, and his music sounded great, and I just couldn't get why Super Mario World sounded so light and was slow. It was a similar, yet comical mindset for most kids that came from just one side of things, because that's all we knew.

Source: Nintendo

Over time, these debates would continue, but eventually subside as everyone went home. We went back to what we had and enjoyed it, but a constant curiosity and wonder lingered about what we didn't have. For anyone who loved games back then, this curiosity was further honed by reading magazines, newspaper ads, and catalogs that showed us kids the full spectrum of things. And the cycle would repeat itself over again the next day when we went back to school, and throughout the years, as things changed within the industry from the late 90s into the early 2000s. We would debate, argue, and represent our side in the war of words, but we'd always get to go home after to continue again tomorrow.

The games we all wanted

Allies and characters on all sides

The hardware of consoles like the Sega Genesis and Super Nintendo was always something that divided people back then, but as young kids, we never fully grasped their importance. At least not until later, as everyone grew older. What mattered to us was what we got from playing the games, and what they felt like to all of us at the time. There have been phenomenal and legendary releases on both Genesis and Super Nintendo, but we didn't always see it that way. Sega had bold characters like Sonic and Vectorman, while Nintendo had its own heroes, such as Mario and Donkey Kong. To us, these inclusions and experiences defined what pulled us to one side or the other, not so much the technical specifications of the consoles themselves. And the barrage of marketing material and commercials we saw back then further enhanced that.

What made things even more complicated and goofy at times was the barrage of third-party games between both platforms. Sega Genesis and Super Nintendo both had fighting games like Mortal Kombat and Street Fighter 2, but the little things each release had made it feel like our favorite platforms had an edge over the other. The parity between consoles wasn't always what it is now, with games of the same name at times feeling completely different. Disney's Aladdin game was better on the Genesis because we got to use a sword to slice enemies, while the Super Nintendo version was stuck to throwing apples. Mighty Morphin Power Rangers on Super Nintendo had an entire brawler that had everyone fighting Rita's baddies in a grand adventure, while the game on Sega Genesis felt like a rip-off Street Fighter clone. The list goes on with many more games that were like this, with so many licensed titles feeling like completely different experiences wherever you played them.

Source: (eBay) OGRetroSource

But the funny thing about all of this is how the sense of divide and competitiveness eventually began to fade. Even with more releases on both consoles that pushed their boundaries and limits of what was possible, one thing grew and remained with all of us: we wanted to play all of these games. At some point during this console war, I felt like I had to play and see these games for myself, with a curiosity to find all the differences and little things that were interesting about them. Doing things like going to friends' houses often to see what they had to play with, and experiencing it all for myself, was a common occurrence.

This is something most kids do as they grow older. It was the best way to get around being limited to one platform or group of games you had, and it was a major factor in changing my outlook on everything. I wasn't just a Sega kid anymore; I was a gamer who had an affinity for anything within the hobby. It's a feeling that came to many people in that era, as the console generation began to wind down and the next era of gaming began to form, the 3D era.

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When everything changed

It wasn't the same after

Source: Nintendo

I truly feel that the concept of console wars truly ended with the conclusion of the Super Nintendo and Sega Genesis era. There were definitely debates about home consoles that came after, but it wasn't the same. Different aspects of gaming became a bigger focus and blended most things together. The parity between games on different consoles was becoming much closer, making nearly identical experiences no matter where you played. At the same time, most discussions became about visual presentation, rather than the gameplay or totality of the experiences that games provided. Nobody tried to represent a side in the same way, as things became so much more blended and unanimous in ways none of us could've imagined before.

Much of this was also changed by more television and films focusing on video games in a big way, as well as the rise of social media becoming a big factor in pop culture in later years. Before, we didn't get much gaming information outside of magazines and catalogs, but now it's frequently everywhere. Aspects of gaming that everyone would debate about were everywhere, and you could hardly get away from them all. A big chunk of the human element in those interactions and debates is often lost now because of how much the way people converse has changed. Often now, it's either a constant argument that never ends or a complete non-issue, without much middle ground or potential for understanding in any real way.

A time that has passed

It's fun to reminisce about being a kid and growing up during the console wars that everyone talks about. It was an era that was a significant part of gaming history that influenced almost everything that came after, leading to many of the advancements we have today. Console wars that people talk about now are nowhere near the same level of importance or impact as they once had, since so much has changed for people now. Kids are growing up differently from we did, with more access to their favorite things to do and content to engage with, which makes the idea of console wars completely irrelevant. It was a time that has since passed on and won't ever be replicated ever again. And maybe that is for the better.

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