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Main Phase 1

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Main Phase 1
Japanese

メインフェイズ1

Japanese (romanized)

Mein Feizu 1

English

Main Phase 1

Other names
  • French: Main Phase 1
  • German: Main Phase 1
  • Italian: Main Phase 1
  • Korean: 메인 페이즈 1 Mein Peijeu 1
  • Portuguese: Fase Principal 1
    Formerly: Main Phase 1
  • Spanish: Main Phase 1
  • Traditional Chinese: 主要階段1 Zhǔyào Jiēduàn 1 / Zyu2 jiu3 Gaai1 dyun6 1
  • Simplified Chinese: 主要阶段1 Zhǔyào Jiēduàn 1 / Zyu2 jiu3 Gaai1 dyun6 1

Main Phase 1 (Japanese: メインフェイズ1 Mein Feizu Ichi) is a Main Phase conducted after the Standby Phase. As a Main Phase, most actions that could normally be performed in Main Phase 2 can also be performed in this phase.

After Main Phase 1 has ended, the turn player may choose to enter the Battle Phase. If they choose not to, the player automatically proceeds to the End Phase (they cannot enter Main Phase 2 unless they conduct their Battle Phase).

Some cards and effects can only be activated during Main Phase 1, such as "Cold Wave" and the effect of "Dark Strike Fighter". Many of these effects possess this restriction due to applying an effect during the Battle Phase, such as "After the Struggle" and the effect of "Baby Tiragon".

Possible actions[edit]

In Main Phase 1, the turn player may:

See also[edit]

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