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A sound variant is an alternative set of sounds available for a mob. Sound variants have no impact on other aspects of gameplay, and only affect the sounds a mob will use.
Cats have two sound variants: "classic" and "royal". Cat sound variants affect their idle, hurt, and death sounds; other sounds are the same between sound variants.
Due to having unique baby sounds, a kitten's sound variant has no effect until it grows up.
Cows have two sound variants: "classic" and "moody". Cow sound variants affect their idle, hurt, and death sounds; other sounds are the same between sound variants.
Chickens have two sound variants: "classic" and "picky". Chicken sound variants affect their idle, hurt, and death sounds; other sounds are the same between sound variants.
Due to having unique baby sounds, a chick's sound variant has no effect until it grows up.
Pigs have three sound variants: "classic", "big", and "mini". Pig sound variants affect their idle, eating, hurt, and death sounds; other sounds are the same between sound variants.
Due to having unique baby sounds, a baby pig's sound variant has no effect until it grows up.
Wolves have seven sound variants: "classic", "angry", "big", "cute", "grumpy", "puglin", and "sad". Wolf sound variants affect most of their sounds; only footsteps, wolf armor, and shaking off water are the same between sound variants.
Due to having unique baby sounds, a puppy's sound variant has no effect until it grows up.
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.5 | 25w08a | Added the angry, big, cute, grumpy, puglin, and sad wolf sound variants. | |||||
| The existing wolf sounds have been designated as the classic wolf sound variant. | |||||||
| 26.1 | snap2 | With the addition of baby sounds for wolves, sound variants no longer have any effect on puppies. | |||||
| snap7 | Added the royal cat sound variant. | ||||||
| Added the moody cow sound variant. | |||||||
| Added the picky chicken sound variant. | |||||||
| Added the big and mini pig sound variants. | |||||||
| The existing sounds for each respective mob have been designated as the classic sound variant. | |||||||