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Spleef is a community created competitive minigame played within Minecraft. When playing spleef, players destroy easily breakable blocks (typically snow or wool) below other players, allowing them to fall off the playing field into a pit. The object of the game is to stay as the last player on the field.
The name is a combination of the word splat, referring to the sound of players hitting the ground below, and the word grief, as the game involves destroying blocks.[1]
Spleef was started on a server before June 23, 2009 soon after the Java Edition Classic Multiplayer Creative Mode release. The rules and name were created by Greenslimy, Pentaclam, and Maulrus.[citation needed] It first gained popularity after Notch dedicated a blog post to it on Tumblr.[2]β[more information needed] Soon after, a plethora of spleef servers and variations sprung up. Spleef instantly caught on in Minecraft Classic, while slowly also gaining popularity in Alpha, which soon became Beta. It is considerably popular in the latest version of Minecraft today, with a lot of public servers having some kind of Spleef arena.
Spleef is played on platforms consisting of easily-destructible blocks such as snow, leaves, or TNT, with a pit located under the playing field to collect players when they lose. Players destroy blocks on the platform near or under opponents to cause them to fall, while avoiding falling themselves. Those who fall from the platform lose the round, while the remaining players win. Spleef can be played on teams, in 1v1 scenarios, or with multiple players all against each other.
Spleef has a few basic rules to ensure a fair experience without being too restrictive, but as with many activities, rules vary greatly from one server to another.
Since spleef requires the playing field to be easily broken, most arenas use snow or clay blocks as they can be broken relatively quickly. Some basic arenas use dirt if better materials are not available. Wool can also be used.
Spleef players should be equipped with a shovel (or shears, for wool) to ensure fast block destruction.
Walls surrounding the arena are usually made to prevent players from evading gameplay. The walls are often made with hard to mine materials, such as cobblestone, bricks, obsidian, or even bedrock. There is often seating for spectators located on the side of the field, so that they can view the players in the arena.
There is usually a pit located below the arena with a tunnel or stairway out for losers to exit the arena. On longer drops, arena builders can use water to prevent the losers from taking fall damage.
Many stadium builders fill the pit with lava as an intimidating consequence for losing. Often they provide chests for participants to store their items so they do not lose their items if they die.
Due to the flexible nature of spleef, the game mode can be altered in many ways. A common variation is to create multiple levels of playing fields, and upon losing on one arena, you descend to the next. A common theme among variations is incorporating gameplay elements such as fire, explosions, or mobs. Some versions allow someone to destroy blocks from under the players, and others incorporate challenges such as not allowing players to jump. As stated in the rules above, hitting other players may occasionally be allowed as well.
Instead of having to break down blocks manually, players may be given items that have the special ability to shoot projectiles. When the projectile hits a block, the block disappears. When players are on separate islands, they can still shoot those projectiles in order to cause other players to fall.
A variation of spleef named Tumble was included as a mini game in Legacy Console Edition.
Spleef appears in A Journey's End?, as the first trial seen being practiced in The Games.
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