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On the Zombie Siege there's a reference/notification to the ZombieCraft mod.
Likewise, should this page not contain a reference to the AdventureCraft mod? (https://www.minecraftforum.net/viewtopic.php?f=25&t=128281&sid=54a633c889c4c498fb480e7351ff3ea2) VetleRattlehead 01:15, 13 March 2011 (UTC)
Way to welcome a new user. 81.100.20.223 16:35, 15 September 2011 (UTC)
Notch And Todd Howard: The One-On-One Interview
If someone wants to incorporate some of this into the article, he mentions quite a few features he's at least been thinking about, including something similar to a questing system. --Warlock 02:19, 15 June 2011 (UTC)
I don't get it why there's an entry like this, as the features described here seem to be fully covered in Creative and Survival modes? Can anyone point me towards this? ;) --88.67.216.5 21:46, 15 September 2011 (UTC)
Adventure mode has almost certainly been incooperated in Survival mode instead. The strongholds themselves are in most if not in each way a mix of 'Dungeons and Levers'. Can we move this to some archive instead of it's current 'planned' category? Atleast until further notice of such a mode by Notch to avoid confusion? For an adventure mode to be vastly different from survival mode the world should be a continuous stronghold/mine/ravine combo with little to no overworld. I doubt that will be added any time soon. I'd strongly assume Adventure mode is obsolete and has been phased out by strongholds in survival mode. --Saratje 21:20, 29 October 2011 (UTC)
NaNdummy 18:14, 18 November 2011 (UTC)Isnt it that the end is the Adventure? Im not sure, but...
As has surely been said elsewhere, as of snapshot 12w04a it looks very much like Adventure Mode is truly coming. The new and smarter AI, ability to spawn mobs/experience/fire at will, new dispenser textures, and the especially explorable jungle all point to this becoming a reality soon. Zomborgon 20:21, 27 January 2012 (UTC)
{I hope Notch reads this.} I would rather re-spawn at the beginning, rather than die and never be able to play again...(if that is the kind of permadeath we are talking about...) [---Unofficial Minecraft player Link_VII]
The bit about 'city mode' confused me. Should it be removed?--2.96.115.88 14:54, 7 May 2012 (UTC)
Fixed!--2.96.115.88 19:27, 8 May 2012 (UTC)
Reference 2 says permadeath may be in the Adventure Update, which has already been released, but the part of the article linking to reference 2 says permadeath may be in Adventure Mode. Which one is it, and should it be changed? –Preceding unsigned comment was added by 78.147.91.243 (Talk) 09:31, 8 June 2012. Please sign your posts with ~~~~
I was under the impression that the adventure mode was for Adventure maps and the creators would be able to define the environment (For example what blocks can be destroyed/placed and whether you can use portals or not ect.) Any comments? - GrinEnx 15:06, 24 June 2012 (UTC)
(Third time trying to write this) I had read previously here that modding would be disabled during Adventure mode. I added confirmation that mods would not be disabled, although I may have put it in the wrong location. I do think it is good that mods will be able to be used in adventure mode though, and I think it is relevant to the page, but correct it as needed please! Raiu tree 05:49, 5 July 2012 (UTC)
I think it would make sence if you could define which areas of blocks are breakable and which are not. That way, a parcore-adventure map would not need to have sections that have sighns saying you canot break blocks here, but you would be able to preform breaking of spawners and other stuff in the ctm style of gameplay. Pokechu22 22:29, 23 July 2012 (UTC)
Although you can't get water into a bottle from a regular source of water in adventure mode, it seems that you can still acquire it from cauldrons. I'm hoping this is purposely implemented as it is resourceful for potion crafting for adventure mode. In a custom map a player would have to find glass bottles, materials, and even a filled cauldron for water. It would surly help to slightly loosen restrictions on players' usage of water as well as making it a journey or even a challenge to make potions. I think this is a far better feature for cauldrons as in regular game play cauldrons are just useless.--Gutterluck 01:44, 1 August 2012 (UTC)
The page says that being able to break paintings is a result of them being an entity. However, I feel like there is some element of plannedness to this; that is, I think paintings could be breakable as they are often used for archery challenges in adventure maps.
So even if it is a bug, I think it could make Adventure Mode better. Has Notch confirmed it to be / to not be a bug?
Cjdrum 22:48, 16 August 2012 (UTC)
I recently found out that if you try to break a block with a specific tool (ex. trying to break stone with a pickaxe), then you can actually destroy it and get its resource. Is this a bug or is this intentional? This was tested in snapshot 12w34b.
Asiankid123 03:35, 31 August 2012 (UTC)
I don't like this new update. I preferred Adventure mode before.
i play the offline minecraft and im always in evry map glitching through jungle trees!somethings wierd about this because when i get wood i aparently glitch through it first.is there anyway i can stop it?
When you are in adventure mode and you equip an axe (I have only tested this with stone axe) you are able to break any slab (that is, double and single). Only the wooden slab drops anything, but I thought I'd just point this out as I can't find any info on it.62.16.135.54 20:04, 1 May 2013 (UTC)
In Mulitplayer players cant reset the night by sleeping if a player in Adventure mode is on the server. The ladder has to leave the server for it to be possible. This is very annoying.
The page says:
In Bedrock Edition, blocks cannot be directly placed or destroyed by the player, regardless of which tool they are holding.
However, by using /give, items/blocks with the can_destroy/can_place_on tag can actually be acquired (eg. /give @p torch 64 0 {"minecraft:can_place_on":{"blocks":["dirt"]},"minecraft:can_destroy":{"blocks":["dirt"]}}) and function much like in Java edition. Information in this page should be corrected. X12503181 (talk) 16:54, 27 May 2020 (UTC)
Yes, it is possible, and you don’t have to have a set seed. You just have to play on a certain versions of Minecraft, like 1.7.10, or switch to these versions. The reason why it is possible is that you can break blocks with correct tools, and freely place them. So you just have to get a creeper to destroy some trees, make a crafting table and an axe, then it’s pretty easy. Just three side notes: You can’t make a portal with a water bucket, and endermen hunting is much harder, so either switch back to 1.16+, or get a Looting III sword, and if you decide to switch to 1.16+, then you’ll have to switch again, since the portal frame can’t be filled in on newer versions. The first player to do this was Elomordo, and the link to his YouTube video is here: https://youtu.be/1Pg9SgTWN2c?si=aQ7gl_RGQQNVRErV (The video is in Polish, there are no English subtitles)
Should this be put on the page? 👁 Image
User:Silver The Hedgehog06 👁 Image
18:37, 1 November 2025 (UTC)