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Disagree. Texture atlas is an internal structure that the game uses to render models, while atlas is a resource pack component that lists out folders. They're not the same thing. Cynthia7979 (talk) 01:58, 16 May 2025 (UTC)
Tried to add my own atlas file to test something in a recent snapshot, but it doesn't seem to load. So I wonder if there are any specific requirements to have the atlas file be loaded properly. I specifically tried this, which should be a valid format according to this wiki page:
<code>
{
"sources": [
{
"type": "single",
"resource": "test"
}
]
}
</code>
(A texture named test.png exists within the textures directory. This is also in its own namespace folder, so not in the minecraft one) Andre601 (talk) 23:03, 5 August 2025 (UTC)
This page describes Atlases by "Atlases are configuration files in resource packs, that control which textures are included in the atlases.", what are the "atlases" mentioned in the end of the sentence? There seems to be no further definitions and no hyperlinks
Adding descriptions to the List of atlases section of this page may be good.
I'm torn about this, 'definition' implies that you can make an arbitrary texture atlas just by making the json file for it, which isn't the case like other 'definition' files like enchantments. They do act more like configuration files for the texture atlases imo. Also, what exactly do you mean by 'graphic files' in this case?
However, the game does refer to these as 'definitions' internally in net/minecraft/client/resources/model/sprite/AtlasManager, so I'd personally be fine with the move either way Ioblackshaw (talk) 13:14, 22 May 2026 (UTC)