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Talk:Atlas

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Latest comment: 22 May by Ioblackshaw in topic RE: Move to Atlas definition
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Re: Merge with Texture Atlas

[edit source]
Latest comment: 6 August 20252 comments2 people in discussion

👁 Image
 Disagree. Texture atlas is an internal structure that the game uses to render models, while atlas is a resource pack component that lists out folders. They're not the same thing. Cynthia7979 (talk) 01:58, 16 May 2025 (UTC)

This comment appears to arise from some sort of misunderstanding; atlas files directly control what a texture atlas actually contains. - User-12316399 (talk) 11:15, 6 August 2025 (UTC)

Are there specific requirements for atlases to be recognized and loaded?

[edit source]
Latest comment: 5 August 20253 comments2 people in discussion

Tried to add my own atlas file to test something in a recent snapshot, but it doesn't seem to load. So I wonder if there are any specific requirements to have the atlas file be loaded properly. I specifically tried this, which should be a valid format according to this wiki page:

<code>
{
 "sources": [
 {
 "type": "single",
 "resource": "test"
 }
 ]
}
</code>

(A texture named test.png exists within the textures directory. This is also in its own namespace folder, so not in the minecraft one) Andre601 (talk) 23:03, 5 August 2025 (UTC)

Refer to MC-277521. It just doesn't seem to work. - User-12316399 (talk) 23:05, 5 August 2025 (UTC)
That was a fast reply. Thanks for the info. Kinda annoying that this seems broken. Let's hope it gets eventually fixed. Andre601 (talk) 23:12, 5 August 2025 (UTC)

Feedback (Wed, 01 Apr 2026 22:58:14 UTC)

[edit source]
Latest comment: 1 April2 comments2 people in discussion
Unresolved

This page describes Atlases by "Atlases are configuration files in resource packs, that control which textures are included in the atlases.", what are the "atlases" mentioned in the end of the sentence? There seems to be no further definitions and no hyperlinks

--FeedbackBot 22:58, 1 April 2026 (UTC)
The atlas at the end refers to the texture atlas itself, which from what I know is a file (or multiple) containing all the textures in the game.
As an example, the atlas file used for banner patterns generates a texture atlas containing all banner pattern + color combinations (again, from what I understand)
Tho, I can see where this could use some clarification. Andre601 (talk) 23:20, 1 April 2026 (UTC)

Feedback (Thu, 02 Apr 2026 03:50:06 UTC)

[edit source]
Latest comment: 2 April1 comment1 person in discussion
Unresolved

Adding descriptions to the List of atlases section of this page may be good.

--FeedbackBot 03:50, 2 April 2026 (UTC)

RE: Move to Atlas definition

[edit source]
Latest comment: 22 May2 comments1 person in discussion

I'm torn about this, 'definition' implies that you can make an arbitrary texture atlas just by making the json file for it, which isn't the case like other 'definition' files like enchantments. They do act more like configuration files for the texture atlases imo. Also, what exactly do you mean by 'graphic files' in this case?

However, the game does refer to these as 'definitions' internally in net/minecraft/client/resources/model/sprite/AtlasManager, so I'd personally be fine with the move either way Ioblackshaw (talk) 13:14, 22 May 2026 (UTC)

Another suggestion would be to move to Atlas config or Atlas configuration, this is what Mojang calls them in changelogs and I think makes sense given what these files do Ioblackshaw (talk) 13:17, 22 May 2026 (UTC)
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