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Need to move all info from Wheat Farmland Tiles, Hydrated Farmland Tiles, and Farmland Block Decay about the tilled dirt/farmland into this article on the actual block itself independent of wheat farming. There are other parts that should be moved as well. -Asterick6 04:42, 27 September 2011 (UTC)
I`ve done the separation, but this page still needs a complete makeover. Swpe 09:26, 29 September 2011 (UTC)
The issue mentioned where the side texture moves down instead of the top row being clipped has been fixed and doesn't happen anymore. It's mentioned several times in this article and I'm too lazy today to go through and fix them all. I'll do it some other time if it's not already done, but I figured I'd mention it in case someone wants to do it first. --StarkRG 12:19, 2 November 2011 (UTC)
I tested this and noticed that Chickens don't trample farmland either. The article only mentions Spiders. 86.85.112.101 22:34, 20 March 2012 (UTC)
Is it worth noting that farmland can be hydrated by SOURCE and/or FLOWING water types?
Would it also be appropriate to mention (?) that you can create a 1 block wide plus "+" formation of hydrated farmland with 1 water source block in the middle at the top layer that can be extended almost infinitely by lowering the flow, and branched at intervals. Also when the channels are dug deeper, they won't lose their flow range, allowing for a progressively larger possible farm area for every layer excavated.
That could turn into one big farm. KGuitarMan94 (talk) 18:31, 19 November 2013 (UTC)
Does a Farmland block count as transparent for the purposes of spawning hostile mobs in the dark? (Rephrased: can mobs naturally spawn on Farmland?) 70.15.250.19 18:15, 29 May 2014 (UTC)
I highly doubt it. MinecraftPhotos4U (talk) 23:27, 29 May 2014 (UTC)
They shouldn't spawn on farmland, as it is considered a transparent block. --Foutsboys4 (talk) 23:42, 29 May 2014 (UTC)
Confirmed. Transparent. --PudgyBuns (talk) 23:51, 13 Januray 2017 (PTC)
In minecraft pocket edition, I have done tests and have figured out that farmland does actually let light through it. The article says that it blocks light, I think that it should mention that farmland doesn't block light in pocket edition. 98.220.130.63 20:42, 14 February 2015 (UTC)
http://i.imgur.com/zbQWX2i.png
Villagers have been running across my crops a lot recently. But it seems they don't trample them and turn them back into regular dirt. Is this a bug? (If it's a bug, I'm grateful for it.) I am not using any mods, the different models visible are part of 1.8's editable resource pack models.
Thanks!
- Nick62703 –Preceding unsigned comment was added by Nick62703 (talk • contribs) at 20:34, 13 May 2015 (UTC). Please sign your posts with ~~~~
The text in the froum says, that you have "Dry land" and an "Increasing levels of wetness." and that the block state moisture varies from 0 to 6 and if moisture is 7 it's fully hydrated.
I had a look at the block states in game and I only saw moisture levels of 0 and 7 - so not hydrated and hydrated. I watched blocks and they just went from 0 straight to 7. The only place I saw the moisture levels 1 - 6 was in my debug type world.
So how does the game change the moisture value? Straight from 0 to 7 or just very fast (like one level a tick) so that I just can't see it. --Rebio (talk) 09:04, 17 February 2017 (UTC)
I have heard somewhere that farmland where once a job site for farmer villagers. I am not sure if this is true, but if it is, add it! --Delibirda (talk) 15:22, 18 September 2019 (UTC)
I remember, how, before it was changed from coarse dirt, only the dry farmland's sides were coarse, and the hydrated farmland was dirt. I am now going to add this to the history, if no one objects. -FezEmerald (Talk to me|See what I've been up to) 17:22, 19 April 2020 (UTC)
Can anybody confirm the version where the ability of the rain to hydrate farmland was added? Windwend (talk) 21:13, 15 December 2020 (UTC)
I remember reading something about waterlogged slabs (or kelp, or any other waterlogged block) being able to hydrate farmland. Is this true? Desmondcayce (talk) 04:31, 13 August 2021 (UTC)
In Obtaining > Breaking, the article says, "In Java Edition, it can be obtained from the inventory only by using commands, or by the Creative inventory or the pick block control." If this is the case in Java Edition, what about Bedrock? --Talia (talk) 03:54, 19 November 2023 (UTC)
The trivia includes the following: "Farmland is not trampled when walking onto it from a slab next to it." However, walking no longer tramples farmland in general, so should this be changed to add something like "In old versions where Farmland could be trampled by walking," to the start? --Talia (talk) 04:22, 19 November 2023 (UTC)
The version farmland became obtainable as an item in Bedrock isn't clear; it mentions being unobtainable in PE Alpha v0.1.0 and available in the Creative inventory in 1.16.100, but there's nothing in between. Was it only obtainable through normal means when the /give command was added in PE Alpha v0.16.0? Ranity Insandom (talk) 23:06, 21 November 2024 (UTC)
From the code, there's (100 * (fall distance - 0.5))% chance the farmland gets trampled when a player (no gamerule requirement), or an entity (must have mobGriefing) lands on it.
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In MC-299154 listed in the issues section when farmland gets trampled when stepping down from a slab, while I fully understand that it's a very common practice and I've used it myself as a "safe" way to get around them, there's a 6.25% chance of it getting trampled because we would've fallen 0.5 (slab) + 0.0625 (the gap at the top of the farmland) in total.
This particular bug ticket was marked as affecting 1.21.6, but it's from 1.21.5 where falling logic was revised to fix a fall damage bug in MC-167125.
Before 1.21.5, the tick an entity lands on the ground, the final bit of vertical distance between its final position and where it was at in the previous tick was not added to the total distance fallen.
On 1.21.5 and above, we can test in-game that this setup eventually (6.25%) tramples the farmland.
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Other test setups to demonstrate the range/cut-off:
Repeating any of the trampling cases above using a mob with mobGriefing set to false to see the farmland stop getting trampled, but the player still can.