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Talk:Farmland

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Migrate info

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Latest comment: 29 September 20113 comments2 people in discussion

Need to move all info from Wheat Farmland Tiles, Hydrated Farmland Tiles, and Farmland Block Decay about the tilled dirt/farmland into this article on the actual block itself independent of wheat farming. There are other parts that should be moved as well. -Asterick6 04:42, 27 September 2011 (UTC)

I`ve copy pasted those parts and I`m still searching for more info. Yet it is still 'rough' info. Swpe 09:36, 29 September 2011 (UTC)
I've seen info on the Hoe page and the Dirt page, so I'll move some info or other people can. - Asterick6 23:18, 29 September 2011 (UTC)

Farmland separated

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Latest comment: 2 October 20113 comments3 people in discussion

I`ve done the separation, but this page still needs a complete makeover. Swpe 09:26, 29 September 2011 (UTC)

Just did some work cleaning up this page. I removed some references that appeared to be holdovers from when they were part of other pages (eg the sentence on hoe durability) that didn't really feel like they were within the scope of the article. I also consolidated or removed some repeated information. ~Markus talk | contribs 23:00, 1 October 2011 (UTC)
This page still needs to be adapted because it is kind of choppy and doesn't include all info. I don't really want an edit war, so please just keep enough relevant info in this page and the wheat farming page until this and the other has better transitions and connections and when we are sure of what to put in this page and what to put in farming pages. - Asterick6 05:36, 2 October 2011 (UTC)

Texture "bug" has been fixed

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Latest comment: 15 March 20122 comments2 people in discussion

The issue mentioned where the side texture moves down instead of the top row being clipped has been fixed and doesn't happen anymore. It's mentioned several times in this article and I'm too lazy today to go through and fix them all. I'll do it some other time if it's not already done, but I figured I'd mention it in case someone wants to do it first. --StarkRG 12:19, 2 November 2011 (UTC)

Beta 1.9? I've moved it to the History, but it still needs a version number. Thanks for mentioning it. - Asterick6 06:36, 15 March 2012 (UTC)

Trample

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Latest comment: 20 March 20121 comment1 person in discussion

I tested this and noticed that Chickens don't trample farmland either. The article only mentions Spiders. 86.85.112.101 22:34, 20 March 2012 (UTC)

vertical farming, hydrating, water source block, flowing water

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Latest comment: 19 November 20131 comment1 person in discussion

Is it worth noting that farmland can be hydrated by SOURCE and/or FLOWING water types?

Would it also be appropriate to mention (?) that you can create a 1 block wide plus "+" formation of hydrated farmland with 1 water source block in the middle at the top layer that can be extended almost infinitely by lowering the flow, and branched at intervals. Also when the channels are dug deeper, they won't lose their flow range, allowing for a progressively larger possible farm area for every layer excavated.

That could turn into one big farm. KGuitarMan94 (talk) 18:31, 19 November 2013 (UTC)

Mobs

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Latest comment: 29 May 20143 comments3 people in discussion

Does a Farmland block count as transparent for the purposes of spawning hostile mobs in the dark? (Rephrased: can mobs naturally spawn on Farmland?) 70.15.250.19 18:15, 29 May 2014 (UTC)

I highly doubt it. MinecraftPhotos4U (talk) 23:27, 29 May 2014 (UTC)

They shouldn't spawn on farmland, as it is considered a transparent block. --Foutsboys4 (talk) 23:42, 29 May 2014 (UTC)

Confirmed. Transparent. --PudgyBuns (talk) 23:51, 13 Januray 2017 (PTC)

Transparent in pocket edition.

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Latest comment: 14 February 20153 comments2 people in discussion

In minecraft pocket edition, I have done tests and have figured out that farmland does actually let light through it. The article says that it blocks light, I think that it should mention that farmland doesn't block light in pocket edition. 98.220.130.63 20:42, 14 February 2015 (UTC)

So a light source behind farmland still lights blocks other than the farmland? If so, feel free to mention that it is a pocket edition exclusive feature. KnightMiner (t·c) 21:00, 14 February 2015 (UTC)
Ok, I'll add it to the page and also to the transparency page.98.220.130.63 23:59, 14 February 2015 (UTC)

Villagers Not Trampling Crops?

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Latest comment: 13 May 20152 comments2 people in discussion

http://i.imgur.com/zbQWX2i.png

Villagers have been running across my crops a lot recently. But it seems they don't trample them and turn them back into regular dirt. Is this a bug? (If it's a bug, I'm grateful for it.) I am not using any mods, the different models visible are part of 1.8's editable resource pack models.

Thanks!

- Nick62703 –Preceding unsigned comment was added by Nick62703 (talkcontribs) at 20:34, 13 May 2015 (UTC). Please sign your posts with ~~~~

Crops are trampled by jumping on them, running on them does not trample them since Minecraft 1.1 (snapshot 11w48a, back on December 1, 2011) KnightMiner t/c 22:05, 13 May 2015 (UTC)

Moisture and data values

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Latest comment: 17 February 20172 comments2 people in discussion

The text in the froum says, that you have "Dry land" and an "Increasing levels of wetness." and that the block state moisture varies from 0 to 6 and if moisture is 7 it's fully hydrated.
I had a look at the block states in game and I only saw moisture levels of 0 and 7 - so not hydrated and hydrated. I watched blocks and they just went from 0 straight to 7. The only place I saw the moisture levels 1 - 6 was in my debug type world.
So how does the game change the moisture value? Straight from 0 to 7 or just very fast (like one level a tick) so that I just can't see it. --Rebio (talk) 09:04, 17 February 2017 (UTC)

Stated from the same spot: "The wetness value counts down to 0x0 while the farmland does not have access to water". It immediately starts at 0x7 if there is a water source, and will decrease by 1 each time it receives a random update while there is no water source. Skylinerw (talk) 10:06, 17 February 2017 (UTC)

Job site.

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Latest comment: 18 September 20192 comments2 people in discussion

I have heard somewhere that farmland where once a job site for farmer villagers. I am not sure if this is true, but if it is, add it! --Delibirda (talk) 15:22, 18 September 2019 (UTC)

👁 Image
 Done. ImakerB (talk) 21:45, 18 September 2019 (UTC)

Bedrock side texture

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Latest comment: 19 April 20201 comment1 person in discussion

I remember, how, before it was changed from coarse dirt, only the dry farmland's sides were coarse, and the hydrated farmland was dirt. I am now going to add this to the history, if no one objects. -FezEmerald (Talk to me|See what I've been up to) 17:22, 19 April 2020 (UTC)

Version where rain hydrating farmland was added?

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Latest comment: 15 December 20201 comment1 person in discussion

Can anybody confirm the version where the ability of the rain to hydrate farmland was added? Windwend (talk) 21:13, 15 December 2020 (UTC)

Waterlogged blocks

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Latest comment: 13 August 20211 comment1 person in discussion

I remember reading something about waterlogged slabs (or kelp, or any other waterlogged block) being able to hydrate farmland. Is this true? Desmondcayce (talk) 04:31, 13 August 2021 (UTC)

Ambiguity about obtaining in Inventory in Bedrock edition

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Latest comment: 20 November 20232 comments1 person in discussion

In Obtaining > Breaking, the article says, "In Java Edition, it can be obtained from the inventory only by using commands, or by the Creative inventory or the pick block control." If this is the case in Java Edition, what about Bedrock? --Talia (talk) 03:54, 19 November 2023 (UTC)

Fixed by Capopanzo. Thanks! --Talia (talk) 06:09, 20 November 2023 (UTC)

Outdated trivia?

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Latest comment: 19 November 20233 comments3 people in discussion

The trivia includes the following: "Farmland is not trampled when walking onto it from a slab next to it." However, walking no longer tramples farmland in general, so should this be changed to add something like "In old versions where Farmland could be trampled by walking," to the start? --Talia (talk) 04:22, 19 November 2023 (UTC)

I don't think it's saying, "Dropping from slabs will prevent crops from being trampled whereas normal walking tramples them," (which is my understanding of your interpretation) but rather, "Though dropping from a full block tramples farmland, dropping from a slab does not." I have updated it to reflect this better.
Besides, mentioning features of older version features is disallowed by the style guide (MCW:UPTODATE) except in the "History" section. ZacNVR (talk) 05:05, 19 November 2023 (UTC)
Game mechanics should be in the article body, not in trivia. ~Anachronist (talk) 15:04, 19 November 2023 (UTC)

Version obtainable as an item (Bedrock)

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Latest comment: 21 November 20241 comment1 person in discussion

The version farmland became obtainable as an item in Bedrock isn't clear; it mentions being unobtainable in PE Alpha v0.1.0 and available in the Creative inventory in 1.16.100, but there's nothing in between. Was it only obtainable through normal means when the /give command was added in PE Alpha v0.16.0? Ranity Insandom (talk) 23:06, 21 November 2024 (UTC)

Java farmland trampling chance and clarification on related bugs

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Latest comment: 11 September 20251 comment1 person in discussion

From the code, there's (100 * (fall distance - 0.5))% chance the farmland gets trampled when a player (no gamerule requirement), or an entity (must have mobGriefing) lands on it.

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In MC-299154 listed in the issues section when farmland gets trampled when stepping down from a slab, while I fully understand that it's a very common practice and I've used it myself as a "safe" way to get around them, there's a 6.25% chance of it getting trampled because we would've fallen 0.5 (slab) + 0.0625 (the gap at the top of the farmland) in total.
This particular bug ticket was marked as affecting 1.21.6, but it's from 1.21.5 where falling logic was revised to fix a fall damage bug in MC-167125.

Before 1.21.5, the tick an entity lands on the ground, the final bit of vertical distance between its final position and where it was at in the previous tick was not added to the total distance fallen.

  • In the context of this slab + farmland setup, we would've fallen about 0.46 blocks the tick before landing, then the tick we land where we should've fallen 0.56 blocks, it instead marks us as already being on ground first, so that final bit of distance was never added, so when it gets to the farmland logic, it used 0.46 and we have 0% chance of trampling, so it was perfectly safe, 0% chance of trampling.

On 1.21.5 and above, we can test in-game that this setup eventually (6.25%) tramples the farmland.

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Other test setups to demonstrate the range/cut-off:

  • Walking off a campfire (0.4375) to a farmland (0.5-block fall) never tramples (0%).
  • The bug discussion above provides a test case for a low trample %.
  • Walking off a farmland down to another farmland (1-block fall) tramples about 50% of the time.
  • Walking off a daylight detector (0.375) on top of a block (1) to a farmland (0.0625 gap) (1.4375-block fall) almost always tramples (93.75% of the time).
  • Walking off a campfire (0.4375) on top of a block (1) to a farmalnd (0.0625 gap) (1.5-block fall) always tramples (100%).

Repeating any of the trampling cases above using a mob with mobGriefing set to false to see the farmland stop getting trampled, but the player still can.

WaterGenie3 (talk) 03:32, 11 September 2025 (UTC)

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