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Are double doors recognized as 1 or 2 doors by NPCs? Do they recognize them at all? Skyboy 01:33, 7 July 2012 (UTC)
Zombies ate all of my NPC neighbors. :( Is there any way to get them back? The village is too quiet with only me there... 166.249.131.137 04:35, 20 July 2012 (UTC)
Find another village, nudge two villagers into mine carts, and push them along a rail line between the old and new village. Release them from their mine carts (carefully, if hit one you will score a reputation hit), throw a couple stacks of carrots or potatoes at them and they will found a new village. If the villages are very far apart, consider moving the villagers through the nether (though they may only use the portal when outside a mine cart and will need to be recaptured on the other side) – Unsigned comment added by 129.171.6.165 (talk). Please sign comments with ~~~~ 20:27, 12 June 2019 (UTC)
Can you get types like the Blacksmith or Priest to spawn using these designs? Would you need to build a replica of a forge or church respectively, or would there be smaller designs that would meet criteria to count as such buildings? Or can you only get the one kind to spawn manually? NightChime 19:10, 19 August 2012 (UTC)
After 1.14.1, the workstation becomes the deciding factor for a new villager's profession, but prior to that the type of baby villager spawned between two villagers of any profession was random; two priests could make a baby blacksmith. 129.171.6.165 20:30, 12 June 2019 (UTC)
Would it count as a village if you used spawn eggs to place the original villagers? 96.61.163.135 04:59, 27 August 2012 (UTC)
Where is this socalled "boundary?" Is it from the well? The furthest house from the well? The end of the road? It says new villages must be "40 blocks from the 'boundary' of the existing village. From where do I start counting? Olafuuur, 13:37, 2 September 2012 (GMT)
I'm finding that during a siege zombies will spawn in spaces that are only 1 block high. For example I have an automat wheat farm that has a hoper mine cart running under the surface of the wheat farm. During sieges zombies keep spawning on the tracks, so the upper half of their body is inside the ground. They do not appear to take any suffocation damage from this, and will just stand there until killed as they are not exposed to the sun. Sieges really should just be removed, they add not value and are horribly buggy. – Unsigned comment added by 23.242.10.88 (talk) at 23:26, 10 October, 2014 (UTC). Please sign comments with ~~~~
do zombie seiges occur in created npc villiages? 69.116.21.37 10:41, 7 September 2012 (UTC)
do you really need to line the corners with logs? can it be planks instead or cobble? – Unsigned comment added by Cylers (talk • contribs) at 00:12, 17 September, 2012 (UTC). Please sign comments with ~~~~
Do you actually need to build walls next to doors? Like the Scrooge design, with door|pillar|door|pillar etc. Could you not just do door|door|door|door? --192.76.82.90 10:41, 26 September 2012 (UTC)
Based on the Requirments for doors to be houses. I have callculated that one can Have a 3 by three building with four doors each, can be placed with gap between with all doors getting counted other than the houses on the out most perimenter loosing One door from each house of the sides and 2 from each courner. Test show it to be qlichy and a failure of transit. You could use it if you like the theoretical pop count/effienty(.25 doors per m^2) but the design is more trouble than its worth for me. A design I like better Is the turbo scrooge with two gaps inbetween them. Stack by using glass walk ways to leave sun light to get to bottom. –Preceding unsigned comment was added by MathgeekJoe (talk • contribs) at 00:59, 16 October 2012 (UTC). Please sign your posts with ~~~~
I know that villages only generate in the overworld, but I was wondering if it was possible to make villages in the nether or the end and then use some villager eggs. If someone could tell me if you could then that would be great.--Thedemon911 (talk) 00:50, 16 November 2013 (UTC)
It is possible to build villages in the Nether by mining all the way to upper bedrock for the "outside" portion. As long as no opaque block obstructs the vertical line between the upper bedrock and any doors you place or squares you wish to be considered "outside," village mechanics work as normal. Villagers will sleep in beds without them exploding, they will trade, breed, and visit work stations. They do not like zombie pigmen, but zombie pigmen will not attack them. Iron golems will attack zombie pigmen, but this does not cause the pigmen to be aggressive to the player or the villagers. Zombie pigmen will also never spawn on top of squares where a button or railroad is placed, so they can be avoided entirely if they begin to cause problems. It may also be worth noting that all crops will grow in the nether on dry, tilled dirt, it just takes longer. Grass will spread like normal, but does not occur naturally in the Nether and will need to be transplanted using a grass block - these can be mined with a Silk Touch tool or dropped from Endermen carrying them. Also, given appropriate space and light levels, trees will grow, and do not need to be "outside" based on the upper bedrock rules to do so. Hope this helps! 20:19, 12 June 2019 (UTC)~ 20:21, 12 June 2019 (UTC)20:33, 12 June 2019 (UTC)– Unsigned comment added by 129.171.6.165 (talk). Please sign comments with ~~~~
I just tried different hacking with NBTExplorer, I trapped a villager inside a 1x1 area and built valid doors around. It seems that the door count is not updated while I'm building more doors, but as soon as I break one, the doors are recounted. Wondering if anyone could confirm this? Coolwanglu (talk)
I made a small village that created an Iron Golem! Here's the picture. I made this because I saw that creating a small village wouldn't work in 1.8 since villages needs wheat to start to breed, so I create a village with wheat. This is the smallest village we can create! Resources needed : 5½*64 Oak Wood, 2 Coal, 1 Water, 4¼*64 Seeds. It seems like the villagers are having a hard time to farm the wheat. Love that new AI, but it needs to be improved. Do they really need carrots and potatoes?
Technical Explanations : 1. The house is one block above the ground because it will stop zombies from breaking the outside doors. 2. Stairs are inside the square to prevent villagers from hitting the ground and destroy wheat. 3. There is 4 torch inside the square, and one torch inside the house at the 4 corners. These 8 torches are sufficient to light all the house at night. 4. The centre water block is watering the maximum wheat a water block can water : a 9*9-1 square.
NatoBoram (talk) 06:39, 9 August 2014 (UTC)
Under "Housing" subheading where the house mechanics are explained, the picture provider seems to have a mod that shows if there are valid houses in red text. What is it called, I'd love to use it! --Alisha161Fishy (talk) 19:43, 11 January 2016 (UTC)
...Ok.... never mind I found it. Just google 'Minecraft village info' and you'll find it. Available on 1.8 also. --Alisha161Fishy (talk) 18:57, 19 January 2016 (UTC)
Do non-oak doors count for houses? 24.211.128.26 02:54, 10 April 2016 (UTC)
All door types count. 129.171.6.165
How far up do the doors check for the "roof"? Gendalv (talk) 07:34, 22 July 2016 (UTC)
If the check for valid houses is based on light level instead of being under the sun then there is a possibility for underground villages. According to the light page, the light level of natural unobscured sunlight is 15 and there are several sources of light that are also 15: beacon, a block of the end portal, fire, glowstone, jack o'lanturn, lava, redstone lamp (when powered), and sea lanterns. So in theory replacing a block of ground directly in front (or at least within 5 blocks of) a door should be considered "outside". I tried this out deep underground with glowstone and it seemed to work. However, I'd like some form of confirmation if someone else could try it out just to make sure.
also, this has potential application for creating a nether village.
Dangitdug94 (talk) 05:00, 10 August 2016 (UTC)
Just a heads up that some of the screenshots, which previously displayed information about village status via modded debug screen, have been replaced with non-modded screenshots. This was an extremely unhelpful change, as the village info was a large part of the usefulness of those screenshots. I think User:Roshan, who uploaded the new versions, mentioned in an upload summary that this was done because screenshots displaying mods aren't appropriate -- I'm not familiar with this wiki's policy, but I'll point out that if the modded screenshots aren't allowed, then the article needs to be edited to remove all references to the mod too, as many paragraphs directly imply that the screenshots will display modded info. The screenshots should also be re-uploaded without the debug screen showing, as it's now a totally useless feature that caused me to waste several minutes examining in search of the village information. --82.23.115.237 10:56, 23 July 2018 (UTC)
There is no mention of the differences between Java and Bedrock while I have seen as have others strange behavior not consistent with what is described here.–Preceding unsigned comment was added by 174.23.161.238 (talk) at 17:12, 21 December 2018 (UTC). Please sign your posts with ~~~~
In 1.14, vanilla adds points of interest (poi), stored in region files, which replaced the old villages.dat format. poi includes beds, job sites, and gather sites. Should we mention that in this page briefly and link to poi region page at some point? liach (talk) 02:31, 30 April 2019 (UTC)
PS4 players did not get the changes to village mechanics, and completely replacing the previous information about villager breeding and iron golem spawning is inappropriate and unhelpful for players who are playing the most current version on their PS4. Theghostwolfe (talk) 00:32, 13 May 2019 (UTC)
I can place a chain of beds with more beds than villagers. Then one by one, I break the bed closest to the starting point and place it on the other end of the chain. Would this work? Should I add it to the article? an_awsome_person (talk) 22:12, 26 May 2019 (UTC)
It says that a village center is the bell. But what if there are multiple bells within the same village boundary, which bell is the village center?
Also claimed beds can be a village center if theres no bell. The question is, which claimed bed is the center if there are multiple beds within the village? Is it random? Is it the first bed that is claimed or is it the last claimed bed?
"I dont need sleep, I need answers!" as that Big Bang guy said.
Capt john price (talk) 17:09, 25 July 2019 (UTC)
The mechanics article is about redstone mechanisms, which doesn't mention villages at all. I guess you can argue that redstone is slightly related to village mechanics, but I don't think the relationship is good enough to make this article a sub-page of that one. an_awsome_person (talk) 01:59, 25 November 2019 (UTC)
In Village/Mechanics#Curing_zombie_villagers, I don't think you need witches to obtain the weakness potion required to cure Zombie Villagers. As long as you have a brewing stand, which should generate in villages, you can brew a Weakness potion using Fermented Spider Eyes from water bottle, and make it splash potion using gun powder. LordXerus (talk) 22:14, 3 September 2020 (UTC)
In the table it says "Building an iron golem or spawning an iron golem using commands does not increase the player's popularity" but then last sentence of the topic is "Summoning golems, trading, and healing increase popularity" so which is it? --109.173.168.158 23:30, 6 October 2023 (UTC)
Wouldn't be better if was added the explanation about village merging?
Ominous potions trigger when a player has the Bad Omen effect and enters a village, changing to the raid effect. This mechanic can be used to determine the exact north, west, and bottom boundaries and approximate south, east, and top boundaries. (Refer to here for why south, east, and top boundaries are approximate)
A simple calculation form could be set up where a player can record the Xhigh, Xlow, Yhigh+2, Ylow+2, Zhigh, and Zlow. You have to add 2 to both Y coordinates because the Raid effect triggers when your eyes cross the boundary, not your feet. This method can be used to determine the center of any sized village, even expanded ones.
I have tested this here and created a Goggle Sheet here with instructions. The sheets formula that displays the calculated center coordinates is:
=round((xHigh-xLow)/2)+xLow & " " & round((yHigh-yLow)/2)+yLow & " " & round((zHigh-zLow)/2)+zLow
with each of those values being the named ranged from the 6 input cells. Detirmining the village center is useful for building bedrock iron golem famrs. Mairondil (talk) 00:29, 13 May 2026 (UTC)