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According to Villager mechanics, popularity was removed in 1.14 in favor of the new gossip/reputation system. However, this page and Iron Golem have many mentions of it. Can someone explain how they actually work, and correct the information? --MinecraftExp123(talk|contribs) 06:58, 25 April 2025 (UTC)
How exactly gossip is shared between villagers could be clarified more.
1) The share penalty doesn't seem to be defined. My understanding is that when a type of gossip is shared (say 70 minor negative towards me), the corresponding share penalty (for minor negative, 20) is subtracted from that and then sent to the other villager (making the other villager receive a minor negative value of 50 towards me). But I can't find where the article says this, only that the received value is less than what the sharer has.
2) How exactly does gossip that a villager receives combine with their own gossip values? If a villager has a 'minor negative' gossip value of 100 towards me, and receives a minor negative gossip of 50 from another villager towards me, what is their new minor negative value towards me? Do the values add (150), or is the larger of the values taken (100), etc?
The description for buying stuff, and specifically how many trades are allowed is good.
However, it doesn't seem to apply to selling items. Once you hit the trade cap, you can no longer sell that item to that villager. However, how it is reset is not described on the page, that I could find. SirDaddicus (talk) 17:15, 20 November 2025 (UTC)
Villager breeding: Villagers only share food at 25 food points instead of 24 (which would be logical but minecraft java edition at least isn't).
The article just states that they share food.
Here is my bug report to track this issue.
https://report.bugs.mojang.com/servicedesk/customer/portal/2/MC-305685
My proposal is for the behavior-related sections of the arranged as follows:
Behavior
Raids
Schedules
Professions
Trading
-- Simanelix (T|C) 22:38, 11 February 2026 (UTC)
Version 20w27a reduced the Iron Golem spawn timer from 35 to 30 seconds. Patch notes mention fixing a bug with unloading chunks, which would result in Iron Golems spawning every 5 seconds if exploited. But on top of fixing this bug, this version also removed this 5-second buffer.
I've not seen any direct mention of this anywhere. Not in the patch notes, nor in the community. It just kinda became common knowledge that it was 30 seconds at some point, but even replies on a Reddit post in January of 2022 (1.5 years after this change) claimed it to be 35 seconds. ~2026-CowSwampStray4534 (talk) 00:08, 2 March 2026 (UTC)
I am not seeing anything about the mechanics of villagers linking to a bed. The closest I've found online is a few reddit comments with this one being the most useful:
"Villagers can connect to a bed (or workstation) that is within 16 blocks horizontally and 4 blocks vertically from the bottom of the feet of any villager in that village."
The section "Job site blocks" does contain this blurb which is the closest I can find matching what the redditer /u/Eggfur is referring to:
"In Bedrock Edition, all villagers in a village search for unclaimed job sites in a 16 block radius and 4 block height. If a site block is found, it is added to a shared list of valid job site blocks for the whole village. An unemployed villager with a bed claims the first site block on that list and immediately acquires the profession to match, regardless of the distance or accessibility to the site block."
There is no reference to a villager's feet with regard to the bed linking or the job site block on the wiki.
I have tested out this mechanic and found it to be true, specifically measured and tested in the 2nd and 3rd videos of this playlist. I believe the distance calculated uses the Chebyshev distance as well as I tested a circular radius, or Euclidean distance, and found that to not be correct. Mairondil (talk) 17:24, 15 March 2026 (UTC)
Baby villager with farmer profession in Post-Village And Pillage versions
Hi, I'm here to discuss the revision 3503441 which is an undo by @MinecraftExp123.
As a quick note, I edited the page because I think a lot of player who are actually playing "old" versions and have just switched to more recents one would like to know in which version it has been set. If you think I'm wrong please tell me so I don't make the same error in another edit in the future.
Storytime:
Yesterday I was casually playing Minecraft in 1.21.11 (Paper Server, but please follow along before commenting it's a Paper setting ^^) and thought about making a trading hall.
As soon as it was made I tried to cure three times a 64 emeralds librarian trade.
I checked the price each times I cured and noticed it hasn't worked the second time, it may be a server issue or whatever because I remembered we could reduce any trade to 1 emerald in previous version.
But after my third shot it was working. I tried in solo player, same.
So I started digging, and found it appeared between 1.20.1 et 1.20.2 (indeed it is the same update as the Villager Trade Experiment BUT it is not included in the experiment but the game).
If you follow this "link" you can see it has already been discovered in the source code (I also checked on my side with the MinecraftDecompiler tool to compare 1.20.1 and 1.20.2) and is also in the 1.20.2 page (Villager section).
Mat1212First (talk) 12:25, 29 March 2026 (UTC)
Villagers keep their profession when their workstation is burned. With a flint and steel for example. Having some trouble locating this on the wiki! ActivateWindows (talk) 19:39, 31 March 2026 (UTC) ActivateWindows (talk) 19:39, 31 March 2026 (UTC)
Hey, can someone finish adding the rest of the lying renders? I cannot finish them right now. All the files have been uploaded 👁 Image
Slimeball (Talk) 13:31, 6 April 2026 (UTC)
Because many of the pre-2019 Villager trivia referred to the older Villagers (pre-Java Edition 1.14 and pre-Bedrock Edition 1.8.0), do we need to move that information into Villager (old), or should we keep it in Villager? Stella-from-Winx-Club-2004 (talk) 22:38, 15 May 2026 (UTC)
On the "Returning home" section, the first image is pre-tiny takeover babies, meaning it's outdated. Change it.
The current wiki makes mention of a "goal called "exploring the outskirts" that causes villagers to wander near the edges of the village", however, such goal does not seem to be in the game as of 26.1. I'm looking at the source code now and there doesn't seem to be such a goal in either the work package or the idle package. Going to remove this unless someone else can provide some proof of it existing.