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Tutorial talk:Crop farming

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Latest comment: 23 September 2025 by Estetique in topic Whither beetroots?
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Wheat growing GIF

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The wheat growing GIF, as far as I know, does not show the same growth of the 1.16.5 version's wheat(The Version which I use). I am not sure whether the wheat shown is during 1.8 and was changed at 1.9 or was 1.13, and was changed during the 1.14 texture update. Please do let me know, and change the GIF to the 1.16 version if possible. If I am wrong, you can remove this Topic.


Created combination farming page

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Latest comment: 11 September 20131 comment1 person in discussion

This is meant to combine the farming pages for Carrots, Potatoes, and Wheat, which have nearly identical mechanics and methods. I've also reorganized much of the info, and trimmed some graphics that were both superfluous and ugly, and some dubious farming methods. --Mental Mouse 11:24, 11 September 2013 (UTC)

What is this "points" business?

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Latest comment: 12 May 20147 comments2 people in discussion

I'm heading off somewhere so I can't deal with it now, but the discussion of "points" in the growth rates is notably different from the previously known mechanics -- what version did it change in? --MentalMouse42 (talk) 13:59, 11 May 2014 (UTC)

There are two aspects here: the calculation of "points" and the use of that in determining the growth chance.
  • Looking through previous code versions, I don't see any evidence that the points calculation was ever different as far back as I can easily check. I see the description at this old revision roughly matches (although I suspect they messed up converting the code into pseudocode), for example, and in Special:PermanentLink/237025 the pseudocode matches the calculation of "points".
  • As for the use of the points, it looks like in 1.0.0 the use of these "points" was changed from a 1 in floor(100/points) chance to grow per tick (making the points be approximately the growth chance percentage) to the current 1 in floor(25/points)+1, and was otherwise that way as far back as I can easily check.
The current description was probably introduced in Special:PermanentLink/237073 (although since the image there was deleted I can only assume it was the same as File:Wheat Influence 2.png that replaced it) and seems based on an assumption that the growth chance is p×3 percent rather than either 1 in 100/p or 1 in 25/p+1. p×3 percent is a reasonable approximation for 1 in 25/p+1 over the possible range of p, for what that's worth.
As for the term "points", feel free to improve the terminology. As for the source, the tallying of "points" is at [1] and then the formula "1 in floor( 25 / points + 1 )" comes from [2]. I've also just checked that the code structure is the same in 14w19a. Anomie x (talk) 19:54, 11 May 2014 (UTC)
Well, if it's coming from source, then it's authoritative. But it is rather different from the adding up of percentages that was there originally (with the ugly and unmaintainable image of 9 squares). Are you saying that you think that was actually an approximation of this scheme, rather than a different algorithm that changed between versions? --MentalMouse42 (talk) 00:50, 12 May 2014 (UTC)
That's what it looks like to me: like in the beta period people looked at the code and worked out that what I'm calling "points" was effectively the percent chance of growth, then later someone realized things changed (in 1.0.0) so crops grew about 3 times faster for hydrated fields but didn't know the details so they just multiplied the rates by 3. Anomie x (talk) 03:03, 12 May 2014 (UTC)
OK then, looks like you've brought the Wiki another nugget of "ground truth". --MentalMouse42 (talk) 03:41, 12 May 2014 (UTC)
Ah, one more thing. Is that floor(25/points)+1, or floor(25/(points+1))? Since the points can't be zero, it's not obvious. --MentalMouse42 (talk) 03:56, 12 May 2014 (UTC)
floor(25/points)+1. Standard order of operations applies. Anomie x (talk) 10:27, 12 May 2014 (UTC)

Efficient Farming Tips

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Latest comment: 21 May 20141 comment1 person in discussion

Check out this awesome farming tutorial: [:https://www.youtube.com/watch?v=4qC6-1VuDng Xaptrosity's Minecraft: Crop Growth Rate (Efficient Farming Tips)] --173.51.221.24 04:13, 21 May 2014 (UTC)

Average Growth Rates

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Latest comment: 23 September 20254 comments4 people in discussion

This entry gives a lot of expected growth times for the crops with virtually no indication of how those numbers were found. They also seem somewhat arbitrary; for example, "Most (4/5) planted crops will reach maturity within 37 minutes". Why is 4/5 the fraction worth specifically pointing out? And most importantly, I'm not sure any of the calculations are even correct: the "tick" entry shows that random block updates happen every 68.27 seconds on average, which appears to be correct. This entry shows that such block updates happen every 82 seconds on average, which I'm fairly confident is wrong. And since the rest of the entry's durations have no indication of how they were calculated, I don't know if they used the correct update frequency or not, meaning they may be totally invalid. I think it may be best to remove the 4/5 growth time, and instead replace it with average growth time for each growth probability. Does anyone else have an opinion? 99.115.15.77 04:28, 31 May 2015 (UTC)

The 4/5 fraction indicates that we're looking at when 80% of the crops have grown. This is an entirely arbitrary choice and maybe not particularly useful, but we can't just do 100% (the numbers get closer but never reach it). Firstly we consider how random ticks work. Every game tick, each 16x16x16 subchunk receives a number of attempts at random ticks (by default 3, given by the randomTickSpeed game rule). For now we'll just consider a single random tick. In a subchunk there are 4096 blocks, so a 1/4096 chance of a block being chosen for a random tick. A crop with a 1/3 chance of growing, as in this case, therefore has a 1/12288 chance of growing in a random tick. For other growth chances, that's where you'd change it. Now things get a little messy. We consider the chance of a crop NOT growing as time goes on, so that's a 12287/12288 chance. As we want to know when 80% of crops have grown, this is the same as when there's a 0.8 chance that a crop will have grown in this time. In other words, a 0.2 chance that a crop hasn't grown in that time. We could keep multiplying 12287/12288 by itself over and over again and counting how long it takes to get to 0.2 (if we wanted 100% growth we'd be aiming to zero, which we'll never get to, which is why it doesn't work), but a far quicker way is to use a logarithm, which basically does this for us. We use log base 12287/12288 of 0.2, which tells us we get there after 19776 random ticks. But we've only considered one growth stage, so multiply by 7, gives us 138432 random ticks for a full growth. As we have 3 random ticks in each game tick, and these are independent (a block might get 3 random ticks within a single game tick), growth occurs 3 times faster, so divide our time by 3 for 46144 game ticks. Now convert this trivially to minutes, we get 38.45 minutes. This is close enough to the 37 figure that the difference is likely from a rounding error or from inaccurate logarithm calculation. Techy4198 (talk) 22:07, 23 April 2018 (UTC)


Sorry if this ends up formatted weird, I don't edit often. What I want to know is where that graph came from of what percentage of crops should be at what stage at what time. I feel like I spent an hour trying to get stuff to line up on Desmos but I just can't figure out what they did. 0.74^x gives an approximation for the first line, that much is trivial, but it seems to me that the 2nd line should be (0.74^x)^2 but then I test it and notice the problem so I try something else and notice the new problem and end up going in circles. It's frustrating how I can be taking a calculus class and yet there are still so many simple problems like this that I have no idea how to approach. Who made the graph? What are the equations for the lines? Does anybody even read the talk page? I need to know! 199.19.117.220 08:02, 5 February 2020 (UTC)
This calculation is just a rough approximation, since the growth is a recursive dynamical system. Hereby I assume the graph was produced using a simulation; the probability of finding a crop in with a certain age at a specific time is unfortubately not simply 8x the time it takes to progress one growth stage for mathematical reasons a bit too complex to lay out here. I will try making a graph for this myself to verify the graph shown on this page. In fact i came here in the first place just to find the explicit growth duration formula, but information on that seems to be unavailable. Estetique (talk) 09:44, 23 September 2025 (UTC)

Average harvest yield

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Latest comment: 23 September 20252 comments2 people in discussion

What is the average harvest yield for carrots and potatoes? I read on Carrot and Potato articles that it is 2 57. But if mature carrot and potato crops yield 1–4 items, I think the average should be 2,5. Are the 1–4 yields equiprobable? — Thomas645 (talk) 09:43, 17 December 2016 (UTC)

The drop rate from mature carrot and potato crops follows a binomial distribution plus an extra guaranteed drop: There are three rolls with a drop chance of 57% (4/7) and an extra drop added at the end. See more information on this on the Fortune page. Estetique (talk) 09:51, 23 September 2025 (UTC)

gif thumbnail not working

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Latest comment: 11 April 20172 comments2 people in discussion

hi there,

lokes like the admin managing the wiki has done something with the tumbnailing algorithm so that the gif isnt working anymore. You should either upload a image in a size that a thumbnail generation isnt triggered anymore (but link still somehow to the original sized image) or, even better, consider the admin that he or she fixes this problem

thansk –Preceding unsigned comment was added by 91.17.192.204 (talk) at 11:12, 11 April 2017 (UTC). Please sign your posts with ~~~~

Nothing has changed that I know of; that image would never have had an animated thumbnail. It has over 51 million pixels, while the limit is 12.5 million pixels. The thumbnail would be animated if it was reduced to no more than 34 frames. However, I wonder if it really adds anything to the article and if it needs to be there at all. -- Orthotopetalk 20:12, 11 April 2017 (UTC)

Whither beetroots?

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Latest comment: 23 September 20252 comments2 people in discussion

There's detailed info about the conditions required for wheat, potatoes and carrots, but next to nothing about beetroots. Is it the same as wheat farming? In particular, I'd like to know how light levels affect beetroots, including whether sky vs. block light levels make a difference. --Runamucker (talk) 08:49, 18 March 2019 (UTC)

I am fairly sure all the growth conditions are exactly the same, except that beetroot crops only have four growth stages and hence mature much quicker Estetique (talk) 09:53, 23 September 2025 (UTC)

Crops grow at night

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Latest comment: 19 July 20249 comments4 people in discussion

I tested this in 1.16.4 and crops seem to grow at night. I don't know if this was different in an earlier version, but the page still claims they don't under "Growing Conditions". RMP360 (talk) 17:28, 18 November 2020 (UTC)

@RMP360: Did you have torches? It says they grow at night if the light level is high enough. Amatulic (talk) 15:09, 16 December 2020 (UTC)
Can confirm this in 1.20.1 as well. Crops grow if the sky light shown in F3 is greater than 8 (or 9 or whatever it is). Time of day doesn't change this. (Tested wheat and pumpkin). Also just tested in 1.8.9 and wheat does not grow at midnight even at sky light of 15. So at some point this was changed. Greenpepperpasta (talk) 03:27, 7 August 2023 (UTC)
Update: It was changed sometime between 1.11.2 and 1.13.2. I'm too lazy to narrow it down any further. Greenpepperpasta (talk) 04:25, 7 August 2023 (UTC)
I created ticket MC-264834 based on this discussion. After so long, it's probably considered intentional behavior. Amatulic (talk) 20:22, 13 August 2023 (UTC)
The bug was resolved as "works as intended". Amatulic (talk) 14:24, 15 August 2023 (UTC)
Just checked, it was changed in 1.13. In 1.12.2, crops don't grow at night. Bucket (talk) 06:27, 18 July 2024 (UTC)
Managed to pinpoint the change to the snapshot 18w06a. Bucket (talk) 07:07, 18 July 2024 (UTC)
Removed mentions of crops growing at night. Instead changed it to "don't grow at low light levels/underground" and pointed to relevant articles. Bucket (talk) 07:08, 19 July 2024 (UTC)

Growth rate for edge of field

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Latest comment: 9 January 20252 comments2 people in discussion

How was the 1/4 rate for crops in rows at the edge of a field calculated ? I get 1/3 when doing the math :

4 + (3×0.25) + (5×0.75) = 8.5; 25 / 8.5 = 2.941 -> floor(2.941) = 2 + 1 = 3

So 1/3 chance. I get 1/4 when calculating the corners without farmland, but the wiki is reporting 1/5 in this case.

Am I calculating this wrong, or is there an error in the wiki ?

Azyrod (talk) 23:59, 12 April 2024 (UTC)

those 3 blocks that you are counting as 0.25 points each will not give any points, because it is assumed that they are not farmland at all, only dry farmland gives 0.25 points. the correct numbers would be 4+5*0.75 = 7.75; 25/7.75 = 3.22 -> floor(3.22) = 3 -> 3+1 = 4 so indeed it's 1/4. same for corners, its 4+3*0.75 = 6.25; 25/6.25 = 4 -> 4+1 = 5 so it's 1/5 Pancito2fauser (talk) 21:17, 9 January 2025 (UTC)

Contradiction on the amount of seeds a mature wheat plant drops

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Latest comment: 25 July 20242 comments2 people in discussion

Wheat is grown from seeds, which can be collected by destroying grass. Each grass plant has only a 18 chance of dropping seeds. However, grass is common in most biomes, so gathering seeds is fairly easy. Harvesting a mature wheat plant yields 1 piece of wheat and 1-4 seeds. If harvested early, they drop a single seed, but no wheat.


Crops can be harvested at any time by left-clicking on them with or without a tool, but when immature, they yield only one of the corresponding seed item. When mature, wheat yields 0-3 seeds and one item of wheat.


??? 158.62.19.107 14:21, 21 July 2024 (UTC)

Fixed. It is 1-4. Rampage455 (talk) 03:03, 25 July 2024 (UTC)

when farming crops in rows mechanic implemented?

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Latest comment: 22 November 20241 comment1 person in discussion

was it in 1.4? it seems to exist in 1.5.2 Eyalonsky (talk) 00:37, 22 November 2024 (UTC)

Alternating rows boost percentage chart

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Latest comment: 14 March 20251 comment1 person in discussion

If the pumpkin/melon fruit growth rate compared to surrounding farmland thing gets a dedicated chart, I feel like the boost that comes from alternating rows should also be documented and explained more thoroughly. If not on the tutorial page, then somewhere else. I couldn't find anything like that anywhere. Shipoopro (talk) 12:45, 14 March 2025 (UTC)

Feedback (Mon, 28 Apr 2025 02:08:42 UTC)

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Latest comment: 28 April 20251 comment1 person in discussion
Unresolved

Information related to random ticks is outdated

--FeedbackBot 02:08, 28 April 2025 (UTC)

Feedback (Sun, 20 Jul 2025 09:44:28 UTC)

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Latest comment: 20 July 20251 comment1 person in discussion
Unresolved

I believe the crop growth rate probabilities table based on surrounding hydrated farmland is incorrect. For hydrated farmland, I have calculated 1/9, 1/7, 1/5, 1/5, 1/4, 1/4, 1/4, and 1/3. This is based on the listed formula of 1/(floor[25/points]+1). Assuming the central crop is hydrated and that each additional piece of land is also hydrated.

--FeedbackBot 09:44, 20 July 2025 (UTC)
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