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Please use the show preview button to preview your changes rather than making many edits to a page. โMajr แธ Talk
Contribs 08:19, 2 May 2015 (UTC)
Just a friendly note, only since I see it in some of your recent edits: Commas don't precede verbs, including helping verbs such as do, don't, could, would, etc.
...unless the comma is doing another special job like:
โ Sealbudsman (Aaron) ๐ Image
t/c 03:03, 3 May 2015 (UTC)
--Kkkllleee () 03:22, 3 May 2015 (UTC)
Just need to clarify a few things.
The "xp" statistic tracks total experience points. The "level" statistic tracks the total experience level. They are two different methods of tracking experience gain.
CommandStats are a hefty and complicated mechanic. The only automated triggers are SuccessCount and AffectedEntities. QueryResult is not automatically determined. If it can track something new, it is crucial to state that it can (and the same goes for AffectedItems and AffectedBlocks). If there are exceptions to the automated triggers, then those exceptions should also be stated (none so far in 1.9 though).
The example for the CommandStat is correct. In the source, running that specific command returns a QueryResult value, which it would not have been automatically capable of doing like the automated triggers. It is not feasible to write a tutorial on the changelog about how to use CommandStats as it would be far too long. The example assumes the reader knows how to use CommandStats, especially since all information necessary has been given (the "QueryResult" phrase as well as the command to trigger said "QueryResult"). Please do not remove the example, because without it, the statement about CommandStats is useless. The statement is specifically referring to that command example.
The Health tag in 1.8 is stored as a Short tag on all mobs including the player. The HealF tag was also stored as a Float. In 1.9, HealF is completely removed from the game while Health has changed from a Short to a Float. Health is still applied to everything extending the "Living" class, which includes mobs and players. It is not exclusive to any particular entity nor was it an Integer tag.
The AreaEffectCloud is the entity that is created by the ender dragon when it breathes ender acid. There is no "ender acid" entity at all. I recommend looking at the Chunk Format page concerning the entity.
Skylinerw (talk) 05:54, 17 August 2015 (UTC)
/scoreboard players tag @p list is a new function where we can obtain a value for "QueryResult". I'll clarify the example for it on the relevant pages, though it can't really be expanded upon without becoming convoluted./scoreboard players tag <target> list must be used to get that value, as it is the only way to get that value, and that is what the statement is referring to. Skylinerw (talk) 06:38, 17 August 2015 (UTC)I need to know what new tags the AreaEffect cloud added so I could add them to the article, but I can't distinguish them from the tags that were already in the game in another entity. --Kkkllleee () 05:53, 19 August 2015 (UTC)
There was never a such tag called "VillagerProfession" on any entity in existence prior to the tag being added to zombies. There is a separate tag called "Profession" for villagers.
They serve completely different functionality: "VillagerProfession" for zombies is to determine what profession the zombie will have when it is cured. "Profession" for villagers is to determine what trades will generate.
As such, saying that Profession "now works" for zombies is incorrect because we cannot trade with zombies. Skylinerw (talk) 11:44, 24 September 2015 (UTC)