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User talk:PurPur13

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Latest comment: 1 November 2023 by PurPur13 in topic Adventure root
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We'd like to hear your thoughts

[edit source]
Latest comment: 22 September 20231 comment1 person in discussion

Hey there! If you haven't heard, we've decided to move away from Fandom to a new, independent wiki. I noticed you've contributed quite a bit, so I'd really appreciate your input on our skin designs for the new wiki, whether you think we should enable dark or light mode by default, and if you have any other feedback. You can leave your feedback on this page. I hope you can join us over there! - Harristic (talk) 14:14, 22 September 2023 (UTC)

Adventure root

[edit source]
Latest comment: 1 November 20232 comments2 people in discussion

Hello! Regarding your last edits in the advancement page. I'm not sure where did you get those names: I see in my JSON file criteria "killed_something" and "killed_by_something". Either way, I'm pretty sure that this can be triggered only by killing mobs and being killed by a mob - not sure about players though. You changed one of those to a "living entity" but left the other as "mob" -> why? If armor stand counts as a living entity, why does breaking it not trigger this advancement? --Melwin22 (talk) 10:58, 1 November 2023 (UTC)

I actually mixed them up; the advancement triggers when killing a mob or being killed by a living entity. Sorry about that!

The triggers in the JSON file are actually entity_killed_player and player_killed_entity, which are within each of the criterion you mentioned. You can see the list of triggers and when they happen at Advancement/JSON_format#List of triggers. It says that entity_killed_player triggers after a living entity kills a player. Since an armor stand is a living entity as you mentioned, you can use /damage to have the armor stand kill you, and you can see that the advancement is granted. However, only player_killed_entity only triggers after killing a mob, which is why I left it as that. PurPur13 () 22:15, 1 November 2023 (UTC)

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