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dotnet add package ktsu.ImGui.Styler --version 2.15.2
NuGet\Install-Package ktsu.ImGui.Styler -Version 2.15.2
<PackageReference Include="ktsu.ImGui.Styler" Version="2.15.2" />
<PackageVersion Include="ktsu.ImGui.Styler" Version="2.15.2" />Directory.Packages.props
<PackageReference Include="ktsu.ImGui.Styler" />Project file
paket add ktsu.ImGui.Styler --version 2.15.2
#r "nuget: ktsu.ImGui.Styler, 2.15.2"
#:package ktsu.ImGui.Styler@2.15.2
#addin nuget:?package=ktsu.ImGui.Styler&version=2.15.2Install as a Cake Addin
#tool nuget:?package=ktsu.ImGui.Styler&version=2.15.2Install as a Cake Tool
A powerful, expressive styling library for ImGui.NET interfaces that simplifies theme management, provides scoped styling utilities, and offers advanced color manipulation with accessibility features.
ktsu.ThemeProvider for consistent, semantic color themingAdd ImGuiStyler to your project via NuGet:
<PackageReference Include="ktsu.ImGui.Styler" Version="x.y.z" />
Or via Package Manager Console:
Install-Package ktsu.ImGui.Styler
using ktsu.ImGui.Styler;
using Hexa.NET.ImGui;
// Apply a global theme
Theme.Apply("Tokyo Night");
// Use scoped styling for specific elements
using (new ScopedColor(ImGuiCol.Text, Color.FromHex("#ff6b6b")))
{
ImGui.Text("This text is red!");
}
// Center content automatically
using (new Alignment.Center(ImGui.CalcTextSize("Centered!")))
{
ImGui.Text("Centered!");
}
// Apply any of the 50+ built-in themes
Theme.Apply("Catppuccin Mocha");
Theme.Apply("Gruvbox Dark");
Theme.Apply("Tokyo Night");
// Get the name of the currently applied theme
string? currentTheme = Theme.CurrentThemeName;
// Reset to default ImGui theme
Theme.ResetToDefault();
// Show the theme browser modal
if (ImGui.Button("Choose Theme"))
{
Theme.ShowThemeSelector("Select a Theme");
}
// Render the theme selector (call this in your main render loop)
if (Theme.RenderThemeSelector())
{
Console.WriteLine($"Theme changed to: {Theme.CurrentThemeName}");
}
// ScopedTheme takes an ISemanticTheme instance; resolve one by name from the registry
ISemanticTheme dracula = Theme.FindTheme("Dracula")!.CreateInstance();
ISemanticTheme nord = Theme.FindTheme("Nord")!.CreateInstance();
using (new ScopedTheme(dracula))
{
ImGui.Text("This text uses Dracula theme");
ImGui.Button("Themed button");
using (new ScopedTheme(nord))
{
ImGui.Text("Nested Nord theme");
}
// Automatically reverts to Dracula
}
// Automatically reverts to previous theme
// From hex strings
ImColor red = Color.FromHex("#ff0000");
ImColor blueWithAlpha = Color.FromHex("#0066ffcc");
// From RGB values
ImColor green = Color.FromRGB(0, 255, 0);
ImColor customColor = Color.FromRGBA(255, 128, 64, 200);
// From HSL (hue, saturation, lightness)
ImColor purple = Color.FromHSL(0.83f, 1.0f, 0.5f);
Color manipulation is provided as extension methods on ImColor:
ImColor baseColor = Color.FromHex("#3498db");
// Adjust brightness
ImColor lighter = baseColor.LightenBy(0.3f);
ImColor darker = baseColor.DarkenBy(0.2f);
// Accessibility-focused text color (best contrast over baseColor)
ImColor optimalText = baseColor.CalculateOptimalContrastingColor();
// WCAG contrast ratio between two colors
float ratio = optimalText.GetContrastRatioOver(baseColor);
// Scoped text color
using (new ScopedTextColor(Color.FromHex("#e74c3c")))
{
ImGui.Text("Red text");
}
// Scoped UI element color
using (new ScopedColor(ImGuiCol.Button, Color.FromHex("#2ecc71")))
{
ImGui.Button("Green button");
}
// Multiple scoped colors
using (new ScopedColor(ImGuiCol.Button, Color.FromHex("#9b59b6")))
using (new ScopedColor(ImGuiCol.ButtonHovered, Color.FromHex("#8e44ad")))
using (new ScopedColor(ImGuiCol.ButtonActive, Color.FromHex("#71368a")))
{
ImGui.Button("Fully styled button");
}
// Center text
string text = "Perfectly centered!";
using (new Alignment.Center(ImGui.CalcTextSize(text)))
{
ImGui.Text(text);
}
// Center buttons
using (new Alignment.Center(new Vector2(120, 30)))
{
ImGui.Button("Centered Button", new Vector2(120, 30));
}
Vector2 containerSize = new(400, 200);
Vector2 contentSize = new(100, 50);
// Center content within a specific container
using (new Alignment.CenterWithin(contentSize, containerSize))
{
ImGui.Button("Centered in Container", contentSize);
}
Align button text within buttons:
// Left-aligned button text
using (Button.Alignment.Left())
{
ImGui.Button("Left Aligned", new Vector2(200, 30));
}
// Center-aligned button text (default in most themes)
using (Button.Alignment.Center())
{
ImGui.Button("Center Aligned", new Vector2(200, 30));
}
Apply semantic text colors for consistent messaging:
// Normal text
using (Text.Color.Normal())
{
ImGui.Text("This is normal text");
}
// Error messages
using (Text.Color.Error())
{
ImGui.Text("Error: Something went wrong!");
}
// Warning messages
using (Text.Color.Warning())
{
ImGui.Text("Warning: Please be careful");
}
// Info messages
using (Text.Color.Info())
{
ImGui.Text("Info: Here's some information");
}
// Success messages
using (Text.Color.Success())
{
ImGui.Text("Success: Operation completed!");
}
// Customize the color definitions globally
Text.Color.Definitions.Error = Color.FromHex("#e74c3c");
Text.Color.Definitions.Success = Color.FromHex("#2ecc71");
Create indented content blocks:
// Default indent
ImGui.Text("Normal text");
using (Indent.ByDefault())
{
ImGui.Text("Indented text");
using (Indent.ByDefault())
{
ImGui.Text("Double indented");
}
}
// Custom indent width
ImGui.Text("Normal text");
using (Indent.By(40.0f))
{
ImGui.Text("Indented by 40 pixels");
}
// Rounded buttons
using (new ScopedStyleVar(ImGuiStyleVar.FrameRounding, 8.0f))
{
ImGui.Button("Rounded Button");
}
// Multiple style modifications
using (new ScopedStyleVar(ImGuiStyleVar.FrameRounding, 12.0f))
using (new ScopedStyleVar(ImGuiStyleVar.FramePadding, new Vector2(20, 10)))
using (new ScopedStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(10, 8)))
{
ImGui.Button("Highly Styled Button");
ImGui.Button("Another Styled Button");
}
// Use semantic colors from current theme
using (new ScopedThemeColor(Color.Primary))
{
ImGui.Text("Primary theme color");
}
using (new ScopedThemeColor(Color.Secondary))
{
ImGui.Button("Secondary theme button");
}
ImGuiStyler includes 50+ carefully crafted themes across multiple families:
Theme.Apply(string themeName) - Apply a global theme (returns false if not found)Theme.Apply(ISemanticTheme theme) - Apply a semantic themeTheme.ResetToDefault() - Reset to default ImGui themeTheme.ShowThemeSelector(string title) - Show theme browser modalTheme.RenderThemeSelector() - Render theme browser (returns true if theme changed)Theme.RenderMenu(string menuLabel) - Render a theme selection menuTheme.FindTheme(string name) - Look up a theme by name (returns ThemeInfo?)Theme.AllThemes / Theme.DarkThemes / Theme.LightThemes - Available themesTheme.Families - Get all theme familiesTheme.CurrentThemeName - Get current theme nameColor.FromHex(string hex) - Create color from hex stringColor.FromRGB(byte r, byte g, byte b) - Create color from RGBColor.FromRGBA(byte r, byte g, byte b, byte a) - Create color from RGBAColor.FromHSL(float h, float s, float l) - Create color from HSLImColor)color.LightenBy(float amount) - Lighten colorcolor.DarkenBy(float amount) - Darken colorcolor.WithAlpha(float amount) - Set alpha channelcolor.CalculateOptimalContrastingColor() - Get accessible (max-contrast) text colorcolor.GetContrastRatioOver(ImColor background) - WCAG contrast rationew Alignment.Center(Vector2 contentSize) - Center in available regionnew Alignment.CenterWithin(Vector2 contentSize, Vector2 containerSize) - Center in containernew ScopedColor(ImGuiCol col, ImColor color) - Scoped color applicationnew ScopedTextColor(ImColor color) - Scoped text colornew ScopedStyleVar(ImGuiStyleVar var, float value) - Scoped style variablenew ScopedTheme(ISemanticTheme theme) - Scoped theme applicationnew ScopedThemeColor(Color semanticColor) - Scoped semantic colorButton.Alignment.Left() - Left-align button textButton.Alignment.Center() - Center-align button textText.Color.Normal() - Apply normal text colorText.Color.Error() - Apply error text color (red)Text.Color.Warning() - Apply warning text color (yellow)Text.Color.Info() - Apply info text color (cyan)Text.Color.Success() - Apply success text color (green)Text.Color.Definitions - Customize default colorsIndent.ByDefault() - Create default indentIndent.By(float width) - Create indent with custom widthThe included demo application showcases all features:
dotnet run --project examples/ImGuiStylerDemo
Features demonstrated:
We welcome contributions! Please see our contributing guidelines:
git checkout -b feature/amazing-feature)git commit -m 'Add amazing feature')git push origin feature/amazing-feature)git clone https://github.com/ktsu-dev/ImGuiApp.git
cd ImGuiApp
dotnet restore
dotnet build
This project is licensed under the MIT License - see the file for details.
Made with ❤️ by the ktsu.dev team
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 is compatible. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 is compatible. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 1 NuGet packages that depend on ktsu.ImGui.Styler:
| Package | Downloads |
|---|---|
|
ktsu.ImGui.Widgets
A comprehensive library of custom widgets and UI components for ImGui.NET, featuring radial progress bars with countdown/count-up timers, tabbed interfaces with drag-and-drop support, type-safe combo boxes, resizable divider containers, powerful search boxes with fuzzy matching, icons with event handling, flexible grid layouts, and scoped utilities for IDs and disabling elements. |
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.15.2 | 141 | 6/13/2026 |
| 2.15.1 | 114 | 6/13/2026 |
| 2.15.0 | 159 | 6/9/2026 |
| 2.14.3 | 133 | 6/8/2026 |
| 2.14.2 | 127 | 6/8/2026 |
| 2.14.1 | 135 | 6/8/2026 |
| 2.14.0 | 126 | 6/8/2026 |
| 2.13.3 | 133 | 6/7/2026 |
| 2.13.2 | 127 | 6/7/2026 |
| 2.13.1 | 131 | 6/7/2026 |
| 2.13.0 | 132 | 6/7/2026 |
| 2.12.0 | 129 | 6/7/2026 |
| 2.11.0 | 135 | 6/6/2026 |
| 2.10.0 | 139 | 6/6/2026 |
| 2.9.1 | 143 | 6/3/2026 |
| 2.9.0 | 245 | 6/2/2026 |
| 2.8.0 | 141 | 6/1/2026 |
| 2.7.0 | 152 | 6/1/2026 |
| 2.6.0 | 177 | 5/31/2026 |
| 2.5.0 | 170 | 5/29/2026 |
## v2.15.2 (patch)
Changes since v2.15.1:
- [patch] Fix FilesystemBrowser crash on open ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.15.1 (patch)
Changes since v2.15.0:
- ci: supply SixLabors.ImageSharp 4 license key via SIXLABORS_LICENSE_KEY ([@Claude](https://github.com/Claude))
## v2.15.0 (minor)
Changes since v2.14.0:
- Fix floating-point equality reliability issue in XYPad ([@Claude](https://github.com/Claude))
- Fix analyzer errors in embedded hosting and audio widgets ([@Claude](https://github.com/Claude))
- Add embedded-window hosting and audio widgets ([@Claude](https://github.com/Claude))
- feat(ios): curated ImGuiAppDemo.iOS showcase + simulator CI (Task 8, part 3) (#213) ([@matt-edmondson](https://github.com/matt-edmondson))
- fix(ios): import ktsu.Semantics.Strings for string.As<AbsoluteFilePath> ([@Claude](https://github.com/Claude))
- feat(ios): public texture loading via the Metal backend (Task 8, part 2) ([@Claude](https://github.com/Claude))
## v2.14.3 (patch)
Changes since v2.14.2:
- Bump Polyfill from 10.8.0 to 10.8.1 ([@dependabot[bot]](https://github.com/dependabot[bot]))
- Bump the ktsu group with 3 updates ([@dependabot[bot]](https://github.com/dependabot[bot]))
## v2.14.2 (patch)
Changes since v2.14.1:
- feat(ios): curated ImGuiAppDemo.iOS showcase + simulator CI (Task 8, part 3) (#213) ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.14.1 (patch)
Changes since v2.14.0:
- fix(ios): import ktsu.Semantics.Strings for string.As<AbsoluteFilePath> ([@Claude](https://github.com/Claude))
- feat(ios): public texture loading via the Metal backend (Task 8, part 2) ([@Claude](https://github.com/Claude))
## v2.14.0 (minor)
Changes since v2.13.0:
- feat(ios): AutoDiscoverExtensions flag (Task 8, part 1) (#211) ([@matt-edmondson](https://github.com/matt-edmondson))
- feat(ios): app menu (iPad) + Stop() semantics + no-op surface (Task 7) (#210) ([@matt-edmondson](https://github.com/matt-edmondson))
- feat(ios): font parity + imgui.ini redirect (Task 6) (#209) ([@matt-edmondson](https://github.com/matt-edmondson))
- ci: fix intermittent coverage broken-pipe flake (exit code 7) (#208) ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.13.3 (patch)
Changes since v2.13.2:
- feat(ios): app menu (iPad) + Stop() semantics + no-op surface (Task 7) (#210) ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.13.2 (patch)
Changes since v2.13.1:
- feat(ios): font parity + imgui.ini redirect (Task 6) (#209) ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.13.1 (patch)
Changes since v2.13.0:
- ci: fix intermittent coverage broken-pipe flake (exit code 7) (#208) ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.13.0 (minor)
Changes since v2.12.0:
- feat(ios): touch + keyboard input (Task 5) (#207) ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.12.0 (minor)
Changes since v2.11.0:
- docs(ios): mark Task 4 (Metal renderer) complete in the port plan ([@Claude](https://github.com/Claude))
- chore(ios): remove renderer bring-up diagnostics ([@Claude](https://github.com/Claude))
- fix(ios): use TextUnformatted to avoid the variadic igText ARM64 crash ([@Claude](https://github.com/Claude))
- diag(ios): trace OnRender draw calls + log font atlas dims ([@Claude](https://github.com/Claude))
- diag(ios): trace the frame loop to localise the render SIGSEGV ([@Claude](https://github.com/Claude))
- fix(ios): use non-normalized UChar4 for the ImGui vertex colour ([@Claude](https://github.com/Claude))
- fix(ios): write cimgui.dylib to an absolute path (root cause) ([@Claude](https://github.com/Claude))
- fix(ios): stash cimgui.dylib in RUNNER_TEMP so the embed step finds it ([@Claude](https://github.com/Claude))
- fix(ios): copy cimgui.dylib into the .app and dlopen by bundle path ([@Claude](https://github.com/Claude))
- fix(ios): ship cimgui as an embedded dynamic library, dlopen it ([@Claude](https://github.com/Claude))
- diag(ios): inspect the app binary for cimgui link/export status ([@Claude](https://github.com/Claude))
- fix(ios): export dynamic symbols so dlsym resolves static cimgui ([@Claude](https://github.com/Claude))
- diag(ios): probe cimgui symbol resolution before first ImGui call ([@Claude](https://github.com/Claude))
- fix(ios): use ImGui.GetVersionS() for the smoke version probe ([@Claude](https://github.com/Claude))
- fix(ios): pin cimgui to a consistent 1.92.3 docking commit ([@Claude](https://github.com/Claude))
- feat(ios): statically link cimgui so ImGui runs on iOS ([@Claude](https://github.com/Claude))
- fix(ios): satisfy KTSU0003/CA2000 analyzers in the Metal backend ([@Claude](https://github.com/Claude))
- feat(ios): Metal renderer backend (Task 4) - stand up ImGui frames on iOS ([@Claude](https://github.com/Claude))
- wip(ios): begin Metal renderer (Task 4) - shader + frame-loop scaffolding ([@Claude](https://github.com/Claude))
## v2.11.0 (minor)
Changes since v2.10.0:
- ci(ios): iOS-simulator smoke test for the lifecycle (#205) ([@matt-edmondson](https://github.com/matt-edmondson))
- ci: re-trigger (flaky ForceDirectedLayout test-host abort) ([@Claude](https://github.com/Claude))
- test: drop redundant (nint) casts on int literals (IDE0004) ([@Claude](https://github.com/Claude))
- [minor] Make GPU texture handles nint end-to-end for the Metal backend ([@Claude](https://github.com/Claude))
## v2.10.0 (minor)
Changes since v2.9.0:
- iOS: satisfy analyzers/nullability in the UIKit lifecycle ([@Claude](https://github.com/Claude))
- docs: record resolved iOS-port design decisions ([@Claude](https://github.com/Claude))
- iOS: native UIKit lifecycle (UIApplicationDelegate + CADisplayLink) ([@Claude](https://github.com/Claude))
- ci: re-trigger workflow (flaky unrelated tests) ([@Claude](https://github.com/Claude))
- iOS: fix net10.0-ios compile errors from the config decoupling ([@Claude](https://github.com/Claude))
- iOS: make the config surface platform-neutral and align Start signature ([@Claude](https://github.com/Claude))
## v2.9.1 (patch)
Changes since v2.9.0:
- Bump Polyfill from 10.7.0 to 10.8.0 ([@dependabot[bot]](https://github.com/dependabot[bot]))
## v2.9.0 (minor)
Changes since v2.8.0:
- Exclude ImGuiAppBlend.cs from the iOS build ([@Claude](https://github.com/Claude))
- Honor ImGui draw-command callbacks; add per-region blend modes ([@Claude](https://github.com/Claude))
## v2.8.0 (minor)
Changes since v2.7.0:
- Remap canvas and restore window on overlay enter/exit ([@Claude](https://github.com/Claude))
## v2.7.0 (minor)
Changes since v2.6.0:
- Refactor SuppressMessage attributes for static fields in ImGuiApp ([@matt-edmondson](https://github.com/matt-edmondson))
- [patch] Fix "Renderer backend is not initialized" when loading textures from OnStart ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Fix SonarQube issues: safe fixes and justified suppressions (round 2/2) ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Fix SonarQube issues: safe fixes and justified suppressions (round 1/2) ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.6.0 (minor)
Changes since v2.5.0:
- Exclude native C ABI shim from code coverage to fix CI test crash ([@matt-edmondson](https://github.com/matt-edmondson))
- Fix IDE0055 formatting in demo overlay settings ([@Claude](https://github.com/Claude))
- [minor] Add canonical overlay-mode window support ([@Claude](https://github.com/Claude))
- Fix typo in library name in README.md ([@matt-edmondson](https://github.com/matt-edmondson))
- docs: correct package names and audit documentation ([@Claude](https://github.com/Claude))
## v2.5.0 (minor)
Changes since v2.4.0:
- Remove version number from VERSION.md ([@matt-edmondson](https://github.com/matt-edmondson))
- style: drop unused using and use id for skeleton shimmer offset ([@Claude](https://github.com/Claude))
- [minor] Add hidden-start and hide-on-close window support ([@matt-edmondson](https://github.com/matt-edmondson))
- feat: add Card, SkeletonLoader, and PinInput mobile widgets ([@Claude](https://github.com/Claude))
- style: remove redundant parentheses in Avatar hue calc (IDE0047) ([@Claude](https://github.com/Claude))
- feat: add mobile decorator widgets (Avatar, Badge, Rating, PageIndicator) ([@Claude](https://github.com/Claude))
- ci: re-trigger after flaky code-coverage pipe-disconnect at test session end ([@Claude](https://github.com/Claude))
- ci: re-trigger after flaky NodeGraph.Tests coverage pipe disconnect ([@Claude](https://github.com/Claude))
- style: drop redundant parentheses in RangeSlider tooltip guard (IDE0047) ([@Claude](https://github.com/Claude))
- Fix knob drag value accumulation and stale indicator ([@Claude](https://github.com/Claude))
- feat: add mobile form-control widgets [minor] ([@Claude](https://github.com/Claude))
- feat: add OverlayHost z-ordered overlay manager for ImGui.Widgets ([@Claude](https://github.com/Claude))
- ci: re-trigger after flaky PidFrameLimiter sleep-timing test ([@Claude](https://github.com/Claude))
- style: drop unused System using from InertialScrollTests ([@Claude](https://github.com/Claude))
- style: split inline if-statements in InertialScrollTests for IDE2001 ([@Claude](https://github.com/Claude))
- feat: add InertialScroll helper for ImGui.Widgets ([@Claude](https://github.com/Claude))
- docs: degrade ImGuiController cref to <c> for iOS-tfm doc-build ([@Claude](https://github.com/Claude))
- ci: make the iOS stub actually compile on macos-14 ([@Claude](https://github.com/Claude))
- fix: collapse Spring construction into object initializers (IDE0017) ([@Claude](https://github.com/Claude))
- ci: also clear ktsu.Sdk's forced RuntimeIdentifiers on the macOS iOS build ([@Claude](https://github.com/Claude))
- ci: scope iOS restore/build to net10.0-ios only ([@Claude](https://github.com/Claude))
- feat: add Tween, Spring, and Easing animation primitives ([@Claude](https://github.com/Claude))
- ci: add macos-14 job that compile-checks net10.0-ios ([@Claude](https://github.com/Claude))
- feat: add gesture detection foundation for ImGui.Widgets [minor] ([@Claude](https://github.com/Claude))
- docs: plan for mobile UI widgets in ImGui.Widgets ([@Claude](https://github.com/Claude))
- refactor: introduce IRendererBackend seam for the iOS port ([@Claude](https://github.com/Claude))
- docs: design plan for iOS platform port ([@Claude](https://github.com/Claude))
- fix: downgrade SixLabors.ImageSharp to 3.1.12 to restore CI ([@Claude](https://github.com/Claude))
- feat: scaffold net10.0-ios target for ImGui.App ([@Claude](https://github.com/Claude))
- fix: resolve IDE0221 and IDE0380 warnings treated as errors ([@Claude](https://github.com/Claude))
- fix: downgrade SixLabors.ImageSharp from 4.0.0 to 3.1.12 ([@Claude](https://github.com/Claude))
- fix: exclude NativeExports.cs from all SonarCloud analysis ([@Claude](https://github.com/Claude))
- fix: add InternalsVisibleTo for test project (KTSU0002) ([@Claude](https://github.com/Claude))
- fix: suppress CA1823 for intentional ABI struct padding fields ([@Claude](https://github.com/Claude))
- fix: exclude NativeExports.cs from SonarCloud coverage analysis ([@Claude](https://github.com/Claude))
- fix: address MSTest and code analysis violations in ForceDirectedLayout.Tests ([@Claude](https://github.com/Claude))
- fix: convert array initializers to collection expressions in ForceLayoutTests ([@Claude](https://github.com/Claude))
- Fix CI exit code propagation and SonarCloud quality gate failures ([@Claude](https://github.com/Claude))
- Add C ABI surface and AOT-friendly double-precision core ([@Claude](https://github.com/Claude))
- Extract force-directed layout into ktsu.ForceDirectedLayout ([@Claude](https://github.com/Claude))
- Update base directory path ([@Damon3000s](https://github.com/Damon3000s))
- Copy ktsu.png to output directory for ImGuiWidgetsDemo ([@Damon3000s](https://github.com/Damon3000s))
- Fix ImGuiPopupsDemo csproj inclusion ([@Damon3000s](https://github.com/Damon3000s))
- Missed file from dotnet format ([@Damon3000s](https://github.com/Damon3000s))
- Results from dotnet format ([@Damon3000s](https://github.com/Damon3000s))
- Add DESCRIPTION.md and TAGS.md files; update README.md with comprehensive library details and usage examples ([@matt-edmondson](https://github.com/matt-edmondson))
- Add SonarLint configuration for connected mode ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.4.0 (minor)
Changes since v2.3.0:
- feat(timers): Add countdown and count-up timer demos with radial progress indicators ([@matt-edmondson](https://github.com/matt-edmondson))
- Remove legacy build scripts ([@matt-edmondson](https://github.com/matt-edmondson))
- Increase MaxForce values in PhysicsSettings and demo to enhance simulation capabilities ([@matt-edmondson](https://github.com/matt-edmondson))
- Add directional bias setting and calculation for horizontal link forces ([@matt-edmondson](https://github.com/matt-edmondson))
- Update physics settings: adjust repulsion strength, origin anchor weight, damping factor, and link length for improved simulation dynamics ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance physics settings: add OriginAnchorWeight for gravity target blending and initialize world origin to centroid for improved simulation accuracy ([@matt-edmondson](https://github.com/matt-edmondson))
- Refactor gravity force calculation: simplify magnitude computation by removing distance factor ([@matt-edmondson](https://github.com/matt-edmondson))
- Update repulsion strength in physics settings for enhanced simulation performance ([@matt-edmondson](https://github.com/matt-edmondson))
- Adjust repulsion strength limits in physics settings for improved simulation accuracy ([@matt-edmondson](https://github.com/matt-edmondson))
- Refactor gravity calculations: update to use centroid for cohesion force and improve rendering of gravity center ([@matt-edmondson](https://github.com/matt-edmondson))
- Refine physics settings: adjust damping factor description and clamp minimum repulsion distance to prevent force explosions ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance physics simulation: add node pinning and stability detection features ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.3.3 (patch)
Changes since v2.3.2:
- Remove legacy build scripts ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.3.2 (patch)
Changes since v2.3.1:
- Sync .github\workflows\dotnet.yml ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync global.json ([@ktsu[bot]](https://github.com/ktsu[bot]))
## v2.3.1 (patch)
Changes since v2.3.0:
- Increase MaxForce values in PhysicsSettings and demo to enhance simulation capabilities ([@matt-edmondson](https://github.com/matt-edmondson))
- Add directional bias setting and calculation for horizontal link forces ([@matt-edmondson](https://github.com/matt-edmondson))
- Update physics settings: adjust repulsion strength, origin anchor weight, damping factor, and link length for improved simulation dynamics ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance physics settings: add OriginAnchorWeight for gravity target blending and initialize world origin to centroid for improved simulation accuracy ([@matt-edmondson](https://github.com/matt-edmondson))
- Refactor gravity force calculation: simplify magnitude computation by removing distance factor ([@matt-edmondson](https://github.com/matt-edmondson))
- Update repulsion strength in physics settings for enhanced simulation performance ([@matt-edmondson](https://github.com/matt-edmondson))
- Adjust repulsion strength limits in physics settings for improved simulation accuracy ([@matt-edmondson](https://github.com/matt-edmondson))
- Refactor gravity calculations: update to use centroid for cohesion force and improve rendering of gravity center ([@matt-edmondson](https://github.com/matt-edmondson))
- Refine physics settings: adjust damping factor description and clamp minimum repulsion distance to prevent force explosions ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance physics simulation: add node pinning and stability detection features ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.3.0 (minor)
Changes since v2.2.0:
- [patch] Guard BeginFrame against calling native extensions without ImGui context ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Add CleanImNodesDemo with physics simulation and attribute-based node editor ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Add ImGuiNodeEditor with physics simulation and attribute-based node factory ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Add NodeGraph test suite with 106 tests covering attributes, pins, type system, and validation ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Add NodeGraph library with attribute-based node definitions ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Refactor demo app with modular tab-based architecture and extension demos ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Add unit tests for ImGuiExtensionManager ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Integrate ImGuiExtensionManager into ImGuiController lifecycle ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Add ImGuiExtensionManager for optional ImGuizmo, ImNodes, and ImPlot support ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Add Hexa.NET.ImGuizmo, ImNodes, and ImPlot package references ([@matt-edmondson](https://github.com/matt-edmondson))
- Add visibility control for tabs in TabPanel ([@matt-edmondson](https://github.com/matt-edmondson))
- Exclude test projects from packaging and publishing processes in Invoke-DotNetPack and Invoke-DotNetPublish functions ([@matt-edmondson](https://github.com/matt-edmondson))
- Add compatibility suppressions for DefaultInterpolatedStringHandler in multiple modules ([@matt-edmondson](https://github.com/matt-edmondson))
- Add compatibility suppressions for DynamicallyAccessedMemberTypes and ExperimentalAttribute in ImGui.Popups, ImGui.Styler, and ImGui.Widgets for .NET 10.0 ([@matt-edmondson](https://github.com/matt-edmondson))
- Refine glyph area calculations and atlas fitting checks for improved memory management ([@matt-edmondson](https://github.com/matt-edmondson))
- Refactor null checks to use Ensure.NotNull for improved readability and consistency ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance project name matching to handle variations in repository naming conventions ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance CalculateOptimalPixelSize to consider global accessibility scale for improved rendering ([@matt-edmondson](https://github.com/matt-edmondson))
- Refactor null argument checks to use Ensure.NotNull for improved readability ([@matt-edmondson](https://github.com/matt-edmondson))
- Improve search box hint display logic based on available width ([@matt-edmondson](https://github.com/matt-edmondson))
- Add CLAUDE.md for project guidance and architecture overview ([@matt-edmondson](https://github.com/matt-edmondson))
- migrate to dotnet 10 ([@matt-edmondson](https://github.com/matt-edmondson))
- Dont show the close button on tabs inside a non-closable tab bar ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.12-pre.1 (prerelease)
Changes since v2.2.11:
- Fix all formatting errors to make build green ([@copilot-swe-agent[bot]](https://github.com/copilot-swe-agent[bot]))
- Change default direction to clockwise and add StartAtBottom option ([@copilot-swe-agent[bot]](https://github.com/copilot-swe-agent[bot]))
- Update README example function name to follow conventions ([@copilot-swe-agent[bot]](https://github.com/copilot-swe-agent[bot]))
- Add input validation and optimize string allocation ([@copilot-swe-agent[bot]](https://github.com/copilot-swe-agent[bot]))
- Fix clockwise/counter-clockwise logic and remove empty if block ([@copilot-swe-agent[bot]](https://github.com/copilot-swe-agent[bot]))
- Add RadialProgressBar widget implementation and demo ([@copilot-swe-agent[bot]](https://github.com/copilot-swe-agent[bot]))
- Initial plan ([@copilot-swe-agent[bot]](https://github.com/copilot-swe-agent[bot]))
## v2.2.11 (patch)
Changes since v2.2.10:
- Add visibility control for tabs in TabPanel ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.11-pre.2 (prerelease)
Changes since v2.2.11-pre.1:
- Merge remote-tracking branch 'refs/remotes/origin/main' ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync scripts\update-winget-manifests.ps1 ([@ktsu[bot]](https://github.com/ktsu[bot]))
## v2.2.11-pre.1 (prerelease)
No significant changes detected since v2.2.11.
## v2.2.10 (patch)
Changes since v2.2.9:
- Exclude test projects from packaging and publishing processes in Invoke-DotNetPack and Invoke-DotNetPublish functions ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.10-pre.2 (prerelease)
Changes since v2.2.10-pre.1:
- Merge remote-tracking branch 'refs/remotes/origin/main' ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync global.json ([@ktsu[bot]](https://github.com/ktsu[bot]))
## v2.2.10-pre.1 (prerelease)
No significant changes detected since v2.2.10.
## v2.2.9 (patch)
Changes since v2.2.8:
- Add compatibility suppressions for DefaultInterpolatedStringHandler in multiple modules ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.9-pre.2 (prerelease)
Changes since v2.2.9-pre.1:
- Merge remote-tracking branch 'refs/remotes/origin/main' ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync global.json ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync COPYRIGHT.md ([@ktsu[bot]](https://github.com/ktsu[bot]))
## v2.2.9-pre.1 (prerelease)
No significant changes detected since v2.2.9.
## v2.2.8 (patch)
Changes since v2.2.7:
- Add compatibility suppressions for DynamicallyAccessedMemberTypes and ExperimentalAttribute in ImGui.Popups, ImGui.Styler, and ImGui.Widgets for .NET 10.0 ([@matt-edmondson](https://github.com/matt-edmondson))
- Refine glyph area calculations and atlas fitting checks for improved memory management ([@matt-edmondson](https://github.com/matt-edmondson))
- Refactor null checks to use Ensure.NotNull for improved readability and consistency ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.7 (patch)
Changes since v2.2.6:
- Remove .github\workflows\project.yml ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.6 (patch)
Changes since v2.2.5:
- Enhance project name matching to handle variations in repository naming conventions ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.5 (patch)
Changes since v2.2.4:
- Enhance CalculateOptimalPixelSize to consider global accessibility scale for improved rendering ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.4 (patch)
Changes since v2.2.3:
- Refactor null argument checks to use Ensure.NotNull for improved readability ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.3 (patch)
Changes since v2.2.2:
- Improve search box hint display logic based on available width ([@matt-edmondson](https://github.com/matt-edmondson))
- Add CLAUDE.md for project guidance and architecture overview ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.2 (patch)
Changes since v2.2.1:
- migrate to dotnet 10 ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.1 (patch)
Changes since v2.2.0:
- Dont show the close button on tabs inside a non-closable tab bar ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.2.1-pre.1 (prerelease)
No significant changes detected since v2.2.1.
## v2.2.0 (minor)
Changes since v2.1.0:
- Refactor glyph calculation for improved readability ([@matt-edmondson](https://github.com/matt-edmondson))
- [minor] Add dynamic atlas sizing and glyph limit calculation ([@matt-edmondson](https://github.com/matt-edmondson))
- Fix gpu detection priority ([@matt-edmondson](https://github.com/matt-edmondson))
- Update tests/ImGui.App.Tests/FontMemoryGuardTests.cs ([@matt-edmondson](https://github.com/matt-edmondson))
- Update ImGui.App/FontMemoryGuard.cs to improve null checking ([@matt-edmondson](https://github.com/matt-edmondson))
- Update ImGui.App/FontMemoryGuard.cs to have more specific matching criteria ([@matt-edmondson](https://github.com/matt-edmondson))
- Update variable name ImGui.App/ImGuiApp.cs ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance font initialization with memory management features ([@matt-edmondson](https://github.com/matt-edmondson))
- Fix missing package references ([@matt-edmondson](https://github.com/matt-edmondson))
- Increase timeout for build job to 20 minutes ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance project structure and testing: Added new dependencies in Directory.Packages.props, introduced a new Tests project in the solution, and updated project references. Refactored namespaces for consistency across multiple files. Updated test configurations and example projects to align with the new structure. ([@matt-edmondson](https://github.com/matt-edmondson))
- Update project structure and dependencies: Added new package versions in Directory.Packages.props, updated SDK versions in global.json, and refactored namespaces across multiple files for consistency. Removed the ImGui.Popups.Credential project and adjusted related references in the solution and project files. Enhanced test project configurations and updated example projects to reflect the new structure. ([@matt-edmondson](https://github.com/matt-edmondson))
- Initial combined commit ([@matt-edmondson](https://github.com/matt-edmondson))
- Fix NuGet package source URL in Invoke-NuGetPublish function: Updated the source URL to ensure correct package publishing to packages.ktsu.dev. ([@matt-edmondson](https://github.com/matt-edmondson))
- Add Ktsu package key support in build configuration: Updated the .NET CI workflow and PowerShell script to include an optional Ktsu package key for publishing. Enhanced documentation for the new parameter and added conditional publishing logic for Ktsu.dev. ([@matt-edmondson](https://github.com/matt-edmondson))
- Implement modern DPI awareness handling in Windows: Updated ForceDpiAware to utilize the latest DPI awareness APIs for better compatibility with windowing libraries. Added fallback mechanisms for older Windows versions and enhanced NativeMethods with new DPI awareness context functions. ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance window position validation logic: Implemented performance optimizations to skip unnecessary checks when window position and size remain unchanged. Added methods for better multi-monitor support, ensuring windows are relocated when insufficiently visible. Updated tests to verify new behavior and performance improvements. ([@matt-edmondson](https://github.com/matt-edmondson))
- Update package versions and clean up validation logic: Bump versions for Hexa.NET.ImGui, ktsu.ScopedAction, SixLabors.ImageSharp, System.Text.Json, and MSTest packages. Remove redundant validation checks from ImGuiApp configuration and corresponding tests. ([@matt-edmondson](https://github.com/matt-edmondson))
- Refactor ImGuiApp configuration handling: Introduced AdjustConfigForStartup method to automatically convert minimized window state to normal during startup, improving application reliability. Updated tests to validate this new behavior. ([@matt-edmondson](https://github.com/matt-edmondson))
- Update ImGuiApp configuration validation: Automatically convert minimized and fullscreen window states to normal during startup to prevent issues. Updated tests to reflect this change, ensuring proper state handling without exceptions. ([@matt-edmondson](https://github.com/matt-edmondson))
- Additional tests ([@matt-edmondson](https://github.com/matt-edmondson))
- Move debug logger into its own file and make it output to the appdata dir ([@matt-edmondson](https://github.com/matt-edmondson))
- Move debug logger into its own file and make it output to the appdata dir ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.1.10 (patch)
Changes since v2.1.9:
- Fix gpu detection priority ([@matt-edmondson](https://github.com/matt-edmondson))
- Update tests/ImGui.App.Tests/FontMemoryGuardTests.cs ([@matt-edmondson](https://github.com/matt-edmondson))
- Update ImGui.App/FontMemoryGuard.cs to improve null checking ([@matt-edmondson](https://github.com/matt-edmondson))
- Update ImGui.App/FontMemoryGuard.cs to have more specific matching criteria ([@matt-edmondson](https://github.com/matt-edmondson))
- Update variable name ImGui.App/ImGuiApp.cs ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance font initialization with memory management features ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.1.10-pre.2 (prerelease)
Changes since v2.1.10-pre.1:
- Sync scripts\PSBuild.psm1 ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync scripts\update-winget-manifests.ps1 ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync .github\workflows\update-sdks.yml ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync .github\workflows\dotnet.yml ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync .github\dependabot.yml ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync .editorconfig ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync .gitattributes ([@ktsu[bot]](https://github.com/ktsu[bot]))
- Sync .runsettings ([@ktsu[bot]](https://github.com/ktsu[bot]))
## v2.1.10-pre.1 (prerelease)
No significant changes detected since v2.1.10.
## v2.1.9 (patch)
Changes since v2.1.8:
- Fix missing package references ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.1.8 (patch)
Changes since v2.1.7:
- Increase timeout for build job to 20 minutes ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance project structure and testing: Added new dependencies in Directory.Packages.props, introduced a new Tests project in the solution, and updated project references. Refactored namespaces for consistency across multiple files. Updated test configurations and example projects to align with the new structure. ([@matt-edmondson](https://github.com/matt-edmondson))
- Update project structure and dependencies: Added new package versions in Directory.Packages.props, updated SDK versions in global.json, and refactored namespaces across multiple files for consistency. Removed the ImGui.Popups.Credential project and adjusted related references in the solution and project files. Enhanced test project configurations and updated example projects to reflect the new structure. ([@matt-edmondson](https://github.com/matt-edmondson))
- Initial combined commit ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.1.7 (patch)
Changes since v2.1.6:
- Fix NuGet package source URL in Invoke-NuGetPublish function: Updated the source URL to ensure correct package publishing to packages.ktsu.dev. ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.1.6 (patch)
Changes since v2.1.5:
- Add Ktsu package key support in build configuration: Updated the .NET CI workflow and PowerShell script to include an optional Ktsu package key for publishing. Enhanced documentation for the new parameter and added conditional publishing logic for Ktsu.dev. ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.1.5 (patch)
Changes since v2.1.4:
- Implement modern DPI awareness handling in Windows: Updated ForceDpiAware to utilize the latest DPI awareness APIs for better compatibility with windowing libraries. Added fallback mechanisms for older Windows versions and enhanced NativeMethods with new DPI awareness context functions. ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.1.4 (patch)
Changes since v2.1.3:
- Enhance window position validation logic: Implemented performance optimizations to skip unnecessary checks when window position and size remain unchanged. Added methods for better multi-monitor support, ensuring windows are relocated when insufficiently visible. Updated tests to verify new behavior and performance improvements. ([@matt-edmondson](https://github.com/matt-edmondson))
- Update package versions and clean up validation logic: Bump versions for Hexa.NET.ImGui, ktsu.ScopedAction, SixLabors.ImageSharp, System.Text.Json, and MSTest packages. Remove redundant validation checks from ImGuiApp configuration and corresponding tests. ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.1.3 (patch)
Changes since v2.1.2:
- Add manual trigger support to GitHub Actions workflow: Enabled workflow_dispatch to allow manual execution of the .NET CI pipeline. ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.1.2 (patch)
Changes since v2.1.1:
- Refactor ImGuiApp configuration handling: Introduced AdjustConfigForStartup method to automatically convert minimized window state to normal during startup, improving application reliability. Updated tests to validate this new behavior. ([@matt-edmondson](https://github.com/matt-edmondson))
- Update ImGuiApp configuration validation: Automatically convert minimized and fullscreen window states to normal during startup to prevent issues. Updated tests to reflect this change, ensuring proper state handling without exceptions. ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.1.1 (patch)
Changes since v2.1.0:
- Additional tests ([@matt-edmondson](https://github.com/matt-edmondson))
- Move debug logger into its own file and make it output to the appdata dir ([@matt-edmondson](https://github.com/matt-edmondson))
- Move debug logger into its own file and make it output to the appdata dir ([@matt-edmondson](https://github.com/matt-edmondson))
## v2.1.0 (minor)
Changes since v2.0.0:
- [minor] Implement PID-based frame limiting in ImGuiApp: Introduced a new PidFrameLimiter class for precise frame rate control, enhancing performance optimization. Updated documentation to reflect new features, including auto-tuning capabilities and real-time diagnostics. Adjusted rendering settings to disable VSync for improved frame limiting accuracy. ([@matt-edmondson](https://github.com/matt-edmondson))
- Enhance ImGuiApp documentation and features: Updated project overview, added detailed descriptions for performance optimization, debug logging, and Unicode support. Introduced performance monitoring capabilities with real-time FPS tracking and throttling visualization. Improved font management and DPI handling. Refactored configuration settings for better usability. Updated demo application to showcase new features. ([@matt-edmondson](https://github.com/matt-edmondson))
- Refact... (truncated due to NuGet length limits)