VOOZH about

URL: https://summitov.com/accessibility/

⇱ New York Accessible Attraction | NYC Disability-Friendly


Accessibility at SUMMIT

We are thrilled to welcome you to SUMMIT One Vanderbilt, where we are committed to providing a best-in-class experience for all guests, and have various accommodations in place for guests with disabilities.

Contents

1 ACCESSIBILITY OVERVIEW

1 ACCESSIBILITY OVERVIEW

2 SUMMIT WALKTHROUGH

3 SENSORY ACCESS MAPS

LEVEL B1 - ENTRANCE

Floor Overview

Unexpected Sensory Elements

More Intense Sensory Routes

Less Intense Sensory Route

Crowding

Vision

Sound

Touch

Smells

LEVEL OB1 - 91st FLOOR

Floor Overview

Unexpected Sensory Elements

More Intense Sensory Routes

Less Intense Sensory Route

Crowding

Vision

Sound

Touch

Smells

LEVEL OB2 - 92nd FLOOR

Floor Overview

Unexpected Sensory Elements

More Intense Sensory Route

Less Intense Sensory Route

Crowding

Vision

Sound

Touch

Smells

LEVEL OB3 - 93rd FLOOR

Floor Overview

Unexpected Sensory Elements

More Intense Sensory Route

Less Intense Sensory Routes

Crowding

Vision

Sound

Smells

Touch

4 SOCIAL NARRATIVES

5 EXPERIENCE VIGNETTES

6 WEB ACCESSIBILITY

Accessibility Overview

VIDEO TOUR THROUGH SUMMIT

Meet Lakshmee Lachhman-Persad and her multigenerational, multicultural family of New Yorkers and Indo-Caribbean immigrants from Guyana and Trinidad, some with various accessibility needs. Each family member has a unique perspective on their visit to SUMMIT. In the video below, you’ll learn all about the ways in which SUMMIT and our staff provide a visit that the whole family can enjoy.

Be advised that this video includes the use of flashing lights.

Creative Production Agency

Potter Productions

Executive Creative Producer

Elizabeth Potter

Producer

Kat Olson

Director

Elizabeth Potter

Director of Photography

Julian Velez

Camera Operator

Romar Evangelista

Grip & Gaffer

David Spadora

Production Equipment Partner

Eight Flow Studios

Production Sound Mixer

Genna Edwards

Boom Operator

Harry Flax

Hair & Makeup Artist

Brad Laskey

Editor

Jean-Marc Defrance

Photographer

AdΓ©laΓ―de Chantilly

Captions & Translations Partner

GTS Translation Services

Audio Description Partner

Social Audio Description Collective (SADC)

Audio Description Writer

Cheryl Green

Blind Quality Control

Nefertiti Matos Olivares

Audio Description Narrator

Oliver Baker

Voice Over Talent

Mustapha Amghar, Ricardo Da Silva, Si Gao, Angela Garcia-Diaz, Miriam Gronau, Marcelo Miranda, Marc Schottner, Claire Chirouze Ulloa, Nastassia Welter, Baley Zhao

Audio Description Audio Editor and Mixer

Thomas Reid

Disability Inclusion & Accessibility Consultancy

Accessible Travel NYC

Accessibilty Consultant

Lakshmee Lachhman-Persad

Co-producer

Lakshmee Lachhman-Persad

Cast

Annie Nishwani Lachhman

Premmattie Lachhman

Barie Persad

Rayan Lachhman-Persad

Diya Lachhman-Persad

American Sign Language Partner

All Hands in Motion LLC

ASL Consultant

Janice Rimler

ASL Interpreter

Diana Abayeva

SUMMIT One Vanderbilt Team

To read the full transcript of this video, please click here.

Creative Production Agency

Potter Productions

Executive Creative Producer

Elizabeth Potter

Producer

Kat Olson

Director

Elizabeth Potter

Director of Photography

Julian Velez

Camera Operator

Romar Evangelista

Grip & Gaffer

David Spadora

Production Equipment Partner

Eight Flow Studios

Production Sound Mixer

Genna Edwards

Boom Operator

Harry Flax

Hair & Makeup Artist

Brad Laskey

Editor

Jean-Marc Defrance

Photographer

AdΓ©laΓ―de Chantilly

Captions & Translations Partner

GTS Translation Services

Audio Description Partner

Social Audio Description Collective (SADC)

Audio Description Writer

Cheryl Green

Blind Quality Control

Nefertiti Matos Olivares

Audio Description Narrator

Oliver Baker

Voice Over Talent

Mustapha Amghar, Ricardo Da Silva, Si Gao, Angela Garcia-Diaz, Miriam Gronau, Marcelo Miranda, Marc Schottner, Claire Chirouze Ulloa, Nastassia Welter, Baley Zhao

Audio Description Audio Editor and Mixer

Thomas Reid

Disability Inclusion & Accessibility Consultancy

Accessible Travel NYC

Accessibilty Consultant

Lakshmee Lachhman-Persad

Co-producer

Lakshmee Lachhman-Persad

Cast

Annie Nishwani Lachhman

Premmattie Lachhman

Barie Persad

Rayan Lachhman-Persad

Diya Lachhman-Persad

American Sign Language Partner

All Hands in Motion LLC

ASL Consultant

Janice Rimler

ASL Interpreter

Diana Abayeva

SUMMIT One Vanderbilt Team

To read the full transcript of this video, please click here.

01 / 02

WHEELCHAIRS

Every level of SUMMIT One Vanderbilt is fully wheelchair accessible across all four levels. While guests are encouraged to bring their own wheelchair, a limited number of wheelchairs are available on a first-come, first-served basis.

STROLLERS

Strollers and carriages are welcome at SUMMIT One Vanderbilt. However, they must be foldable or collapsible for entry into elevators.

SIGHT AND SOUND

Given the multisensory nature of the experience, we have audiovisual components on all floors that can be stimulating for some guests. Ear plugs and sunglasses are available upon request.

GUIDED ASSISTANCE

For guests who are visually impaired and wish to request a Sighted Guide, or have a hearing impediment and wish to request an American Sign Language (ASL) interpreter for their visit, please submit a request via the Contact Us web-form at least 3 weeks prior to your date of visit for this accommodation request to be processed. Please select β€œAccessibility” as the reason for inquiry in the web-form.

Please note that while we will make every effort to accommodate your request, we are unable to guarantee these services at all times.

SERVICE ANIMALS

While we welcome service animals and service animals-in-training, pets and emotional support animals are not permitted on the premises for the safety and well-being of all guests. We advise caution when taking service animals on mirrored or glass floors as some animals react adversely to such spaces. Please ask for a Guest Experience team-member at the welcome desk if you require assistance in finding an alternative route.

QUESTIONS?

Should you have any questions, concerns, or ideas, please contact us.

NEED ASSISTANCE?

If you or someone in your party would like to request special accommodations for your visit, please contact our team at least three weeks prior to your visit.

You can submit a contact form here.

SUMMIT Walkthrough

πŸ‘ SUMMIT ENTRANCE (LEVEL B1 - ENTRANCE)

SUMMIT ENTRANCE (LEVEL B1 - ENTRANCE)

SUMMIT One Vanderbilt’s entrance is located on the Basement level (B1) of the One Vanderbilt building and is accessed from the Concourse level of Grand Central Station.

Guests who arrive with tickets that have been pre-purchased online can usually move quickly through this space and to SUMMIT’s stanchioned entrance. Here, our Ambassadors give guests wristbands that are scanned at various touchpoints to collect photos taken throughout SUMMIT.

πŸ‘ TICKET CHECK (LEVEL B1 - ENTRANCE)

TICKET CHECK (LEVEL B1 - ENTRANCE)

At the SUMMIT entrance doors, there will be a security dog and handler by the ticket check-point at the entrance. The dog will not interact with or touch guests.

As ticketed guests enter SUMMIT, they join a stanchioned queue for security check at our Evolv machines. For guests looking to purchase tickets, we have kiosks along the walls and a Box Office desk staffed by our Ambassadors. A large screen is located to the left of the desk that displays hours of operation, ticketing information, and weather.

πŸ‘ SECURITY SCAN (LEVEL B1 - ENTRANCE)

SECURITY SCAN (LEVEL B1 - ENTRANCE)

Immediately following ticket purchases, guests move through a touch-free security check via our Evolv machines or security wands. Guests walking through the scanners do not have to take off coats, bags, or jewelry.

If the security scan picks up an object that requires further examination, the system will β€œbeep,” and the guest will be asked to go through an additional security check.

πŸ‘ CELEBRATION (LEVEL B1 - ENTRANCE)

CELEBRATION (LEVEL B1 - ENTRANCE)

After exiting the security check, guests enter a theater to the left, housed behind a closed door. This dark, convex, curved miniature theater can hold 30 people at a time, and has a bright, 180-degree video screen and corresponding, immersive audio.

The audio contains loud bass. The scenes played on the video screen showcase the SUMMIT experience. The theater’s exit is located to the right. If any guests are concerned about interactions with bright, flickering lights and loud sounds, please inform the Ambassador stationed in front of the theater entrance so you can skip this element of the experience. We also provide ear plugs upon request for this experience.

πŸ‘ MEMORY WALL (LEVEL B1 - ENTRANCE)

MEMORY WALL (LEVEL B1 - ENTRANCE)

The Memory Wall is an optional stop to take a group photo to commemorate the visit. If guests choose to take a photo at the Memory Wall, they are lined up at one of three stations.

Ambassadors will take their photo using cameras that are fixed into the ceiling.

πŸ‘ TURNSTILES AND LAUNCH QUEUE (LEVEL B1 - ENTRANCE)

TURNSTILES AND LAUNCH QUEUE (LEVEL B1 - ENTRANCE)

Across from the Memory Wall, guests will go through ticket scan turnstiles. These turnstiles are activated through a mobile or physical ticket scan and are wheelchair accessible.

Once guests pass the turnstiles, they are given shoe-covers which are mandatory to wear in all mirrored spaces of the experience. On sunny days, we also offer sunglasses for guests to borrow. Once guests wear shoe-covers, they enter a queue leading them to the 3D face-scan process.

πŸ‘ 3D FACE SCAN FOR UNITY IMMERSIVE EXPERIENCE (LEVEL B1 - ENTRANCE)

3D FACE SCAN FOR UNITY IMMERSIVE EXPERIENCE (LEVEL B1 - ENTRANCE)

Guests have the option to have their faces scanned, rendered into a cloud-like image that is attached to their wristband, and displayed upon wristband scan in the Air: Unity exhibit on the 92nd floor. Directions for the scan are given on the display screens attached to each of the 10 scanners.

Guests step up to the scanner one by one, and are positioned between the arms of the camera. The lights of the camera are bright and emit a high-pitched sound as they scan each guest’s face. If guests wish to bypass the scan, please let our ambassador know and make a right to enter the tunnel leading up to our elevators.

πŸ‘ MIRRORED ENTRANCE TO AIR: RISE ELEVATOR (LEVEL B1 - ENTRANCE)

MIRRORED ENTRANCE TO AIR: RISE ELEVATOR (LEVEL B1 - ENTRANCE)

Entrance to the elevator bank is located in a dark tunnel via a small, dimly lit oval-shaped room with a central column. The walls, ceiling, and column are all covered in mirrors. The mirrors reflect themselves and everyone within the space.

Guests can choose to walk around the central pillar from either side to enter the stanchioned tunnel where two lines form to enter the elevators going up to the observation deck. Please bear in mind that this space includes a pulsating light and sound show.

πŸ‘ AIR: RISE TUNNEL (LEVEL B1 - ENTRANCE)

AIR: RISE TUNNEL (LEVEL B1 - ENTRANCE)

With ambient wind sounds playing throughout, the tunnel is a dimly lit passageway to line up for the elevators. This hallway resembles a launchpad.

Slow, pulsating lights with corresponding soundscape lead guests down this darkened hallway to the brightly lit elevators.

πŸ‘ AIR: RISE TUNNEL (LEVEL B1 - ENTRANCE)

AIR: RISE (LEVEL B1 - ENTRANCE)

There are three, bright, fully mirrored elevators that carry guests to the upper floors of SUMMIT One Vanderbilt. These elevators include immersive flashing lights and additional whooshing audio.

Please note that this soundscape experience can be turned off by our Ambassadors upon request. Please inform the Ambassadors standing across from the elevators if you wish to avail this option. Some guests may experience the sensation of their ears popping when traveling on the elevators.

πŸ‘ AIR: HALL OF LIGHT (LEVEL OB1 - 91st FLOOR)

AIR: HALL OF LIGHT (LEVEL OB1 - 91st FLOOR)

The elevator opens into a hallway filled with bright lighting that changes colors throughout the day and serves as a passageway to the upcoming full-mirrored experience. Please note that from this point on, SUMMIT is a one-way experience and once a guest leaves a floor, they are unable to revisit the previous one.

πŸ‘ AIR: TRANSCENDENCE (LEVEL OB1 - 91st FLOOR)

AIR: TRANSCENDENCE (LEVEL OB1 - 91st FLOOR)

AIR: Transcendence is a large, 2-story room covered with mirrors. The walls, floor, ceiling, and pillars infinitely reflect one another and everyone within the space.

The far walls are floor-to-ceiling windows, looking out onto the city skyline, which is also reflected in the mirrors. A non-reflective privacy path traces the internal wall and can be followed to exit the space for anyone who does not wish to walk upon a mirrored floor. Two, mirrored, cylindrical β€œportals” are cut into the ceilings on the right and left of the room, allowing guests to look up into the second floor and vice-versa. A full spectrum lightshow runs from sunset to close every day in all mirrored spaces at SUMMIT.

πŸ‘ Reflect exhibit at SUMMIT One Vanderbilt with Yayoi Kusama's metallic 'Clouds' sculpture on the 91st floor.

REFLECT (LEVEL OB1 - 91st FLOOR)

The Reflect space houses guest-artist Yayoi Kusama’s exhibit, entitled β€œClouds.” Silver, metallic, reflective pieces resembling β€œclouds” rest on the floor in two arrangements in the middle of the room.

The clouds are meant to be observed and should not be touched by guests. The room has white walls with floor-to-ceiling windows on external wall and a white bench on the opposite wall for guest seating.

πŸ‘ AIR: AFFINITY (LEVEL OB1 - 91st FLOOR)

AIR: AFFINITY (LEVEL OB1 - 91st FLOOR)

This bright room contains floor-to-ceiling windows, infinity mirrors, an ambient soundscape, and silver mylar balloons that reflect all movement in the space. A current of air runs throughout the room, keeping the floating balloons moving inside the space.

Guests are encouraged to touch the floating balloons and gently push them through the air. However, we request refrain from punching, kicking or engaging with balloons in any disruptive manner. The balloons do make sounds as they bounce off one another and off guests. A clouded mirror privacy path traces the inner wall of the room for guests who do not wish to walk on the mirrored floor. Time limits may be implemented in this space on busy days at management’s discretion.

πŸ‘ BATHROOM (LEVEL OB1 - 91st FLOOR)

BATHROOM (LEVEL OB1 - 91st FLOOR)

Guests can access a family bathroom with a child-sized diaper changing table on this floor in addition to separate restrooms for men and women, before they take the escalator to the next floor. The men’s and women’s bathrooms each have multiple stalls.

The bathrooms on this floor are patterned in blue. The men’s bathroom on this floor has a window facing the skyline, whereas the women’s bathroom has no windows.

πŸ‘ SERVICE ELEVATOR FOR ALL GUESTS WITH WHEELCHAIRS AND STROLLERS (91st-93rd FLOORS)

SERVICE ELEVATOR FOR ALL GUESTS WITH WHEELCHAIRS AND STROLLERS (91st-93rd FLOORS)

Aside from the three elevators used to travel between the ground floor and the observation deck floors, a fourth elevator runs between the upper floors (OB1-OB3). This elevator does not include the immersive experience.

Please note that anyone with strollers or wheelchairs should use this elevator to move between the upper floors, and to the 92nd floor when looking to exit.

πŸ‘ AIR: TRANSCENDENCE (LEVEL OB2 - 92nd FLOOR)

AIR: TRANSCENDENCE (LEVEL OB2 - 92nd FLOOR)

This space is the second floor of the earlier AIR: Transcendence room. A wraparound mezzanine balcony looks over the first floor, offering guests a different view and perspective.

This balcony has glass walls with a silver-capped edge for guests to look over. Guests can also look down the two mirrored, cylindrical β€œportals” to the first floor. A non-reflective privacy path is available along the inner wall of the room for guests who do not wish to walk on the mirrored floor.

πŸ‘ LEVITATION (LEVEL OB2 - 92nd FLOOR)

LEVITATION (LEVEL OB2 - 92nd FLOOR)

This space has white walls, a long white bench, and floor-to-ceiling windows that overlook the city skyline. Two of these windows include all-glass step-out ledges. Guests stepping out on these glass-floored ledges can look 1,070 feet below to Madison Avenue.

Guests may also request a photo of themselves standing on the glass ledges which are taken from cameras that are fixed into the ceiling. Time limits may be implemented in this space on busy days at management’s discretion.

πŸ‘ AIR: UNITY (LEVEL OB2 - 92nd FLOOR)

AIR: UNITY (LEVEL OB2 - 92nd FLOOR)

This is another fully-mirrored room with floor-to-ceiling windows along one wall with a bright, floor-to-ceiling LED screen on the opposite wall. The screen displays a moving cloudscape, and guests are not permitted to touch this screen.

Guests who opted into the 3D face scan on the ground floor will see renderings of their faces represented in the clouds on the screen. There is a lot of visual movement in this space, as the skyline, LED screenscape, and guests are all reflected in the mirrors of this room. This space can trigger vertigo for some guests and may be bypassed by continuing through the outer hallway.

πŸ‘ ESCALATOR AND SERVICE ELEVATOR (LEVEL OB2 - 92nd FLOOR)

ESCALATOR AND SERVICE ELEVATOR (LEVEL OB2 - 92nd FLOOR)

To reach the next floor, guests may take the escalator or service elevator. Across from the escalator, guests can also access separate bathrooms for men and women, where there are multiple stalls as well as a child-sized diaper changing station.

The bathrooms on this floor are patterned in dark blue and have windows facing the skyline.

πŸ‘ People enjoying food and drinks at AprΓ¨s cafΓ© with views of the New York City skyline.

APRÉS CAFÉ (LEVEL OB3 - 93rd FLOOR)

Food and drinks may be purchased at Après by queuing up for service. Several small tables with chairs are arranged beside the cafe for guests to eat, drink, and rest.

There is also a large, smooth, wooden bench that can seat multiple guests. A water-vapor fireplace is nestled in the corner. The lounge has several floor-to-ceiling windows that overlook an outdoor terrace.

πŸ‘ People enjoying food and drinks at the outdoor section of AprΓ¨s cafΓ©.

SUMMIT & APRÉS (LEVEL OB3 - 93rd FLOOR)

The outdoor terrace features multiple planters filled with seasonal alpine flowers and plants. Glass walls allow guests unobstructed views of the city skyline.

There are a few benches where guests can rest, as well as high-top tables. Food and beverage can be purchased from several food carts and an outdoor bar during the warmer seasons. One revolving door and one automatic door are located on either side of the terrace, with the one in Après café allowing entrance to and the other exit from the Terrace. Check-in desk for the add-on Ascent experience is located by the Terrace exit door.

πŸ‘ Ascent glass elevator on the exterior of SUMMIT One Vanderbilt overlooking Manhattan skyline.

ASCENT (LEVEL OB3 - 93rd FLOOR)

Ascent is an optional, add-on experience. Guests can take this exterior glass elevator up the side of the One Vanderbilt building an additional 120 feet for a breathtaking view of New York City.

Guests can purchase tickets for Ascent at the Welcome Center or at a ticket kiosk located in a hallway next to the exit from the outdoor terrace. Virtual queueing is used during peak times; after signing up onsite, guests receive a text or email notification when it is their turn to ride Ascent.

πŸ‘ Visitor standing in a portal for a 3D photo-capture with the New York City skyline visible in the background.

PORTAL (LEVEL OB3 - 93rd FLOOR)

Housed just beyond the terrace exit is a 3D photo-capture opportunity where cameras take a full body scan of participants and superimpose their portraits onto an image of the AIR: Transcendence space. As the photos are taken, the cameras light up and can emit a high-pitched sound as the photo are taken.

This is an optional, add-on experience.

πŸ‘ BOUTIQUE (LEVEL OB3 - 93rd FLOOR)

BOUTIQUE (LEVEL OB3 - 93rd FLOOR)

Several shelves line the OB3 floor hallways, full of merchandise to commemorate guests’ SUMMIT experience. Guests may select items and go to the single register located in the middle of the boutique to make their purchase.

There is also an additional shopping experience on the ground floor that guests will walk through as they exit SUMMIT.

πŸ‘ BATHROOM (LEVEL OB3 - 93rd FLOOR)

BATHROOM (LEVEL OB3 - 93rd FLOOR)

Guests may also access the bathroom on this floor. The bathrooms have multiple stalls, as well as child-sized diaper changing stations.

The bathrooms on this floor are patterned in orange and contain windows facing the skyline.

πŸ‘ MEMENTO (LEVEL OB3 - 93rd FLOOR)

MEMENTO (LEVEL OB3 - 93rd FLOOR)

Several touchscreen kiosks stand parallel to the exit escalator. Guests may scan their photo wristband to select and purchase any photos taken of them throughout their experience.

πŸ‘ ESCALATOR TO EXIT (LEVEL OB3 - 93rd FLOOR)

ESCALATOR TO EXIT (LEVEL OB3 - 93rd FLOOR)

To descend to the exit elevator of SUMMIT, guests take the escalator down to OB2 and then take the AIR: Rise elevators back down to the first floor of SUMMIT. Like the earlier elevator experience, this elevator is mirrored, and lights and sound accompany the experience unless guests ask that they be turned off.

πŸ‘ EXIT CORRIDOR (LEVEL OB2 - 92nd FLOOR)

EXIT CORRIDOR (LEVEL OB2 - 92nd FLOOR)

This hallway serves as a space for guests to line up (starting on the left side of the corridor, next to the farther elevator) to take the final exit elevator.

πŸ‘ SUMMIT SHOP (LEVEL B1 - ENTRANCE)

SUMMIT SHOP (LEVEL B1 - ENTRANCE)

The exit is located in this publicly-accessible gift shop. This boutique is square-shaped; there are no windows in this well-lit room.

Guests may make any final purchases here before concluding their experience and exiting into Grand Central Station.

01 / 30

Sensory Access Maps

With a focus on vision, sound, touch, smell, and other sensory elements, these maps and visitor guidelines will assist those with a variety of sensory preferences and needs in preparing for their visit and navigating the SUMMIT spaces.

SUMMIT offers a variety of different sensory experiences for guests to explore. Consider your own sensory needs and preferences, and use this guide to help you plan and enjoy your visit!

Please hover over the numbered circles in various sensory experiences identified in the maps below for a description of each experience.

Level B1 β€” Base Level πŸ‘ Image

Floor Overview

Floor Overview

UNEXPECTED SENSORY ELEMENTS

More Intense Sensory Routes

Less Intense Sensory Route

Crowding

b1-vision

Sound

Touch

Smells

UNEXPECTED SENSORY ELEMENTS

Given the multi-sensory nature of the SUMMIT experience, it is important to remember that some spaces can have unexpected sensory elements that may act as unforeseen triggers for some guests. We recommend caution for guests with known sensitivity to flashing lights and sound.

Celebration can, in rare instances, be a trigger for guests with epilepsy. We recommend caution for guests with known sensitivity to flashing lights and sound.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt Entry
πŸ‘ Image

Small mirrored corridor and first fully-mirrored space for guests to acclimate to infinity mirrors.

πŸ‘ Image

Slow, pulsating lights with corresponding sound-scape lead guests down this darkened hallway.

πŸ‘ Image

Bright, reflective fast-moving elevator with β€œwhooshing” sound-scape along with sustained, flashing lights that may affect those with photosensitivities. Some guests may experience pressure in their ears during ascent and descent.

More Intense Sensory Routes

These paths show high intensity routes from a sensory perspective. Guests will encounter crowded spaces and experience highly reflective, interactive, and shifting environments.

Celebration can, in rare instances, be a trigger for guests with epilepsy. We recommend caution for guests with known sensitivity to flashing lights and sound.

Less Intense Sensory Route

These paths show less intense routes without compromising the SUMMIT experience. Guests who prefer more controlled sensory environments have the option to choose calmer paths, bypassing some of the more intense experiences.

Celebration can, in rare instances, be a trigger for guests with epilepsy. We recommend caution for guests with known sensitivity to flashing lights and sound.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt Less Intense Sensory Routes
πŸ‘ Image

Take the path on the left for a shorter path through your first mirrored room at SUMMIT

πŸ‘ Image

Ask a SUMMIT Ambassador for a less-stimulating elevator ride without sound or flashing lights.

Crowding

SUMMIT will be using timed-ticketing with all guests, but crowding will shift across spaces and days and is hard to predict. This map highlights spaces that tend to be less crowded.

b1-vision

Celebration can, in rare instances, be a trigger for guests with epilepsy. We recommend caution for guests with known sensitivity to flashing lights and sound.

πŸ‘ SUMMIT Staff

SUMMIT Staff

πŸ‘ Water Fountain

Water Fountain

πŸ‘ Accessible Elevator

Accessible Elevator

πŸ‘ Brightness

Brightness

Amount of natural or artificial light in the space during the day.

πŸ‘ Movement

Movement

Physical or digital objects moving in the space.

πŸ‘ Reflectivity

Reflectivity

Amount of reflective surfaces on floors, walls, and/or ceiling.

πŸ‘ SUMMIT One Vanderbilt Play Button

Digital Screens

Denotes spaces with many large digital screens.

Sound

SUMMIT One Vanderbilt is an immersive experience, with sound playing a vital role in activating most spaces, starting from the theater near the entrance, all the way through the space.

Celebration can, in rare instances, be a trigger for guests with epilepsy. We recommend caution for guests with known sensitivity to flashing lights and sound.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt Entry Level Overview
πŸ‘ Image

Vanderbilt Transit Corridor is a high-traffic area filled with the sounds of subways, foot-traffic, and station announcements.

πŸ‘ Image

Celebration theater shows video with loud audio. Rumbling of video audio can be heard in Welcome Center.

πŸ‘ Image

If guests set off security alarm, they will hear a β€œbeep” and check in with the security desk.

πŸ‘ Image

Rise: AIR elevator has β€œwhooshing” sound during ascent that can be turned off.

Touch

πŸ‘ Non-Touchable Objects

Non-Touchable Objects

These are objects in a space that cannot be touched by guests.

πŸ‘ Moving Objects

Moving Objects

Physical objects that move in space.

Smells

Due to high-traffic, the SUMMIT space will be cleaned regularly. The smell of cleaning products may be detectable to some visitors.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt Entry Level Overview
πŸ‘ Image

Light scent will be present in welcome center space and may be discernible to some guests sensitive to smells.

Level OB1 β€” 91st Floor πŸ‘ Image

Floor Overview

Floor Overview

Smells

Vision

UNEXPECTED SENSORY ELEMENTS

More Intense Sensory Routes

Less Intense Sensory Route

Crowding

Sound

Touch

Smells

Due to high-traffic, the SUMMIT space will be cleaned regularly. The smell of cleaning products may be detectable to some visitors.

Vision

AIR AT NIGHT: β€œBeacon Mode” is a full-spectrum light show that appears on the window-side columns from sunset to close every day in all mirrored spaces.

πŸ‘ Brightness

Brightness

Amount of natural or artificial light in the space during the day.

πŸ‘ Reflectivity

Reflectivity

Amount of reflective surfaces on floors, walls, and/or ceiling.

πŸ‘ Windows

Windows

Denotes spaces with many large digital screens.

πŸ‘ Movement

Movement

Physical or digital objects moving in the space.

UNEXPECTED SENSORY ELEMENTS

Given the multi-sensory nature of the SUMMIT experience, it is important to remember that some spaces can have unexpected sensory elements that may act as unforeseen triggers for some guests. We recommend caution for guests with known sensitivity to flashing lights and sound.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt OB1 Level Overview
πŸ‘ Image

Fully-mirrored, 2-story room. Guests will see their reflections, reflections of others, and guests walking around upper level.

πŸ‘ Image

Yayoi Kusama exhibit displayed on the ground. Guests are not allowed to touch the exhibit.

πŸ‘ Image

Rush of air when you enter this room filled with floating, reflective balloons that guests can touch. Please be gentle in engaging with the balloons (punching or kicking balloons is not allowed).

πŸ‘ Image

Bathrooms have textured walls, windows to the outside, and automatic hand dryers attached to each sink faucet. Walls are all one color by floor: OB1: light blue, OB2: dark blue, OB3: bright orange.

More Intense Sensory Routes

These paths show high intensity routes from the a sensory perspective. Guests will encounter crowded spaces and experience highly reflective, interactive, and shifting environments.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt OB1 More Sensory
πŸ‘ Image

Move through a hall of light that changes in color based on time of day and weather.

πŸ‘ Image

Step inside a 2-story room with mirrored floors, walls, and ceiling. Wall of windows overlook New York City.

πŸ‘ Image

Walk through a mirrored room filled with reflective mylar balloons floating all around.

Less Intense Sensory Route

These paths show less intense routes without compromising the SUMMIT experience. Guests who prefer more controlled sensory environments have the option to choose calmer paths, bypassing some of the more intense experiences.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt OB1 Less Sensory
πŸ‘ Image

Guests can take this route to skip this level/experience.

πŸ‘ Image

Grey β€œprivacy paths” provide a less-stimulating route through all mirrored rooms.

Crowding

SUMMIT will be using timed-ticketing with all guests, but crowding will shift across spaces and days and is hard to predict. This map highlights spaces that tend to be less crowded.

πŸ‘ Less Crowded

Tend to be Less Crowded

Spaces are marked that are likely to be less crowded on any given day.

Sound

SUMMIT One Vanderbilt is an immersive experience, with sound playing a vital role in activating most spaces, starting from the theater near the entrance, all the way through the space.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt OB1 Level Overview
πŸ‘ Image

Sound of rushing air when you enter with the sounds of mylar balloons bouncing around the room. Popping of balloons is possible.

Touch

πŸ‘ Non-Touchable Objects

Non-Touchable Objects

These are objects in a space that cannot be touched by guets.

πŸ‘ Moving Objects

Moving Objects

Physical objects that move in space.

Level OB2 β€” 92nd Floor πŸ‘ Image

Floor Overview

Floor Overview

Smells

Sound

Unexpected Sensory Elements

More Intense Sensory Route

Less Intense Sensory Route

Crowding

Vision

Touch

Smells

Due to high-traffic, the SUMMIT space will be cleaned regularly. The smell of cleaning products may be detectable to some visitors.

Sound

SUMMIT One Vanderbilt is an immersive experience, with sound playing a vital role in activating most spaces, starting from the theater near the entrance, all the way through the space.

Unexpected Sensory Elements

Given the multi-sensory nature of the SUMMIT experience, it is important to remember that some spaces can have unexpected sensory elements that may act as unforeseen triggers for some guests. Unity can, in rare instances, be a trigger for guests with vertigo. We recommend caution for guests with known sensitivity to flashing lights and sound.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt OB2 Floor Overview
πŸ‘ Image

Bathrooms have textured walls, windows to the outside, and automatic hand dryers attached to each sink faucet. Walls are all one color by floor: OB1: light blue, OB2: dark blue, OB3: bright orange.

More Intense Sensory Route

These paths show high intensity routes from a sensory perspective. Guests will encounter crowded spaces and experience highly reflective, interactive, and shifting environments. Unity can, in rare instances, be a trigger for guests with vertigo. We recommend caution for guests with known sensitivity to flashing lights and sound.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt OB2 More Sensory
πŸ‘ Image

Step out on a windowed skybox with a clear floor looking straight down over 1000 feet to Madison Avenue.

Less Intense Sensory Route

These paths show less intense routes without compromising the SUMMIT experience. Guests who prefer more controlled sensory environments have the option to choose calmer paths, bypassing some of the more intense experiences. Unity can, in rare instances, be a trigger for guests with vertigo.

We recommend caution for guests with known sensitivity to flashing lights and sound.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt OB2 Less Sensory
πŸ‘ Image

Guests can take this route to skip this level/experience.

πŸ‘ Image

Grey β€œprivacy paths” provide a less-stimulating route through all mirrored rooms.

Crowding

SUMMIT will be using timed-ticketing with all guests, but crowding will shift across spaces and days and is hard to predict. This map highlights spaces that tend to be less crowded.

πŸ‘ Less Crowded

Tend to be Less Crowded

Spaces are marked that are likely to be less crowded on any given day.

Vision

AIR AT NIGHT: β€œBeacon Mode” is a full-spectrum light show that appears on the window-side columns from sunset to close every day in all mirrored spaces.

Unity can, in rare instances, be a trigger for guests with vertigo. We recommend caution for guests with known sensitivity to flashing lights and sound.

πŸ‘ SUMMIT Staff

SUMMIT Staff

πŸ‘ Water Fountain

Water Fountain

πŸ‘ Accessible Elevator

Accessible Elevator

πŸ‘ Brightness

Brightness

Maximum amount of natural or artificial light in the space during the day.

πŸ‘ Reflectivity

Reflectivity

Amount of reflective surfaces on floor, walls, and/or ceiling.

πŸ‘ Windows

Windows

Denotes spaces with many large digital screens.

πŸ‘ Movement

Movement

Physical or digital objects moving in the space.

πŸ‘ SUMMIT One Vanderbilt Play Button

Digital Screen

Denotes spaces with many large digital screens.

Touch

πŸ‘ Non-Touchable Objects

Non-Touchable Objects

These are objects in a space that cannot be touched by guests.

Level OB3 β€” 93rd Floor πŸ‘ Image

Floor Overview

Floor Overview

Touch

Vision

Unexpected Sensory Elements

More Intense Sensory Route

Less Intense Sensory Routes

Crowding

Sound

Smells

Floor Overview

Vision

A full-spectrum light show runs from sunset to close every day in all mirrored spaces.

πŸ‘ Brightness

Brightness

Amount of natural or artificial light in the space during the day.

πŸ‘ Windows

Windows

Denotes spaces with many large digital screens.

πŸ‘ Reflectivity

Reflectivity

Amount of reflective surfaces on floors, walls, and/or ceiling.

πŸ‘ Movement

Movement

Physical or digital objects moving in the space.

Unexpected Sensory Elements

Given the multi-sensory nature of the SUMMIT experience, it is important to remember that some spaces can have unexpected sensory elements that may act as unforeseen triggers for some guests. We recommend caution for guests with known sensitivity to flashing lights and sound.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt OB3 Overview
πŸ‘ Image

Bathrooms have textured walls, windows to the outside, and automatic hand dryers attached to each sink faucet. Walls are all one color by floor: OB1: light blue, OB2: dark blue, OB3: bright orange.

More Intense Sensory Route

These paths show high intensity routes from a sensory perspective. Guests will encounter crowded spaces and experience highly reflective, interactive, and shifting environments.

Less Intense Sensory Routes

These paths show less intense routes without compromising the SUMMIT experience. Guests who prefer more controlled sensory environments have the option to choose calmer paths, bypassing some of the more intense experiences.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt OB3 Less Intense
πŸ‘ Image

Guests can take this route to skip this level/experience.

πŸ‘ Image

Guests have the option to take a short walk outside briefly through the terrace or avoid the cafe and terrace entirely and travel back down the escalators.

Crowding

SUMMIT will be using timed-ticketing with all guests, but crowding will shift across spaces and days and is hard to predict. This map highlights spaces that tend to be less crowded.

πŸ‘ Less Crowded

Tend to be Less Crowded

Spaces are marked that are likely to be less crowded on any given day.

Sound

SUMMIT One Vanderbilt is an immersive experience, with sound playing a vital role in activating most spaces, starting from the theater near the entrance, all the way through the space.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt OB3 Overview
πŸ‘ Image

People eating, talking, and the preparation of serving food and drink throughout the indoor AprΓ©s cafe and outdoor SUMMIT Terrace.

πŸ‘ Image

People eating, talking, and the preparation of serving food and drink throughout the indoor AprΓ©s cafe and outdoor SUMMIT Terrace.

Smells

With our cafΓ©, as well as an outdoor space featuring seasonal plants and foliage, this floor has multiple olfactory touchpoints.

Tap on a number for more information
πŸ‘ SUMMIT One Vanderbilt OB3 Overview
πŸ‘ Image

The SUMMIT Terrace features an alpine garden with a variety of plants and flowers.

πŸ‘ Image

The SUMMIT Terrace features an alpine garden with a variety of plants and flowers.

πŸ‘ Image

Food and drink will be served in the AprΓ©s cafe, the AprΓ©s Bar, and at two stationed food carts on the terrace.

πŸ‘ Image

Food and drink will be served in the AprΓ©s cafe, the AprΓ©s Bar, and at two stationed food carts on the terrace.

πŸ‘ Image

Food and drink will be served in the AprΓ©s cafe, the AprΓ©s Bar, and at two stationed food carts on the terrace.

πŸ‘ Image

Food and drink will be served in the AprΓ©s cafe, the AprΓ©s Bar, and at two stationed food carts on the terrace.

Social Narratives

These social narratives are designed to help guests prepare for SUMMIT. Objective descriptions of each space, as well two social narratives, are provided. One narrative shares the experience of a sensory-seeking guest, while the other presents the experience of a guest who prefers less sensory stimulation.

These parallel social narratives follow two autistic guests through SUMMIT.

Meet Kam

Kam is sensory-seeker who is captivated by the high-sensory nature of many of the SUMMIT spaces. He loves tapping into his visual, auditory, and tactile senses, as well as seeking new ways to explore balance and spatial awareness.

Be that as it may, Kam is also sensitive to tastes and smells and can have a hard time recognizing when he is feeling overwhelmed, nervous, or excited. As such, Kam has chosen to visit SUMMIT by himself. This way, he can focus more on his own experience and reactions. He knows that attractions like SUMMIT often have lines, so he brings a fidget toy with him to use whenever he feels antsy.

Read how Kam navigates the sensorily stimulating spaces of SUMMIT One Vanderbilt.

Meet Mariah

Mariah is more sensitive to sensory stimulation. She plans her visit, ensuring that she can minimize high-sensory input while still enjoying the space. She would define herself as β€œsensory-avoidant,” meaning that she is usually very sensitive to sensory stimulation. She typically does not enjoy intense visual, auditory, and tactile sensory input, and she often feels off-balance and finds herself bumping into walls, tables, and chairs.

Be that as it may, she loves tapping into her senses of taste and smell and is particularly mindful of her emotions as she goes through her days. She knows what she needs to help her handle complex environments. She usually carries blue light glasses, sunglasses, and several sets of earplugs wherever she goes.

Read how Mariah navigates the sensorily stimulating spaces of SUMMIT.

Experience Vignettes

These vignettes capture one artist’s interpretation of how a neurodivergent guest might enjoy three of the SUMMIT spaces.

Each piece showcases a triad of images that encourage guests to engage with and immerse themselves in SUMMIT.

πŸ‘ Reflect

Three possible ways to experience Reflect

πŸ‘ Air

Three possible ways to experience Affinity

πŸ‘ Apres

Three possible ways to experience SUMMIT - Après

πŸ‘ Reflect

Three possible ways to experience Reflect

πŸ‘ Air

Three possible ways to experience Affinity

πŸ‘ Apres

Three possible ways to experience SUMMIT - Après

πŸ‘ Meet Ina Stankovic

Meet Ina Lukic

Ina (she/her) is an autistic illustrator and the creator of @superspectrumgirl in Instagram. Ina lives in the small European country of Switzerland. She creates illustrations and products based all around the topic of the autism spectrum. If she is not drawing, she is probably spending time with her husband, cooking delicious food, or exploring a new place somewhere in the world.

Web Accessibility

We are dedicated to providing a website that is accessible and navigable for all guests, including those with disabilities.

As part of this commitment, we actively work to assess and increase the accessibility and usability of our website, referencing available standards and guidelines, including the Web Accessibility Initiative as a model, to assist in our efforts.

We aim to incorporate best practices and maintain compliance with the World Wide Web’s Consortium’s Web Content Accessibility Guidelines 2.1 Level AA (WCAG 2.1 AA), including:

Building our website using standard-compliant HTML and CSS
Structuring website content in a logical manner using informative headings and labels, where relevant, which are usable by guests who use assistive technology and/or screen readers
Providing consistent navigation across our website
Ensuring that images have alternative texts and descriptive links
Incorporating play/pause toggle for motion/animations

Please be aware that WCAG 2.1 AA Guidelines are evolving and our efforts to comply with these guidelines are ongoing. While we strive to adhere to the accepted guidelines and standards for accessibility and usability, it is not always possible to do so in all areas of the website at all times.

If you encounter any difficulty in viewing, navigating, or accessing areas of the website or have suggestions about improving the usability or accessibility of our website, www.summitov.com, please contact us.

Hours β€”
Last entry at 10:30 PM
Sunday 8:00 AM β€” 12:00 AM
Monday 8:00 AM β€” 12:00 AM
Tuesday 8:00 AM β€” 12:00 AM
Wednesday 8:00 AM β€” 12:00 AM
Thursday 8:00 AM β€” 12:00 AM
Friday 8:00 AM β€” 12:00 AM
Saturday 8:00 AM β€” 12:00 AM
Address β€” 45 E 42nd St, New York, NY 10017
Entrance located on the Main Concourse of Grand Central Terminal
Connect β€”

Β© 2026 SL Green. All rights reserved.