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Build Wireframes and Low-Fidelity Prototypes

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Build Wireframes and Low-Fidelity Prototypes

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Gain insight into a topic and learn the fundamentals.
4.9

9,657 reviews

Beginner level
No prior experience required
Flexible schedule
1 week at 10 hours a week
Learn at your own pace

Gain insight into a topic and learn the fundamentals.
4.9

9,657 reviews

Beginner level
No prior experience required
Flexible schedule
1 week at 10 hours a week
Learn at your own pace

What you'll learn

  • Create storyboards to come up with ideas about solutions to user needs.

  • Create wireframes on paper and digitally in the design tool Figma.

  • Build paper prototypes to create interactive designs.

  • Design low-fidelity prototypes in Figma.

Details to know

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Assessments

13 assignments¹

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Taught in English
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This course is part of the Google UX Design Professional Certificate
When you enroll in this course, you'll also be enrolled in this Professional Certificate.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate from Google

There are 3 modules in this course

Build Wireframes and Low-Fidelity Prototypes is the third course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you’ll continue to design a mobile app for your professional UX portfolio. You’ll start by creating storyboards and getting familiar with the basics of drawing. Then, you'll create paper wireframes and digital wireframes using the design tool Figma. You’ll also create a paper prototype and a digital low-fidelity prototype in Figma.

Current UX designers and researchers at Google will serve as your instructors, and you will complete hands-on activities that simulate real-world UX design scenarios. Learners who complete the courses in this certificate program should be equipped to apply for entry-level jobs as UX designers. By the end of this course, you will be able to: - Develop a goal statement. - Create two types of storyboards: big picture and close-up. - Understand the difference between low-fidelity and high-fidelity design. - Apply the basics of drawing. - Apply the principles of information architecture to organize a mobile app. - Create paper wireframes for a mobile app design. - Develop digital wireframes in the design tool Figma. - Build a paper prototype to add interactivity to designs. - Design a low-fidelity prototype in Figma. - Recognize implicit bias and deceptive patterns in design. - Continue to design a mobile app to include in your professional portfolio. To be successful in this course, you should complete the previous two courses in this certificate program, or have an ability to conduct user research to inform the creation of empathy maps, personas, user stories, user journey maps, problem statements, and value propositions. You will also need paper and a pen or pencil.

Welcome to the world of wireframes! You'll start by learning how to use research findings to inform ideation during the design process. Next, you'll create two types of storyboards: big picture and close-up. Then, you'll draw your first wireframes, and you'll explore the benefits of wireframing. Keep in mind that at this point in the design process, you should have lots of ideas for designs that address real user needs. You want to refine those ideas, and wireframing can help you do that.

What's included

10 videos11 readings4 assignments

10 videosTotal 37 minutes
  • Introduction to Course 3: Build Wireframes and Low-Fidelity Prototypes2 minutes
  • Karen - My path to UX design2 minutes
  • Introduction to user flows 5 minutes
  • Introduction to storyboarding user flows5 minutes
  • Understand the two types of storyboards 8 minutes
  • Introduction to wireframes4 minutes
  • Start drawing6 minutes
  • Draw your first wireframe2 minutes
  • Understand the benefits of wireframing2 minutes
  • Wrap-up: Storyboarding and wireframing 1 minute
11 readingsTotal 58 minutes
  • Welcome to Course 38 minutes
  • Helpful resources and tips4 minutes
  • Optional - Read this if it’s your first course in the certificate program8 minutes
  • Changes to Figma’s UI4 minutes
  • Introduction to prototypes4 minutes
  • Outline a user flow8 minutes
  • Review: Outline the user flow for projects4 minutes
  • Learn more about creating storyboards8 minutes
  • Review: Create project storyboards4 minutes
  • Review: Create wireframes by drawing a favorite app4 minutes
  • Glossary terms from course 3, module 12 minutes
4 assignmentsTotal 80 minutes
  • Module 1 Challenge60 minutes
  • Self-Reflection: Consider the user flow for an app10 minutes
  • Test your knowledge of storyboards4 minutes
  • Test your knowledge of design fidelity 6 minutes

This is an action-packed part of the course where you'll draw wireframes for a mobile app! First, you'll draw lots of wireframes on paper. Then, you'll transition to digital wireframes in the design tool Figma. You'll even learn directly from Figma about how to best use their tool. Finally, you'll apply Gestalt Principles, like similarity, proximity, and common region, to your wireframes.

What's included

10 videos5 readings3 assignments

10 videosTotal 58 minutes
  • Welcome to module 21 minute
  • The basics of information architecture (IA) 4 minutes
  • Create paper wireframes8 minutes
  • Transition from paper to digital wireframes5 minutes
  • Introduction to Figma2 minutes
  • Create digital wireframes in Figma 14 minutes
  • Optional - Learn from Figma: Create wireframes for an app16 minutes
  • Erika - Tools of the trade3 minutes
  • Use Gestalt Principles when creating wireframes 5 minutes
  • Wrap-up: Creating paper and digital wireframes1 minute
5 readingsTotal 34 minutes
  • Designing the information architecture of apps12 minutes
  • Review: Create paper wireframes4 minutes
  • Create a Figma account8 minutes
  • Learn more about using Gestalt Principles in wireframes8 minutes
  • Glossary terms from course 3, module 22 minutes
3 assignmentsTotal 74 minutes
  • Module 2 Challenge60 minutes
  • Test your knowledge on information architecture6 minutes
  • Test your knowledge on Gestalt Principles8 minutes

You've gone through the first three stages of the design process: empathize, define, and ideate. Now, you'll enter the fourth stage of the design process: prototype. First, you'll create a paper prototype of your mobile app. Then, you'll transition to a digital low-fidelity prototype in Figma. In addition, you'll explore ways to recognize potential bias in your designs and learn how to avoid deceptive patterns.

What's included

13 videos17 readings6 assignments1 plugin

13 videosTotal 57 minutes
  • Welcome to module 31 minute
  • Learn about low-fidelity prototypes3 minutes
  • Create a paper prototype8 minutes
  • Introduction to building low-fidelity prototypes in Figma1 minute
  • Build low-fidelity prototypes in Figma12 minutes
  • Optional - Learn from Figma: Create prototypes 8 minutes
  • Recognize implicit bias in design6 minutes
  • Ayan - Bias in UX design work 2 minutes
  • Identify deceptive patterns in UX design7 minutes
  • Explore the effects of designs that deceive 4 minutes
  • Priya - The importance of equitable design2 minutes
  • Wrap-up: Building low-fidelity prototypes1 minute
  • Congratulations on completing Course 3: Build Wireframes and Low-Fidelity Prototypes2 minutes
17 readingsTotal 112 minutes
  • Creative ways to make paper prototypes8 minutes
  • Marvel's Prototyping on paper tool 4 minutes
  • Learn more about lo-fi prototyping in Figma 8 minutes
  • Review: Create a low-fidelity prototype in Figma4 minutes
  • Access Figma prototypes on mobile devices 4 minutes
  • Learn more about bias in UX design - and how to avoid it8 minutes
  • Avoid deceptive patterns 8 minutes
  • Understand the attention economy 8 minutes
  • Understand your impact as a UX designer8 minutes
  • Learn more about ethical design 8 minutes
  • Glossary terms from course 3, module 34 minutes
  • Portfolio project guide for creating lo-fi prototypes10 minutes
  • Exemplars: Create digital wireframes for your portfolio project10 minutes
  • Exemplars: Build a low-fidelity mobile prototype for your portfolio project10 minutes
  • Reflect and connect with your peers4 minutes
  • Course 3 glossary2 minutes
  • Start the next course4 minutes
6 assignmentsTotal 166 minutes
  • Module 3 Challenge60 minutes
  • Test your knowledge of low-fidelity prototypes6 minutes
  • Self-Reflection: Your own biases10 minutes
  • Activity: Create storyboards for your portfolio project30 minutes
  • Activity: Create digital wireframes for your portfolio project30 minutes
  • Activity: Build a low-fidelity mobile prototype for your portfolio project30 minutes
1 pluginTotal 30 minutes
  • Understand deceptive patterns30 minutes

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Google
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Showing 3 of 9657

KT
·

Reviewed on Oct 1, 2022

I​ learnt most of my firsts here. My first Lo-Fi prototype on paper and then on Figma. Feels accomplishing. Thanks a lot coursera for the financial aid and to the mentors for wonderful teaching.

NB
·

Reviewed on Sep 18, 2022

I wish there was more information on Figma. I had to learn too many stuff in figma myself. At least there could be more links to other figma videos. Except that, everything was good. Thank you.

TC
·

Reviewed on Sep 18, 2022

G​ood course with proper instructors and information. The thing to improve is the volumn in each clip. I found that some are pretty loud and some are low which provides a not-so-good user experience.

Frequently asked questions

User experience (UX) designers focus on the experience that users have while using products like websites, apps, and physical objects. UX designers make those everyday interactions useful, enjoyable, and accessible. The role of an entry-level UX designer might include coming up with ideas to address user problems, conducting research with users, and designing wireframes, mockups, and prototypes.

If you enjoy talking to and empathizing with people, drawing, thinking creatively, or paying attention to details, a job as a UX designer might be a good fit for you!

This course is the third of seven courses that will equip you with the skills you need to apply to entry-level jobs in user experience design. We recommend that you complete the first course of the Google UX Design Certificate, Foundations of User Experience (UX) Design, and the second course, Start the UX Design Process: Empathize, Define, and Ideate, before completing this third course of the program.

Alternatively, you should have experience conducting research in order to empathize with user needs and determine specific user pain points. You also need to have the ability to create personas, user stories, and user journey maps, as well as draft problem statements and value propositions.

No prior experience with specific design tools is required.

Figma and Adobe XD are the design tools taught in the seven courses of the Google UX Design Certificate. This course focuses on creating designs in Figma.

Spreadsheets, word processing applications, and presentation applications will also be used. Throughout the program, you will create a professional portfolio, using the platform of your choice, to showcase your UX design work.

One of the most exciting parts about joining the field of user experience is the large number of job opportunities available. Nearly every company needs UX designers to help create their digital and physical products. While the need for UX designers continues to grow, there is currently a shortage of UX design professionals to fill those roles. 

A career in UX design allows you the opportunity to work as a generalist, finding a role as a UX designer, UI designer, or UX researcher, or as a specialist, like a visual designer or interaction designer. Upon completion of this certificate program, you will be able to search for jobs with all of these titles, and find the role that best suits you.

This is the third of seven courses in the Google UX Design Certificate. We highly recommend completing the seven courses in this certificate program in the order presented, because the content and applications in each course build on information presented and practiced in earlier courses.

To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.

When you enroll in the course, you get access to all of the courses in the Certificate, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.

Financial aid available,

¹ Some assignments in this course are AI-graded. For these assignments, your data will be used in accordance with Coursera's Privacy Notice.