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The Snake game is a simple arcade game where the player controls a snake that moves around to eat food. The goal is to keep eating food without crashing into the walls. The game ends when the snake crashes, with the player's score based on how much food was collected.
In this article, we will learn how to create snake game using C programming language.
We can create a console-based snake game using basic knowledge of C along with the following prerequisites:
The gameplay of the snake game is simple. There are three game objects:
These objects work according to the game rules which are as follows:
Our objective is to create an interactive console-based snake game using C. The whole console screen can be visualized as the grid where each point has two coordinates, x-axis and y-axis coordinates. The position of each object the game will be described by these coordinates. All the game will be based on the continuous updating of these coordinates. The below is the intuition for the implementation of different game mechanics:
The snake can be represented by the coordinates of its body stored in two arrays:
The head of the snake moves according to the user input:
while the rest of the body follows. When the snake eats some fruit, its length increases, and the coordinate array is updated. Collision detection is implemented to checking if the snake coordinates overlap (self-collision) or goes over the boundary limit (boundary collision).
The fruit is represented as a single coordinate within the game area. It is randomly placed inside the boundary, ensuring it doesn't spawn outside the playable area. The fruit have the following functions:
The boundary defines the playing area of the game. It is created by drawing a box or rectangle that surrounds the playing field using some characters (usually # or | for the sides and - for the top and bottom), and it acts as a collision zone. We can define macros for setting the boundary limits.
The motion in game is generated by an infinite loop that continuously updates the position of the snake and checks for game events such as collisions, fruit consumption or user input. In each iteration of the loop, the snake moves one step in the current direction, and the screen is redrawn in place or previous one to reflect the new position. It is similar to creating static images as frames and move them fast enough to create a motion.
Generally, we need to press the Enter key for the input buffer to supply data to the program. But this does not provide real time response. For real time interactive response, we use the kbhit() function provided by <conio.h>. This function returns the pressed character immediately as soon as the key is pressed on the keyboard.
Output: