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VOOZH | about |
| Super Mario Bros. 3 | |||||||||||||||
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| 👁 North American box art for Super Mario Bros. 3 For alternate box art, see the related gallery. | |||||||||||||||
| Developer | Nintendo R&D4 | ||||||||||||||
| Publisher | Nintendo | ||||||||||||||
| Platforms | Family Computer, Nintendo Entertainment System, Nintendo PlayChoice-10, Virtual Console (Wii / 3DS / Wii U), NES Classic Edition, Nintendo Classic Mini: Family Computer, Nintendo Entertainment System - Nintendo Classics | ||||||||||||||
| Release dates | Family Computer: 👁 Japan October 23, 1988[1] PlayChoice-10: 👁 USA July 15, 1989[2][3][4][5] Nintendo Entertainment System: 👁 USA February 12, 1990[6] 👁 Europe August 29, 1991[?] 👁 Australia August 29, 1991[7][better source needed] 👁 South Korea Between 1989 and 1992[8]
Virtual Console (Wii):
👁 USA November 5, 2007[?] 👁 Europe November 9, 2007[?] 👁 Australia November 9, 2007[?] 👁 Japan December 11, 2007[?] 👁 South Korea May 26, 2008[9] Virtual Console (3DS): 👁 Japan January 1, 2013[?] 👁 Europe December 26, 2013[?] 👁 Australia December 26, 2013[?] 👁 USA April 17, 2014[?] 👁 South Korea April 6, 2016[?] Virtual Console (Wii U): 👁 Japan December 25, 2013[?] 👁 Europe December 26, 2013[?] 👁 Australia December 26, 2013[?] 👁 USA April 17, 2014[?] Nintendo Classic Mini: Family Computer 👁 Japan November 10, 2016[?] NES Classic Edition: 👁 Australia November 10, 2016[?] 👁 USA November 11, 2016[?] 👁 Europe November 11, 2016[?] Nintendo Entertainment System - Nintendo Classics: 👁 USA September 18, 2018[?] 👁 Japan September 19, 2018[?] 👁 Europe September 19, 2018[?] 👁 Australia September 19, 2018[?] 👁 HK April 23, 2019[?] 👁 South Korea April 23, 2019[?] Mario, the quick-change artist!: 👁 USA July 28, 2021[?] 👁 Japan July 28, 2021[?] 👁 Europe July 28, 2021[?] 👁 Australia July 28, 2021[?] | ||||||||||||||
| Languages | English Japanese | ||||||||||||||
| Genres | 2D platformer, action-adventure | ||||||||||||||
| Ratings |
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| Modes | Single player, multiplayer | ||||||||||||||
| Format | Famicom:
👁 Image Cartridge NES:
👁 Image Game Pak Wii: 👁 Image Digital download Wii U: 👁 Image Digital download Nintendo Switch: 👁 Image Digital download Nintendo 3DS: 👁 Image Digital download NES Classic Edition:
Built-in
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| Input | Arcade: Joystick Famicom:
NES:
Wii: Wii U: Nintendo Switch: Nintendo 3DS: NES Classic Edition:
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| Serial codes | Famicom: 👁 Japan HVC-UM PlayChoice-10: 👁 USA PCH1-R-UM NES: 👁 USA NES-UM-USA 👁 Canada NES-UM-CAN 👁 Spain NES-UM-ESP 👁 UK NES-UM-GBR 👁 Germany NES-UM-NOE 👁 Australia NES-UM-AUS 👁 South Korea NES-UM-KOR | ||||||||||||||
Super Mario Bros. 3 is a 2D action-adventure platform game for the Family Computer and Nintendo Entertainment System. It is the fourth installment in the Super Mario series and is recognized as the third in Japan.[10][11] It was released for consoles in Japan on October 23, 1988; in North America on February 12, 1990; and in Europe and Australia on August 29, 1991. Prior to its North American release on the NES, Super Mario Bros. 3 was ported to the Nintendo PlayChoice-10.[5] Being the first game in the series since Super Mario Bros. not to derive its gameplay from another game as well as to release in all regions, Super Mario Bros. 3 retains the same level-based platformer mechanics of previous titles. These core mechanics are iterated upon, featuring greatly expanded levels, several new power-ups, new enemies and bosses, a more fleshed-out multiplayer mode, a world map, and many optional levels and secrets. The game has gone on to become one of the most influential titles for the Super Mario franchise, and several elements introduced in this title have since become mainstays in the 2D games, including landscape-themed worlds, the Koopalings, airships, and Toad's Houses.
The game features a unique stage play-esque aesthetic, with objects being bolted to the background or suspended by ropes and casting drop shadows. Additionally, the ends of most levels feature Mario traveling "offstage" on a black backdrop to complete them. This led to a long-standing rumor that the game was a stage play put on by the Super Mario cast, an idea later confirmed by series creator Shigeru Miyamoto.[12] Some of these aesthetic choices were changed or removed in remakes of the game.
Super Mario Bros. 3 has received near-universal critical acclaim since its release, and it is one of the best-selling NES and Super Mario games of all time.[13] The game has received several re-releases on other platforms, including full remakes for the SNES compilation game Super Mario All-Stars and on the Game Boy Advance as Super Mario Advance 4: Super Mario Bros. 3. It is also featured on all of Nintendo's Virtual Console services, as well as Nintendo Switch Online.
The following text is taken directly from the instruction booklet.
The Mushroom Kingdom has been a peaceful place thanks to the brave deeds of Mario and Luigi. The Mushroom Kingdom forms an entrance to the Mushroom World where all is not well.
Bowser sent his seven children to make mischief as they please in the normally peaceful Mushroom World. They stole royal magic wands from each country in the Mushroom World and used them to turn their kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's seven kids to return the kings to their true forms.
"Goodbye and good luck!" said the Princess and Toad as Mario and Luigi set off on their journey deep into the Mushroom World.
Peace has returned to the Mushroom Kingdom thanks to the efforts of Mario and Luigi; however, Bowser sent his own seven children (Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig) to the other countries of the Mushroom World, which the Mushroom Kingdom forms a gateway to. The Little Koopas stole the royal Magic Wands of the seven kings, using them to transform the kings into various helpless creatures. Mario and Luigi vow to go and stop the Little Koopas' mischief, and change the kings back into their normal form. At the end of each world, Mario and Luigi fight one of the Little Koopas, and after the match is over, retrieve the wand from the Little Koopa to turn the king back to normal. While the brothers are out in their adventure, Bowser kidnaps Princess Toadstool and takes her to his lair in Dark Land. The brothers go to Dark Land and fight Bowser. After defeating Bowser, they save the princess and restore peace once again.
Super Mario Bros. 3 plays similarly to Super Mario Bros., with several additions. The game features a world map where the player can choose which path to take and which level to play. Toad's Houses and Spade Panels are also found on the world map. Midway through each world, Mario or Luigi enter a fortress, where they fight Boom Boom. At the end of each world, they enter the world's airship, where one of the seven Little Koopas is fought. After defeating the Little Koopa, Mario or Luigi restores the king back to his normal state and moves onto the next world.
The first player controls Mario, while the second player controls his brother, Luigi, with the two players taking turns. After one brother completes a level or loses a life, the other brother plays. If one brother interacts with the other brother's icon on the world map, they enter Battle Mode in their Small forms. Whoever wins is immediately given a turn to play in the main game.
New moves include picking up objects and kicking them, as well as sliding down hills, moves which have carried over in future Super Mario games. The Fire Flower returns in this game, where it acts as it does in Super Mario Bros., allowing Mario or Luigi to transform into their Fire forms and shoot fireballs. Several new power-ups are also introduced, including the Super Leaf, a leaf power-up that transforms Mario or Luigi into their Raccoon forms, allowing them to fly into the sky, and the Hammer Suit, which transforms the brothers into their Hammer forms, letting them throw hammers at enemies.
| Image | Name | Description |
|---|---|---|
| 👁 Princess Peach from Super Mario Bros. 3 |
Princess Toadstool | The ruler of the Mushroom Kingdom who directed Mario to help liberate the Mushroom World from the Little Koopas. She periodically sends letters of advice and items to Mario. After defeating Ludwig von Koopa, Mario receives a letter from Bowser, informing him that he has kidnapped Princess Toadstool. |
| 👁 Toad sprite from Super Mario Bros. 3 |
Toads | Retainers who run Toad's Houses and Spade Panels, where Mario can obtain power-ups or play minigames. A Toad can be found alongside the king of each world. |
| 👁 King of Grass Land transformed into a dog in Super Mario Bros. 3 (NES) 👁 King of Grass Land |
Kings | With the exception of Bowser's Dark Land, each world is ruled by a wand-wielding king. Their wands are stolen by the Little Koopas, who use them to transform the kings into other creatures and take over their kingdoms. Defeating the Little Koopa of the visited land returns the wand to its king and turns him back to normal. |
| Image | Name | Description | Levels | New | |
|---|---|---|---|---|---|
| First | Last | ||||
| 👁 Sprite of a Goomba from Super Mario Bros. 3. |
Little Goomba | Little Goombas wander in whatever direction they happen to be going, mindlessly falling off platforms as they go. | World 1-1 | World 7-9 | — |
| 👁 Sprite of a Paragoomba from Super Mario Bros. 3. |
Para-Goomba | Para-Goombas are winged Goombas. They become regular Goombas after just one stomp. Brown Para-Goombas fly around, dropping Micro-Goombas onto Mario. | World 1-2 | World 8-2 | 👁 New to the franchise |
| 👁 Sprite of a red Paragoomba from Super Mario Bros. 3. |
Red Para-Goomba | Red Para-Goombas hop along the ground in small arches, chasing Mario. | World 1-1 | World 7-9 | 👁 New to the franchise |
| 👁 Micro-Goomba as it appears in Super Mario Bros. 3 |
Mugger Micro-Goomba | Mugger Micro-Goombas are small Goombas. They are dropped by brown Para-Goombas. They drag Mario down if touched. Mashing 👁 A Button will get rid of them. |
World 1-2 | World 8-2 | 👁 New to the franchise |
| 👁 Sprite of a Pile Driver Micro-Goomba from Super Mario Bros. 3. |
Pile Driver Micro-Goomba | Pile Driver Micro-Goombas are Micro-Goombas inside dull bricks. They like to hide near other bricks, jumping when Mario gets close. | World 2-1 | World 5-7 | 👁 New to the franchise |
| 👁 Sprite of a Big Goomba from Super Mario Bros. 3. |
Grand Goomba | Grand Goombas are twice the size of Little Goombas. Other than their large size, they are identical to them Goombas, and can be defeated with one stomp. | World 4-1 | World 4-6 | 👁 New to the franchise |
| 👁 Kuribo's Goomba from Super Mario Bros. 3. |
Kuribo's Goomba | Kuribo's Goomba is a Goomba wearing a special shoe; they try to stomp Mario with it. If Mario can bump the Goomba from under a block, then he can use the displaced shoe. Any other attack, however, will destroy the shoe as well. | World 5-3 | 👁 New to the franchise | |
| 👁 Sprite of a green Koopa Troopa from Super Mario Bros. 3. |
Green Koopa Troopa | Koopa Troopas are found throughout the Mushroom World. One stomp will send it hiding in its shell, a usable projectile. Green-shelled Koopa Troopas walk in one direction and fall over any edge they encounter. | World 1-1 | World 8-1 | — |
| 👁 Sprite of a red Koopa Troopa from Super Mario Bros. 3. |
Red Koopa Troopa | Red-shelled Koopa Troopas will turn about if they come to a gap. | World 1-1 | World 8-1 | — |
| 👁 Sprite of a green Koopa Paratroopa from Super Mario Bros. 3. |
Green Koopa Paratroopa | Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards. | World 1-1 | World 8-2 | — |
| 👁 Red Koopa Paratroopa as it appears in Super Mario Bros. 3 |
Red Koopa Paratroopa | Red Koopa Paratroopas fly up and down | World 1-4 | World 8-1 | — |
| 👁 Sprite of a green Big Koopa Troopa from Super Mario Bros. 3. |
Green Gargantua Koopa Troopa | Koopa Troopas come in tremendous sizes. They have the same vulnerabilities of normal Koopa Troopas, but their larger size makes them a more dangerous opponent to deal with. Like normal-sized Green Koopa Troopas, Green Gargantua Koopa Troopas walk off the edge of platforms. | World 4-1 | World 4-6 | 👁 New to the franchise |
| 👁 A Red Giant Koopa Troopa as it appears in Super Mario Bros. 3 |
Red Giant Koopa Troopa | Like the smaller ones, Red Giant Koopa Troopas turn around when they reach the edge of a platform. | World 4-1 | World 4-6 | 👁 New to the franchise |
| 👁 Colossal Koopa Paratroopa as it appears in Super Mario Bros. 3 |
Colossal Koopa Paratroopa | Colossal Koopa Paratroopas are winged Green Gargantua Koopa Troopas. They only follow the hopping behavior. One stomp will make them lose their wings, reverting them to Green Gargantua Koopa Troopas. | World 4-1 | World 4-6 | 👁 New to the franchise |
| 👁 Sprite of a Dry Bones from Super Mario Bros. 3. |
Dry Bones | Dry Bones is the animated skeleton of a Koopa Troopa, usually found in fortresses. If they are stomped, they collapse into a pile of bones. Moments later, however, the bones will rise back up off the ground and come back to life. | World 1-👁 Image Fortress |
World 8-👁 Image Bowser's Castle |
👁 New to the franchise |
| 👁 Hammer Brother sprite |
Hammer Brother | Hammer Brothers are the Koopa Troops's elite forces that attack Mario by throwing hammers in an upward arc. While not very common in traditional stages, they wander around the maps of Worlds 1, 3, 5, and 6. They tend to appear in pairs, which can make it difficult to find an opening to attack. | World 1-👁 Hammer Bro |
World 8-👁 Image Hand Trap |
— |
| 👁 Boomerang Brother's sprite in Super Mario Bros. 3. |
Boomerang Brother | Boomerang Brothers are like Hammer Brothers, except that their weapon of choice is the Boomerang. When they attack, the boomerangs they throw will double back for a second attack from the opposite direction. They appear as map enemies in World 2. | World 1-3 | World 8-👁 Image Hand Trap |
👁 New to the franchise |
| 👁 Sprite of a Fire Bro from Super Mario Bros. 3. |
Fire Brother | Fire Brothers are the least common type of the Hammer Brother family. Only a few Fire Brothers appear in the entire game; two are found in a secret part of World 2, and another one appears in the first Hand Trap level of World 8. They have red skin and they spit fireballs at Mario. | World 2-👁 Fire Bro |
World 8-👁 Image Hand Trap |
👁 New to the franchise |
| 👁 Sledge Bro. sprite from Super Mario Bros. 3 |
Sledge Brother | Sledge Brothers are larger Hammer Brothers. These tubby turtles have green skin and they throw hammers, albeit slower than Hammer Brothers. Sledge Brothers make big jumps, and if Mario is standing when a Sledge Brother lands, he will be stunned. They appear mostly in Giant Land, where they are mostly map enemies. | World 4-3 | World 8-👁 Image Hand Trap |
👁 New to the franchise |
| 👁 A Buzzy Beetle, from Super Mario Bros. 3. |
Buzzy Beetle | Buzzy Beetles are turtles with fire-resistant shells. Otherwise, they act like green Koopa Troopas when on the ground. | World 1-5 | World 4-3 | — |
| 👁 Sprite of an Upside-down Buzzy Beetle from Super Mario Bros. 3. |
Upside-down Buzzy Beetle | These Buzzy Beetles walk on the ceilings of caves. They fall from them while spinning in their shells when Mario approaches. | World 2-👁 Image Pyramid |
World 4-3 | 👁 New to the franchise |
| 👁 Sprite of a Buster Beetle from Super Mario Bros. 3. |
Buster Beetle | Buster Beetles are Buzzy Beetles that can pick up White Blocks and throw them at Mario. However, they can be beaten by any attack, even by fireballs. | World 5-1 | World 6-10 | 👁 New to the franchise |
| 👁 Sprite of a Para-Beetle from Super Mario Bros. 3. |
Para-Beetle | Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. | World 5-6 | 👁 New to the franchise | |
| 👁 Lakitu in Super Mario Bros. 3. |
Lakitu | Lakitus are cloud-riding Koopas. They hover back and forth in the air above Mario, tossing a never-ending supply Spiny's Eggs to the ground. | World 3-4 | World 7-3 | — |
| 👁 Sprite of a green Spiny Egg from Super Mario Bros. 3. |
Green Spiny Egg | Eggs tossed by Lakitu that bounce off of walls. The Green ones roll along the ground after Mario. | World 3-4 | 👁 New to the franchise | |
| 👁 A red Spiny Egg as it appears in Super Mario Bros. 3 |
Spiny Egg | The red Spiny Eggs hatch into Spinies upon hitting the ground. | World 4-4 | World 7-3 | — |
| 👁 Sprite of a Spiny from Super Mario Bros. 3. |
Spiny | Spinies are small turtles with spikes all over their shells; they cannot be stomped. However, if Mario bumps a block under a Spiny, or attacks it with a raccoon tail, it will tuck into its shell, letting Mario pick them up. They can also drop from the ceiling. Spinies also appear in the Battle Mode but with a different sprite and behavior. | World 4-3 | World 7-5 | — |
| 👁 Sprite of an Upside-down Spiny from Super Mario Bros. 3. |
Upside-down Spiny | Some Spinies climb on the ceilings of underground areas. Like Upside-down Buzzy Beetles, these Spinies recede into shells and drop when Mario is detected underneath. | World 4-3 | 👁 New to the franchise | |
| 👁 Sprite of a Rocky Wrench from Super Mario Bros. 3. |
Rocky Wrench | Rocky Wrenches are mole-like turtles. Upon sighting Mario, a Rocky Wrench will pop out of its hole in an airship or vehicle, and chuck wrenches at him before descending back into its hole. | World 2-👁 Image Airship |
World 8-👁 Image Tank |
👁 New to the franchise |
| 👁 Sprite of a Spike from Super Mario Bros. 3. |
Spike | Spikes are small green turtles which pull spiked balls out of their mouths before throwing them at Mario. | World 3-7 | World 6-8 | 👁 New to the franchise |
| 👁 Sprite of a Piranha Plant from Super Mario Bros. 3. 👁 Sprite of a green Piranha Plant from Super Mario Bros. 3. |
Piranha Plant | Piranha Plants are carnivorous plants that live in pipes and quicksand. However, Piranha Plants will not emerge from their pipe if Mario is touching or standing directly on top of it, unless the pipe is sideways or upside down. Red Piranha Plants have two segments of leaves, while green ones have only one, though the sideways ones are red with one segment. | World 1-1 | World 8-1 | — |
| 👁 Venus Fire Trap 👁 Venus Fire Trap |
Venus Fire Trap | Venus Fire Traps are Piranha Plants that spit one or two fireballs at Mario. Like normal Piranha Plants, they reside in pipes or quicksand, and they will not appear if Mario is near or on their pipe unless the pipe is upside down, and appear in two colored varieties depending on their height. | World 1-1 | World 8-2 | 👁 New to the franchise |
| 👁 A red Piranhacus Giganticus as it appears in Super Mario Bros. 3 👁 This green Piranhacus Giganticus only appears in the NES version of Super Mario Bros. 3 |
Piranhacus Giganticus | Giant Piranha Plants that only reside in Giant Land. The red ones live in giant pipes, while the green ones live in regular-sized pipes. | World 4-1 | World 4-6 | 👁 New to the franchise |
| 👁 Sprite of a Ptooie from Super Mario Bros. 3. |
Ptooie | Ptooies are Piranha Plants that blow spiked balls and usually have legs. Occasionally, Ptooies will blow the spiked ball high into the air, allowing Mario to jump past them. | World 6-1 | World 7-8 | 👁 New to the franchise |
| 👁 Walking Piranha as it appears in Super Mario Bros. 3 |
Walking Piranha | Nipper Plants are little, white Piranha Plants. They sit still or patrol an area and leap up at Mario when he tries to pass them. | World 5-1 | World 7-8 | 👁 New to the franchise |
| 👁 Fiery Walking Piranha |
Fiery Walking Piranha | This special Walking Piranha can spit multiple fireballs. Only one is found in the game. | World 7-8 | 👁 New to the franchise | |
| 👁 Sprite of a Muncher from Super Mario Bros. 3. |
Muncher | Munchers are invincible, black Walking Piranha-like flowers. They tend to grow in large clusters. The only way to defeat a Muncher is turn it into a coin with a Switch Block and collect it. Invincible Mario can walk on Munchers. Some of them are frozen in Ice Blocks. | World 5-3 | World 7-8 | 👁 New to the franchise |
| 👁 A Podoboo from Super Mario Bros. 3. |
Podoboo | Podoboos are large fireballs that leap from lava. | World 1-👁 Image Fortress |
World 8-👁 Image Bowser's Castle |
— |
| 👁 Sprite of a Roto-Disc from Super Mario Bros. 3. |
Roto-Disc | Roto-Discs are shining discs that spin around an orb or block. They sometimes appear in pairs known as Duo-Roto-Discs. Mario can only destroy them as Statue Mario. | World 1-👁 Image Fortress |
World 8-👁 Image Bowser's Castle |
👁 New to the franchise |
| 👁 Bullet Bill |
Bullet Bill | Bullet Bills are large black bullets launched by Turtle Cannons. | World 1-👁 Image Airship |
World 8-1 | — |
| 👁 Missile Bill as it appears in Super Mario Bros. 3, provided the player is Small Mario or Super Mario |
Missile Bill | Missile Bills are flashing red Bullet Bills that turn around once if it misses Mario. | World 4-5 | 👁 New to the franchise | |
| 👁 Firesnake as it appears in Super Mario Bros. 3 |
Firesnake | The Firesnake is a flame with four fireballs behind it. Firesnakes chase Mario in an effort to hurt him. They hop towards Mario. | World 2-1 | World 2-3 | 👁 New to the franchise |
| 👁 Cheep Cheep from Super Mario Bros. 3 |
Cheep-Cheep | Cheep-Cheeps are fish foes that patrol shallow water. They come in red and green. The red variety jumps from the water in various ways and can swim quite fast while doing so. | World 3-2 | World 8-👁 Image Hand Trap |
— |
| 👁 A Green Cheep Cheep from Super Mario Bros. 3 |
Green Cheep-Cheep | The green Cheep-Cheeps slowly swim back and forth. | World 2-2 | World 6-9 | 👁 New to the franchise |
| 👁 Boss Bass and Big Bertha as they appear in Super Mario Bros. 3 |
Boss Bass | Boss Basses are giant Cheep-Cheeps that swim on the surface of the water. When Mario gets too close, they lunge out of the water to eat him. Boss Bass can defeat Mario in one gulp, even if he transforms into Statue Mario. In the levels that they appear in, the tide rises and falls, making Mario an easy target. | World 3-3 | World 3-8 | 👁 New to the franchise |
| 👁 Sprite of a Big Bertha from Super Mario Bros. 3. |
Big Bertha | Big Berthas are giant Cheep-Cheeps who carry Baby Cheeps in their mouths. Occasionally, they stop to open their mouths and let their babies briefly swim out before resuming their movement. | World 3-5 | World 7-4 | 👁 New to the franchise |
| 👁 A Spiny Cheep Cheep as it appears in Super Mario Bros. 3 |
Spiny Cheep-Cheep | Spiny Cheep-Cheeps swim even faster than red Cheep-Cheeps and can appear from both sides of the screen. | World 7-4 | 👁 New to the franchise | |
| 👁 Sprite of a Boo from Super Mario Bros. 3 |
"Boo" Diddly | "Boo" Diddlies are small white ghosts. They are shy, stopping when Mario looks at them. Once Mario looks away, they will resume their chase. | World 2-👁 Image Fortress |
World 8-👁 Image Fortress |
👁 New to the franchise |
| 👁 Sprite of a Stretch from Super Mario Bros. 3. |
Stretch | Stretches are Boos attached to platforms. They are found exclusively in fortresses and are more of an obstacle than a true enemy. As Mario attempts to pass, a Boo will rise from the top and/or bottom of the platform and move along the surface. Stretches are usually found in groups. | World 3-👁 Image Fortress |
World 6-👁 Image Fortress |
👁 New to the franchise |
| 👁 Thwomp |
Thwomp | Thwomps are living rectangular rocks. They try to squash Mario under their weight whenever he gets near or under them. | World 2-👁 Image Fortress |
World 8-👁 Image Bowser's Castle |
👁 New to the franchise |
| 👁 Sprite of an Angry Sun from Super Mario Bros. 3. |
Angry Sun | The Angry Sun is a small Sun with an angry face. It only appears in two levels. To attack Mario, the Angry Sun swoops down in an attempt to hit him before returning to the sky. | World 2-👁 Image Desert |
World 8-2 | 👁 New to the franchise |
| 👁 Sprite of a Chain Chomp from Super Mario Bros. 3. |
Chain Chomp | Chain Chomps are dog-like ball and chain creatures. They generally lunge towards Mario. They are usually attached to a block, but if 160 seconds go by, they will break free. | World 2-5 | World 5-1 | 👁 New to the franchise |
| 👁 Sprite of a Blooper from Super Mario Bros. 3. |
Bloober | Bloobers are common underwater foes. They swim diagonally and follow Mario. | World 3-1 | World 7-4 | — |
| 👁 Sprite of a Blooper Nanny from Super Mario Bros. 3. |
Bloober with kids | These Bloobers have four children following them. They follow the adult Bloober, but there is a delay between its movements and those of the children, making the enemy harder to avoid. | World 3-1 | World 3-5 | 👁 New to the franchise |
| 👁 Sprite of a Scattering Blooper from Super Mario Bros. 3. |
Scattering Bloober | These Bloobers with kids have a unique move: when the adult begins to glow, the children form a circle around it and radiate outward. More babies appear to replace the ones it lost a few seconds later. | World 6-9 | World 7-4 | 👁 New to the franchise |
| 👁 Sprite of a Lava Lotus from Super Mario Bros. 3. |
Lava Lotus | Lava Lotuses are large artificial flowers that live underwater. They are capable of generating up to five fireballs (which can go through platforms) and releasing them. | World 3-1 | World 7-4 | 👁 New to the franchise |
| 👁 Sprite of a Jelectro from Super Mario Bros. 3. |
Jelectro | Jelectros are glowing electric jellyfish that remain stationary in the water. They are invincible, their touch is lethal, and they tend to hang out in groups. | World 3-5 | World 7-4 | 👁 New to the franchise |
| 👁 Sprite of a Bob-omb from Super Mario Bros. 3. |
Bob-omb | Bob-ombs are living bombs. They typically appear walking on the ground. If Mario stomps on one, it will become stationary and capable of being picked up and used as a weapon. However, it will explode in a few seconds, even if Mario is still holding it. Keyless Bob-ombs are launched from certain cannons, and explode on their own after a few seconds. | World 3-9 | World 8-👁 Image Tank |
— |
| 👁 Sprite of a Hot Foot from Super Mario Bros. 3. |
Hot Foot | Hot Foots are animated candle flames. Their behavior is similar to Boos. If Mario faces one, it will stand still. Once Mario looks away, it will resume walking towards him. | World 4-👁 Image Fortress |
World 8-👁 Image Bowser's Castle |
👁 New to the franchise |
| 👁 Fire Chomp as it appears in Super Mario Bros. 3 |
Fire Chomp | Fire Chomps are floating creatures resembling Chain Chomps with four fireballs for a chain. They fly freely and spit fireballs at Mario. When they run out of fireballs, they chase Mario before they explode. | World 5-5 | World 6-7 | 👁 New to the franchise |
| 👁 A Bowser Statue from Super Mario Bros. 3. |
Bowser Statue | Bowser Statues are sculptures of King Bowser himself found in his castle. They are more than just egotistical decoration; many of them are capable of firing lasers downward in a 45° angle. | World 8-👁 Image Bowser's Castle |
👁 New to the franchise | |
| 👁 A crab from Super Mario Bros. 3 👁 Angry blue crab from Super Mario Bros. 3 |
Crab | Crabs require two hits in order to flip them upside-down. The first hit only makes them angry and speeds them up. | Battle Mode | — | |
| 👁 A Fighter Fly from Super Mario Bros. 3. 👁 Blue Fighter Fly from Super Mario Bros. 3 |
Fighter Fly | Fighter Flies constantly hop their way across the screen, only briefly vulnerable. | Battle Mode | — | |
| 👁 A fireball from Super Mario Bros. 3. |
Fireball | There are three types: the first travels horizontally in a wavy pattern, the second bounces around diagonally, and the last is shot out of a pipe in a bonus stage. The former two emerges from the sides when enough time has passed. All share the same red sprite. | Battle Mode | — | |
| Image | Name | Description | Levels | |
|---|---|---|---|---|
| First | Last | |||
| 👁 Foreground tiles of a big gun in Super Mario Bros. 3 |
Big gun | Big guns are fastened to tanks and look like pipes. They fire huge bullets. | World 8-👁 Image Tank |
World 8-👁 Image Jet |
| 👁 A cannon from Super Mario Bros. 3. |
Cannon | Cannons usually shoot cannonballs, but some fire Bob-ombs. There are several different types of cannons. The small ones on airships are angled and the same size as a normal block. Cannonballs fire in straight trajectories and can be hopped on like enemies to cross gaps or reach hidden areas. They are unaffected by fireballs. | World 1-👁 Image Airship |
World 8-👁 Image Tank |
| 👁 Foreground tiles of a diagonal cannon in Super Mario Bros. 3 |
Diagonal cannon | Double-barreled cannons that launch cannonballs in both directions. Most are fastened to overhanging background elements. | World 2-👁 Image Jet |
World 5-👁 Image Jet |
| 👁 Foreground tiles of a cannon in Super Mario Bros. 3 |
Gun barrel | Small tank turrets that only fire cannonballs. They resemble black pipes. | World 8-👁 Image Tank |
World 8-👁 Image Tank |
| 👁 Bowser's flame |
Koopa's fireball | Fireballs from Bowser that are summoned offscreen. | World 8-👁 Image Bowser's Castle | |
| 👁 Lava on the tile layer in Super Mario Bros. 3 👁 Lava on the tile layer in Super Mario Bros. 3 |
Lava | Molten rock that can cause the player to instantly lose a life. | World 1-👁 Image Fortress |
World 8-👁 Image Bowser's Castle |
| 👁 Foreground tiles of a quartet-cannon in Super Mario Bros. 3 |
Quartet-cannon | Four-gunned cannons. They are fastened to the ceiling and turn between fires. They shoot four cannonballs at once. | World 1-👁 Image Jet |
World 5-👁 Image Jet |
| 👁 Quicksand on the tile layer in Super Mario Bros. 3. 👁 Quicksand on the tile layer in Super Mario Bros. 3. |
Quicksand | Sand that sinks the player. | World 2-2 | World 8-2 |
| 👁 A Rocket Engine from Super Mario Bros. 3. |
Rocket Engine | Rocket Engines are cylindrical blocks that expel flames found on airships. Tanooki Mario can actually defeat the flame jets by transforming into a statue above them. However, a new flame will appear after a few seconds. | World 3-👁 Image Airship |
World 8-👁 Image Jet |
| 👁 Spikes in Super Mario Bros. 3. 👁 Spikes in Super Mario Bros. 3. |
Spikes | Pointy obstacles that damage the player. | World 2-👁 Image Fortress |
World 8-👁 Image Fortress |
| 👁 Sprite of a tornado from Super Mario Bros. 3. |
Tornado | This whirlwind sends Mario backwards. He can pass them by running and jumping through the center. | World 2-👁 Image Desert | |
| 👁 A Turtle Cannon from Super Mario Bros. 3. |
Turtle Cannon | Turtle Cannons shoot Bullet Bills. They are placed strategically throughout many levels, even on the ground, where Mario cannot duck beneath the bullets flying his way. | World 1-👁 Image Airship |
World 8-1 |
Bosses are listed in the order that they are first encountered.
| Image | Name | Description | Levels | |
|---|---|---|---|---|
| First | Last | |||
| 👁 Boom Boom hiding under spikes in a standard fortress stage from Super Mario Bros. 3 |
Boom Boom | A Koopa miniboss who guards every fort. He attacks by walking, flying or jumping, ducking under spikes when he holds still. | World 1-👁 Image Fortress |
World 8-👁 Image Tank |
| 👁 Larry Koopa from Super Mario Bros. 3. |
Larry Koopa | The boss of Grass Land. He only attacks by shooting magic blasts and jumping. | World 1-👁 Image Airship | |
| 👁 Morton Koopa Jr. from Super Mario Bros. 3. |
Morton Koopa Jr. | The boss of Desert Land. He attacks like Larry, though is slightly quicker. | World 2-👁 Image Airship | |
| 👁 Wendy O. Koopa from Super Mario Bros. 3. |
Wendy O. Koopa | The boss of Water Land. She attacks by shooting candy rings (up to three) that bounce while jumping high. | World 3-👁 Image Airship | |
| 👁 Iggy Koopa from Super Mario Bros. 3. |
Iggy Koopa | The boss of Giant Land. He attacks by shooting magic blasts while jumping high. | World 4-👁 Image Airship | |
| 👁 Roy Koopa from Super Mario Bros. 3. |
Roy Koopa | The boss of Sky Land. He shoots magic blasts and can stun Mario by landing on the floor if Mario is grounded. This also goes for his shell attack. | World 5-👁 Image Airship | |
| 👁 Lemmy Koopa from Super Mario Bros. 3. |
Lemmy Koopa | The boss of Ice Land. He simply moves back and forth on his magical ball, while attacking with smaller balls. | World 6-👁 Image Airship | |
| 👁 Ludwig von Koopa from Super Mario Bros. 3. |
Ludwig von Koopa | The boss of Pipe Land. He attacks like Roy, but quicker and more erratic. | World 7-👁 Image Airship | |
| 👁 Sprite of Bowser from Super Mario Bros. 3 |
Bowser | The boss of Dark Land. He breathes fire and tries to Ground Pound on Mario, causing the floor to break. | World 8-👁 Image Bowser's Castle | |
These are collectibles, pickups, and health-restoring objects.
| Image | Name | Description |
|---|---|---|
| 👁 A sprite of a coin from Super Mario Bros. 3 |
Coins | Collecting 100 coins grant an extra life. |
| 👁 Blue Coin from Super Mario Bros. 3 |
Blue Coins | Blue Coins have the same value as regular coins and appear when a Switch Block is activated in certain areas. They disappear when the effect wears off. |
| 👁 1-Up Mushroom |
1-Up Mushrooms | Grabbing a 1-Up Mushroom awards an extra life. One mushroom in World 6-3 appears white due to a glitch. |
| 👁 Sprite of a Green Shell from Super Mario Bros. 3 👁 Sprite of a Red Shell from Super Mario Bros. 3 |
Koopa Shells | Koopa Shells can be used to defeat enemies, break empty bricks and hit blocks with items. Hitting one with a fireball destroys it. |
| 👁 Sprite of a green Giant Shell for Super Mario Bros. 3 👁 Sprite of a red Giant Shell for Super Mario Bros. 3 |
Giant Shells | Despite their size, Mario can hold Giant Shells and send them flying. They have a greater hitbox than the normal-sized Koopa Shells. |
| 👁 A Buzzy Shell from Super Mario Bros. 3 |
Buzzy Shells | Shells from Buzzy Beetles. They work the same as Koopa Shells, but they are impervious to fire. |
| 👁 A Spiny Shell (red) from Super Mario Bros. 3 |
Spiny Shells | Shells from Spinies. They work the same as Koopa Shells, but cannot be jumped on, despite being upside down. |
| 👁 A White Block on the tile layer in Super Mario Bros. 3 |
White Blocks | A white brick made of ice that can be carried and thrown. |
| 👁 A Goomba's Shoe in Super Mario Bros. 3 |
Goomba's shoes (Kuribo's shoes) |
The Goomba's shoe is obtainable only in World 5-3. This item allows Mario to safely hop across dangerous objects and jump on spiky enemies, such as Piranha Plants and Spinies. It is acquired by bumping a Kuribo's Goomba off a block from below. Since it is not a power-up, it does not overtake any previous powers the player may have had. For example, if Fire Mario mounts a Goomba's shoe, then loses it, he will still retain his Fire form. |
| 👁 P-Wing |
P-Wing | The P-Wing not only grants the Raccoon form's abilities, but also allows for indefinite flight for one level and adds a large "P" on Mario's chest (on the map only). In levels, Mario appears as Raccoon Mario, but the Power Meter will be completely filled until Mario gets damaged or completes the level. After a level is cleared with this form, Mario will revert to normal Raccoon Mario. |
| 👁 Lakitu's Cloud. |
Jugem's Clouds | This item is used on the world map to skip a level. |
| 👁 Hammer |
Hammers | This item is used on the world map to break boulders and reveal secret areas or shortcuts. |
| 👁 Music Box |
Music Boxes | This item is used on the world map to put certain enemies to sleep. |
| 👁 Magic Whistle |
Magic Whistles | This item is used on the world map to travel to the Warp Zone. |
| 👁 Anchor |
Anchors | This item is used on the world map to lock an airship in place. |
| 👁 A Mushroom card from Super Mario Bros. 3 👁 A Flower card from Super Mario Bros. 3 👁 A Star card from Super Mario Bros. 3 |
Cards | Players are given a card for touching the goal. Collecting three cards award an extra life. If the cards are identical, more extra lives are awarded. Cards can be exchanged or lost in the 2-player Battle Mode. |
| 👁 A magic ball from Super Mario Bros. 3 |
Magic balls | The magic ball appears after Boom Boom is defeated. It must be touched to complete the level. |
| 👁 Larry's magic wand |
Magic Wands | After the defeat of each Little Koopa, a Magic Wand must be collected to complete the level. |
Items that transform Mario's appearance and give him unique abilities. Forms that share a column look the same for Mario and Luigi.
| Power-up | Form | Description | |
|---|---|---|---|
| 👁 Mario |
👁 Luigi | ||
| N/A | 👁 Small Mario's sprite from Super Mario Bros. 3. Small Mario |
👁 Sprite of Small Luigi from Super Mario Bros. 3 Small Luigi |
Mario's weakest form; he starts each life in this form. If Mario touches an enemy in damaging areas or damaging obstacles while in this form, he loses one life. |
| 👁 Super Mushroom as seen in Super Mario Bros. 3. Super Mushroom |
👁 Super Mario (form) from Super Mario Bros. 3 Super Mario |
👁 Luigi as he appears in Super Mario Bros. 3. Super Luigi |
The form Mario turns into after obtaining a Super Mushroom in Small form. Mario gains the ability to break bricks in this state. If Mario touches an enemy while in this form, he shrinks back to his Small form. |
| 👁 A Fire Flower in Super Mario Bros. 3, as seen in a land stage Fire Flower |
👁 Fire Mario Fire Mario / Luigi |
After utilizing a Fire Flower, Mario will turn into Fire Mario, letting him throw fireballs. | |
| 👁 A Super Leaf from Super Mario Bros. 3 Super Leaf |
👁 Raccoon Mario from Super Mario Bros. 3 Raccoon Mario |
👁 Sprite of Raccoon Luigi from Super Mario Bros. 3 Raccoon Luigi |
After using the Super Leaf, Mario will transform into Raccoon Mario. In this state, Mario can tail whip most enemies and blocks, slow his falls, and fly for a short period of time after gaining enough speed. |
| 👁 A Starman from Super Mario Bros. 3 Starman |
👁 Invincible Small Mario from Super Mario Bros. 3 Invincible Mario |
👁 Sprite of Invincible Small Luigi from Super Mario Bros. 3. Invincible Luigi |
After getting a Starman, Mario will become invincible, and thus cannot be harmed by any enemies or obstacles; he can also defeat most enemies without jumping on or throwing projectiles at them. This will only last for a short period of time (considerably shorter than in most other Super Mario games), and Mario will still lose a life if he falls into a pit, a pool of lava, or runs out of time. If Mario is not in Small or Frog forms, he will frontflip as he jumps. |
| 👁 Frog Suit Frog Suit |
👁 Frog Mario Frog Mario / Luigi |
Mario will turn into Frog Mario after retrieving the Frog Suit. The Frog Suit allows Mario to swim much easier, but impedes his movement on land drastically. | |
| 👁 Tanooki Suit Tanooki Suit |
👁 Tanooki Mario from Super Mario Bros. 3 Tanooki Mario / Luigi |
After obtaining the Tanooki Suit, Mario transforms into Tanooki Mario. Along with the abilities to glide, fly, and attack with his tail, Mario can briefly turn into a statue to avoid or defeat enemies. | |
| 👁 Hammer Suit as it appears in the inventory. Hammer Suit |
👁 Hammer Mario Hammer Mario / Luigi |
Upon obtaining the Hammer Suit, Mario will turn into Hammer Mario. In this state, Mario can defeat enemies by throwing hammers, and can shield himself from fireballs by using his shell, but cannot slide down hills. | |
Objects are interactable elements of the environment that cannot be picked up or collected.
| Image | Name | Description |
|---|---|---|
| Blocks and containers | ||
| 👁 A ? Block on the tile layer in Super Mario Bros. 3, static as when affected by a Switch Block as seen in most stages, or static from being in an airship stage |
? Block | Produces coins or an item when hit. Some are Hidden Blocks that only become viewable once interacted with. |
| 👁 A Big Block from the NES version of Super Mario Bros. 3. |
Big Block | A large variant of a brick. |
| 👁 Sprite of a brick from Super Mario Bros. 3 |
Brick | When a brick is hit, it either breaks or produces coins. |
| 👁 A Cloud Block on the tile layer in Super Mario Bros. 3 as seen in a plains stage 👁 A Cloud Block on the tile layer in Super Mario Bros. 3 as seen in a giant stage |
Cloud Block | Clouds that serve as platforms. |
| 👁 Coral on the tile layer in Super Mario Bros. 3, as seen in a sea stage. 👁 Coral on the tile layer in Super Mario Bros. 3, as seen in a giant stage. |
Coral | Coral form varyingly sized columns in underwater levels that obstruct movement. In Giant Land, there are large branching corals. |
| 👁 Empty Block |
Empty Block | A block that cannot be broken. When ? Blocks or certain bricks are hit, they turn into Empty Blocks. |
| 👁 Big Empty Block |
Empty Block (big) | A large variant of an Empty Block. |
| 👁 Floor sprite in Mario Bros. (Super Mario Bros. 3) |
Floor | Segmented platforms in Battle Mode. Knocking into a segment from below attacks enemies that stand above. |
| 👁 A Frozen Coin from Super Mario Bros. 3 |
Frozen Coin | A coin encased in solid ice that can be melted by fire to be collected. |
| 👁 An Ice Block used as an indestructible level tile in Super Mario Bros. 3. Not to be confused with File:SMB3 Ice Block.png. 👁 A large Ice Block used as an indestructible level tile in Super Mario Bros. 3. |
Ice Block | A block made of ice that can make the player slide when walking over it. They appear in small and large sizes. |
| 👁 A Jump Block on the tile layer in Super Mario Bros. 3, static like it were affected by a Switch Block |
Jump Block | A block that makes the player jump higher. The player can also time their jump to reach greater heights. |
| 👁 A Pink Note Block as it appears in Super Mario Bros. 3 |
Magic Note Block | A block that transports the player to Coin Heaven when jumped on. |
| 👁 Mega ? Block |
Mega ? Block | A large variant of a ? Block. |
| 👁 POW Block |
POW | A block found in Battle Mode. Striking it causes a quake that attacks all enemies on screen at once. A POW can be hit three times before disappearing. |
| 👁 A Switch Block from Super Mario Bros. 3. |
Switch Block | When a Switch Block is pressed, bricks temporarily turn into coins, and vice versa. Pressing a Switch Block can also reveal Blue Coins, which are hidden otherwise. |
| 👁 Sprite of a Wood Block from Super Mario Bros. 3 |
Wood Block | A block that cannot be destroyed. Some of these blocks release items if hit from the side. |
| Doorways | ||
| 👁 A Magic Door from Super Mario Bros. 3. |
Magic Door | Special doors that appear only in World 4-6. Teleports players to explore different segments of the level in both sizes to find additional bonuses. |
| 👁 A Magic Door from Super Mario Bros. 3. 👁 A Warp Door from Super Mario Bros. 3. |
P Warp Door | A door that is visible only if a Switch Block is active. Black P Warp Doors are always invisible, but can always be entered, while red P Warp Doors do not appear until a Switch Block is pressed and cannot be entered otherwise. |
| 👁 A Warp Door from Super Mario Bros. 3. |
Warp Door | A door found in fortresses and castles that take the player to another portion of the level. |
| Pipes | ||
| 👁 A current from World 3-1 in Super Mario Bros. 3. |
Bubble-jet pipe | Blue pipes that expel currents. They push Mario as he swims unless he is in his Frog form. |
| 👁 Sprite of the giant Warp Pipe from Super Mario Bros. 3 |
Giant pipe | A large variant of a Warp Pipe that serves as a platform, rather than transporting the player. |
| 👁 Sprite of a Small pipe in Super Mario Bros. 3 |
Small pipe | A small variant of a Warp Pipe that serves as a platform, rather than transporting the player. |
| 👁 Sprite of a Warp Pipe from Super Mario Bros. 3 |
Warp Pipe | Pipes going through the ground that transport the player to new areas. |
| Platforms | ||
| 👁 Bolt Lift from Super Mario Bros. 3 |
Bolt Lift | A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling. |
| 👁 Sprite of a brick floor from Super Mario Bros. 3. 👁 Sprite of a brick floor from Super Mario Bros. 3. |
Brick floor | The bricks that make up Bowser's Castle. In the boss room, Bowser breaks through them with a ground pound. This ultimately makes him fall through the floor, defeating him. |
| 👁 A Cloud Lift from Super Mario Bros. 3. |
Cloud Lift | Clouds that serve as platforms. They only appear in World 6-2 and move to the left. |
| 👁 A conveyor belt from Super Mario Bros. 3. 👁 A conveyor belt from Super Mario Bros. 3. |
Conveyor belt | Moving platforms that carry the player from one place to another without them having to move at all. |
| 👁 Directional Lift as it appears in Super Mario Bros. 3 |
Directional Lift | A lift that changes direction when stepped on. |
| 👁 Donut Lift as it appears in Super Mario Bros. 3 👁 Donut Lift as it appears in Super Mario Bros. 3 |
Donut Lift | A platform that falls under weight if the player stays there for too long. |
| 👁 Sprite of the elevator blocks from Super Mario Bros. 3. |
Elevator block | These paired blocks rise straight up when Mario steps on them. They otherwise lie on the ground, unmoving. |
| 👁 A composite of ground on the tile layer in Super Mario Bros. 3, as seen in an ice stage. |
Ice | Portions of the terrain in the Ice Land is covered with ice. It reduces traction, but not to the same extent as the Ice Blocks. |
| 👁 A composite of an island on the tile layer in Super Mario Bros. 3, as seen in an athletic stage. |
Island | Terrain of varying heights and widths that occur in athletic courses. |
| 👁 Lift from Super Mario Bros. 3 |
Lift | Platforms that move in any direction. Some called Rail Lifts move along rails strung through the sky. Others called Flimsy Lifts drop down pits shortly after being stood on. |
| 👁 A Rotary Lift as it appears in Super Mario Bros. 3 |
Rotary Lift | Platforms that spin. There are three kinds of Rotary Lifts: those that spin for a short time and then stop before they resume spinning shortly afterward, those that spin endlessly, and those that tilt based on where the player is standing on them. |
| Semisolid Platform | A platform that can be passed through from underneath, but acts as solid ground from above. | |
| 👁 Animation of a standard tank in Super Mario Bros. 3 |
Tank | Military vehicles that travel in platoons along the ground, covered in various types of cannons. |
| 👁 Sprite of a waterfall from Super Mario Bros. 3. 👁 Sprite of a waterfall from Super Mario Bros. 3. |
Waterfall | Rapids that flow from above. Mario can swim up waterfalls to reach overhead bodies of water. |
| White Block | A unique type of Semisolid Platform. Crouching on a White Block brings Mario to the background, allowing him to avoid enemies and access secret areas. | |
| Other objects | ||
| 👁 Goal |
Goal | The Goal is a block-like object at the end of the level that cycles through three cards. Striking it ends the current level and rewards Mario with whichever card is displayed. |
| 👁 Fireworks on the tile layer in Super Mario Bros. 3. |
Fireworks | When Mario strikes the Goal on the same panel three times in a row, fireworks appear and reward him with a certain number of extra lives. |
| 👁 The tide from World 4-2 in Super Mario Bros. 3. 👁 The tide from World 4-2 in Super Mario Bros. 3. |
Tide | Water that rises up and down. |
| 👁 Assembled sprite of a Vine Block from Super Mario Bros. 3. |
Vine | Vines grow out of certain blocks after they are hit, giving players access to upper parts of a level. |
Unlike Super Mario Bros. and Super Mario Bros. 2, this game has a world map, a feature that has been carried over into every subsequent title in the series. Like Super Mario Bros., the game features eight total worlds spread out across eight different maps, each one featuring a different name, theme, and boss; the inclusion of thematic worlds would also be carried over into future titles in the series, though some of the worlds of later installments differ from the ones established in this one. In the original NTSC release of this game, most of the worlds were given different names (indicated in parentheses in the table below), which are largely carried over to remakes. There is a total of 88 levels in Super Mario Bros. 3. According to the Japanese manual, the map designs were deliberately modeled after that of a board game.[14]
There are four versions of Super Mario Bros. 3 released for Family Computer and Nintendo Entertainment System: the original Japanese version, the North American PRG0 and PRG1 versions (NES cartridges will display NES-UM-USA and NES-UM-USA-1 next to the Nintendo Seal of Quality respectively), and the PAL version. During the release gap of fifteen months between the original Japanese version of Super Mario Bros. 3 and the North American localized edition, many changes were made for the game's international release. Many of these gameplay and level design changes were kept in the future remakes (both in Japan and in the West), while other changes were reverted to make the game closer to the original Japanese version.
One of the early ideas was a power-up to turn Mario into a Centaur (half-man, half-horse), although this was rejected before being implemented into the game. (Tilden 1990, 21)
Additionally, Cheep-Cheeps and Para-Beetles respectively have unused tan and green variations, which would have moved faster than their ordinary counterparts.
The player must be Raccoon Mario or Tanooki Mario to perform this glitch. In a level with quicksand, Mario must run and fill the Power Meter, or be using the P-Wing. Afterward, he must touch the quicksand and jump right after. Flying up, Mario appears to be walking while flying up and back down.[16] This works in the original and Super Mario All-Stars versions.
Development for Super Mario Bros. 3 began shortly after Super Mario Bros.: The Lost Levels was finished in the Spring of 1986. Originally, the game was developed with a bird's-eye view in mind, similar to The Legend of Zelda, where the player would be looking down at the characters from above. With jumping as one of Mario's main moves, this overhead view made it difficult to determine whether Mario was touching the ground or not, so the view was switched to the side-view used in earlier titles. However, relics of the overhead view can still be found in the final game, such as the black-and-white checkerboard seen at the title screen.[17]
When Takashi Tezuka was designing concepts for the game, he did not want it to be like Super Mario Bros.: The Lost Levels where only the levels and difficulty was changed. Instead, he wanted to rework everything, from giving Mario an improved moveset to overhauling the character sprites. Programmers also had what they called a "Map Room", which was a long, narrow meeting room where they looked at sheet papers and programmed map data all day. There were 20 to 30 people working on Super Mario Bros. 3, compared to Super Mario Bros.'s seven or eight. However, Koji Kondo was completely alone on sound design, and he claims it was difficult to come up with music to fit the genre of the game. Additional sounds were possible to use during Super Mario Bros. 3's development which weren't able to be used during Super Mario Bros.'s. The Japanese version of the game was originally planned to release in Spring of 1988, but because of the developers wanting to add so many new features, the game ended up getting pushed back another six months.[17]
The hard part of creating a video game with old characters is making the old characters seem fresh and new.[18][better source needed][19] In many ways, Super Mario Bros. 3 revived the series and brought many new young and old fans back to the adventures of the Mario Bros. The game also appeared in the 1989 movie The Wizard as a way to advertise it; this also marked the first time that a Super Mario game was advertised in a movie.
The game has received critical acclaim and is considered to be one of the greatest games of all time. IGN placed it at the number one spot of their top 100 NES games of all time list.[20]
| Reviews | |||
|---|---|---|---|
| Release | Reviewer, Publication | Score | Comment |
| Wii | Lucas M. Thomas, IGN | 9.5/10 | "Super Mario Bros. 3 is still a spectacular adventure today, and the best representation of the Super Mario universe to come from the NES. Though we would have loved to see a little something extra thrown in for this release, it's difficult to argue against Nintendo's standing policy of just releasing games just as they were when they first arrived. Mario's third adventure still stands well enough on its own to firmly recommend it for download even with its old graphical quirks still in place. The only reasons you shouldn't already be walking to your Wii to launch the Shop and put down your 500 points would be if you're happy with a version of the game you already own, like the 2003 Game Boy Advance re-release, or if you're holding out hope that the visually enhanced Super Mario All-Stars edition will someday arrive as a downloadable option as well. But really, even then, it's five bucks. For one of the greatest video games of all time, and absolutely one of Mario's best ever adventures. So how can you resist adding to that already-enormous lifetime sales total?" |
| Wii | Frank Provo, GameSpot | 9/10 | "Those who already love Super Mario Bros. 3 and have the desire to play the original NES version again will be pleased with this Virtual Console release. It's like reconnecting with a best friend that you haven't seen since you were little. Meanwhile, those who haven't yet immersed themselves in its jump-heavy sweetness have been given a golden opportunity to do so. This is 500 Wii points ($5) well spent." |
| Wii | Nintendo Life Staff, Nintendo Life | 10/10 | "SMB3 cannot come any more highly recommended; it is widely regarded, by many, as the best game on the NES. Some would even say it rivals the magnificent Super Mario World on the SNES, though the jury is out on that one. You owe it to yourself to try both out and decide for yourself. You won’t be sorry!" |
| Aggregators | |||
| Compiler | Platform / Score | ||
| GameRankings | 97.50% | ||
Among the merchandise based on the game are a Nelsonic Game Watch, and chocolate chip swirl cookies manufactured by Salerno, which features a maze on the box.[21]
Super Mario Bros. 3 was later remade and included in Super Mario All-Stars with updated graphics and sound for the Super Nintendo Entertainment System, which was later reissued as Super Mario All-Stars + Super Mario World and ported to the Wii as Super Mario All-Stars Limited Edition. A notable addition to the All-Stars version of Super Mario Bros. 3 was a save feature which allow players to save the progress and continue the world where they left off. Additionally, there's a Battle Game feature in the title screen that works differently from the ones featured from the maps in the 2-Player Game mode. Other than that, retaining some localization changes and certain glitches fixed, gameplay was not altered.
The original game is also one of the 30 titles included in the NES Classic Edition and Nintendo Classic Mini: Family Computer, and was made available as one of the 20 NES titles with added online play at the Nintendo Switch Online subscription service's launch in September 2018.[22] It later received a special version on July 28, 2021, known as Super Mario Bros. 3: Mario, the quick-change artist!, where the player would start on World 8 with 35 lives and the inventory full of every power-up in the game.
Super Mario Bros. 3 was ported to the Game Boy Advance handheld system as the fourth and final installation in the Super Mario Advance series, Super Mario Advance 4: Super Mario Bros. 3. It used the same graphics and sounds as the Super Mario All-Stars version, and also incorporated the use of the e-Reader: by scanning in certain cards, players could unlock new items and levels, including content originally from the other classic Super Mario platformers.
A cartoon adaptation of the game and direct sequel to The Super Mario Bros. Super Show! known as The Adventures of Super Mario Bros. 3 started airing shortly after the release of the game. In the cartoon, King Koopa and the Koopalings attempt to take over both the real world and the Mushroom Kingdom. The series was produced by DIC Entertainment in association with Nintendo. Since the cartoon was developed before the game was localized in English, the then-unnamed Koopalings received different names in the cartoon.
The graphic novel Super Mario Bros. Monogatari published by Fuyukisha features redesigns of multiple characters while adapting the game events: Luigi, instead of being Mario's twin, is depicted as a classic-looking prince and Peach's fianceé (similarly to Haru-ōji from Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!), while the Koopalings have different names, hairstyles, and accessories.
Super Mario Bros. 3 was the first game adapted by Kazuki Motoyama in his Super Mario manga series published by Kodansha and distributed by Comic BomBom Special, while KC Deluxe would distribute the following volumes, in Manga Super Mario Bros. 3 Kanzen Kōryakuhon. Compared to the next entries, it is much closer to a strategy guide than the gag adventure that would characterize the rest of the series, divided into two storylines: three chapters as the main adaptation and one chapter focused on the game's secrets and tricks, along with additional informational sheets. It nonetheless features humorous moments, such as Mario entering a Warp Pipe and ending up in the Kodansha department.
The Super Mario 4koma Manga Theater series features various stories and story arcs based on Super Mario Bros. 3, in the first six books.
Yukio Sawada originally used the subtitle "Super Mario 3" for an original series of his starring Princess Peach, intended as a sequel to Super Mario-kun 2: Miracle Peach. The subtitle was dropped when the third game was developed. Once he finished the Super Mario Bros. 2 manga for Tokuma Shoten on the Wanpakku Comic magazine, he immediately went to create a direct sequel: Super Mario Bros. 3. It only lasted 2 chapters, due to the closure of the magazine.
Meanwhile, after finishing with Miracle Peach, Sawada continued on Gakushū Yōchien with a shorter Super Mario Bros. 3 adventure (2-4 pages monthly): Super Mario Bros. 3. He would also do a puzzle collection story for the same magazine titled Super Mario Bros. 3 Bōken Meiro. Additionally, despite the closure of Wanpakku Comic, Sawada continued working for Tokuma Shoten by making the illustrations for the fifth and last Super Mario Bros. 3 illustrated strategy guide: Super Mario Bros. 3: Kanzen Kōryaku Technique Book 5: Sōshūhen.
The second to last issue of Wanpakku Comic, containing the first chapter of Super Mario Bros. 3
The last issue of Wanpakku Comic, containing the second and last chapter of Super Mario Bros. 3
The prologue chapter of the Gakushū Yōchien version of Super Mario Bros. 3
In an effort to remedy the lost chance for a substantial adaptation of the game, Sawada would use some chapters of the Super Mario World arc in Super Mario-kun to give a proper closure to his Super Mario Bros. 3 adaptation, starting with Mario often pulling out the Frog Suit to deal with water obstacles since the very first chapter of this series.
In the last chapter of volume 2, a 4-koma collection recapping Mario's previous adventures, two skits are dedicated to Super Mario Bros. 3's power-ups.
In volume 3 stage 4, Bowser summons a "second army", which comprises of the various original enemies from Super Mario Bros. 3 that were not included in Super Mario World such as Boom Boom, Chain Chomps, and the Angry Sun, and orders it to attack Mario, Luigi, and Yoshi. Toad helps them by sending them a treasure chest full of Super Mario Bros. 3 power-ups.
As revealed in the instruction manual, the Sunken Ghost Ship is the haunted shipwreck of an Airship and, while exploring it in volume 4 stage 1, Mario finds a Super Leaf that he uses to deal with the disappearing Boo Buddies that have possessed Luigi.
In volume 5 stage 4, the trio faces a frozen Ptooie in Donut Secret 2.
In the story arc's conclusion in volume 5 stage 12, aiding the Stars of Star World, Mario and his friends discover that they were conquered by "Bowser 3", Bowser's alter-ego from Super Mario Bros. 3 (complete with the cape he wears in the Japanese cover art). He sends his troops from the game against Mario and friends, but he is ultimately defeated and the Star World saved.
The two Super Mario Bros. 3 skits in volume 2
Raccoon Mario saves Luigi in volume 4
The Ptooie in volume 5
"Bowser 3" in volume 5
Main cast
| 👁 Icon of an audio speaker. Super Mario Bros. 3 - Ground Theme | File info 0:29 |
| 👁 Icon of an audio speaker. Super Mario Bros. 3 - Athletic Theme | File info 0:30 |
| 👁 Icon of a film clapperboard. Super Mario Bros. 3 - Gameplay of World 1-1. | File info |
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | スーパーマリオブラザーズ3 Sūpā Mario Burazāzu Surī |
Super Mario Bros. 3 | [25] | |
| Chinese (Simplified) | 超级马力欧兄弟3 Chāojí Mǎlì'ōu Xiōngdì 3 (Mandarin) Chīukāp Máhlihk'āu Hīngdaih 3 (Cantonese) |
Super Mario Bros. 3 | [26] | |
| Chinese (Traditional) | 超級瑪利歐兄弟3 Chāojí Mǎlì'ōu Xiōngdì 3 (Mandarin) Chīukāp Máhleih'āu Hīngdaih 3 (Cantonese) |
Super Mario Bros. 3 | [27][28] | |
| Korean | 슈퍼 마리오브라더스 3 Syupeo Mario Beuradeoseu 3 |
Super Mario Bros. 3 | [29] | |
| 슈퍼 마리오 형제들 3 Syupeo Mario Hyeongjedeul 3 |
original release | [30] |
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | スーパーマリオブラザーズ3 マリオ八変化バージョン Sūpā Mario Burazāzu Surī Mario Hachihenge Bājon |
Super Mario Bros. 3: Mario Eight Transformations Version | [31] | |
| Chinese (Simplified) | 超级马力欧兄弟3 马力欧八大变化版本 Chāojí Mǎlì'ōu Xiōngdì 3 Mǎlì'ōu Bādà Biànhuà Bǎnběn (Mandarin) Chīukāp Máhlihk'āu Hīngdaih 3 Máhlihk'āu Baatdaaih Binfa Báanbún (Cantonese) |
Super Mario Bros. 3: Mario Eight Big Transformations Version | [31] | |
| Chinese (Traditional) | 超級瑪利歐兄弟3 瑪利歐八變版本 Chāojí Mǎlì'ōu Xiōngdì 3 Mǎlì'ōu Bābiàn Bǎnběn (Mandarin) Chīukāp Máhleih'āu Hīngdaih 3 Máhlihk'āu Baatbin Báanbún (Cantonese) |
Super Mario Bros. 3: Mario Eight Transformations Version | [31] | |
| Dutch | Super Mario Bros. 3: Mario, de omkleedkunstenaar! | Super Mario Bros. 3: Mario, the change artist! | [32] | |
| French | Super Mario Bros. 3: Mario, l'as du déguisement ! | Super Mario Bros. 3: Mario, master of disguise! | [32] | |
| German | Super Mario Bros. 3: Mario, der Kostümwechselmeister! | Super Mario Bros. 3: Mario, the costume-changing master! | [32] | |
| Italian | Super Mario Bros. 3: Mario il transformista! | Super Mario Bros. 3: Mario the transformist! | [32] | |
| Korean | 슈퍼 마리오브라더스 3 변신의 달인 마리오! Syupeo Mario Beuradeoseu 3: Byeonsin-ui dar-in Mario! |
Super Mario Bros. 3: Mario, the Master of Transformation! | [32] | |
| Portuguese | Super Mario Bros. 3: Mario, o mestre das transformações! | Super Mario Bros. 3: Mario, master of transformations! | [32] | |
| Russian | Super Mario Bros. 3: Многоликий Марио Super Mario Bros. 3: Mnogolikiy Mario |
Super Mario Bros. 3: The Mario of many faces | [32] | |
| Spanish | Super Mario Bros. 3: ¡Mario tiene transformaciones a montones! | Super Mario Bros. 3: Mario has a lot of transformations! | [32] |
| 👁 The English Wikipedia logo, for use on the Wikipedia template. |
Wikipedia has an article on Super Mario Bros. 3. |