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dotnet add package MonoStereo --version 2.1.2
NuGet\Install-Package MonoStereo -Version 2.1.2
<PackageReference Include="MonoStereo" Version="2.1.2" />
<PackageVersion Include="MonoStereo" Version="2.1.2" />Directory.Packages.props
<PackageReference Include="MonoStereo" />Project file
paket add MonoStereo --version 2.1.2
#r "nuget: MonoStereo, 2.1.2"
#:package MonoStereo@2.1.2
#addin nuget:?package=MonoStereo&version=2.1.2Install as a Cake Addin
#tool nuget:?package=MonoStereo&version=2.1.2Install as a Cake Tool
MonoStereo is an audio engine built for MonoGame using NAudio and PortAudio.
Although it was originally designed for MonoGame usage, it is a standalone project, and can be used in any C#-based project with all the same features!
MonoGame's included audio support is lackluster, leaving many users to find audio implementation through other projects like FMOD. MonoStereo aims to be a completely free, open-source, entirely C# native audio engine, built specifically with gaming projects in mind.
With dynamic filter application, multi-threading safety, and the ability to supply your own custom audio sources/filters where MonoStereo's provided implementations don't meet your needs, you'll have everything you need to really turn your game's audio quality up a notch.
MonoGame Content Pipeline support is also available in a separate Nuget package titled
MonoStereo.Pipeline!
LOOPSTART and LOOPEND/LOOPLENGTH tagsMonoStereo (and MonoStereo.Pipeline) are available as packages on Nuget. To install, simply add a package reference through your project's package manager.
To use MonoStereo's Pipeline integration within MonoGame projects, you'll need to add a reference to a built MonoStereo.Pipeline.dll. The easiest way to go about this is to build your project once after MonoStereo has been installed - a compiled MonoStereo.Pipeline.dll should appear in your project's output directory. Reference this file and you should be able to use MonoStereo's custom audio importers and processors.
To get started with setup and playback, head over to the Setup documentation!
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 net8.0 is compatible. net8.0-android net8.0-android was computed. net8.0-browser net8.0-browser was computed. net8.0-ios net8.0-ios was computed. net8.0-maccatalyst net8.0-maccatalyst was computed. net8.0-macos net8.0-macos was computed. net8.0-tvos net8.0-tvos was computed. net8.0-windows net8.0-windows was computed. net9.0 net9.0 was computed. net9.0-android net9.0-android was computed. net9.0-browser net9.0-browser was computed. net9.0-ios net9.0-ios was computed. net9.0-maccatalyst net9.0-maccatalyst was computed. net9.0-macos net9.0-macos was computed. net9.0-tvos net9.0-tvos was computed. net9.0-windows net9.0-windows was computed. net10.0 net10.0 was computed. net10.0-android net10.0-android was computed. net10.0-browser net10.0-browser was computed. net10.0-ios net10.0-ios was computed. net10.0-maccatalyst net10.0-maccatalyst was computed. net10.0-macos net10.0-macos was computed. net10.0-tvos net10.0-tvos was computed. net10.0-windows net10.0-windows was computed. |
Showing the top 2 NuGet packages that depend on MonoStereo:
| Package | Downloads |
|---|---|
|
MonoStereo.Pipeline
MonoGame pipeline integration for the MonoStereo audio engine. |
|
|
Cider
Package Description |
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.1.2 | 75 | 6/2/2026 |
| 2.1.1 | 219 | 5/31/2025 |
| 2.1.0 | 189 | 5/30/2025 |
| 2.0.5 | 190 | 5/27/2025 |
| 2.0.4 | 176 | 5/27/2025 |
| 2.0.3 | 192 | 5/27/2025 |
| 2.0.2 | 180 | 5/27/2025 |
| 2.0.1 | 178 | 5/26/2025 |
| 2.0.0 | 188 | 5/26/2025 |
| 1.5.2 | 160 | 2/22/2025 |
| 1.5.1 | 161 | 10/25/2024 |
| 1.5.0 | 143 | 10/21/2024 |
| 1.4.0 | 160 | 10/18/2024 |
| 1.3.0 | 134 | 9/26/2024 |
| 1.2.8 | 201 | 9/15/2024 |
| 1.2.7 | 214 | 9/15/2024 |
| 1.2.6 | 176 | 9/13/2024 |
| 1.2.5 | 188 | 9/6/2024 |
| 1.2.4 | 203 | 9/4/2024 |
| 1.2.3 | 193 | 9/4/2024 |