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⇱ Crown Engine 0.63 Restores Its OpenGL Renderer For Legacy Hardware Support - Phoronix


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Crown Engine 0.63 Restores Its OpenGL Renderer For Legacy Hardware Support

Written by Michael Larabel in Linux Gaming on 4 June 2026 at 06:16 AM EDT. Add A Comment
While not as well known as the likes of the Godot or O3DE open-source game engines, Crown Engine continues advancing as an open-source, C++-based game engine.

Crown 0.63 adds a LOD Group component for optimizing the performance by dynamically choosing which mesh a unit should render based on its distance from the camera. There is also now OBJ mesh format support too in Crown 0.63. FBX import improvements, physics improvements, and other enhancements can also be found in this updated open-source game engine.

👁 Crown Editor


The Crown Engine previously introduced a Vulkan renderer to replace its OpenGL renderer. Now as a change of pace, Crown 0.63 has restored its OpenGL renderer on Linux for legacy hardware support. The OpenGL renderer is now used as an automatic fallback behind the Vulkan driver should you lack Vulkan driver support or your hardware lacking. There is also a boot configuration option to otherwise change the default renderer.

More details on the Crown 0.63 release can be found via CrownEngine.org.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.