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Linux Gaming News Archives

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2,094 Linux Gaming open-source and Linux related news articles on Phoronix since 2006.

👁 Sunshine Game Streaming Introduces Vulkan Video Encode Support

Sunshine v2026.413.143228 released this week as a new feature release for this self-hosted game stream host for Moonlight, an open-source game streaming client that is an implementation of the NVIDIA GameStream protocol. Notable with this Sunshine release is Vulkan Video encode support as an alternative to using the Video Acceleration API (VA-API) for game streaming.

14 April 2026 - Sunshine v2026.413.143228 - 20 Comments
👁 D7VK 1.7 Brings More Improvements For Legacy Direct3D On Vulkan

D7VK as the open-source project that began as a fork of DXVK in adding support for Direct3D 7 atop Vulkan has with time extended its range to also supporting Direct3D 6, 5, and 3 APIs. Out today is D7VK 1.7 in continuing to better support those vintage versions of Microsoft's Direct3D API.

11 April 2026 - D7VK 1.7 - 8 Comments
👁 FEX 2604 Released With Better Memory Savings For Running x86_64 Apps/Games On ARM64

Out today is the newest monthly update to FEX for this emulator for running Linux x86/x86_64 binaries on AArch64 (ARM64) Linux systems, including games and the likes of Steam Play with Windows games. This Valve-sponsored project that is quite important for the upcoming Steam Frame has rolled out more performance improvements, memory savings, and other improvements with FEX 2604.

9 April 2026 - FEX 2604 - 14 Comments
👁 Valve Developer Improves The Linux Gaming Experience For Limited vRAM Hardware

Natalie Vock of Valve's Linux graphics driver team primarily working on the RADV Vulkan driver has come up with a new interesting creation: patches to the Linux kernel and KDE for sharply improving the gaming experience for those running systems with limited amounts of video memory. Such as for graphics cards with just 8GB of dedicated vRAM, the patches now available -- initially on CachyOS for a nice out-of-the-box experience -- provide a noticeably better Linux gaming experience.

9 April 2026 - Better Gaming Experience - 53 Comments
👁 Unvanquished 0.56 Released With More Renderer Improvements, OpenMP Added To Engine

Unvanquished 0.56 is out today as the latest major update to this prominent open-source, community-driven shooter game. Unvanquished continues progressing after more than a decade in development for this open-source game and with today's v0.56 release features improved visuals, OpenMP for CPU-based rendering of skeletal models, and other enhancements.

25 March 2026 - Unvanquished 0.56 - 10 Comments
👁 D7VK 1.6 Overhauls Interaction With DXVK's D3D9 Backend

D7VK is the open-source project that began as a Direct3D 7 implementation atop the Vulkan API for Linux gamers and with time expanded to support all the way back to Direct3D 3. Out today is D7VK 1.6 with continuing to enhance this D3D compatibility layer atop Vulkan for enhancing retro/vintage gaming on Linux.

22 March 2026 - D7VK 1.6 - 3 Comments
👁 D7VK 1.5 Released With Direct3D 3 Now Implemented Over Vulkan

The open-source D7VK project began to implement Direct3D 7 over Vulkan similar to DXVK and VKD3D-Proton providing support for newer Direct3D APIs atop Vulkan. With succeeding releases D7VK was extended to Direct3D 6 too and then Direct3D 5 support. Now with today's D7VK 1.5 release, Direct3D 3 is implemented for faster acceleration using Vulkan.

11 March 2026 - D7VK 1.5 - 21 Comments
👁 D7VK 1.3 Brings Support For Direct3D 5 On Vulkan

D7VK is a fork of the DXVK project that is an important part of Valve's Steam Play (Proton) for Direct3D 8 / 9 / 10 / 11 support atop Vulkan. With D7VK the original goal was a Direct3D 7 implementation on Vulkan. D7VK 1.1 brought experimental Direct3D 6 support and now with today's release of D7VK 1.3 is support for Direct3D 5.

8 February 2026 - D7VK 1.3 - 30 Comments
👁 DXVK-NVAPI 0.9.1 Released With New Override & Improvements

DXVK-NVAPI 0.9.1 is out today as this NVIDIA NVAPI implementation that is used by Valve's Steam Play (Proton) with DXVK and VKD3D-Proton. This is the important piece of the Steam Play puzzle to allow for NVIDIA DLSS, NVIDIA Reflex, PhysX, and other features for Windows games running on Linux.

24 January 2026 - DXVK-NVAPI 0.9.1 - 3 Comments
👁 D7VK 1.2 Released For Improving Direct3D 6 Front-End

Started last year was D7VK as a project bringing Direct3D 7 implemented over the Vulkan API for enjoying better performance and support for legacy Windows games on Linux, akin to DXVK and VKD3D-Proton for newer versions of Direct3D over Vulkan that is used by Valve's Steam Play (Proton). Back in December D7VK added a Direct3D 6 front-end for allowing even older game titles to be accelerated using the modern Vulkan API. Today D7VK 1.2 is out for furthering the D3D6 support.

15 January 2026 - D7VK 1.2 - 20 Comments
👁 Open-Source Crown Game Engine v0.60 Released

While the Godot Engine receives a lot of attention as a prominent open-source game engine, it's far from the only one in this space. Another open-source game engine capping out 2025 with a new release is the Crown Engine.

31 December 2025 - Crown Engine 0.60 - 3 Comments
👁 SuperTux 0.7 Reaches Beta For Reviving An Open-Source Classic

Longtime Linux users likely have fond memories of SuperTux as the open-source jump-n-run game that used to be included on some early Linux live CD/DVDs for this Super Mario Bros inspired game. There hasn't been a new release of SuperTux in over four years but out today is the beta of SuperTux 0.7 as a major overhaul to the free software, family-friendly game title.

29 December 2025 - SuperTux 0.7 Beta - 4 Comments
👁 D7VK 1.1 Released With An Experimental Direct3D 6 Frontend

Between the DXVK and VKD3D(-Proton) projects there is good support for Direct3D 8 through Direct3D 12 implementations atop the Vulkan API for Linux gaming usage. For those preferring more retro classic gaming, D7VK came about more recently for Direct3D 7 as a DXVK fork. Out today is D7VK 1.1 and besides delivering fixes for its D3D7 implementation has also now tacked on an experimental D3D6 front-end.

28 December 2025 - D7VK 1.1 - 16 Comments
👁 D7VK Aims To Deliver Direct3D 7 Atop Vulkan

DXVK is an important piece of Steam Play (Proton) that over time expanded to supporting Direct3D 9 / 10 / 11 and even D3D8 too. Meanwhile VKD3D-Proton delivers Direct3D 12 atop Vulkan. Now there is a fork of the DXVK project working to bring Direct3D 7 support atop Vulkan.

7 November 2025 - D7VK - 25 Comments
👁 Tellusim Core SDK Opens Up For Use By OSI-Approved Open-Source Projects

Over the weekend we wrote about the visually-impressive Tellusim Core SDK being posted to GitHub as a C++ SDK for high-end graphics and compute. The downside was that the Tellusim Core SKD was rather restrictive in only being free for education, free for companies with less than $200k USD in annual revenue, and evaluation purposes. Or you needed to obtain a negotiated license for the software. As a pleasant surprise, OSI-approved open-source projects not backed by for-profit organizations can now openly use this superb graphics SDK.

20 October 2025 - Tellusim Core SDK - 10 Comments

2094 Linux Gaming news articles published on Phoronix.