Godot 4.7 Reaches Beta With HDR Output, Ray-Tracing Improvements & Editor Enhancements
Godot 4.7 reached its beta milestone on Friday for this leading open-source, cross-platform game engine.
Most exciting with the upcoming Godot 4.7 release is HDR output support for use with modern GPU/display setups. This high dynamic range output works on Linux when using Wayland and having all the necessary driver requirements and a capable HDR display.
Godot 4.7 Beta also refactors its raytracing pieplines, 2D physics improvements, touch support on Wayland, and the ability to render real-time light from a rectangle in 3D space.
For game developers, the Godot 4.7 beta also brings a variety of enhancements to its editor as well.
Downloads and more details on the Godot 4.7 beta release via GodotEngine.org.
Most exciting with the upcoming Godot 4.7 release is HDR output support for use with modern GPU/display setups. This high dynamic range output works on Linux when using Wayland and having all the necessary driver requirements and a capable HDR display.
Godot 4.7 Beta also refactors its raytracing pieplines, 2D physics improvements, touch support on Wayland, and the ability to render real-time light from a rectangle in 3D space.
For game developers, the Godot 4.7 beta also brings a variety of enhancements to its editor as well.
Downloads and more details on the Godot 4.7 beta release via GodotEngine.org.
