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⇱ Godot 4.7 Reaches Beta With HDR Output, Ray-Tracing Improvements & Editor Enhancements - Phoronix


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Godot 4.7 Reaches Beta With HDR Output, Ray-Tracing Improvements & Editor Enhancements

Written by Michael Larabel in Linux Gaming on 25 April 2026 at 06:42 AM EDT. 2 Comments
Godot 4.7 reached its beta milestone on Friday for this leading open-source, cross-platform game engine.

Most exciting with the upcoming Godot 4.7 release is HDR output support for use with modern GPU/display setups. This high dynamic range output works on Linux when using Wayland and having all the necessary driver requirements and a capable HDR display.

👁 Godot 4.7 beta


Godot 4.7 Beta also refactors its raytracing pieplines, 2D physics improvements, touch support on Wayland, and the ability to render real-time light from a rectangle in 3D space.

👁 Godot 4.7 beta editor


For game developers, the Godot 4.7 beta also brings a variety of enhancements to its editor as well.

Downloads and more details on the Godot 4.7 beta release via GodotEngine.org.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.