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⇱ Godot 4.7 Will Finally Have HDR Output, Including On Linux With Wayland - Phoronix


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Godot 4.7 Will Finally Have HDR Output, Including On Linux With Wayland

Written by Michael Larabel in Linux Gaming on 23 April 2026 at 12:25 PM EDT. 6 Comments
The upcoming Godot 4.7 open-source, cross-platform game engine release is rolling out support for high dynamic range (HDR).

The Godot 4.7 game engine will feature support for HDR output as a long sought after feature. With Godot 4.7, HDR output is being supported on Windows, macOS, iOS, visionOS, and Linux with Wayland.

👁 Godot HDR


Now that Linux has good HDR support when using Wayland, the Godot HDR support is nicely aligned there. Godot developers are still working on HDR support for Android with a later update.

Those curious about HDR output support with the upcoming Godot 4.7 engine release can learn more via the blog on GodotEngine.org.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.