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URL: https://www.phoronix.com/news/D7VK-1.2-Released

⇱ D7VK 1.2 Released For Improving Direct3D 6 Front-End - Phoronix


👁 Phoronix

D7VK 1.2 Released For Improving Direct3D 6 Front-End

Written by Michael Larabel in Linux Gaming on 15 January 2026 at 07:31 AM EST. 20 Comments
Started last year was D7VK as a project bringing Direct3D 7 implemented over the Vulkan API for enjoying better performance and support for legacy Windows games on Linux, akin to DXVK and VKD3D-Proton for newer versions of Direct3D over Vulkan that is used by Valve's Steam Play (Proton). Back in December D7VK added a Direct3D 6 front-end for allowing even older game titles to be accelerated using the modern Vulkan API. Today D7VK 1.2 is out for furthering the D3D6 support.

D7VK 1.2 released today with a focus on improving the Direct3D 6 front-end while continuing to still fix and enhance the Direct3D 7 support. D3D6 with this new version is considered "a bit less experimental now" with more games now able to run.

Some games working well on D7VK 1.2 include Tomb Raider: Chronicles, Battlezone II: Combat Commander, Drakan: Order of the Flame, Indiana Jones and the Infernal Machine, and others.

Excitingly is that in 3DMark 99 MAX, D7VK is showing excellent performance over the WineD3D implementation:

👁 D7VK benchmarks


Downloads and more details on D7VK 1.2 via GitHub.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.