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⇱ D7VK 1.1 Released With An Experimental Direct3D 6 Frontend - Phoronix


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D7VK 1.1 Released With An Experimental Direct3D 6 Frontend

Written by Michael Larabel in Linux Gaming on 28 December 2025 at 03:14 PM EST. 16 Comments
Between the DXVK and VKD3D(-Proton) projects there is good support for Direct3D 8 through Direct3D 12 implementations atop the Vulkan API for Linux gaming usage. For those preferring more retro classic gaming, D7VK came about more recently for Direct3D 7 as a DXVK fork. Out today is D7VK 1.1 and besides delivering fixes for its D3D7 implementation has also now tacked on an experimental D3D6 front-end.

D7VK 1.1 adds experimental Direct3D 6 support. D3D6 games can now begin running to varying degrees with D7VK. The developer WinterSnowfall realized after looking at the D3D6 SDK documentation it wouldn't be too challenging to add on the new front-end. D3D7 remains the primary focus while D3D6 is an experimental option.

👁 D3D6 Tomb Raider on D7VK


Beyond the experimental D3D6 front-end, D7VK 1.1 brings a number of fixes to allow more Direct3D 7 titles to run nicely with it. More game fixes are planned for future D7VK releases as well as further building out the Direct3D 6 front-end.

More details on the D7VK 1.1 release via GitHub.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.