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⇱ Open 3D Engine O3DE 25.10 Brings Build Improvements, Vulkan & Linux Fixes - Phoronix


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Open 3D Engine O3DE 25.10 Brings Build Improvements, Vulkan & Linux Fixes

Written by Michael Larabel in Linux Gaming on 15 October 2025 at 01:30 PM EDT. Add A Comment
It's been four years now since the Open 3D Engine was born out of Amazon's Lumberyard project and hosted by the Linux Foundation. Today marks the release of the Open 3D Engine "O3DE" 25.10 release with the newest features and fixes for this cross-platform game/graphics engine.

The Open 3D Engine 25.10 release has re-engineered the installation process to provide more efficient building of this engine, an improved debug experience with lower memory use and faster build times, support for the C++20 programming language standard, and other build improvements.

With the build improvements, the installer packages for O3DE 25.10 are around 26% smaller on Microsoft Windows and around 40% smaller on Linux.

👁 O3DE logo


O3DE 25.10 also has a number of Linux-specific fixes, several Vulkan fixes, and some feature work like masked occlusion culling now working on Linux and re-enabling the OpenXR gem.

O3DE 25.10 can be downloaded from GitHub. Release notes and more details on the O3DE 25.10 engine release via o3de.org.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.