VOOZH about

URL: https://www.phoronix.com/news/Stride-4.2.1.2485

⇱ Stride 4.2.1.2485 Game Engine Brings Vulkan Compute Shader Support, Better Performance - Phoronix


👁 Phoronix

Stride 4.2.1.2485 Game Engine Brings Vulkan Compute Shader Support, Better Performance

Written by Michael Larabel in Linux Gaming on 28 October 2025 at 05:36 AM EDT. 3 Comments
Stride 4.2.1.2485 is now available as the latest feature release for this open-source and cross-platform game engine written in C# while still having first-rate Linux support. Stride is formerly known as Xenko and offers realistic rendering and virtual reality (VR) support.

Yesterday's 4.2.1.2485 release brought compute shader support to its Vulkan back-end. This new code generates GLSL compute shaders with compute intrinsics. The updated Stride engine also brings major performance improvements around the UI performance by avoiding GPU stalls in batching and increasing engine performance by avoiding a slow memory copy path. In draw-call heavy scenes the CPU frame prep time can be reduced by around 40% with avoiding the slow memory copy path.

👁 Stride game engine UI editor


Stride also has introduced a new mesh read API and improved its Bepu Physics capabilities. Downloads and more details on this Stride open-source game engine update via GitHub.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.