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⇱ Mesa's Zink OpenGL-On-Vulkan Driver Lands Mesh Shader Support - Phoronix


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Mesa's Zink OpenGL-On-Vulkan Driver Lands Mesh Shader Support

Written by Michael Larabel in Mesa on 15 October 2025 at 06:02 AM EDT. Add A Comment
In development for around the past year was the cross-vendor mesh shading extension for OpenGL. Last week GL_EXT_mesh_shader was merged to the OpenGL Registry for this mesh shader support and first new GL extension in a while.

Prior to the GL_EXT_mesh_shader extension being finalized there was already early enablement work for the RadeonSI driver with an AMD engineer also being responsible for the new extension itself. Plus enablement work for the Zink OpenGL-on-Vulkan driver living within Mesa.

Overnight the Zink support was finished up in Mesa 25.3-devel for advertising the GL_EXT_mesh_shader support. This makes it the first Mesa driver with full support ready for the OpenGL mesh shader extension although the RadeonSI support is nearly complete too.

👁 Zink mesh shader


Those interested in all the details around this mesh shader support for the generic Zink driver can find it via this merge request. Mesa 25.3 stable should be out in November.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.