There's a very specific kind of magic that only a handful of games manage to capture β€” the kind that survives hardware generations, shifting tastes, and sadly, our own growing cynicism as players. In the video game space, fifteen years is an eternity. It's almost two whole console generations, where engines evolve, genres mutate, studios collapse, and mechanics that we once considered revolutionary become nothing but muscle memory.

And yet, some games not only survive that passage of time, but they wear it like a badge of honor, becoming even greater by remaining relevant and revered after all those years. These games don't just "hold up for their age." They're games that are still genuinely great today, in 2025, without any excuses or caveats. Oh, and if you thought that the memory of playing these incredible titles is still fresh on your mind, let me remind you that they're one year away from getting their driver's licenses.

Super Meat Boy is still platforming perfection

My number one recommendation when it comes to platformers

Inarguably my favorite platformer of all time, Super Meat Boy burst on to the scene in 2010, and I was only introduced to it through a weekly tech magazine my dad got from his office. It looked cute, yes, but I was in sixth grade at the time, which meant that a "love story" with a damsel in distress trope was exactly the kind of thing I couldn't talk about to my friends, especially in a completely new school district. And yet, once I got home every day, I just couldn't get enough of Super Meat Boy on my knock-off $5 Xbox controller I got off of eBay.

We did get a mobile-turned-console sequel a decade later in 2020, but it was genuinely not up to par, and definitely not as unforgettable as the first game. Super Meat Boy 3D releases in 2026, and as excited as I am to try the game in its 3D platformer avatar, there's never going to be a platformer as fun, with a soundtrack as head-banging, and a gameplay loop as endearing as the first Super Meat Boy. Despite completing fifteen years, it's still the first platformer I recommend to anyone I haven't already mentioned it to.

Platformer
Systems
πŸ‘ Placeholder Image
OpenCritic Reviews
Top Critic Avg: 83/100 Critics Rec: 96%
Released
October 20, 2010
ESRB
T For Teen due to Animated Blood, Cartoon Violence, Crude Humor, Language
Developer(s)
Team Meat
Publisher(s)
Team Meat
Engine
Proprietary Engine
Multiplayer
Online Multiplayer, Local Multiplayer

Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux.

Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic titles and stream lines them down to the essential no BS straight forward twitch reflex platforming.

Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 300+ single player levels weren't enough SMB also throws in epic boss fights, tons of unlockable secrets, warp zones and hidden characters.

Genre(s)
Platformer

Assassin's Creed: Brotherhood is still a franchise-favorite

The peak of the Ezio trilogy

Running atop the curved walls of the Colosseum while Jesper Kyd's For the Fans played, repairing an aqueduct to look for Brutus' armor, and gasping in awe at Cesare Borgia's voice acting β€” these are the memories I hold dearest from my time playing Assassin's Creed Brotherhood all the way back in 2010. I'd never dared to replay the game out of fear of tainting my childhood memories of it, and yet, replaying it with a remaster mod in 2023 made me realize just how brilliant it still is. I'm part of the minority that still misses the old control scheme from the Assassin's Creed games where you didn't have to simply hold Shift to parkour, and the parkour in the Ezio trilogy was at its peak in Brotherhood, along with the story, the acting performances, and, of course, the combat.

AC Brotherhood, to this day, remains one of the greatest games in Ubisoft's once-amazing series, and ten mainline games later, it remains one of the first titles in the franchise that anyone must revisit. It's been fifteen years since its release, and yet, ACB is still just as fun, just as enjoyable, and just as unforgettable as it was on day one, provided you're willing to look past its dated graphics. Thankfully, the graphics department (and its aging) isn't what makes a masterpiece.

Action
Adventure
Systems
Released
November 16, 2010
ESRB
M for Mature: Blood, Sexual Themes, Strong Language, Violence
Developer(s)
Ubisoft
Publisher(s)
Ubisoft
Engine
havok, anvil
Multiplayer
Online Multiplayer
Franchise
Assassin's Creed
Number of Players
Extra & Premium
Genre(s)
Action, Adventure

Mass Effect 2 was my childhood's most important RPG

The decisions I made remain with me to this day

Mass Effect 2 was the first game that made me realize that video games could carry emotional responsibility. I played it and I very well lived with it. I remember sitting on my bed late at night, with the speaker volume all the way down, agonizing over loyalty missions like they were real-life decisions. One wrong call, one ignored crewmate, and someone you genuinely cared about could be gone forever. Even now, the final Suicide Mission remains one of the most perfectly structured finales in gaming history. I won't ever forgive myself for losing Tali'Zorah. Every system you'd learned, every relationship I'd built, and every choice I'd made up to that point came back to either reward me or punish me.

No other RPG has ever felt the same ever since. Mass Effect 2 was mechanically leaner than the first game, and definitely tighter on the narrative front. Tonally, it remains a masterpiece even a decade-and-a-half later, and a revisit today won't make you feel like the game's themes or systems have aged badly. Mass Effect 2 still feels like the confident, focused, and emotionally riveting masterpiece it was at launch, and that's testament to the greatness of Bioware.

Action RPG
Third-Person Shooter
Systems
Released
January 26, 2010
ESRB
M for Mature: Blood, Language, Partial Nudity, Sexual Themes, Violence
Developer(s)
BioWare
Publisher(s)
Electronic Arts
Engine
Unreal Engine 3
Franchise
Mass Effect
Genre(s)
Action RPG, Third-Person Shooter
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God of War III was a PS3-defining game

It remains the industry-changing juggernaut it was back then

God of War III felt impossible in 2010. Not just "impressive," no β€” it felt downright impossible. The scale, the animation quality, and the sheer audacity of what that game pulled off on a mere PlayStation 3? It's still one of the greatest hardware and software feats in gaming, in my humble opinion, and that's what makes God of War III one of the greatest PS exclusives of all time. Here's the thing: playing the remaster today still feels unreal, and the best part is that GoW III doesn't just look incredible "for its time." Instead, it just looks incredible, full stop.

This is a very different God of War than the Norse saga, and after spending 100+ hours in both the 2018 game and 2022's RagnarΓΆk, I was bracing for some whiplash, which I definitely went through on my revisit a couple of months ago. Still, the new games don't take anything away from the older ones, and God of War III, the mainline culmination of Kratos' Greek saga, is louder, angrier, and meaner, much like our favorite Spartan himself.

As the conclusion to an industry-defining trilogy, God of War III absolutely nailed the landing, and as a fifteen-year-old classic, it still holds its own graphically, narratively, and mechanically. Boss fights in this game, even after fifteen years of Soulsborne and Soulslike games, are still unmatched in spectacle and brutality, showing just how much of a strong testament this game still is to the unmatched era of PS3 gaming.

Red Dead Redemption remains the perfect open-world experience

The wonder I felt at RDR in 2010 won't ever be recreated

I begged my parents for an Xbox 360 for one reason only: Halo 3. I got it, I played it obsessively, and then the console mostly collected dust for three years before Red Dead Redemption entered my life. Suddenly, that 360 didn't feel like a toy anymore that I wish I could trade with the neighbor's kid for his PS3. With Red Dead Redemption, it felt like a window into a new decade of possibilities. RDR was the first open-world game that made the world feel like it didn't need me. It made me go, "holy cow, how did they make this?" The sheer bewilderment I felt while exploring RDR's America where towns breathed and long horse rides made me take in this gorgeous world was something that will never come back.

Fifteen years later, even with its fresh remaster, the magic of RDR remains fresh, because it isn't just technical. It's philosophical. Red Dead Redemption trusted its players to exist in its world instead of dominating it, and John Marston's story, especially with the added context of 2018's Red Dead Redemption 2, is one of the greatest stories told in gaming, hands down.

Open-World
Adventure
πŸ‘ Placeholder Image
OpenCritic Reviews
Top Critic Avg: 79/100 Critics Rec: 74%
Released
May 18, 2010
ESRB
M For Mature 17+ Due To Blood, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs
Developer(s)
Rockstar San Diego
Publisher(s)
Rockstar Games

America, 1911. The Wild West is dying. When federal agents threaten his family, former outlaw John Marston is forced to pick up his guns again and hunt down the gang of criminals he once called friends. Experience an epic fight for survival across the sprawling expanses of the American West and Mexico, as John Marston struggles to bury his blood-stained past, one man at a time.

Red Dead Redemption is a Western epic, set at the turn of the 20th century when the lawless and chaotic badlands began to give way to the expanding reach of government and the spread of the Industrial Age.

Genre(s)
Open-World, Adventure
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These aren't relics because of the passage of time, but masterpiece because of it

These amazing games still justify sinking hundreds of hours into them despite coming out 15 years ago.

Fifteen years later, these games don't even come close to "relic" territory. Instead, they serve as reminders that strong direction, confident design, and respect for the player can genuinely turn a game into a timeless masterpiece that outlasts hardware cycles and industry trends.

We're not talking about these amazing games just because of their β€” we're talking about them despite that. Because they still work, and they still justify sinking hundreds of hours into them despite having come out a decade-and-a-half ago. That, more than anything, is what makes them masterpieces.