As a 25-year-old who grew up playing games in the early 2000s, I remember a time when couch co-op wasn’t a selling point — it was just how you played games. Split-screen in NFS 2 SE, Tanaka 3D, or even Timesplitters 2, I’ve enjoyed some fantastic couch co-op games alongside my brother. Gaming was loud, messy, and shared back then.
Then, somewhere along the way, it got quiet. Online lobbies replaced sleepovers, and multiplayer games began turning up their noses at local co-op modes. Slowly, that second controller started to gather dust. However, something has once again changed. Slowly but surely, couch co-op is sneaking back into the gaming conversation, and somehow, it feels more important than ever.
I'm sad Doom: The Dark Ages doesn't have a weird multiplayer mode
Doom: The Dark Ages is missing a feature the previous two games had, to my disappointment.
5 Indie devs never forgot what made it special
They never gave up on split-screen and couch co-op games, even when AAA devs did
Big-budget studios may have pivoted to always-online, but indie developers? They remembered. They remembered what it felt like to pass a controller, to scream at a friend mid-boss fight, to get stuck in a doorway with your friend during an Overcooked! (AYCE) kitchen fire. Once split-screen gaming became a dying relic, I remember how incredibly brave games like Blur, Split/Second, and Rocket League felt.
Games like Moving Out, A Way Out, and Brothers: A Tale of Two Sons didn’t arrive with massive trailers or global marketing campaigns. They arrived with heart. These games weren’t designed for increasing stakeholder value — they were designed for laughter, chaos, and shared victory. That’s what made these games stand out — no battle pass, no daily login, no PvP rank to grind. There’s just you, a friend, a screen, and the sound of genuine, unfiltered joy — something that’s all too rare in modern gaming.
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OpenCritic Reviews - Top Critic Avg: 88/100 Critics Rec: 93%
- Released
- March 26, 2021
- ESRB
- T for Teen: Animated Blood, Comic Mischief, Fantasy Violence, Language
- Developer(s)
- Hazelight Studios
- Publisher(s)
- Electronic Arts
- Engine
- Unreal Engine 4
- Multiplayer
- Online Multiplayer, Local Multiplayer
- Number of Players
- 2
WHERE TO PLAY
- Genre(s)
- Action, Adventure
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In a medium that often thrives on scale and spectacle, these games prove how far heart, grit, and creativity can take you.
4 Post-pandemic life craves physical presence again
Online multiplayer games are still great, but nothing beats playing together in person
There was a time when online play was a convenience. Then, it became a lifeline. During the pandemic, games were how we stayed connected — from Among Us betrayal sessions to long nights in Warzone. We laughed together, apart. And we were grateful for it.
But now, we’re back in living rooms. Back in the same space. And something in us is different. There’s a craving for presence — for side-eye reactions, for nudging someone on the couch, for being there. Couch co-op fits that vibe perfectly. It’s the ideal low-effort hangout. No mic issues. No lag. No weird echo. Just snacks, banter, and the last copy of NBA or WWE 2K that you might have lying around in your library. I, for one, certainly missed the warmth of in-person gaming, and I can’t be more glad that it’s coming back in such a strong way.
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OpenCritic Reviews - Top Critic Avg: 91/100 Critics Rec: 98%
- Released
- March 6, 2025
- ESRB
- T For Teen // Blood and Gore, Crude Humor, Language, Violence
- Developer(s)
- Hazelight Studios
- Publisher(s)
- Electronic Arts
- Engine
- Unreal Engine 5
- Multiplayer
- Online Co-Op, Local Co-Op
- Cross-Platform Play
- Yes - all platforms
WHERE TO PLAY
- Genre(s)
- Action, Adventure, Sci-Fi, Fantasy
More studios should make co-op games like Split Fiction
Split Fiction and other games from Hazelight are the pinnacle of the co-op experience and more studios should try to emulate them.
3 Modern hardware finally supports it again
Slick graphics no longer require every last bit of power from consoles
This reason is actually one that not a lot of people consider, but is rather significant. During the “dark ages” when the words “split-screen” felt taboo, the PS3, PS4, and their Xbox counterparts pushed graphics and gameplay so hard that local co-op became a technical liability. Running the same demanding game twice on the same screen was impossible at that time when leaps were being made between generations, and devs chose fidelity over fun. Sadly, couch co-op games paid the price.
But now? The tech can keep up. The PS5 and Xbox Series X/S have the horsepower to render two or more perspectives without breaking a sweat. And of course, that has carried over to PC ports as well. Even more importantly, some developers, especially Hazelight, are treating local co-op as a priority, not a checkbox.
It Takes Two is a masterpiece. Diablo IV gives you proper side-by-side demon-slaying. When developers learn the hardware to make it work for them instead of just trying to fit in as many polygons as possible, we get magic. The kind of magic that belongs in a living room, not just an esports arena.
2 Success stories are turning heads — and opening doors
Local co-op games are being received well, leading to developers making more of them
It Takes Two didn’t just charm players — it swept awards season and sold millions. Heck, it even won Game of the Year, and the next game from the studio, Split Fiction, proved itself even better in scale and ambition, all while remaining true to the split-screen ethos. When such games punch far above their budget, it tells studios something important — people want this. They’ll show up for it and buy it — that success is contagious. Publishers are now more willing to greenlight couch co-op ideas that would've been seen as risky just a few years ago. And developers? They’re getting bolder, more creative — making games that center around joy, chaos, and presence.
We’re witnessing a full-circle moment: not a fleeting trend, but a return to something timeless. Not because the market demanded it, but because players quietly, consistently voted for it — with their time, their money, and their memories. And now? Studios are finally listening. Couch co-op isn't “niche” anymore. It’s a genre that’s proving itself all over again — one split screen at a time. Take the newly-announced Out of Words, revealed at the Summer Games Fest 2025. It's a sign of better things to come for ouch co-op games, where narratives and experiences are being built around the concept of the couch.
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OpenCritic Reviews - Top Critic Avg: 90/100 Critics Rec: 95%
- Released
- August 30, 2013
- ESRB
- E10+ For Everyone 10+ due to Cartoon Violence, Comic Mischief
- Developer(s)
- Ubisoft Montpellier
- Publisher(s)
- Ubisoft, Nintendo
- Engine
- UbiArt Framework
- Multiplayer
- Local Multiplayer
- Franchise
- Rayman
WHERE TO PLAY
- Genre(s)
- Platformer
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1 There’s a nostalgic hunger for “together” gaming
I'm always going to want some split screen gaming, no matter what time or place
Let’s be honest — if you grew up with a PS2, GameCube, or OG Xbox, there’s a high chance that some of your core memories aren’t just about the games, but who you played them with. Late-night Tekken marathons, Budokai Tenkaichi slugfests, and NFS split-screen head-to-heads that ended in shouting and laughter. Those moments hit different.
As we’ve grown older, that kind of gaming has become harder to replicate. But not impossible. In fact, many of us are now trying to share that magic with others — with our partners, our kids, our friends. And couch co-op gives us the toolset to do that.
It’s not just about games anymore. It’s about togetherness. Shared discovery. Learning to navigate a platforming puzzle with someone while being next to them instead of being hundreds of miles apart while relying on just a headset and voice channel. There’s a kind of bonding that only happens when two people scream “GO LEFT!” at the same time — and then laugh when neither of them listens.
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OpenCritic Reviews - Top Critic Avg: 82/100 Critics Rec: 85%
- Released
- October 11, 2024
- ESRB
- T For Teen Due To Mild Language, Mild Suggestive Themes, Violence
- Developer(s)
- Spike Chunsoft
- Publisher(s)
- Namco Bandai
- Engine
- proprietary engine
- Multiplayer
- Online Multiplayer, Local Multiplayer
- Franchise
- Dragon Ball
WHERE TO PLAY
- Genre(s)
- Fighting, Action
7 game franchises that returned from the brink — and delivered
Couch co-op isn’t trending — it’s resurfacing
This isn’t some anti-online screed. Online multiplayer is incredible, and it’s here to stay. But couch co-op? It’s the soul of gaming we forgot about. And now that it’s returning, we’re realizing just how much we missed it.
Whether you're diving into joy-con madness, reviving each other in Streets of Rage 4, or burning another dish in Overcooked because someone clearly wasn’t watching the timer — those moments matter. They stay with you. In a world where everything is becoming more isolated and digital, the simple act of sitting down, side by side, and sharing a screen? That feels like rebellion. A beautiful, powerful one.
