There’s something quietly magical about games made by a single person. No committees, no departments — just one mind seeing a vision through from start to finish. It’s raw, it’s personal, and more often than not, it’s weird in all the best ways.
Not all incredible games are made by studios with hundreds of developers and bottomless budgets. Sometimes, all it takes is one person with a vision, a bit of stubbornness, and a lot of heart.
Clair Obscur: Expedition 33's ending doesn't sit right with me
Clair Obscur: Expedition 33 has an incredible story, but the ending hasn't sat well with me.
10 Minecraft started as the brainchild of one person
An idea that proved to be a Notch above the rest
Minecraft is the best-selling game today, and rightly so. This behemoth of a sandbox game gives players the freedom to create their own worlds and maps, and today, over 600 people work at Mojang Studios to keep the massive game running well and fresh. However, not a lot of people know that it didn’t start that way.
In 2009, Swedish developer and gaming enthusiast Markus Persson created the game on his own. Now, Markus “Notch” Persson did have some help and suggestions from the community, but it was his own elbows he greased for making Minecraft in 2009. After the first couple of years of running Minecraft, Persson sold the millionth copy of the game in early 2011. After that, he got more people onboard to keep things going. Mojang's Minecraft might be a huge, Microsoft-owned title today, but this global phenomenon started off as the brainchild of just a single person.
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OpenCritic Reviews - Top Critic Avg: 90/100 Critics Rec: 84%
- Released
- November 18, 2011
- ESRB
- E10+ For Everyone 10+ Due To Fantasy Violence
- Developer(s)
- Mojang
- Publisher(s)
- Mojang
- Engine
- LWJGL, PROPRIETARY ENGINE
- Multiplayer
- Online Co-Op, Online Multiplayer
- Franchise
- Minecraft
WHERE TO PLAY
Minecraft is one of the most influential sandbox crafting games of all time, where gamers can build and create to their heart's content.
- Genre(s)
- Sandbox, Survival
I spent 100 hours recreating my high school in Fortnite and here's how it went
It had been an age-old dream, and what started with the Source engine, ended in Unreal Editor for Fortnite, eight years later.
9 Bright Memory: Infinite was made in ‘free time’
Limited resources but infinite creativity
Bright Memory: Infinite started as a small Unreal Engine 4 tech demo by one guy with some extra time on his hands. Chinese dev Zeng Xiancheng made Bright Memory all by himself, and at the time, it was a short burst of “everything gaming”, with first-person-shooter, melee, and even some parkour elements thrown in. However, the best part about Bright Memory was how insanely good it looked.
Then, Epic Games supported “FYQD” Xiancheng through their Dev Grants program, and the developer managed to build it into a longer, more cohesive and narratively-sound structure. This game is what we know as Bright Memory: Infinite, and in late 2021, it took the world by storm. The weather effects were downright stunning, the visual presentation was off the charts, the game had style, and the gameplay was deep and rewarding, every step of the way. To this day, booting up the game just to show someone else that there was just a single person behind it, is as baffling as it is amazing. Imagine a whole studio of Xianchengs, sheesh.
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OpenCritic Reviews - Top Critic Avg: 63/100 Critics Rec: 27%
- Released
- November 11, 2021
- ESRB
- M For Mature 17+ due to Blood and Gore, Intense Violence, Suggestive Themes
- Developer(s)
- FYQD
- Publisher(s)
- PLAYISM
WHERE TO PLAY
- Genre(s)
- FPS
8 Animal Well is a fantastic Metroidvania
If Metroidvania games are so good, where’s Metroidvania 2?
When YouTuber videogamedunkey launched BigMode, his indie video game publishing company, the first title he backed was Animal Well. Developer Billy Basso worked on Animal Well for almost eight years, having begun making the Metroidvania, puzzle-platformer all the way back in 2017. It took that long because Basso didn’t just make the game himself, but he even crafted the game engine all on his own, along with the puzzles, the voices, and the music, too.
What sets Animal Well apart is its visual presentation. Sure, the game is a deep, labyrinthine Metroidvania that definitely succeeds at what it sets out to do, but boy does it tell a fantastic visual story along the way. Animal Well is inarguably one of the best indie games you could treat yourself to, and the fact that it comes from a single person makes it even more impressive.
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OpenCritic Reviews - Top Critic Avg: 89/100 Critics Rec: 98%
- Released
- May 9, 2024
- ESRB
- E For Everyone Due To Mild Fantasy Violence
- Developer(s)
- Shared Memory
- Publisher(s)
- Bigmode
- Engine
- Proprietary Engine
WHERE TO PLAY
- Genre(s)
- Metroidvania, Puzzle
5 brutal yet brilliant platformers that will break your spirit (and your controller)
These brutally tough platformers will test your patience, precision, and skill — yet you won’t want to put them down.
7 Dust: An Elysian Tail
A 2D platformer that became a proper RPG
Dust: An Elysian Tail is twelve years old today, but it remains an incredibly high-quality game. Now, this one might be a little different from the rest, because while developer Dean Dodrill did create the game from scratch, all by himself, he did hire other people for the soundtrack and character voices.
Regardless, the game design and all the code behind it is all his work alone, making for a remarkable RPG experience where you explore the world of Falana to stop an evil general. Dodrill initially had ideas of making the game a 2D platformer, and while that alone would’ve been incredibly endearing, the solo dev decided to add RPG elements to make the game what it was in its final version.
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OpenCritic Reviews
- Released
- August 15, 2012
- ESRB
- E10+ For Everyone 10+ due to Fantasy Violence, Mild Language, Use of Tobacco
- Developer(s)
- Humble Hearts
- Publisher(s)
- Microsoft Studios, Limited Run Games
- Engine
- Microsoft XNA
WHERE TO PLAY
- Genre(s)
- Action RPG, Metroidvania
6 Cave Story is a soulful Metroidvania
Proof that heart and soul can outshine any budget
One day last year, I introduced my friend to an old game called Captain Claw. They repaid the favor by making me install Cave Story on my PC, and I couldn’t have been more grateful. Created entirely by Daisuke “Pixel” Amaya over the course of five years, Cave Story is a pixel-perfect action-platformer that somehow feels timeless.
I mean it — boot it up today, and you’ll realize that this 2004 game has aged brilliantly. Now over two decades old, Cave Story holds onto its charm and its fast-paced, emotional, and incredibly well-tuned gameplay. Of course, the icing on the cake is that one guy did everything to deliver such a powerful and memorable experience.
- Released
- December 20, 2004
- ESRB
- e
- Engine
- Proprietary Engine
- Multiplayer
- Local Multiplayer
WHERE TO PLAY
Cave Story features a completely original storyline wrapped with personality, mystery and hours of fast-paced fun. Cave Story is an action-adventure game from the critically acclaimed independent designer, Daisuke Amaya--or Pixel to his fans.
The best indie games of all time
One of the best parts of gaming is seeing all of the amazing creations that indie developers make. Here are the best indie titles you can find.
5 Axiom Verge is one of the greatest Metroidvanias you’ll ever play
Made by one man, but echoes like a genre reborn
Some games wear their inspirations on their sleeve — Axiom Verge proudly tattoos them across its chest. But the magic here isn’t just in the homage to Metroid and Contra — it’s that one guy, Thomas Happ, built this haunting, glitch-ridden sci-fi epic entirely by himself. Art, music, programming, design — all Happ.
Happ worked on the game while doing a day job for four years, and then put all his time and resources into the game in the final year to get it done. What began as a passion project in 2010 turned into a five-year solo mission that delivered one of the most inventive Metroidvanias of all time. Every pixel, every eerie track, every weapon and warp mechanic feels handcrafted, because, well, it literally was. Axiom Verge doesn’t just play like a love letter to old-school classics — it rewrites the language entirely. You’ll never forget the feeling of booting up Axiom Verge for the first time, because it feels like uncovering a lost cartridge from a forgotten future.
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OpenCritic Reviews - Top Critic Avg: 85/100 Critics Rec: 83%
- Released
- March 31, 2015
- ESRB
- E10+ For Everyone 10+ due to Fantasy Violence, Mild Language
- Developer(s)
- Thomas Happ Games
- Publisher(s)
- Thomas Happ Games
- Engine
- monogame, microsoft xna
WHERE TO PLAY
- Genre(s)
- Metroidvania
4 Balatro was a 2024 Game of the Year contender
The 'House' is just one single man
Balatro, the 2024 Game of the Year contender that only nearly lost to Astro Bot — a Sony-backed multi-million first-party project — came from one guy. Somewhere between a fever dream and a slot machine lives Balatro — a hypnotic deck builder crafted by a single developer with a masterful grip on both chaos and control. It looks like poker, but plays like something out of a parallel dimension where every hand is a puzzle, every card a revelation, and every run a rabbit hole of delightful disaster.
Launched in early 2024 after two-and-a-half years of solo development, Balatro landed like a quiet bomb — no AAA noise, no Hollywood trailer, just word-of-mouth and “one more run” addiction. You start with a simple deck, and within minutes, you're chasing multipliers, stacking jokers, and crunching numbers like a caffeinated Vegas oracle. But beneath the chips and combos is a deeply elegant system that rewards experimentation and strategy. Balatro is mesmerizing, chaotic, and stands as proof that when one person really nails an idea, you don’t need a big studio — just a bold hand.
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OpenCritic Reviews - Top Critic Avg: 92/100 Critics Rec: 100%
- Released
- February 20, 2024
- ESRB
- E10+ For Everyone 10+ // Gambling Themes
- Developer(s)
- LocalThunk
- Publisher(s)
- Playstack
- Engine
- LÖVE
WHERE TO PLAY
- Genre(s)
- Strategy, Digital Card Game, Roguelike
4 PS3 exclusives that still don’t have PS5 upgrades
Without backwards compatibility, we have to rely on PlayStation to make PS5 versions of these classics.
3 Stardew Valley is a cozy second-life built for us by one man
ConcernedApe realized the dream of thousands of players
Stardew Valley was one of the first games I played with my partner after introducing them to gaming. It isn’t just one of the most successful indie games of all time — it’s also one of the most popular. A game set in a cozy village setting with a farm, the game is about leaving a corporate lifestyle to instead work on your own farm — something hundreds of thousands of players would resonate with. The man behind this game is Eric Barone, who worked for a whole decade on the game before releasing it in 2016.
Today, his brainchild doesn’t just have expansions and updates, but also multiple versions across platforms, including mobile phones. In Stardew Valley, you forge relationships, set your own goals, and engage in calming activities, and as you enjoy every single minute of the game by yourself or with a friend, you have one person to thank for it.
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OpenCritic Reviews - Top Critic Avg: 90/100 Critics Rec: 99%
- Released
- February 26, 2016
- ESRB
- Everyone 10+ / Fantasy Violence, Mild Blood, Mild Language, Simulated Gambling, Use of Alcohol and Tobacco
- Developer(s)
- ConcernedApe
- Publisher(s)
- ConcernedApe
- Engine
- Proprietary
- Multiplayer
- Local Multiplayer, Online Multiplayer
- Cross-Platform Play
- Stardew Valley does not currently support crossplay between different consoles and PC
WHERE TO PLAY
Stardew Valley is a simulation game that revolves around life on a farm. Nonetheless, it doesn't strictly focus on farming, as you get to explore the mines, go fishing, socialize with NPCs, and do much more.
- Genre(s)
- RPG, Simulation
2 Tetris is undeniably the greatest entry on this list
You didn’t think we’d forget, did you?
Tetris truly needs no introduction at all. One of the most significant video games in history, Tetris came to the IBM PC in 1985. This was just a year after Russian software engineer Alexey Pajitnov made it all by himself. That’s right — the most ported video game of all time, the one that’s sold over 500 million copies — is the brainchild of just one guy from Russia.
This block-stacking game became all the rage, and even helped sell Gameboys across the world, where everyone wanted the new high-score, whether they were at work or at home. On the official Tetris website, I myself have been trying to reach the 300,000-mark, only to fail so close to it.
- Released
- June 6, 1984
- ESRB
- E
- Developer(s)
- Alexey Pajitnov
- Multiplayer
- Local Co-Op
- Franchise
- Tetris
- Genre(s)
- Puzzle
- Platform(s)
- Nintendo Entertainment System, Nintendo Game Boy, Android
5 of the strangest things people have played Tetris on
It's blocks, Jim, but not as we know it.
1 Undertale is one of the best RPGs of all time
One man filled with determination
Undertale is, and always will be, one of my favorite games of all time. An indie game that truly changed the landscape with its 8-bit charm, bullet hell mechanics, and a soul-crushingly good story, Undertale is a side-scrolling RPG made by American developer Toby Fox. The game also has one of the best soundtracks, and, of course, Fox composed it all by himself as well.
As my character walked towards Asgore’s palace with “Undertale” from the OST playing, I remember having tears in my eyes as I took the moment in. Over the course of its 7-hour runtime, Undertale makes you laugh, cry, and lock in for some amazing sequences, battles, and conversations, all of which come together to make for an unforgettable experience. It’s bizarre, hilarious, deeply emotional, and utterly unforgettable. Even all these years later, I still wonder if I did the right thing in my first playthrough.
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OpenCritic Reviews - Top Critic Avg: 93/100 Critics Rec: 97%
- Released
- September 15, 2015
- ESRB
- E10+ for Everyone 10+: Fantasy Violence, Mild Blood, Mild Language, Simulated Gambling, Use of Tobacco
- Developer(s)
- Toby Fox
- Publisher(s)
- Toby Fox, 8-4
- Engine
- GameMaker
WHERE TO PLAY
- Genre(s)
- RPG
Any game is a lot of work for a single person
It’s easy to forget how much work goes into a game until you realize just one person did it all. The design, the story, the music, the bugs, the fixes — everything. There’s something wildly inspiring about that.
These games serve as a reminder that creativity doesn’t need a big team — just belief, patience, and the drive to see it through. These games aren’t just technical feats — they’re personal triumphs we feel happy to cheer for.
