The idea behind Valve's upcoming Steam Machine is easy to understand. Much like its unfortunate predecessor, it is positioned as a living room console that sits underneath your television, but it's powerful enough and flexible enough to become a PC whenever the situation calls for it. It's a familiar proposition, and not to mention one that enthusiasts have been trying to recreate with small form-factor builds.
But there's a challenge. The more you look into it, the more you'll realize that the hardware side of that equation was never really the problem. Modern PCs can already be assembled in a form-factor that's compact enough to fit into a living room setup. The single biggest difference between a console and a PC has always come down to usability. After spending a couple of weeks with Microsoft's Xbox Mode, I can't help but feel that the software experience was what had been missing all along.
The Steam Machine is a well-engineered answer to the wrong question
The form-factor was never what stopped the PC from reaching the living room
Valve has designed the Steam Machine to sit alongside your television and disappear into the living room setup the way a console does. It runs SteamOS (with the added option to run any OS you want), targets 4K resolution through FSR, and comes in a chassis that's compact enough for the whole design to make sense. The feat of engineering is remarkable beyond doubt, and that much needs to be acknowledged.
With that out of the way, here is the argument. The size of the box was never what kept PC gaming out of the living room. Small form-factor builds have been a viable option for many years, and that modularity is almost characteristic of the PC experience. The components exist, the cases are affordable, and the results are functionally identical to anything Valve could ship. The problem was whatever happened after you plugged your machine into your television. Windows on a couch always felt like a chore to navigate and anyone who was ambitious enough to try hooking their PC up through an HDMI port to play games immediately realized it was a mistake. Everything around the OS was centered around the primary inputs of a keyboard and a mouse, and using any other input device would make one feel as if they were surrendering control.
Almost all of that is exclusively a problem that relates to user experience, and none of that relates to hardware at all. And that is precisely the problem that Microsoft appears to have solved with Xbox Mode.
Microsoft already solved the usability problem, at no cost to the user
Xbox Mode ships on your existing PC, and the Steam Machine ships this summer, maybe
The arrival of the Xbox Mode is neither a coincidence nor is it an accident. Microsoft first tested the Xbox Full Screen Experience on ROG Xbox Ally as a handheld-specific solution, and then recognized that the same usability problem existed on every Windows gaming PC. Subsequently, they decided to roll it out to desktops this April. Having spent two weeks with it as my primary way to game from the couch, I can say with confidence that it addresses the exact friction points that made Windows feel like a poor fit for living room gaming (or just gaming, in general).
The first problem it solves is input methods. The on-screen keyboard works just the way it would work on an Xbox Series X or S, the settings that you need are always at your fingertips without breaking immersion, and the desktop doesn't feel like it's resisting the experience. While none of these changes are exactly revolutionary, they all come together to welcome your PC into the living room and communicate to the user that your rig can be both a capable workstation and a dedicated gaming device, at no additional cost to you. That is, if you already own a PC.
There's also the question of Steam Big Picture Mode, which will undoubtedly be an important aspect of the Steam Machine experience in the days to come. I recently ran a head-to-head comparison between the Xbox Mode and the Big Picture Mode, and surprisingly enough, Xbox Mode already offered a key advantage over the latter. Where Big Picture Mode only integrates your Steam Library, Xbox Mode consolidates Steam, GOG, Battle.net, EA Play, and Epic Games Store all together into a single interface without nudging you toward one ecosystem over another. Needless to say, Microsoft's strong partnerships with the leading storefronts have already managed to shape my preference.
What exactly does the Steam Machine offer that a PC and Xbox Mode don't?
A question that's becoming harder to answer the closer the launch gets
Now, could all of this possibly be construed as Microsoft telling users who already own a capable rig that there's no need for investing in a device that promises the same perceived advantages? Possibly, and the timing of the rollout makes one even more curious.
Save big on gaming gear deals for couch-friendly PC setups
I would argue that this cost-benefit analysis is exactly what Microsoft wants the gaming PC enthusiast market to run in their heads. Everyone knows that Windows leads the desktop OS market in market share by an overwhelming margin, and the Game Pass has more or less become central to its commercial gaming identity. Xbox Mode is the most logical convergence of both. It turns every capable Windows gaming PC into a platform that competes directly with the Steam Machine's core proposition before Valve even has a chance to officially confirm a price or a date.
Valve already lost me on the Steam Machine, and now I don't even know who it's actually for
I'm struggling to see how the Steam Machine could succeed as a PC or console
Microsoft has a stronghold on PC gaming, and it isn't letting go of it easily
Microsoft's strategic objective is clear as day. Every PC owner who installs Xbox Mode and finds it sufficient is a potential Steam Machine customer Microsoft has preemptively acquired. At an estimated price between $1300-$1500, the Steam Machine is under immense pressure to offer a key differentiator with its experience, and right now, it seems absent from Valve's pitch. The Xbox Mode, however, is available for free via the Xbox PC app.
Xbox PC app
The Xbox PC app is the central hub on Windows for PC gaming which allows you to launch games installed on your desktop or access games through the cloud.
