When you think about PC gaming, you think about a desktop, and that's because for decades, PC gaming has been inseparable from the desk. A monitor sits a few feet away, a keyboard and mouse rest under your hands, and the tower hums somewhere within arm’s reach. On the other hand, the living room has always been the territory of the consoles. Of course, modern GPUs can push gorgeous 4K visuals that would look breathtaking on the living room OLED 65" TV, but actually getting your desktop PC to play nicely with the TV across the house is a very different story.
For most players, the two simply aren’t in the same room. What follows is a maze of HDMI runs, streaming workarounds, Bluetooth range issues, and operating systems that weren’t built for couch gaming. PCs are powerful, flexible machines — but when it comes to the TV, they’ve always been a little… awkward.
8 Steam settings you need to change immediately
If you're looking for ways to improve your experience on Steam, then you definitely need to turn on these settings
PC gaming has never solved the distance problem
The TV and the desktop were never meant to share a room
TVs usually just aren't anywhere near the desktop, and neither is mine. If yours is, then all you need is a longer-than-usual HDMI cable and you're absolutely golden. For most players, however, their TVs are in the den or the living room, and not next to their PC cases. After all, we're talking 55, 65, or even 75-inch panels, at the very least — fixtures of a shared space, not something you tuck beside a desk.
It's that physical separation that creates the friction. The TV can't come to the PC, and the other way around isn't easy either — unplugging all your cables, carrying your PC case next to the TV and finding a place for it where it isn't too visually intrusive, and then setting the entire thing up again. That's where you either start thinking about rewiring the entire house with active HDMI and USB cables for display and Bluetooth connectivity, or you turn to self-hosted streaming solutions like Steam Link, or Apollo and Moonlight. Sure, these are impressive solutions in part, but they all exist because they have to. Inherently, PCs just do not work with TVs as easily as they do with monitors, and that gap is where the entire problem lies.
Apollo game streaming server
Streaming solutions almost solve the problem, but not entirely
They're about as close as it gets to "the console experience"
Then comes the software side of things, which, somehow, only serves to make things more frustrating. For most desktop users, including myself, that means using Windows, and Windows loves to get in the way of its users if they want to stream their games to their own TV over a local network. Even in the best-case scenario, Wi-Fi streaming has its limits, especially if you're trying to game at 4K120Hz.
Depending on the bitrate you'll be streaming at, you will almost certainly run into problems like stuttering and input lag while using Moonlight wirelessly. TVs have a bad habit of boasting the best Wi-Fi features on the brochure, only to continue lagging even while out in the open, a few feet away from the router. Realistically speaking, it's only by plugging a LAN cable into your TV that you can really stabilize things, and even that isn't a plug-and-play solution. Because there's a ton of legwork to do before you can even get up from your PC to go play in front of your TV.
6 PC hardware facts that still sound like myths
PC components don't always behave in line with common assumptions
The legwork involved for the optimal experience is frustrating
The checklist piles up before you even pick up the controller
Before I even get up from my desk, there's an entire checklist to run through before using Apollo or Sunshine to stream my games over the local network. Anyone wishing to use the software will have to go through the same. First, turn off Windows Game Mode, since it prevents the OS from prioritizing your streaming utility like Apollo or Sunshine, as it doesn't recognize it as a game. You might be using Dynamic Refresh Rate with your monitor, but for streaming your own games to the TV, it needs to be turned off in order to sync the frame rate between the host and client.
It goes without saying that you have to turn off most background apps as well, and then turn off the monitor's display from Windows, using the TV as your only screen so you can unlock the full resolution and frame rate of the TV panel. If you haven't already, you'll have to turn off any energy-saving settings for Apollo and Moonlight to work well, and the entire setup works best when you're running it on the high-performance power mode. Oh, and I didn't even mention the hours I spent setting up, configuring, and tweaking Apollo on day one in order to add my games individually on the TV. With all that done, there's still the occasional micro-stutter while using Moonlight that kicks me out of my immersion.
And no, SFF (Small Form Factor) PCs don't fix this problem. Even on an SFF, there are pain points you're going to learn to live with. There's no wake from controller, the HDR support is inconsistent at best, the stuttering issues will be gone, sure, but on Windows 11, you'll need every single notification turned off, lest it pops up to push you out of the game, and you'll then need a mouse and keyboard to get back to the game. On the couch, the keyboard-mouse combo is either going to have to be brought in from the PC room, or placed in front of the TV. Either that, or you use a mobile app like Remote Mouse to painstakingly move around the cursor and use the built-in mobile keyboard to get things out of the way before heading back into the game.
5 reasons you should use Bazzite instead of Windows on your gaming PC
It may be time to say goodbye to Windows
This is why the Steam Machine makes perfect sense, actually
The amount of friction it removes from living room PC gaming is astounding
This, I believe, is exactly why the Steam Machine makes sense. It's why it could genuinely succeed this time around. Think of the average new user getting into PC gaming today. Maybe they've just learned about parts through YouTube, or they've gone ahead with a simple prebuilt PC. Either way, there's already friction introduced before a single game is installed. There's no OS, either, so they'll have to decide if they want to go with Windows or Linux. If they want a couch experience, they'll have to pick something like Bazzite, which means creating a bootable drive and going through an installation process most people simply aren't comfortable with.
Even for users like us, the "solution" just involves carrying a huge PC case and setting it next to your TV. You'll also have to take it back after a few hours or once the weekend is over. Self-hosted streaming is still not the best as I showed, and it does have pain points. There's just so many pain points here in the entire process that the Steam Machine simply takes and throws out of the window. It's a PC, it's from a reliable source, and it gives you the full PC gaming experience, along with your cloud saves, your Steam Library, and all your games from other launchers. The entire while, the Steam Machine remains a controller-friendly device that will let you operate your PC if you want to. It's a small cube that weighs less than a laptop, letting you play all your games in your living room.
That's the true convenience you'd be paying for. It's not like the Steam Machine is the first-ever living room PC, of course, but it's about the unprecedented levels of friction it removes from the entire process of a PC gaming experience on TV. Of course, it's not going to be as powerful as your RTX 3080, 4070, or 5070 Ti-powered PC in the PC room upstairs, but it doesn't need to be, either. You'd be paying for the complete removal of friction, not the power inside the Steam Machine.
The Steam Machine is actually a great prospect — we're just looking at it wrong
It might not be for you and me, but it justifies its existence pretty well
Convenience, not power, is what wins the living room
PC gaming has been missing comfort all along, not compatibility.
PC gaming has always been great on the desk, and when it comes to the living room, it's only stretched itself thin. We've all tried patching that gap with cables, streaming, and an incredible amount of patience, but the experience just isn't good enough.
The Steam Machine, in theory, works perfectly to fill this gap because it doesn't try to replace our desktops in the first place. It just gives the living room what it needed: a frictionless, controller-first PC experience. That's the part PC gaming has been missing all along — comfort instead of just compatibility.
