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"Neo-Spacian" ( Neosupēshian) is an archetype of monsters related to the "Elemental HERO" archetype which focuses on Contact Fusion with "Elemental HERO Neos". In the Yu-Gi-Oh! GX anime, the "Neo-Spacian" monsters, along with their infant "Chrysalis" forms, were introduced by Jaden Yuki, who created the concept of these cards when he was a little boy. There are six Level 3 "Neo-Spacian" monsters, each with a different Attribute and Type. This archetype relies on "Elemental HERO Neos" and was designed to give Jaden an alternate strategy to his "Elemental HERO" monsters. While the Japanese name of "NEX" would make it appear to be a member of the archetype, it is not considered a "Neo-Spacian" card due to "different superscripting".[1] Similarly, the "Neo-Spacian" monsters themselves are not to be considered as "Neos" cards according to a ruling for "Elemental HERO Divine Neos".
| Attribute | Chrysalis | Neo-Spacian | "Neos" Contact Fusion | ||
|---|---|---|---|---|---|
| Base | Extended | Base | Extended | ||
| FIRE 👁 FIRE.svg |
Larva | Flare Scarab | — | Flare Neos | — |
| EARTH 👁 EARTH.svg |
Mole | Grand Mole | Grand Neos | ||
| DARK 👁 DARK.svg |
Pantail | Dark Panther | Dark Neos | ||
| LIGHT 👁 LIGHT.svg |
Pinny | Glow Moss | Twinkle Moss | Glow Neos | |
| WIND 👁 WIND.svg |
Chicky | Air Hummingbird | — | Air Neos | |
| WATER 👁 WATER.svg |
Dolphin | Aqua Dolphin | Marine Dolphin | Aqua Neos | Marine Neos |
| "Neos" Triple Contact Fusion | "Neo-Spacian" Fusion Materials | Attributes combined |
|---|---|---|
| Magma Neos | "Flare Scarab" + "Grand Mole" | FIRE + EARTH |
| Nebula Neos | "Grand Mole" + "Dark Panther" | EARTH + DARK |
| Chaos Neos | "Dark Panther" + "Glow Moss" | DARK + LIGHT |
| Storm Neos | "Air Hummingbird" + "Aqua Dolphin" | WIND + WATER |
| "Neos" Quadruple Contact Fusion | "Neo-Spacian" Fusion Materials | Attributes combined |
|---|---|---|
| Cosmo Neos | 3 "Neo-Spacian" monsters with different Attributes | 3 different Attributes |
| "Neos" Ultimate Contact Fusion | "Neo-Spacian" Fusion Materials | Attributes combined |
|---|---|---|
| Divine Neos | ("Flare Scarab" + "Grand Mole" + "Dark Panther" + "Glow Moss" + "Air Hummingbird" + "Aqua Dolphin") | (FIRE + EARTH + DARK + LIGHT + WIND + WATER) |
The general playstyle of "Neos" and "Neo-Spacian" is to facilitate the Special Summons of a variety of powerful Fusion Monsters, much like "Elemental HERO" (and "HERO" as a whole). This is commonly done with the plethora of cards which specifically support "Elemental HERO Neos" and "Neo-Spacian" monsters, which culminates into a playstyle that differs from the rest of the "Elemental HERO" archetype.
The "Neo-Spacian" monsters themselves do not have particularly powerful ATK/DEF or useful effects, but there are notable exceptions in the modern game. These are:
A couple of them ("Neo-Spacian Aqua Dolphin" and "Neo-Spacian Glow Moss") can be upgraded with "NEX" ("Neo-Spacian Marine Dolphin" and "Neo-Spacian Twinkle Moss").
"Neo-Spacian" is also supported by the "Chrysalis" archetype, having a "Chrysalis" monster for each corresponding "Neo-Spacian" monster and can benefit from "Cocoon Party", "Contact" and "Cocoon Rebirth" to use "Chrysalis" monsters to Summon out their corresponding "Neo-Spacian" counterparts.
Unlike most Fusion Monsters, which must be Fusion Summoned, most "Neos" Fusion Monsters are instead Summoned via Contact Fusion, which requires shuffling the Fusion Materials on the field into the Deck to Special Summon them. However, the "Neos" Fusion Monsters also have a mandatory effect that returns themselves from the field to the Extra Deck during the End Phase. To avoid this, the Field Spell "Neo Space" and the Equip Spell "Instant Neo Space" makes this effect no longer mandatory to activate, allowing the Fusion Monsters to stay on the field as long as either card is present (as well as allowing the Special Summon of "Elemental HERO Neos" when the equipped monster leaves the field).
The two-material "Neos" Contact Fusion Monsters ("Air Neos", "Aqua Neos", "Dark Neos", "Flare Neos", "Glow Neos", "Grand Neos" and "Marine Neos") have effects based on their respective "Neo-Spacian" material's effect. The three and four-material "Neos" Contact Fusion Monsters ("Chaos Neos", "Magma Neos", "Nebula Neos", "Storm Neos" and "Cosmo Neos") generally have more powerful effects, and while they still have their mandatory effects of shuffling themselves back into the Extra Deck, these shared effects can also clear both players' fields (or only the opponent's field in the case of "Cosmo Neos") to varying extents, making these effects situationally beneficial.
Due to the nature of Contact Fusion, the Deck must use numerous ways to swarm the field with "Elemental HERO Neos" and "Neo-Spacian" monsters. "Neo Space Connector" is essential to this Deck's playstyle as it serves as a one-card "Neos" Contact Fusion; it can Summon "Elemental HERO Neos" or a "Neo-Spacian" monster from the hand or Deck upon its Normal Summon and then it can Tribute itself to Summon another material from the GY. "Elemental HERO Neos" and "Neo-Spacian" monsters are also bolstered by many support cards that such as "NEXT", "Contact Gate", "EN Shuffle", "Cross Keeper", "EN - Engage Neo Space" and "EN Wave".
Rather than Summoning the materials onto the field for Contact Fusion, "Miracle Contact" can return materials from the player's hand, field, or GY to the deck to Special Summon "Elemental HERO" Fusion Monsters that mention "Elemental HERO Neos" as material (though it does not properly Summon the monster). As a Normal Trap, "Favorite Contact" can also be used to Special Summon a Fusion Monster that mentions a "HERO" monster as a material by returning monsters to the Deck from almost every other location similarly to "Miracle Contact" (including the user's banishment), though it prevents that Fusion Monster from being returned to the Extra Deck if "Elemental HERO Neos" was returned, making it useful for Summoning the "Neos" Contact Fusion without worrying about its mandatory effect of shuffling itself to the Extra Deck. Some of the Summonable monsters can also disrupt the opponent if Summoned via "Favorite Contact" during their turn. In particular, "Cosmo Neos" can lock out the opponent from using a majority of their cards on the turn that it was Summoned from the Extra Deck.
Most of these effects require filling the GY with "Neo-Spacian" monsters and "Elemental HERO Neos" beforehand. "Convert Contact" and "EN - Engage Neo Space" are viable solutions for this, sending two monsters while also gaining two cards (draw 2 cards from the former, while the latter Special Summons a Level 5 or higher "Elemental HERO" monster and adds 1 "Polymerization" from the Deck or GY). "Elemental HERO Prisma", which can send "Elemental HERO Neos" or a "Neo-Spacian" monster to the GY and change its name to the one of the sent card can be used for the Summon of a "Neos" Fusion.
"Elemental HERO Spirit of Neos" is a key card which can search the vast majority of "Elemental HERO Neos" support cards or "Polymerization" upon its Special Summon while also tagging itself out for any Normal "Elemental HERO" monster from the deck including "Elemental HERO Neos". It can be Special Summoned from the hand by its own effect during the opponent's turn to wall out the opponent's attacks, or "Cross Keeper", from the Deck with "EN - Engage Neo Space" or "EN Shuffle". Meanwhile, "Miracle Ejector" can easily Special Summon itself by sending a "Neo-Spacian" from the Deck to the GY, and can also search the same group of cards that "Spirit of Neos" can. One of the important cards "Spirit of Neos" or "Miracle Ejector" can search is "Instant Contact", an "Instant Fusion"-like card which can cheat out a Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from the Extra Deck which can easily Summon: the two-material "Neos" Contact Fusions, "Neo-Spacian Marine Dolphin" (to help Summon "Elemental HERO Marine Neos") and other important "Elemental HERO" Fusion Monsters such as "Elemental HERO Sunrise". Above all else, it functions as a useful extender both within and outside of the "Neos"/"Neo-Spacian" playstyle.
"Neos Fusion" is an important card which easily Summons a Fusion Monster that requires two materials including "Elemental HERO Neos" by sending those materials from the field, hand or Deck to the GY (even ignoring its Summoning conditions). This sets up the GY for either reviving materials for Contact Fusions, "Miracle Contact" or "Favorite Contact" in subsequent turns (as the card's activation prevents the player from Special Summoning for the rest of that turn). It can then banish itself from the GY to act as a one-time protection for "Neos" Fusion Monsters from destruction, as well as preventing "Neos" Fusion monsters from being shuffled into the Extra Deck by their own effect if "Neo Space" or "Instant Neo Space" is not on the field. This cards greatly supports easier access to the two-material "Neos" Contact Fusion Monsters, as well as most of the aformenetioned "Neos" Fusion Monsters that must be Fusion Summoned, and protecting said monsters. Other Decks can make use of "Neos Fusion" to Summon "Brave Neos" similarly to a "Foolish Burial" for Level 4 or lower Effect Monsters to make use of their GY effects later.
Over time, later support for the "Neo-Spacian"/"Neos" playstyle started to focus more on the traditional Fusion Summon playstyle that the other "Elemental HERO" monsters (and "HERO") are notable for, integrating the two themes' playstyles together more easily. As such, the remaining "Neos" Fusion Monsters are required to be Fusion Summoned instead of Contact Fusion:
To alleviate the need of specific materials that "Neos" Fusion Monsters requires, the Deck can make use of "Keeper of Dragon Magic" (for searching out the required "Fusion" Spells, Summoning needed materials from the GY for Contact Fusions while also being a valid material for "Brave Neos") and "Fusion Deployment" or "Fusion Draft" (which can Summon or search any needed materials for "Neos" Contact Fusions respectively while also being searchable by "Keeper of Dragon Magic"). Decks that can Summon multiple "HERO" monsters onto the field, such as the "Vision HERO" engine of "Faris", "Increase", and "Vyon", can utilize "Xtra HERO Infernal Devicer" to search out "Elemental HERO Neos" and/or "Neo-Spacian" monsters to have them in hand or in the GY (such as after using them for a Fusion Summon of a monster such as "Brave Neos") in preparation for "Miracle Contact" or "Favorite Contact". However, a few cards that support the "Neo-Spacian"/"Neos" playstyle ("EN - Engage Neo Space", "Fusion Deployment", "Keeper of Dragon Magic" etc.) prevents the player from Special Summoning non-Fusion Monsters from the Extra Deck for the entire turn, completely restricting the Link Monster strategies such as the aformentioned "Infernal Devicer"). Likewise, the effect of "Infernal Devicer" prevents the player from Special Summoning non-"HERO" monsters for the turn (thus preventing the Contact Fusion playstyle) while "Fusion Draft" only restricts Special Summons of non-Fusion Monsters for the rest of the turn as part of its effect resolution, so the player will have to choose one group of strategies and decide their plays accordingly.
As all Main Deck "Neo-Spacian" monsters are Level 3 and have completely different ATK/DEF values, Types and Attributes, while only "Neo-Spacian Dark Panther" and "Neo-Spacian Flare Scarab" have the same DEF, any Deck playing a heavy amount of "Neo-Spacian" monsters is capable of using "Small World" to search any of their key monsters, such as "Neo Space Connector" or "Keeper of Dragon Magic".
On the other side of the relationship, the typical competitive "HERO" deck now typically runs a small "Neos" package that includes "Elemental HERO Neos", "Elemental HERO Flame Wingman - Infernal Rage", "Elemental HERO Shining Neos Wingman" and "Xtra HERO Infernal Devicer". Part of the "HERO" strategy now includes Link Summoning "Xtra HERO Infernal Devicer" and use its effect to reveal "Shining Neos Wingman" and add "Elemental HERO Neos". "Polymerization" is then used to Fusion Summon "Flame Wingman - Infernal Rage" using "Elemental HERO Neos" and another "Elemental HERO" ("Stratos" or "Liquid Soldier"). Upon its Summon, "Flame Wingman - Infernal Rage" will add "Favorite Contact" from the Deck or GY to the hand, therefore setting up the Special Summon of "Shining Neos Wingman" during the opponent's turn to disrupt their plays by destroying their cards upon its Special Summon.
If one also includes "Evil HERO Infernal Rider", "Super Polymerization" and "Evil HERO Neos Lord", they can also further disrupt the opponent with "Infernal Rider" Setting "Super Polymerization" from the Deck (which allows "Evil HERO" Fusion Monsters to be Fusion Summoned with effects other than "Dark Fusion". After the effect of "Shining Neos Wingman" is used, "Super Polymerization" can fuse "Shining Neos Wingman" with another Effect Monster on the opponent's field, then be able to take control of one of their monsters per turn.