VOOZH about

URL: https://minecraft.wiki/w/Legends:Custom_Game

⇱ Legends:Custom Game – Minecraft Wiki


Legends:Custom Game

From Minecraft Wiki
Jump to navigation Jump to search
πŸ‘ Image
The options screen when beginning a Custom Game.

Custom Game is a sub-mode of the Campaign and Versus Mode that allows customisation of mechanics, terrain, resources, mobs, and more within Minecraft Legends.

Gameplay

[edit | edit source]

When beginning a Custom Campaign or Custom Versus Mode, the player is presented with a menu that contains a large number of options. Different options will alter other aspects of how the mode is played. The majority of options apply to both the Campaign and Versus Mode, with a few exceptions.

Almost all gameplay differences in Custom Game are controlled by how the player alters the options. The only exception to this is that in a Custom Campaign, the prologue is skipped, meaning the Night Beacon is already defeated.

List of options

[edit | edit source]

The following is a list of all options that exist in Custom Game, organized in the same way as seen in-game.

In Versus Mode, all options are by default the same as they are in the Campaign's fabled difficulty.

World

[edit | edit source]
Option name Description Default Maximum Minimum
Storied Fabled Mythic Legendary
Terrain
World seed Unique identifier for each world generation. Generated objects like structures are not determined by the world seed. Random N/A
World size Alters the size of the generated world 100% 100% 100% 100% 500% 70%
Mirror world Makes the terrain symmetrical

This option only exists in Versus Mode

N/A N/A N/A N/A N/A (Options are Off/On)
Gravity
Global gravity Alters the amount of gravity that the player and all mobs experience; higher values increase fall speed, and lower values decrease it 100% 100% 100% 100% 500% 10%
Fall damage Alters the amount of damage the player and all mobs take from falling 100% 100% 100% 100% 500% 0%
Fall distance Alters the distance that the player and all mobs must fall before taking fall damage 100% 100% 100% 100% 500% 10%
Knockback
Player knockback Alters the amount of knockback the player's sword attack deals 100% 100% 100% 100% 500% 10%
Player knockback resistance Alters how resistance the player is to knockback 100% 100% 100% 100% 500% 10%
Mob knockback resistance Alters how resistant non-piglin mobs are to knockback 100% 100% 100% 100% 500% 10%
Piglin knockback resistance Alters how resistant piglins are to knockback 100% 100% 100% 100% 500% 10%
Resource density
Iron veins Alters the amount of iron veins that generate 100% 100% 75% 50% 1000% 0%
Coal veins Alters the amount of coal veins that generate 100% 100% 75% 50% 1000% 0%
Diamond veins Alters the amount of diamond veins that generate 100% 100% 75% 50% 1000% 0%
Redstone veins Alters the amount of redstone veins that generate 100% 100% 75% 50% 1000% 0%
Blast towers Changes the amount of blast towers that generate

This option only exists in the Campaign

2-5 2-5 2-5 2-5 10 0
Frost towers Changes the amount of frost towers that generate

This option only exists in the Campaign

2-5 2-5 2-5 2-5 10 0
Stun towers Changes the amount of stun towers that generate

This option only exists in the Campaign

2-5 2-5 2-5 2-5 10 0
Hazards and Buffs
Water is lava Replaces all water with lava Off Off Off Off N/A (Options are Off/On)
Hazard damage Changes the amount of damage dealt by hazards 100% 100% 100% 100% 500% 0%
Hazard density Changes the amount of hazards that generate 100% 100% 100% 100% 500% 0%
Buff density Changes the amount of buffs that generate 100% 100% 100% 100% 500% 0%
Overworld mobs
Roaming piglin density Changes the amount of piglins that spawn randomly in the world disconnected from outposts, bases, or invasions

This option only exists in the Campaign

50% 75% 100% 100% 100% 0%
Mob density Changes the amount of skeletons, creepers, and zombies that spawn randomly in the world disconnected from homesteads

This option only exists in the Campaign

100% 100% 50% 25% 100% 0%
Llama damage Changes the damage dealt by llamasThis option only exists in the Campaign 100% 100% 100% 100% 3000% 100%
Day and Night
Day night cycle Changes the day-night cycle

This option only exists in Versus Mode

Resources

[edit | edit source]
Option name Description Default Maximum Minimum
Storied Fabled Mythic Legendary
Starting resources
Wood Alters the amount of wood the player starts with 250 250 250 250 9999 0
Stone Alters the amount of stone the player starts with 250 250 250 250 9999 0
Iron Alters the amount of iron the player starts with 250 250 250 250 9999 0
Coal Alters the amount of coal the player starts with 250 250 250 250 9999 0
Diamond Alters the amount of diamond the player starts with 250 250 250 250 9999 0
Redstone Alters the amount of redstone the player starts with 250 250 250 250 9999 0
Lapis Alters the amount of lapis the player starts with 250 250 250 250 9999 0
Prismarine Alters the amount of prismarine the player starts with 250 250 250 250 9999 0
Gold Alters the amount of gold the player starts with 250 250 250 250 9999 0
Build Allays Alters the amount of build allays the player starts with 5[needs testing] 5[needs testing] 5[needs testing] 5[needs testing] 20 1
Gather Allays Alters the amount of gather allays the player starts with 5[needs testing] 5[needs testing] 5[needs testing] 5[needs testing] 20 1
Blast Tower Core Alters the amount of blast tower cores the player starts with

This option only exists in the Campaign

0 0 0 0 20 0
Frost Tower Core Alters the amount of frost tower cores the player starts with

This option only exists in the Campaign

0 0 0 0 20 0
Stun Tower Core Alters the amount of stun tower cores the player starts with

This option only exists in the Campaign

0 0 0 0 20 0
Flames of Allegiance Alters the amount of Flames of Creation the player starts with

This option only exists in Versus Mode

N/A N/A N/A N/A 20 100
Maximum resources
Wood Alters the maximum amount of wood that the player can store 1000 1000 1000 1000 9999 0
Stone Alters the maximum amount of stone that the player can store 1000 1000 1000 1000 9999 0
Iron Alters the maximum amount of iron that the player can store 0 0 0 0 9999 0
Coal Alters the maximum amount of coal that the player can store 0 0 0 0 9999 0
Diamond Alters the maximum amount of diamond that the player can store 0 0 0 0 9999 0
Redstone Alters the maximum amount of redstone that the player can store 0 0 0 0 9999 0
Lapis Alters the maximum amount of lapis that the player can store 250 250 250 250 9999 0
Prismarine Alters the maximum amount of prismarine that the player can store 250 250 250 250 9999 0
Gold Alters the maximum amount of gold that the player can store

This option only exists in the Campaign

250 250 250 250 9999 0
Chests
Allay chest density Changes the amount of allay chests that generate 100% 100% 100% 100% 500% 0%
Allay chest yield Changes the number of resources that allay chest grant when opened Standard (100%) Standard (100%) Low (50%) Very Low (50%) N/A. Options are:
  • Very High
  • High
  • Standard
  • Low
  • Very Low
Village chest yield Changes the number of resources that village chests grant when opened

This option only exists in the Campaign

High (200%) Standard (100%) Low (75%) Extremely Low (25%) N/A. Options are:
  • Extremely High
  • Very High
  • High
  • Standard
  • Low
  • Very Low
  • Extremely Low
Miscellaneous
Lose resources on death Alters the percentage amount of resources lost when the player dies 0% 0% 0% 0% 100% 0%

Player

[edit | edit source]
Option name Description Default Maximum Minimum
Storied Fabled Mythic Legendary
Modifiers
Player health Alters how much health the player has 100% 100% 100% 100% 500% 10%
Player damage Alters how much damage the player deals with their sword 100% 100% 100% 100% 500% 0%
Player health regeneration Changes the rate at which players passively regenerate health 100% 100% 100% 100% 500% 0%
Bonuses
Fast feet Permanently grants the effect of speed wheat when enabled. Speed wheat itself no longer has any effect if it is enabled. Can be toggled on and off. Off Off Off Off N/A N/A
High jump Permanently grants the effect of bouncecaps when enabled. The effect of bouncecaps themselves can stack with it.. Can be toggled on and off. Off Off Off Off N/A N/A
Invulnerability Makes the player completely immune to all damage when enabled, making it impossible to die. Off Off Off Off N/A N/A

Player tools

[edit | edit source]
Option name Description Default Maximum Minimum
Storied Fabled Mythic Legendary
Modifiers
Player HQ Alters the health of each team's headquarters (wellhouse)

This option only exists in Versus Mode

N/A N/A N/A N/A 500% 10%
Player mob health Alters the health of spawned units 30% 100% 100% 100% 500% 10%
Player mob damage Alters the damage dealt by spawned units 100% 100% 100% 100% 500% 10%
Player mob cost Alters the cost of spawning units 100% 100% 100% 100% 500% 0%
Player structure health Alters the health of buildings built by the player 200% 100% 100% 100% 500% 10%
Player structure damage Alters the damage dealt by offensive player buildings 100% 100% 100% 100% 500% 10%
Player structure cost Alters the cost of building structures 100% 100% 100% 100% 500% 0%
Build speed Alters the speed at which buildings are built and destroyed by the player 100% 100% 100% 100% 500% 10%
Automatically buffed towers All arrow towers, scatter towers, and redstone launchers receive the buffs granted by spyglass overlooks, battle drums, and kaboomeries without needing those buildings nearby. Those buff building no longer give an effect.

Can be toggled off or on.

Off Off Off Off N/A
HQ zone immunity Enables an aura around each team's headquarters (wellhouse) that makes structures invulnerable, and alters its duration

This option only exists in Versus Mode

N/A N/A N/A N/A 30 0
Damage Escalation 1 Alters the amount of time before the first damage escalation

This option only exists in Versus Mode

N/A N/A N/A N/A 120 1
Damage Escalation 2 Alters the amount of time before the second damage escalation

This option only exists in Versus Mode

N/A N/A N/A N/A 60 1
Damage Escalation 3 Alters the amount of time before the third damage escalation

This option only exists in Versus Mode

N/A N/A N/A N/A 60 1
Mounts
Stable Mounts spawn in their respective biomes without needing to be unlocked by visiting their respective home structure.

Can be toggled off or on.

Off Off Off Off N/A
Individual mount toggles There are separate options for enabling or disabling the spawning of brilliant beetles, big beaks, fearless frogs, and regal tigers.

Can be toggled off or on.

On On On On N/A
Witches and warriors
Witch hut placement Changes the witch hut placement and generation functionality

Can be switched between multiple options:

  • Standard: Witch huts generate in villages (a swamp in Versus Mode), spawning witches from them is unlocked through story progression, they cannot be destroyed, and cannot be built by players
  • Village Buildable: Witch huts can be built and destroyed by players in villages (Campaign only)
  • HQ Buildable: Witch huts can be built and destroyed by players in their headquarters (Versus Mode only)
  • Freeform: Witch huts can be built and destroyed by players anywhere (Campaign only)
  • Disabled: Witch huts and witches are inaccessible
Standard Standard Standard Standard N/A
Witch hut activation time Alters the amount of time between each witch hut activation

This option only exists in Versus Mode

N/A N/A N/A N/A 0 60
Witch hut activation variance Alters how much the time between witch hut activations can vary

This option only exists in Versus Mode

N/A N/A N/A N/A 0 60
Witch hut activation duration Alters how long witch huts remain active.

This option only exists in Versus Mode

N/A N/A N/A N/A 0 30
Warrior spawner placement Changes the warrior hut placement and warrior spawning functionality

Can be switched between multiple options:

  • Standard: Warrior huts are inaccessible, warriors spawn naturally at villages once unlocked through story progression
  • Village Buildable: Warrior huts can be built and destroyed by players in villagers
  • Freeform: Warrior huts can be built and destroyed by players anywhere
  • Disabled: Warrior huts and warriors are inaccessible This option only exists in the Campaign
Standard Standard Standard Standard N/A
Warrior count Alters the amount of warriors that spawn in villages

This option only exists in the Campaign

[needs testing] [needs testing] [needs testing] [needs testing] N/A
Tech tree
Unlock all Automatically unlocks the ability to build all buildings. Can be toggled on and off. Off Off Off Off N/A
Individual structure toggles All buildings, spawners, and improvements have their own toggle listed in the Custom Game settings. This toggle alters whether or not the structure can be built by the player. When disabled, the player is completely prevented from building that structure even if they have the necessary resources. All structures are toggled on by default in all difficulties.

Structures that only exist in the Campaign can only be toggled on and off in the Campaign, and vice versa for Versus Mode.

On On On On N/A

Piglins

[edit | edit source]
This section needs expansion.
 
You can help by expanding it.
Instructions: Individual horde settings
Option name Description Default Maximum Minimum
Storied Fabled Mythic Legendary
Modifiers
Piglin unit health Alters the health of all non-boss piglins 30% 100% 100% 100% 500% 10%
Piglin unit damage Alters the damage dealt by all non-boss piglins 50% 100% 150% 250% 500% 10%
Piglin structure health Alters the health of piglin structures 50% 100% 100% 100% 500% 10%
Piglin structure damage Alters the damage dealt by all piglin structures 30% 100% 110% 230% 500% 10%
Piglin boss health Alters the health of boss piglins

This option only exists in the Campaign

30% 100% 100% 100% 500% 10%
Piglin boss damage Alters the damage dealt by boss piglins

This option only exists in the Campaign

30% 100% 130% 250% 500% 10%
Invasion Settings
Invasion pacing Alters the speed of piglin reaction​[more information needed]

This option only exists in the Campaign

Slow Standard Fast Fast N/A
Invasion activity level Alters the number of piglin actions at night​[more information needed]

This option only exists in the Campaign

Low Standard High Very high N/A
Village attack strength Alters the strength of village attacks​[more information needed]

This option only exists in the Campaign

Easy Standard Hard Very hard N/A
Village attack auto-resolve strength Alters the damage dealt to villages, homesteads and wellhouses when there are no players nearby

This option only exists in the Campaign

[needs testing] [needs testing] [needs testing] [needs testing] 500% 0%
Piglin aggression Alters how often piglins will attack the headquarters of each team

This option only exists in Versus Mode

N/A N/A N/A N/A N/A

Achievements

[edit | edit source]
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
πŸ‘ Image
The Best Defense is... No Defense
Win a custom Versus game with 2 or more players that has walls and gates disabled. β€”100GBronze
πŸ‘ Image
Head Start
Win a custom Versus game with 2 or more players that has tech unlocked and at least 2 starting resources to 9999. β€”100GBronze
πŸ‘ Image
When Pig(lins) Fly
Defeat a custom campaign with a knockback value of 200% or greater. β€”100GSilver
πŸ‘ Image
Elytra Envy
Defeat a custom campaign with a gravity value of 60% or less and high jump enabled. β€”100GSilver

History

[edit | edit source]
Minecraft Legends
TU11.17.49848Added Custom Game.
October 15, 2023The "World Seed", "Player Knockback Resistance", "Mob Knockback Resistance", and "Piglin Knockback Resistance" settings are seen at Minecraft Live 2023.

Issues

[edit | edit source]

Issues for Minecraft Legends relating to "Custom Game" are no longer maintained on the bug tracker since January 10, 2024.

Gallery

[edit | edit source]

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Legends:Custom_Game?oldid=3574422"

Navigation menu