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After testing for a little, I found the tag responsible for causing entities to take freeze damage: "TicksFrozen". It increases by 1 each tick and when it hits 300 (no leather armor), entities begin taking freeze damage. More testing to follow.
Update #1: The tag appears to cap at 300, and it only begins decreasing when the entity is removed from the source of cold. The time between freeze damage appears to be 2-3 seconds. --Dory05 (talk) 20:15, 11 November 2020 (UTC)