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Talk:Java Edition 20w46a

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Latest comment: 13 March 2025 by MarkusRost in topic Feedback (Thu, 13 Mar 2025 13:52:02 UTC)
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Freezing Mechanics:

[edit source]
Latest comment: 11 November 20201 comment1 person in discussion

After testing for a little, I found the tag responsible for causing entities to take freeze damage: "TicksFrozen". It increases by 1 each tick and when it hits 300 (no leather armor), entities begin taking freeze damage. More testing to follow.

Update #1: The tag appears to cap at 300, and it only begins decreasing when the entity is removed from the source of cold. The time between freeze damage appears to be 2-3 seconds. --Dory05 (talk) 20:15, 11 November 2020 (UTC)

Feedback (Thu, 13 Mar 2025 13:52:02 UTC)

[edit source]
Latest comment: 13 March 20253 comments3 people in discussion
Resolved

Ocelots now have four legs in this snapshot.

--FeedbackBot 13:52, 13 March 2025 (UTC)
It was a bug on the previous development snapshot 20w45a, see MC-203644. It is already mentioned in the article on "Fixes" section. Outrowed (talk) 14:08, 13 March 2025 (UTC)
This was the issue MC-203644 from the previous snapshot which got fixed in this version. It's listed in the bug fixes. 👁 Image
MarkusRost (talk) 14:08, 13 March 2025 (UTC)
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