Articles about specific mods are out of scope in the Minecraft Wiki.
Under
Minecraft Wiki:Notability Β§ Community guidelines, articles about client or server mods are not allowed to be created in the content namespace. This article is for general information about mods only, not descriptions of specific mods.
The definition of the term "mod" is disputed.
Should add some links to the FTB wiki on gamepedia, and CurseForge, for linking to more general (and mod-specific) information on this topic. DSquirrelGMπ£
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π 05:43, 6 February 2017 (UTC)
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Oppose This page is about mods in general. The Blobsπ Image
14:50, 6 February 2017 (UTC)
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Support There are quite a few mods with wikis, and I think they should be listed on the page. I'll double-check the see also section. -- Simanelix (T|C) 03:04, 25 June 2025 (UTC)
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Oppose curseforge/modrinth/etc. because virus risk. π Image
Support link to ftb wiki. == Rout (talk/edits) 08:41, 25 June 2025 (UTC)
The very first line in the style guide's "Article titles" section is "Article titles should be in the singular form to maintain consistency." Nothing about this topic suggests that it's special or warrants an exception. The only reason I hesitate to move it myself is because there are over 600 subpages, and I can't have more than 100 moved automatically along with this page. ββRandomwaffle23 (talk) 00:58, 2 January 2020 (UTC)
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Support Not much to say, but yeah, the way it currently is doesn't fit the style guide. Grzesiek11 (talk) 02:44, 10 November 2024 (UTC)
- I attempted to move this today since it shouldn't be an issue. The problem is, while Mod is currently a redirect, it cannot be automatically deleted due to having a revision history - the move has to be performed by an admin. Grzesiek11 (talk) 20:11, 23 November 2024 (UTC)
- It is now moved. Grzesiek11 (talk) 03:44, 3 December 2024 (UTC)
The article even mentions ways on how to mod other platforms of the game. Yivan000 (talk) 17:12, 3 December 2020 (UTC)
- Mods are only legal in JE, don't get confused with Add-ons --MetalManiacMc at your service fellow human! (talk) 13:27, 2 November 2021 (UTC)
ikr i use crafty craft and i can mod my ipad--Geniusrobot1 (talk) 19:13, 26 April 2021 (UTC)
Suggest adding a history section to the mods page. Gives a basic out line of major events such as modloader to optifine transition, curse to twitch to overwolf, explains why alot of mods/mod packs are stuck on older versions of the game and highlight/remarks on mod makers who have greatly impacted Minecraft's history. 118.208.99.161 10:23, 2 November 2021 (UTC)
- We can only add official Minecraft-related stuff, not what happened to the community...
--MetalManiacMc at your service fellow human! (talk) 13:27, 2 November 2021 (UTC)
It only has 18 bytes, and duplicates of the same msgbox.
Could you please delete it? 2001:4456:C8F:1900:25F1:1BC0:4486:B9BE 10:04, 7 September 2024 (UTC)
Broaden the definition of a mod
[edit source]Latest comment: 14 March18 comments9 people in discussion
This article currently uses a very narrow definition of a mod, though it doesn't really do a good job at describing it. A mod, according to this, is something that alters the game's code. I'd argue, however, that resource packs and data packs are also mods (the other is sort of implied by the usage of Template:For at the beginning of the article...?).
What I'd like to do is to make this article a sort of a break-off point for any kinds of modifications to the game, and either keep the information about code modification here as well or split it to a separate article. Not sure if people agree or not though, that's a pretty substantial change I think. Grzesiek11 (talk) 02:48, 10 November 2024 (UTC)
- My stance:
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Oppose to broadening the definition because plenty of official (and community) material treat mods, RPs, and DPs as separate things in areas like .net articles (albeit inconsistently), the launcher, the issue tracker, etc. and just stick with the more commonly-accepted definition of being community-made code changes (for Java Edition). The page is almost quite there with serving this purpose, it just needs a few rewords here and there.
- However, if there really is a demand for an umbrella term, I'd be supportive of a page titled along the lines of "Game customizations" that can just contain summaries of items like mods, resource packs, add-ons, etc mariberry-hearn! (talk) 14:33, 10 November 2024 (UTC)
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Oppose per-mariberry-hearn! Mods are mainly referred to as community made resources in the community, along with shader packs, server plugins, etc. I oppose mixing in resource packs and data packs in since they are official 'modification'. Outrowed (talk) 16:49, 7 December 2024 (UTC)
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Support With the release of Phantom Frames, there's a data pack version of it that's listed as a mod. I'd say that's pretty explicit confirmation data packs are the Java modding API, or at least the intended equivalent. Realshow19 (talk) 21:42, 8 December 2024 (UTC)
- I'll just add that I've since updated the article to reflect the very narrow definition. Still, this could be changed. Grzesiek11 (talk) 21:44, 8 December 2024 (UTC)
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Oppose. We need a useful way to distinguish user content that needs source code alteration from user content that is supported by Mojang in some shape or form (e.g. the datapack API if you can call it that). Lumping everything that's user-generated under "Mods" is not a useful distinction. | violine1101 (talk) 22:05, 8 December 2024 (UTC)
- There's no reason to not make a new page for code mods or whatever you'd want to call it, as I suggested. Grzesiek11 (talk) 05:01, 9 December 2024 (UTC)
- Its unnecessary though. The term code mods have always been called mods, and both resource pack and data pack have always been its own thing. I guess even Microsoft/Mojang have noticed this, and instead refer behavior pack and resource pack together as add-ons rather than mods. Though of course, that term have always been commonly associated with Bedrock Edition. Outrowed (talk) 05:50, 9 December 2024 (UTC)
I guess even Microsoft/Mojang have noticed this, and instead refer behavior pack and resource pack together as add-ons rather than mods.
- Wrong, add-ons was always a Bedrock-only term. It involves behavior packs, which are not a thing on Java Edition.
- We have had Mojang using the wide definition of mod, the most notable example of which is https://www.minecraft.net/en-us/creator:
Can you mod Minecraft Bedrock Edition?
You can use Resource and Behavior pack Add-Ons to mod Minecraft mobs, blocks, and items. Learn more about how to Get Started with Minecraft Add-Ons.
- (This page has many more examples, just Ctrl+F for "mod").
- There was also the recent promotion of Phantom Frames, which is "also available as a Java mod", that being a datapack + resource pack combo.
- Of course, you can argue that things such as the "modding detection" in the game prove the narrow definition is in effect, but this was introduced before datapacks, and obviously checking if they or resource packs are enabled wouldn't usually help with debugging a crash, so the detection ignoring these could be argued to be purely for utility reasons.
- To be honest, I don't think Mojang knows what they think mods are. Grzesiek11 (talk) 09:25, 9 December 2024 (UTC)
We have had Mojang using the wide definition of mod, the most notable example of which is https://www.minecraft.net/en-us/creator:
- You're right, Mojang did use the term mod and modding several times in the article you mentioned. Using Ctrl+F, I was able to find 14 mentions of the word mod myself. Somehow I failed to see this while I was researching, my apologies.
- But my point still stands though, there is almost a decade of usage on the term mods, and people usually refer to community mods, in likes of Fabric, Forge, and etc. People also refer add-ons, resource pack, and data pack explicitly, rather than simply calling them mods.
There was also the recent promotion of Phantom Frames, which is "also available as a Java mod", that being a datapack + resource pack combo.
- Technically resource pack and data pack can be called interchangeably as mods, but I often find myself hard to acknowledge it, because they don't give you the same freedom to modify the game with traditional mods (Fabric, Forge, etc.), even as simple as creating a custom entity requires few hacky workarounds. Plus, you cannot modify the behaviors of existing entities in the game using data pack, as far I as know, they are hard coded in, so unless you use Fabric or Forge, you're out of luck. Add-ons and behavior pack however, does feel closer to the definition of mod than other APIs or toolset Mojang has given, one because they actually give you a tool that Mojang themself has used to create and add new entities (you can actually see vanilla entities' behaviors are defined using behavior pack). Outrowed (talk) 12:33, 9 December 2024 (UTC)
- Note that this quote doesn't say anywhere that you mod Minecraft Bedrock using Mods; instead you mod it with add-ons. Note that the website consistently uses phraseology like modding capabilities or similar. The "mod" in the recent promotion of Phantom Frames is probably just a mistake and should probably be fixed on the website. | violine1101 (talk) 13:11, 9 December 2024 (UTC)
- Bedrock Edition did use to have mods, and @Violine1101, you are right that mod is probably just a typo, as it is a data pack. But think about it, a mod just has the code bundled with the textures, where the data pack resource pack combo just has the code, and the textures separated. Granted mods usually have to run on a third-party modding API, and data packs are built for vanilla. But the point stands that data packs bundled with resource packs can create a mod-like environment, and can count as mods. And βmoddingβ is just short for βmodifyingβ which is what both mods and data packs do for Java Edition, and what behavior packs alone and add-ons do for Bedrock Edition. I recognize that this post is several years old, but it wasnβt resolved in any way. ~2026-DragonPumpkinFish2098 (talk) 12:51, 14 March 2026 (UTC)
- I am not sure if a temp account can do support, but I π Image
Support redefining the definition to make it more broad, although add-ons should probably still be kept a separate page. ~2026-DragonPumpkinFish2098 (talk) 12:53, 14 March 2026 (UTC)
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Oppose for two reasons. First, we would be redefining a term from outside of Minecraft, which could lead to confusion for a lot of people. Second is, as violine1011 said, the fact we would have no way to distinguish actual mods from data packs or add-ons. βMetalManeMc, π Image
Frenchπ Image
Wiki admin (Talk to me!π Image
) 07:13, 9 December 2024 (UTC)
First, we would be redefining a term from outside of Minecraft, which could lead to confusion for a lot of people.
- Actually, it's the reverse, the current definition is inconsistent with any other game out there.
Video game modding (short for "modifying") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. A set of modifications, commonly called a mod, may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.
- https://en.wikipedia.org/wiki/Video_game_modding
- Games, where mods are much like Bedrock add-ons or Java datapacks include Factorio, Doom, and also other voxel games such as Luanti. I think Source (Half-Life 2, Portal) modding is similar too, but I don't know much about it. Grzesiek11 (talk) 09:30, 9 December 2024 (UTC)
- Most other games don't have a distinction between modifying the game's source code or using the intended modding API, because usually only one of the two options is common or even possible. Minecraft is a special case where both are possible and both are common. Hence we need a useful way to distinguish the two. It makes more sense to keep the common distinction and phraseology used by the community rather than the one used by Mojang in marketing, especially since modding is a community thing and not controlled or supervised by Mojang. | violine1101 (talk) 12:57, 9 December 2024 (UTC)
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Oppose for reasons already brought up. Olivia (talk) 07:16, 9 December 2024 (UTC)
- How about adding a nomenclature section elaborating on the confusion surrounding the term? It might be useful to document the, as mentioned in this thread, reference by Mojang to Phantom Frames as a 'mod'. At the very least there could be a note at the top mentioning that the nomenclature is disputed and that the term 'mod' may be more generally applied to rps/dps.
- Either way, I π Image
Oppose broadening the definition, as it wouldn't be a useful definition for the purposes of the article. Thinker :3 (talk) 10:20, 2 January 2025 (UTC)
Remove An Army of Mountaineers Raiding a Village With a Spinosaurus
[edit source]
An Army of Mountaineers Raiding a Village With a Spinosaurus is using a Bedrock addon not a Java mod ThatMCShrew (talk) 22:27, 25 November 2024 (UTC)
Feedback (Tue, 13 May 2025 16:37:28 UTC)
[edit source]Latest comment: 14 May 20252 comments2 people in discussion
- The wiki supports 1 mod β the wiki supports all mods. If this page were "supported" by the wiki then it would mean all mods are related to the wiki. β 3A | T C 01:20, 14 May 2025 (UTC)
Yesterday I somehow made it to the Russian wiki, and noticed something odd. There were pages for multiple mods, such as The Aether and Create. I was wondering one of two things, either:
A. Why are they there if they are not Mojang-made?
or
B. Why does the English wiki not have them? π Link:User:Minecrafter13
(talk) 21:06, 18 March 2026 (UTC)
- RuMCW is not EnMCW, so they have different standards and guidelines for what is and isnt allowed. Us on EnMCW dont have pages on them because it was decided (I have no idea where that discussion actually is) that mods arent something we are going to document π Image
amethyst_hhhπ Image
21:10, 18 March 2026 (UTC)
- EN wiki seems to have a strong oppose on having mod pages; see Forum:Creating a "Community" namespace. β RedX (talk) 21:14, 18 March 2026 (UTC)
- Thanks π Link:User:Minecrafter13
(talk) 22:57, 18 March 2026 (UTC)
- Mabye not mod pages but just simple URLs in the page like CurseForge Christopher (talk) 15:32, 9 June 2026 (UTC)
Feedback (Sat, 20 Jun 2026 11:36:32 UTC)
[edit source]Latest comment: 20 June1 comment1 person in discussion