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Talk:Nether Portal

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Latest comment: 8 June by Joh3bell in topic Chance of Zombified Piglin Spawning
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Alternate type of Nether Portal?

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Latest comment: 27 June 20154 comments4 people in discussion

I already know that you can create 2 Nether Portals sharing one common side. However, can someone who has more obsidian than me tell me if you can create 2 Nether Portals that cross through each other? (I assume that the answer is no, but I will describe it here...) For example, if you have 2 3x5 portal and make it so that they intersect each other (so that they share NOT a common side, but a common CENTER) and ignite the one block that they share, would that create one portal, 2 portals in the formation above, or just plain, straight 0? (sorry if the wording makes this incomprehensible) -- 172.56.0.8 10:27, 27 June 2015 (UTC)

Only the portal oriented east-west will activate. -- Orthotopetalk 18:53, 27 June 2015 (UTC)
Doesn't it depend on which one was activated first? The Blobs👁 Image
21:46, 27 June 2015 (UTC)
Not if you activate on a shared point, which was the question. KnightMiner t/c 22:11, 27 June 2015 (UTC)

Pigmen from portals ignore the mob cap, true or false

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Latest comment: 16 November 20203 comments3 people in discussion

I've always heard that mob_spawners and portals ignore the mob cap when creating creatures but coming here I see no mention of it. Is it just an urban legend or is it true?

–Preceding unsigned comment was added by WildBluntHickok (talkcontribs) at 19:12, 03 January 2016 (UTC). Please sign your posts with ~~~~

In testing this, one would have to exclude the Z'd. P's. that'd "accidentally wandered" through the n.p. So it might be easier to check into the mob spawner separately - which could be more-controllable (less new /random reasons to spawn-initially /portal-through specific other-Dimension ones, them in) than the n.p. - by staring at it. Yilante 7:30 p.m. 4 /24 /20. 76.209.248.192 02:31, 25 April 2020 (UTC)

This is true. To easily test this, start a new creative world (it will likely lag a lot and may crash), set up a large nether portal and set the randomtickspeed quite high (like 10000). You will see pigmen spew out of the portal. Likewise, for the spawner, either find a spawner or make one, and set the minimum and maximum delay to 1 s, and make sure the mobs can fall out of the detection range, but still remain alive. You can count how many their are by killing them or applying an effect and see it easily exceeds the cap. In both cases the mob cap is very rapidly exceeded.Jack666Black666 (talk) 11:17, 16 November 2020 (UTC)

Guide

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Latest comment: 6 March 20163 comments2 people in discussion

I've added a guide to creating portals that should be easier to see --Egrphj (talk) 15:13, 5 March 2016 (UTC)

Majr why did you remove the image guide I added for portals? The problem I'm finding with the existing information is that the obsidian does not have clear edges so hard to work out how many blocks high and wide based on the images hence my diagram. The photos don't really help. I can't figure out how to post on your profile talk page. --Egrphj (talk) 01:04, 6 March 2016 (UTC)

It's pretty easy to count 3 blocks without spacing, but I've added spacing to the schematics anyway. MajrTalk
Contribs
01:24, 6 March 2016 (UTC)

Linking outdated?

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Latest comment: 15 March 20203 comments3 people in discussion

I was emailed by a guy saying our information on portal linking is outdated, saying you don't need to divide by 8 to link portals any more. His video is pretty incoherent on the matter, so does anyone know if our information is actually incorrect? MajrTalk
Contribs
05:35, 23 October 2016 (UTC)

Looks like we're still accurate: tested in 16w42a, nether portal at 1000/1000 leads to about 120/112 in overworld; nether portal at 8000/8000 leads to 1000/1000. Took a quick look at that video, didn't see him ever check coordinates, so I'm not sure how he would know that the coordinate conversion has changed. -- Orthotopetalk 06:20, 23 October 2016 (UTC)

No, the description "It searches a bounding area of 128 horizontal blocks from the player, and the full map height." is misleading. In 1.15.2 I created a superflat creative world, set my first four portal blocks at {-1,0; 0,0; 1,0; 2,0} perpendicular to the x axis. Facing East I entered the nether, deconstructed the spawned portal, which was a bit off, and reconstructed it at the exact same co-ordinates in the nether. I then returned to the overworld and began placing portals to the east of the 0,0 location expecting to find a new portal generated in the nether at overworld location x=1025 (128 times 8 +1). To my surprise, no new nether portal generated until I had reached x=1153. I would not say that dividing (multiplying) by 8 is "no longer needed", but I would say it is no longer a reliable guide to where a new portal will generate. 100.19.20.76 23:20, 15 March 2020 (UTC)

I just noticed something with nether portals generated in the air in pocket edition.

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Latest comment: 9 February 20171 comment1 person in discussion

When you create a nether portal in pocket edition and the corresponding portal gets generated in the air , not only does it generate with the extra obsidian for the platform , it also generates netherrack. This is probably pocket edition exclusive , but it's not mentioned on the page at all. Boorider7 (talk) 12:31, 9 February 2017 (UTC)

Suffocation

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Latest comment: 2 March 20203 comments3 people in discussion

"Most entities can travel through portals, including mobs (except the wither and ender dragon), thrown items, boats, minecarts or horses without passengers (neither mobs nor player)."

I pushed my horse trough a Nether Portal today, only to see it suffocating and dying when I crossed the portal. Did I do something wrong, or it's just that horses are stupid? --187.94.193.57 20:33, 24 March 2019 (UTC)

Horse AI, like dog AI, is stupid. A horse currently won't move away from a source of suffocation damage. Likely the horse's head appeared within the portal frame. Memetics talk | edits 08:13, 2 April 2019 (UTC)
I've brought this up several times, in a few places. It Is possible to use a Nether Portal with a Horse-type - I ride mine as often as I want, including Portaling them whatever-way as desired - using wider Portals.
Wider (I use 4-wide and 4-High, so I can even Dismount in the Nether Portal, Frame) Portals are just a part of wider spaces generally. I've also had Horse-types die of Suffocation Damage in 3X3 spaces (or perhaps just Despawn-generally? but it's happened more than 2X, between Overworld and Nether, and with no obvious cause[s such as Fire /Lightning]), even 3X4 ones.
So I end up with 4X4X4 (or by however-long, as what's the point in the Nether of a Horse-type permanently in a Box?) minimum-size Boxes, on Both local ends in-Dimension (Overworld /Nether), but Also on the Other end, for essentially "4 Boxes" (enough 4's, already?). Also it seems Mobs, By The Way, are "Frozen"-temporarily (when just- Portaling /Portal'ed), from re-reading (like the couple-dozenth time) the main Page, for this topic.
I've suggested having a Diamond-specifically Pickaxe (now-even there's a Netherite variety, up-coming in 1.16), and /or (a) Lead(s sometimes they Break, it's good to have backup, usually). To Try to Free the Horse-types, but in the end, it's just simpler Inv'y. -wise to use Bigger Boxes, than before, I've re-found (over about 7 Years, of this specifically).
If nothing else, I recommend Breeding-them. Exhaustively, for backup(s?). - Yilante 3 /2 /20 2:16 p.m. 76.209.248.192 22:20, 2 March 2020 (UTC)

Portal search and creation

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Latest comment: 2 April 20191 comment1 person in discussion

In the "Portal search and creation" section, it currently says (emphasis mine):

First, if the portal block in which the player is standing has been used recently, then it will re-use the destination that was chosen the last time; in this sense, portals do "remember" their linked pairs, but only for about 15 seconds (300 game world ticks, or 150 redstone ticks). One side effect of this behavior is that the cached destination is not validated before being re-used, so if a player travels through a portal and immediately deactivates it on the other side, other players can still follow them through for the next 60 seconds and appear at the same destination, even though there is no longer an active portal there. After 60 seconds have passed without anyone using the same origin portal, the cached destination will expire.

Where does the "60 seconds" figure come from? Shouldn't this be 15 seconds, consistent with the 15 seconds mentioned earlier in the paragraph? Memetics talk | edits 08:12, 2 April 2019 (UTC)

Destroying Portals

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Latest comment: 24 November 20191 comment1 person in discussion

There are at least 2 ways to destroy nether portals. One is by mining one of the obsidian blocks in the frame. You can also break it with a dispenser aimed at the purple blocks. This information seems to be lacking from the article. –Preceding unsigned comment was added by 142.112.143.22 (talk) at 18:29, 24 November 2019 (UTC). Please sign your posts with ~~~~

Updated Linking Behavior

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Latest comment: 1 February 20252 comments2 people in discussion

I'm new here and couldn't really figure out a good way to word it. However the linking algorithm has changed in 1.16.2. Specifically, when moving from the Overworld to the Nether, only a 3x3 chunk area is searched now. When moving from the Nether to the Overworld, it is still a 17x17 area.

This issue (https://bugs.mojang.com/browse/MC-197538) covers the new behavior and is resolved by Mojang as working as expected. Krinderlin (talk) 14:54, 25 August 2020 (UTC)

THANK YOU for explaining this and providing the link. I noticed a portal was generated in the nether that would not have been in older versions and came here to make sure it wasn't a fluke. I can't believe this change got so little attention online. Gillythree (talk) 05:21, 1 February 2025 (UTC)

Instant Teleport in boat

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Latest comment: 9 August 20242 comments2 people in discussion

Going through portals in a boat now let you travel instantly, like in creative mode. I think this should be added to this page and the boat page.

Bulbyvr (talk) 20:42, 9 August 2024 (UTC)

Sounds like a detail that should be in those articles, go ahead and add it. Like it says here, be bold! Rampage455 (talk) 21:20, 9 August 2024 (UTC)

Feedback (Fri, 02 May 2025 09:51:42 UTC)

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Latest comment: 2 May 20252 comments2 people in discussion
Resolved

im confused.... this is a wiki.... we can just edit the pages if we need.

So why a feedback button?

--FeedbackBot 09:51, 2 May 2025 (UTC)
For people who don't want to create account just to do one edit and they don't want their IP address to be publicly visible. - Ssysi - talk 10:28, 2 May 2025 (UTC)

Nether portal travel origin (add to trivia?)

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Latest comment: 18 June 20254 comments3 people in discussion

I heard it's from a discontinued program called "Absynth". https://www.youtube.com/watch?v=dxjFscFqqlw Mineifications (talk) 22:18, 14 May 2025 (UTC)

No, this doesn't belong in trivia or anywhere else. "I heard it from some youtuber" who has no association with Mojang isn't something we can use. All that video shows it's that it's possible to produce a very similar sound with a synthesizer. Get a statement from Mojang or one of the developer channels confirming the origin. ~Anachronist (talk) 14:21, 15 May 2025 (UTC)
Ok, thanks. Mineifications (talk) 23:10, 15 May 2025 (UTC)
Actually, it matches that sound exactly because it is that sound. Minermatt122514 (talk) 22:58, 18 June 2025 (UTC)

1.21 changes

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Latest comment: 15 June 20251 comment1 person in discussion

1.21 changed a lot of things like random ticking, ender pearl teleportation across dimensions and now being able to teleport instantly using ridden entities like horse, minecart and boats. also ridden mobs and entities can now travel through nether portal .

it is not added here Terralogic (talk) 06:09, 15 June 2025 (UTC)

Changes

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Latest comment: 28 October 20251 comment1 person in discussion

Re:3237541&3237561 by 47.27.208.130: I'd like confirmation these edits are correct. If it has indeed changed from floor to ceil, a bit more than just that first diff's paragraph would need to be changed. For the latter, the old value is sourced to a bug ticket, so I'm more hesitant to patrol that edit without an explanation applied. Can these changes be verified?  Nixinova  T ⁄ C  10:34, 28 October 2025 (UTC)


Feedback (Sat, 13 Dec 2025 14:20:41 UTC)

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Latest comment: 13 December 20252 comments2 people in discussion
Resolved

The Nether Portal search area information is incorrect. When searching if a portal exists, the search area is a 128 block RADIUS (256x256 square centered on the target coordinates) in the over world and a 16 block RADIUS 32x32 square centered in the target coordinates) in the nether. This is verified by the cited source, the line of code shows a radius of 128 and 16 blocks.

--FeedbackBot 14:20, 13 December 2025 (UTC)
👁 Image
 Fixed ‑‑MinecraftExp123(talk|contribs) 14:32, 13 December 2025 (UTC)

Chance of Zombified Piglin Spawning

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Latest comment: 8 June1 comment1 person in discussion

The wiki page currently doesn't tell you the exact chance for zombified piglins to spawn when a nether portal block is random ticked. Depending on which block needs to be ticked, it could also be unclear about that. Current info indicates that any nether portal block can be random-ticked to spawn a zombified piglin and that the chance of doing so goes up with the difficulties.

--Joh3bell (talk) 06:03, 8 June 2026 (UTC)

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